Harrow Bloodline

Luccinus de Concorezio's page

383 posts. Alias of Helaman.


Full Name

Luccinus de Concorezio

Race

Human Chellish Male

Classes/Levels

Wizard/1 Egorian Academy Infernal Binder

Gender

Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8

Age

21

Alignment

LE

Deity

Asmodeus

Strength 10
Dexterity 13
Constitution 12
Intelligence 18
Wisdom 12
Charisma 13

About Luccinus de Concorezio

Male human conjurer (egorian academy infernal binder) 1 (Pathfinder Player Companion: Inner Sea Primer 29)
LE Medium humanoid (human)
Init +2 (+6); Senses Perception +3
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Defense
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AC 12, touch 11, flat-footed 10 (+1 Dex)
hp 8 (1d6+2)
Fort +1, Ref +1, Will +3
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Offense
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Speed 30 ft. (20 ft. in armor)
Masterwork Quarterstaff Melee +1 (1d6/20) or
Melee dagger +0 (1d4/19-20) or
Thrown dagger +2 (1d4/19-20) or
switchblade knife +0 (1d4/19-20)
Conjurer Spells Prepared (CL 1st; concentration +6)
1st—shield, summon monster I, web bolt[ARG] (DC 16)
0 (at will)—flare (DC 14), mending, ray of frost
Opposition Schools Divination, Necromancy
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Statistics
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Str 10, Dex 13, Con 12, Int 18, Wis 12, Cha 13
Base Atk +0; CMB +0; CMD 11

Feats: Additional Traits, Familar feat: Alertness, Scribe Scroll, Spell Focus (conjuration)

Traits: arcane temper, Asmodean Acolyte, bruising intellect, world traveler

Skills
Acrobatics -2 (-6 to jump),
Diplomacy +6,
Intimidate +8,
Knowledge (arcana) +8,
Knowledge (planes) +12,
Knowledge (religion) +8,
Perception +1 (+3)
Sense Motive +6 (+8)
Spellcraft +8

Languages Common, Draconic, Infernal, Kelish, Osiriani, Varisian

SQ arcane bond (familiar), assume control, summoner's charm (1 round). Green sting Scorpion.

Other Gear
Silken Ceremonial Armour, dagger, dagger, switchblade knife, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], soap, spell component pouch, torch (3), trail rations (5), waterskin, wizard starting spellbook, greensting scorpion,

Spell book:
All Cantrips
1st: Infernal Healing*, Mage Armour*, Magic Missile, Shield, Summon Monster 1*, Vanish, Web bolt*

* Conjuration

School of Magic: Conjuration

Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1). This increase is not doubled by Extend Spell. At 20th level, you can change the duration of all summon monster spells to permanent. You can have no more than one summon monster spell made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends.

Replacement Powers: The following school powers replace the acid dart and dimensional steps powers of the conjuration school.

Planar Knowledge (Ex): As an infernal binder, you gain a +3 bonus on Knowledge (planes) checks.

Assume Control (Su): At 1st level, you can attempt to gain control over a summoned creature by disrupting the bond between it and the caster who summoned it. You must make a caster level check (1d20 + caster level) equal to 10 + the summoning caster’s level. If you know the summoned creature’s name, you receive a +2 circumstance bonus on the check. If the check is successful, you can control the summoned creature as if you had summoned it for a number of rounds equal to 1/2 your wizard level (minimum 1 round). This does not increase the duration of the original summoning. The original summoning caster can attempt to regain control of the summoned creature as a standard action by making a caster level check against your caster level + 10. When your control ends, the creature reverts to the control of its summoner. At 9th level, you can use this ability to bargain with called creatures as if you were the caster who conjured them. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Imp Familiar (Ex): At 7th level, you gain Improved Familiar as a bonus feat, and must take an imp as a familiar. The imp replaces your current familiar.

Encumbrance (33/66/100): 33.5 lbs

10 gp + 80gp + 185gp
8 sp
7 cp
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Special Abilities
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Arcane Familiar Nearby You gain the Alertness feat while your familiar is within arm's reach.
Assume Control (1 round, 7/day) (Su) At 1st level, you can attempt to gain control over a summoned creature by disrupting the bond between it and the caster who summoned it. You must make a caster level check (1d20 + caster level) equal to 10 + the summoning caster's level. If you know
Divination You must spend 2 slots to cast spells from the Divination school.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summoner's Charm (+1 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
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-Trait-
Asmodean Acolyte: You grew up in the church of Asmodeus, and have served as a faithful follower your entire life. You’ve studied the unholy texts, committed the rigid hierarchies of Hell to memory, and striven to eliminate emotion and mercy from your mind in emulation of the Prince of Darkness. You may have continued your career in the church, officially joining the priesthood and aspiring to advance to positions of higher authority and greater power, or you may have left the church, deciding the life of a priest was not for you. In either case, the education you received in the church has remained with you. You gain a +1 trait bonus on Diplomacy, Knowledge (planes), and Knowledge (religion) checks, and one of these skills (your choice) is a class skill for you. You also know the Infernal tongue (this does not count toward your number of languages).

****Hero Lab messed up on the campaign trait so I custom added it.

Luccinus de Concorezio is the third child of a mid level priest of the Asmodean church in Cheliax, specifically its capital Egorian. His elder brother was directed into the clergy. His sister went into the military, only to be killed in an uprising in Kintargo. Luccinus with his obvious intelligence was reserved for other things. There was some degree of prestige and political capital in having a child who graduated from the Egorian Academy of the Magical Arts as a Devil binder, and so Luccinus had 'value'.

His tutors were... 'demanding'. His back still bears marks and scars from his more enthusiastic childhood teachers. On the upside he did a lot of travel with his head tutor as he was forced to impose on relatives in order to meet various arcane dignitaries to secure his position at the Academy. It sharpened his nascent talents on reading others, and changing his approach to best meet their desires.

The last 8 years have been painful but there was a pleasure, a thrill in the domination of others. Luccinus developed a knack for the internal politics of the students and faculty alike, including the talent for delivering credible threats and an appropriate degree of menace. Those students who failed to master at least preliminary political insight rarely survived. He graduated in the top 9% of his year. A prestigious result.

He realises that his ascent is just beginning. If the The Asmodean Disciplines teach anything, it's that he must work within the strictures and structure of the law to improve his position, and even Devils themselves must work together under a strong leader in order to climb to power...

He is now on his graduation holiday, a treat from proud parents. His journey and gold got him as far as Longacre but quality debauchery has depleted much of his funds - after all fine wines, opiates and whipping slaves do not come cheap. He is eager to make some coin on the side and happy to use whatever reflected glory of the Academy to do so. Her Infernal Majestrix, Queen Abrogail II, and her latest proclamation to all loyal citizens to stand up and do their part to keep the empire strong should create opportunity.

Luccinus is happy to work with others, and avoids deceit as a rule - he has little talent for it, but backs it up with ensuring that any threat issued is carried to its full extent, and any betrayal punished harshly. He naturally has the typical low grade paranoia and suspicion of colleagues that is a hallmark of all Chellish citizens.