Dwarf Wizard

Luc "Ninefingers" Rockborn's page

185 posts. Alias of baldwin the merciful.


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M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

I'll get the character leveled over the weekend.


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

Luc will pin 2 or 3 needles into his body for use. He paces back and forth clearly agitated and ready to move on. "Everyone ready to move?"


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

"Boote ya ok down there? How'd ya git there?" Still a bit confused with what's happening, "Anyone see my cigars?" His brain starts to unfog a bit, "What happened to us...w..w...wh...why am I so small?"


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

Thanks...I'll take the +4 in Wisdom.


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,
GM bluedove wrote:
Ok, I've got our opener up. Do any of you just want me to go ahead and draw up your doll's sheet for you?

Please.


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

Sorry about taking so long, I haven't had the time to really look at this.


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

I won't have time to work on the changes until the weekend.


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,
GM bluedove wrote:
Also, you don't keep your Int, Wis and Cha, you just keep your original ranked skill scores, even though the abilities that govern them have changed. Don't transfer untrained skills though.

Well if we don't keep Int, Wis and Cha and substitutes the doll's stats in those abilities: Int 11, Wis 10, Cha 9, Ninefinger's is hampered given he is cleric - Wis and Cha dependent.


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

This is an interesting development, I'll need to think about it for a bit.


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

Nine fingers will try to move and grapple donovan, "yes join us...why fight."

CMB: 1d20 + 2 ⇒ (14) + 2 = 16


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

still here.


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

Ninefinger's tries to maintain the pin on dimitrio,

CMB: 1d20 + 2 + 5 ⇒ (4) + 2 + 5 = 11


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

Ninefingers maintains the grapple and tries to pin Dimitrio

CMB: 1d20 + 2 + 5 ⇒ (19) + 2 + 5 = 26

As the stout dwarf presses into his companion.


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

I enjoy the game and I haven't dropped one yet.


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

Ninefingers is going to crawl over and grab at Dimitri.

grapple vs CMB: 1d20 + 2 ⇒ (19) + 2 = 21

*You get an AOO on Ninefingers.

"Y'rascal git 'ver here.


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

Possessed Ninefingers is still here


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,
Sir Donovan Ravencourt wrote:
This fight is pure hell...

It is exceptionally challenging.


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

Ninefingers assists Boote tying the knots with Olivia...."T..I..E..Knot guud'n tight"


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

I'm here waiting to grapple someone. I take it Boote is also a possessed minion.


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

MAP UPDATE, RD 4


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

I'll work on the changes bluedove later today.


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

Ninefinger will get on his hands and knees and crawl under the table looking for Boote or anyone else hiding there.

Just getting my computer up and going, my maptools is up and running but I still need to do a ton of data import. This is an older map before the crash, tell me what changes you'd like.

MAP


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

I just got my laptop back on line but I need to download some programs like maptools still.


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

Possessed Ninefingers will jump down from the table in F,8, poking his head under the table to see Boote.


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

I'm possessed correct?


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

With the whites of eyes showing Luc lays flat on the table, a bit of tobacco drool clinging to his beard.


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

I'm easy and flexible - I'm fine rolling with the module or if you want to give us a "save" that works to. I don't have any issue with being "possessed" and going with the flow, I enjoy the unexpected.

The only thing that I'd mention is that it appears we are nearly resource taxed based on the quantity of carrionettes (8). This being the second battle against these slippery little creatures. They aren't difficult to hit but they take a couple solid whacks before they are destroyed.


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

Anxiously awaiting what happens to Ninefigners.


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

I wasn't sure where we were on the initiative order.

Ninefingers grunts releasing a bellowing fume of cigar smoke while swatting at the toy clinging to his back,

hvy mace, bless, insp cour: 1d20 + 2 + 1 + 1 ⇒ (14) + 2 + 1 + 1 = 18;dam, inspir cour: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4

So much for the height advantage he was looking for.


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

The surprise round is one of the best tools that a DM has to set-up a memorable thematic encounter.

surprise, fpsrd:

Surprise

When a combat starts, if you are not aware of your opponents and they are aware of you, you're surprised.
Determining Awareness

Sometimes all the combatants on a side are aware of their opponents, sometimes none are, and sometimes only some of them are. Sometimes a few combatants on each side are aware and the other combatants on each side are unaware.

Determining awareness may call for Perception checks or other checks.

As DM feel free to use the may call for Perception checks or other checks language in the surprise rule when it suits the encounter. "May" is not absolute. There are times when no check is permitted. You've put a lot of work, and time, into the game, have fun with it.


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

Ninefingers climbs on the table as his move action, and slides on his knees to E8. He is careful not to knock the lantern over.

climb: 1d20 + 1 ⇒ (13) + 1 = 14

Staying on his knees but using the higher ground to position himself to smash down on the tiny toys.

I figure that is about all he can do for a full round action.


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

PCs on the MAP


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,
Sir Donovan Ravencourt wrote:
Sounded like Luc wanted in next. That's fine with me. I'll go third and then stand next to him once I'm through the door.

You mentioned you were hurt that's why I slopped in behind Boote. I'll update the map this morning.


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

Luc steps up directly behind Boote, 'For justice, the taint of evil must be rooted out and purged from this town...brother, I've got your back.' the dwarf states a matter of factly as he puts a fresh cigar in his mouth and lights the tip.


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

If you click on the link above again the table has been adjusted as requested.


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

TOY SHOP MAP

I did not have a partially lite bullseye lantern. The one I had did not have light. I can make the fireplace lit if you want. I place a few different type of shelves, cases on the walls.


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

"Before we go in, let me say a blessing that will help everyone have better attacks and helps with fear," he pauses. "I've used two of my most power spells this evening, this is my last one, but I have a few useful scrolls. My goddess has faded during these events, so I'm not sure how my healing powers will be. But I will try!

Cast blessing +1 att +1 fear


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

perception: 1d20 + 3 ⇒ (8) + 3 = 11

"Seems like the wolf 'as dat villain's scent again and it leads to 'is shop." Luc has already found this man guilty of vile crimes. His judgmental personality dominating his current demeanor.


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

I've never played Ravenloft but this has the makings of a Twilight Zone Episode. Pretty cool.


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

Thanks for the update.


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

The dwarf stands guard outside the inn as Boote and Nico retrieve their gear. He looks at the wolf and Rannveig, "Youall 'ave the trail still?" His eyebrow lowers as his forehead scrunches, he stubby cigar disappears in his mouth as he swallows it without flinching. Instinctively, his left hand plucks another cigar from one of his many pockets.

Is there still a disassociation with his goddess, Iomedae?

When everyone gathers together Luc will try to channel another healing surge, channel: 1d6 ⇒ 6


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

I never did stow any gear...I was too busy drinking ale/mead and cigars!

"Dimitrio...ya want to send Dimitrio in and git gear fer yerselves?' The smart$ss dwarf chuckles out loud to break the group's building tension. gotta like a boy who talks about himself in third person.


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

The map is fine.


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

The suspicious dwarf raises his eyebrow at Dimitrio's suggestion, "Mari? Whatchya step on 'er foot when ya'dancin'" he snorts.


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

I would suggest Ylva, Nicu, Rannveig leading the way, they are the best trackers. Luc, Olivia, Dimitri in the middle row, then Donovan and Boote bringing up the rear guard. Sandwiching Olivia in the center to protect her.


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,
Sir Donovan Ravencourt wrote:

Thanks Luc. Up to 6 HP. Still hurt, but way better than 2.

Donovan lets Ranveig lead the way, both so as not to get in the way of her impressive nose, and because the injuries received in the previous fight made him doubt his own abilities as a point guard.

The DM mentioned, four posts up, that you were up to 12 HP


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

I did not see that passage.

Luc will make a knowledge religion check to if this reveal any insight,

Know Rel: 1d20 + 4 ⇒ (15) + 4 = 19


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

From looking at the players profile stat lines it looks to me like Donovan is the only character who is still injured, is that correct? If you are injured remember Luc healed everyone for 4HP with his channel

"Slippery devil he is," clearly mentioning Giuseppe, "had 'im in our grasp. Any ideas where he'd run off to?" He chews and puffs on his soggy cigar butt. "Can't rightfully let that one run 'round the town...free, besides he may be able to control those darn dolls and turn 'em off if we catch 'im."


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

I'm enjoying the game and your DM style works for me.

I've found in the games that I DM that PC deaths occur, more often than not, because of poor player decisions, such as: exploring on your own/split party, not heeding DM's foreshadowing words, poor party tactics, failing to run away, failing to realize that there are tougher creatures in the game than the individual PC's, and so forth. For instance, I have an awesome player in my PbP COT game, who is on his third character in the last 14 months, and he'll be the first to say his characters met a glorious death of his own making. Each death was memorable.

Deaths happen, as long as I roll up another character, I'm fine with it. As Nicu mentioned a little maiming can be fun.


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

Luc will selectively channel a healing surge over his injured comrades.
1d6 ⇒ 4

He nods at Donovan.

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