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This is sort of a weird question, but I have weird players. They are heading to a large city where a big battle is going to take a place. I doubt they will ask many plot related questions, wont talk to many of the npcs but they are definitely going to ask, "How long does it take to walk across the city? How wide is it in feet?" Normally I just guess at this sort of thing, and I might be like well it is a huge city so it take an hour to walk across it? But if it seems too large or small they start freaking out and stuff, and there is a chance that I may then have to break down how many feet are in an hours walk. Then they are going to start trying to break down how many feet there are compared to the population and stuff like that which is really irrelevant to the game. I don't know, maybe they are OCD when it comes to distances. I know the answer is, it depends on the city and that I can make it as large or small as I want. I am hoping someone can give me a real rough guess on what is "typical" for a city though, because I honestly have no idea at all. It is roughly a square shaped metropolis sized walled city, with a population of 30,000. It is a Golarion style city, typical for the general pathfinder universe. Just a quick ballpark, rough guess, how many feet across? ![]()
So I was thinking of an epic battle for an upcoming game that I am DMing and it involves giant balls of fire falling from the sky and blowing up everything around the battlefield. So here is my question, if random stuff falls from the sky and hits stuff at random, potentially hitting people and damaging them, is that cool or annoying? I think it is pretty cool, though I can see getting struck by something random would be annoying, since it is totally out of your control. It wouldn't be a lot of damage, because obviously it isn't meant to kill people but to create a chaotic and dangerous situation. Maybe even only 1d6 or something. I was also considering maybe 1d6 and you are knocked prone. I suppose a reflex save might be valid to give people a chance of leaping out of the way too. Any way, I was just curious of people's opinion on this sort of stuff. ![]()
So here might be an unusual question. I am working on a new character and I noticed the totally awesome, if a bit absurd and silly, combo of titan mauler(barbarian archtype) and juggler(bard archtype) which allows you to wield two handed weapons in one hand, and then juggle three at once. Now I am pretty certain that I can in fact juggle two handed weapons. My question comes from the fact that the rules say you only have to be able to hold a weapon in one hand to juggle it. In fact it says: "a juggler can hold and wield (in other words, “juggle”) up to three items or weapons in his hands. The juggler must be able to hold and wield an object in one hand in order to juggle it." As a titan mauler I am able to hold and wield a two handed weapon in one hand so I can juggle it. It doesn't say I have to wield juggle items in one hand though. And you are considered to have a free hand while juggling. So here my question, can you attack someone with a juggled two handed weapon, using both hands? ![]()
Okay, so I was just playing around with ideas for a backup character for a game I am in, and I came across some interesting combos people were talking about, and it hit me. I got an absurd idea for a combo. Okay, so you start off wanting to use two weapon fighting. You take a Dwarven boulder helmet as your main weapon, and a blade boot for your off hand weapon. This leaves your hands open, so you take the barbarian rage power lesser beast totem. This gives you two claw attacks. Animal fury as second rage power for a bite attack. One level dip in white hair witch for a hair attack. So you full attack and you get two claws, a bite, a headbutt, boot kick and hair attack. 6 attacks not counting any BAB bonuses. They all stack right? The rules say you can take all your natural attacks along with your weapon attacks when you full attack. And the hair, bite, and claws are natural attacks. The damage isn't very high for most of these attacks so I am not sure how practical it is, but the idea just seems hilarious. At later levels since you are going barbarian can take the greater beast totem for pounce, and possibly grab some feats from two weapon fighting tree for more attacks. ![]()
So I can't recall any time I have ever played in a D&d or pathfinder game where a character has broken down and just cried like a baby. In other roleplaying games, in different settings it works better. Though you don't usually expect that an adventurer who is going around fighting hordes of zombies and slaying dragons is going to have a break down and cry in the middle of a dungeon, but adventurers are people too. Just a bit of quick background. My party is basically filled with a bunch of jerks. They are mostly neutral aligned people who only care for them self, and are totally untrustworthy. If I was generous I would say they smack talk a lot, and insult each other easily and oocly I know it is just good natured ribbing and I don't take it too seriously. However in game, the stuff is out right verbal abuse. They do it to each other, and everyone gets insulted but directed at me they make fun of how my character is weak(I am a low level wizard), and the fighter/barbarian type throw around their strength to bully and intimidate me. They are constantly saying I am a useless and worthless person. When I use spells that saves people's lives, like using father fall to catch someone falling 70 feet, they pretty much show zero appreciation but then when I don't have the spell they want ready(even if I used the slot to save someone's lift a minute ago) they say I am a fake useless wizard and stuff. And if I use something like force missile to conserve spells, then they make fun of how weak the spell is. Any way, the point is the verbally abuse my character. They are also not above using other party members as meat shields and stuff, and even outright say they are only keeping some people around for that reason. ICly this has been going on for several weeks, and we are trapped in a dungeon. Several people have died and it is super stressful on top of all the abuse. My character doesn't really have anyone who would be considered a friend ic, so I have no one to confide in and so just been holding all these emotions back. Then at the end of the last session, something really horrible happened. We ran into this evil wizard who had a bunch of orges as minions and the evil wizard was threatening the party and said she would kill everyone unless we killed a party member. So the rogue literally backstabs me and drops me to the ground with the intention of offering me up as a sacrifice to the evil wizard. As luck has it, in that exact moment, one party member tried to be a hero and rushed forward to attack the wizard(which he said oocly he wouldn't have done if he knew the rogue was going to kill me), but no one helped him. He got murdered and the party just sat around and watched as the orges ripped his limbs off and played with his dead body. The rogue still offered me up as a sacrifice but the evil wizard was satisfied with the other person dying, so I survived. Though afterwards one of the party members looked me straight in the eye and told me that he was okay with me dying. So I was thinking of how my character was going to react and initially I thought I could talk to the npc cleric we have in our party and confide with her in private and my character would cry and I thought that would be a good touching scene to show my frustration ic. But it is an npc! If there was a player I could trust, it would make a really interesting and emotional bonding scene, but it is an npc. I don't trust any of the pcs though, and I am thinking my character is probably even afraid of some of them. So I am now thinking, what if I have an emotional break down in front of everyone? So I am wondering if people have tips and suggestions on making my characters emotional break down as impactful as possible. I am pretty sure they are not going to care about my character, most of them icly don't have a compassionate bone in their body. However, I want to make everyone at the table uncomfortable. I want them to know beyond any doubt that she feels utterly alone and scared, and that they are the reason for it. I want to see if any of the characters have even a shred of humanity within them, and if they do I want to make them feel guilty for what they did to my character, and their fallen and eaten party member they just let die. I am not so good at acting that I can break down and actually cry in front of people at a game table, though I would really appreciate any other advise people have. Any suggestions that might make the scene more dramatic, depressing, sad, pathetic, anything to increase the emotional impact of it. Anything that might get my characters emotions across to everyone at the table. ![]()
I got a quick question, and I was wondering if anyone knows. If you are say a wizard and you level up in the middle of the day, do you get the new spell slots right away? In which case you can just rest for 15 minutes to prepare the new spells, as if you had left the slot empty? Or do you have to do a full 8 hour rest like normal before you can use those new slots? And if you are a spontaneous caster like sorcerer, you just get the extra spells right away? ![]()
I have noticed that pathfinder has rules(kind of) on creating new spells. Though I have never created a new spell before, and I have never been in a game where anyone at the table has ever created a spell. I am not sure most DMs are really a fan of it either. However, I find myself in a game where I need to do it. Currently I am playing a hopeful mystic theurge and I just leveled up to 3rd level(cleric 1, wizard 2). In the campaign we ran into something we really shouldn't have, a huge massive anti magic field that was covering an entire town. Apparently, the dungeon we are in is full of anti magic fields. Or rather I believe they are technically magic dead zones(but he is treating it exactly like anti magic) Any way, I don't want to go into how messed up it is that we were level 2 characters trapped in a town that has an anti magic field covering it, or how much an idiot the campaign designer is for making a dungeon that is utterly unbalanced and stupid or any of that. I am trying to find a solution to my current problem! Which I had an idea, what if I design a spell that can pierce an anti magic/dead zone area? I am only level 3(and a level 2 wizard at that), so first issue is if it is even possible to create such a spell with a low level attached to it? Like a 1st or 2nd level spell to pierce anti magic fields? Obviously overcoming anti magic is super high level, so I am not sure. Maybe a personal spell that lasts one turn and takes a full round to cast, that lets me negate the anti magic field for any spells I cast. In which case I have to concrete and not get hit for a full round, and I am sacrificing a spell slot, just to be able to cast a single other spell in the field. Does that sound balanced? Or maybe research an alternate version of each individual spell that is one level higher and only works in anti magic fields? I am not really sure. What do people think? I am definitely in trouble if I can't figure this out, because when I made this character I wasn't aware of the anti magic issue and went with an entirely spell caster build. ![]()
So I have been playing roleplaying games for like 15-20 years. I have a ton of experience in all types of games, and systems. So I do not say this lightly when I say I am currently in the most dysfunctional party I have ever been in before and I am not sure what to do. This is the first time I have ever even considered quitting a table top gaming group, and the thing is I don't really want to quit. I like all the players and most of the time I am actually enjoying the game. I am a fairly relaxed person so I don't get upset very easily and I can enjoy most situations. However occasionally there is just face palming, cringe inducing situations and is like, WTF are they thinking? For example, we are in a dungeon and the cleric and me(a druid) run out of spells. We decide to rest, during the night we get attacked. Everyone got paralyzed by some ghoul and only me and one other player had to fight it by our self, and it was a very difficult fight. During the fight I got knocked out. We are in the middle of the rest, no one has spells, people are injured, I am knocked out cold. What do they do? Well of course they want to make sure no more monsters sneak up on the party so go exploring the dungeon around us, and walk into two more encounters. They get wiped but no worries, one player was able to make it back to camp, with a hoard of zombies following him. So my unconscious character who wasn't even involved got killed too. Then there was the player who wanted to play an anti paladin, and joked about how he wanted to kill player characters. Do I even need to go into details? Well that problem was solved when he tried to push my cleric(who can't swim and is purely a buff type spell caster) into some water to lure monsters out of the water. Well it lured a monster out of the water but it wasn't the one he expected and when I ran away, it ate him. So shortly after that, there was this time we came across a giant pit filled with bones. We tie up some rope and climb down. Turns out they were skeletons and one player was down at the bottom and surrounded. So the two npcs in the party climb down to help, the players just sat back and were all "Nah forget that." Luckily the player in the pit did eventually escape but both npcs died. You know what the other players were doing while that battle in the pit was happening though? Me(still the cleric) and a druid accidentally touched this object that knocked us out and make us appear dead. One of the players decided that icly he is a very cautious person, so icly his character would as quickly as he could to desecrate and destroy our corpses so there was no chances we would come back as undead... There was literally 50 skeletons in the pit fighting with party members(the one player and two npcs), and his top priority was he had to destroy and desecrate our bodies(ie murder us since we weren't actually dead) to prevent us from becoming undead. He wasn't a cleric, he hadn't actually seen anyone come back to life as undead. He just thought since there was undead near by we might become undead so he had to destroy our bodies as fast as possible. And that isn't even the worse of it. So icly he thought we died, and so icly he isn't doing anything wrong. He doesn't want to metagame off the ooc information that we are probably still alive(despite that being the far better approach from a fun/story/cooperative point of view), I can kind of respect that, even though I am pretty sure he could of came up with an ic reason not to desecrate his friends bodies. However the druid's animal companion was actually defending the druids body. And he attacks the animal companion and tries to murder it so he can get to the body! What is the logic here? He is worried the druid might raise from the dead as a skeleton and hurt someone, so provokes a fight with the big tiger who is probably more dangerous than whatever undead the druid would become? Not wanting to fight the tiger is the perfect excuse for leaving the body alone. Especially since, as I mentioned, this entire time part of the party was in a pit fighting monsters. Then they tell me that the next game session we are getting a new player, a player who is apparently renown for their bad choices. I have never played with them before, but if my current party thinks this player is renown for horrible decision making, that frankly scares me. The DM thinks that part of the problem is we don't really have a goal, and thinks once we have a unifying goal as a party we will all come together an work as a team! I think that is an extremely naive view. The party did recently try to organize a bit, by picking a leader. The leader being the guy who murdered me and tried to murder the druid, because the vote happened when most of the players were dead(2 players and 1 npc alive, while 3 players and 2 npcs were dead). So only a tiny fraction of the party actually voted for the leader, and he didn't even want to be the leader. He was just like, "Who is the leader? No one, I guess I am." So you might see why I don't exactly have high confidence in this turn of events. On an side note, you might notice all the npcs. I wondered this myself, why a party of six needs npcs back up, let alone 3 npc backups. After this last game secession though, I am thinking the npcs might be a kind of crutch. Because with that many npcs the gm can maybe try to salvage situations that go horribly wrong. Like when the player went in the pit and none of the players were able to help, he had two npcs that could jump down there to help. That idea scares me as well. Because we switched GM's recently, and both gms were people who have played with each other in the past and they both used a bunch of npcs. When you add that with the fact that they both know this new guy who is renown for bad decisions, it makes me think that they have had many past experiences of dysfunctional parties. I don't know what to do. Right now we are just reaching third level with most of us at second, if we include npcs then the party has had 12 death so far, that is a lot from going from level 1-3. Also, while I don't mind dying my character would have actually survived both times had the party just abandoned me in the dungeon and never came back. I am literally worse off with the party, than I am being unconscious in the middle of a dungeon all alone. Anyway, this post is already probably too long. So lets just say, we also have a couple of brand new players who never played until we started playing a few months ago, people argue a lot in general at the table, and the DM enjoys making difficult challenges and doesn't throw any punches, so throw that all into the mix and you get the situation. So to get to the point. Does anyone have any advise on what to do when things are just spirally out of control, players are killing each other, no one cooperates, and everything is just a chaotic mess? ![]()
So I play in a table top game and we have 5 players and a DM and it is a large table(like 8-10 feet across and nearly as wide) so people talk a lot, and people are loud, and people interrupt each other at times and people crack a lot of jokes and stuff. Now that isn't a huge deal. However today, one of the players said something along the line of "I should gain more xp or be rewarded because I am really active." And as an example of being more active he said he talks like ten times more than me. Which annoys me because the reason he talk way more than me is because I consciously do not talk on other people's turn, and share the spot light with others and am a generally considerate player. Mean while he lack basic table etiquette and yap all the time. He doesn't listen to me when I am doing stuff, he talks during other people's turn, and he shout people down, plus don't mind doing long winded roleplaying all about him self without showing much interest in others. Now while I think he is being rude, I don't think it is on purpose and it isn't entirely their fault. I mean having a table so big that people on each side can have their own personal conversations without people on the other side hearing it, obviously contributes to the problem, along with having 6 people, and to a degree people feed off each other. One person starts cracking jokes, then everyone is and it is hard to get serious attention on the game. Seems like a lot of time people don't even know when people are speaking ic or ooc. I was thinking of pulling him aside and talking to him about it, but it seems like a good chance to try to fix the general atmosphere at the table. So I am wondering if people have suggestions for trying to get everyone to pay attention more to other players, to listen more. To not talk as much during other people's turn. To cut out random chatter and get more focused on roleplaying stuff, and on having the focus be more on group stuff and not people just doing their own thing all the time. Now most of the players claim to be heavily into roleplaying and want to focus on that stuff, so I think they are willing to try changing things up in the name of maybe getting rid of ooc chatter and the like. However, a lot have also played d&d for a long time and are a bit stubborn and set in their ways. Also, I am pretty sure a lot of players just like to argue for fun(may be another reason for the atmosphere). So I do want to be careful how I bring up the topic. I don't want to get into an argument over it, because someone feels like I am insulting their roleplaying ability or anything. ![]()
So I been going back and forth on my cleric for an upcoming game and was considering several different domains and then I noticed a cool combo. If you take the Devout Pilgrim archetype it says you can use your domain powers on your party members as if they were yourself. So that means you can use say, the Copycat power from the trickery domain on other people right? I am also wondering if that means it is legal to cast copycat on two people at once. You can take two move actions to use the power twice, and put it on two people. Though is that legal? I am pretty sure the intention is for Devout Pilgrim to let you use stuff like copycat on other players. I am also pretty sure the intention is that copycat has a limit of only one up at a time so you can't stack multiple mirror images on a single person. However, the rules as written does say you can only have one copycat. So does that mean you can only have one copycat in effect, even if it is on different people? I could see it go either way. |