Danse Macabre

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i will look into this asap, dank dir großer mächtiger zeitgeist


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Yeh I would definietly get Catch-Off Guard and Surprise Weapon, late rthen Improvised Weapon Mastery, but thats it. The coffin is more for fun stuff rather than my main source of dmg, although the zombies inside are gonna be.


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So hei there, lets skip all the smoothtalk about how I am new to Tabletop, yet unsullied and so on, blabla, and jump directly to the question at hand. (b°-°)b

1. Improvised Weapons:

I read pretty much everything there is to read about this, except I can't find specific tables to confirm DMGes and the like. So, thing is, I am planning to build a Necromancer who fights with the Coffin he carries around. That coffin has a few handles and the like skrewed into it, so to carry it propery and have a way to actually efficiently hit stuff with it. Plan is to make this Coffin into a Coffin of Holding and have 1 HD of Plague Zombie inside, tossing my victims in there every other day. Plan on fighting with this is pretty much to stuff opponents in there against their will . . .

Can anyone tell me about the possible stats a Coffin would have? I think the "Weapon" it gets closest to is pretty much a shield . . . although thats no weapon . . . still, any ideas, please?

2. Equipment Trick:

So this is mostly wishfull thinking, but . . .

"Choose: a piece of equipment, SUCH AS an anvil, boots, a cloak, a heavy blade scabbard, a rope, a shield, or a sunrod."

So is it possible to make like a new equipment trick for coffins? Or is there any way to make people believe a coffin is as much a good a tower shield made of wood as it gets? (so that i may use the shield equipment tricks such as Break ground to shove my Coffin at chargin foes and knock em prone into it, or the Shield gag feat to stuff a dragons jaw and have plague zombies tumble into its stomach)

3. Coffins . . .

I like coffins, why is there no love for coffins in this game?

4. Inscribe Magic Tatoos feat.

So I am pretty keen on turning my Cleric into a Tattooed Mystic and get himself some nice additional /Day Spell possibilities like this (I am aware that Animate Dead Tattoo won't ever be a thing but if by some cheer luck there is pls tell me), not to mention ALL THE POSSIBILITIES (and the familiar to make touch attacks for me and suck out souls [cocaedemon im looking at you]). Yet everybody keeps insisting that Magic Tattoos cost 4 times the normal amount that creating anything else does. Creating a Spell Tattoo is the only thing that says:

"A spell tattoo has a MARKET PRICE four times as much as an equivalent scroll."

And even then it only says market price, not creation price. Doesn't that say that buying a tattoed spell on a magic market costs 4x a scroll and not creating it does? It doesn't make sense to overprice this feat like this, it might save me a item slot, but not the money to actually ever fill the slot so no reason for that in the first place.

Also for all the people I read stating you can't make money with this feat . . . You pretty much can wander through the world and sell free magix to everyone. Especially as a cleric you can over some pretty neat stuff the commoners could be interested in, such as heal spells or protection vs undead.