Activation Cube

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39 posts. Alias of shrodingerscat.


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Stone-Eyes wrote:

Tsk.

Can I ask you would be opposed to someone taking over this game? Might be someone here interested, and it's all set up.

I would not be opposed to that. If you can find someone, by all means. :)


I'm afraid I'm going to have to let this fizzle. I know you were excited about this project and so was I, but I think I just tried to take on more than I could handle. At this point, I'm just not organized enough to make this work. I think that's pretty evident as I haven't even posted here in over a week. I want to apologize to you all, and commend you on what I consider some very excellent and cool ideas. Perhaps in the future, when I've got my head on a bit more tightly I can revisit this idea, but for now, I'm going to let it go.

Thanks again for your participation thus far, and happy gaming to all of you.


All good points.

I want to apologize for my lagging on posting. I have just been in a creative rut for several days. I hope to get back into the swing soon.


Sorry guys, need a bit more time. Will probably have it up tomorrow, Saturday at the latest.

As far as folks who haven't posted yet, are you having trouble? No longer interested/able? Questions?


I'll have new stuff up tomorrow or the next day


No worries guys. I understand how it goes. :)


The bats are large by goblin eyes, but not immensely so, so lets say Small, just a touch bigger than a goblin.


I agree that narrating nonessential bits is good, we'll just have to be in agreement as to what those are; I think it should be pretty obvious, but if it isn't, we can work it out.

This is true about population growth. I'm sure when we get to a certain number, It'll be obvious that either more territory is needed, or changes must be made. This early on though I think this method should suffice. We wont be using the same method throughout the game.


That is an excellent question. Which do you (all) think would be more fun? I can arbitrate, or It could be more of a literary challenge...It could go either way.


Year 2

Current Population:
Azuran: 130
Ergalian: 127
Oru: 132
Rockmouth: 153
Shuma'i: 136
Vuscadorah: 120

Population Growth:(not including changes below)
Azuran: 10 + 2d10 ⇒ 10 + (1, 4) = 15%
Ergalian: 10 + 2d10 ⇒ 10 + (3, 3) = 16%
Oru: 10 + 2d10 ⇒ 10 + (6, 1) = 17%
Rockmouth: 10 + 2d10 ⇒ 10 + (8, 10) = 28%
Shuma'i: 10 + 2d10 ⇒ 10 + (3, 1) = 14%
Vuscadorah: 10 + 2d10 ⇒ 10 + (3, 3) = 16%

Rockmouth:

Spring:
As the first year passes and the second comes forth,
the Rockmouth find some fortune; Through happenstance,
Stone Eyes finds that chewing the purple and white
flower invigorates the body and senses and promotes
quicker healing; however, the affect is also such
that after several hours, the imbiber begins to shake
and hallucinate for a random amount of time.
How does this affect the tribe? Is it used or
abandoned? If it is used, what restrictions are put
on it, or is anyone free to partake?

Summer:
During a hunt, one of the younger hunters makes an
astonishing kill all by himself. His skill was
normally thought to be average, but he seemed to
almost be blessed by his accurate throw of the spear,
even showing exceptional courage. The other goblins
are quite impressed, and the word of this feat even
brings 2d10 ⇒ (1, 2) = 3 more goblins to the tribe
from another group. Razortooth (so named for one lower
fang that is quite a bit larger than the others) is
gaining fame. How is this handled?

Fall:
While exploring the biggest of the caves that the
Rockmouth call home, a group of scouts find a passage
that leads deep into the mountain. Following the
passage leads to an internal waterfall, and the water
is especially fresh and cool, but is populated by an
immense group of large bats. Does the tribe work its
way further into the mountain? How are the bats dealt
with? Or is the water source used only occasionally?

Winter:
Something is scaring the wild dogs in the area. They
steadily are moving more towards the caves. While at
first this seems a boon, as they becoming easier to
hunt, the sheer number of them is starting t become a
problem, 1d4 + 2 ⇒ (4) + 2 = 6 deaths have already
occurred. What is to be done?

Ergalian:

Spring:
This spring is particularly difficult, as after one
group of hunters come back from an easy hunt, It
become clear that they have contracted some kind of
extremely virulent sickness. The disease itself causes
excessive peeling of the skin as well as spasms and
increased aggression in those that are affected. How
does Nystan deal with this? Saliss tells him that it
is a test by the swamp god, but Nystan has a bad
feeling in his frills. What is to be done?

Summer:
During this time, a great storm comes through the
coast close to the settlement, causing much tumult as
a tsunami-like storm wracks the area. Much of the
swamp is flooded over, and habitats are disrupted,
displacing many animals and causing the drakes to
become a bit more bold in their attacks. What is to be
done?

Fall:
Finally a boon! Through either skill or happenstance,
an inordinate amount of food is brought in, more than
enough to make of for the lesser amount to be expected
in wintertime. This gives the tribe some "leisure"
time. What is done during this season? Are
celebrations made, or does the tribe work on some
grand project?

Winter:
Although it is winter, and the somewhat cooler
conditions cause less activity in the area (although
being somewhat tropical, not alot less) Sallis, in her
meditations, come to an epiphany. She feels blessed
and comes to Nystan and the tribe with her revelation.
What is this boon? It is not earth-shattering, but
surely good for the tribe, and a sign that their
fortune is turning. Sallis gains a level.

Azuran:

Spring:
It seems as though Azurilaa is indeed looking well
upon her chosen people. The gatherers of the tribe
find a greatly untapped group of fruit trees and even
find a good number of rabbits for meat. The bounty of
this find is such that it will last them into the
year. With no need to search for food for at least
1d6 ⇒ 5 months, what does Azurilaa dictate
they do now? Do they find new focus, or do they simply
enjoy the bounties?

Summer:
More bounty shines on the Azuran this summer as a
particularly strong stock of deer are captured. They
prove to be strong and fast, and for the most part,
even docile. It takes only a short amount of time to
put them to use. They seem like they would make good
mounts, but their muscle could also make for good
meat. Are they earmarked for one task, or other, or
put to another use?

Fall:
Again Azurilaa seems to be looking out for her people.
When the next group of elves is found, the scouts
report report that they are particularly peaceful, and
don't seem to have a single warrior among
them. They sleep in groups in the trees, seemingly
only eating fruits and occasionally are seen eating
scavenged eggs. How is this group approached (if at
all)?

Winter:
Misfortune! Over the period of a week, a great storm
washes over the area. Violent winds and hard rain as
well as lightning put the people ins a panic. A
portion of the settlement is destroyed, and 2d10 ⇒ (5, 8) = 13 lives are lost. Is Azurilaa angry for some
reason? (up to you) How does Nazhtulmax "spin" this,
or does he just tell the others that bad things
happen?

Shuma'i:

Spring:
In the first part of the new year, another group of
creatures comes to the Shuma'i. At first there are
only odd sightings of snakelike creatures, but after a
week, Grandmother Halinay comes to the council with
news. The "Visa'ankem" as they call themselves, are
great serpents with the heads off men. They are a
small group of 2d6 + 6 ⇒ (3, 1) + 6 = 10. And seem peaceful
enough, promising to use their insight into the
"forces past the sky" to help the tribe. Are they
accepted or turned away?

Summer:
True or not, a rumor begins circulating that one of
Hasura's close relatives (brother or sister perhaps)
is in fact a Tiger-man in disguise; His/her fortune in
the last fight seemed to be far too great, almost as
if they were ignored during the fight. How is this
dealt with? It has only been a day since Hasura has
discovered the rumor.

Fall:
Related or not to the previous, a particularly violent
attack of tiger men comes upon the Shuma'i. Although
they are driven off, and only 1d8 ⇒ 8 of the
tribe are killed, the Tigers seem much more brutal
this time, perhaps acting in revenge for their new
vulnerability? They are harder to find as well,
retreating further into the jungle. What is done to
ensure this doesn't happen again?

Winter:
In one of the smaller caves, a young boy finds a
tunnel that leads to an underground lake. There is a
great group eyeless fish here, and around the edges
grow a prodigious amount of edible fungus. This will
last the tribe through the winter and perhaps longer.
What use does the tribe make of this area?

Vuscadorah:

Spring:
The spring begins poorly for the Vuscadorah as a
painful disease begins to spread through the tribe.
The symptoms cause a stiffening of the joints and dark
purple bruises to appear on the body. Although only a
few (2d4 ⇒ (1, 1) = 2) are affected, it proves to be
virulent, and the elders can not seem to find a cure.
One of the medicine folk say they have a vision of an
herb in the jungle that can help, but it is far to the
south, and his visions are 50/50 at best. What is to
be done.

Summer:
During the summer, one of the Vuscodorah comes upon a
revelation after a Wyvern attack. Spurred on by fear,
he/she develops a rather inspired defence. How is
this implemented? What is the device exactly?
(remember, still somewhat primitive, but definitely as
step forward)

Fall:
Driven away from their vulnerable homes higher in the
mountains, and seeking more security, another group of
driders comes to the Vuscadorah. Are they accepted and
integrated? Are they ghettoised or welcomed without
question? The group consists of 2d6 + 10 ⇒ (4, 3) + 10 = 17
driders.

Winter:
Whether the first group is turned away or not, more
driders come from the mountains looking to join
Cassarah's group. 2d6 + 10 ⇒ (2, 3) + 10 = 15 more refugees
make their way into the area. They could be taken in,
but this many more means less food and space for
everyone. What is to be done?

Oru:

Spring:
The spring does not begin well this year for the Oru
people. A particularly clever creature has been
plaguing the people It seems a mated pair of
Ahuizotl has taken up residence in the nearby river.
Although wary, people have been fooled by it's ability
to mimic sounds, and 2d4 ⇒ (4, 1) = 5 of the folk have
been killed by the strange creatures. Does Maru direct
her warriors to try and kill the beasts, or is some
other method used?

Summer:
During the hottest time of the year, Maru comes to a
revelation. The spirits of life and death speak to her
in whispered tones, granting her new insights. She
feels invigorated. What revelation comes to her? How
does this affect the Oru? Maru gains a level

Fall:
A middle aged Oru tribesman, and a valued hunter is
found to be hoarding. It seems after the death of his
wife and child at the teeth of the Ahuizotl, he has
gone a bit mad and lost faith. Recently discovered,
the man has stockpiled food and arms away from the
rest of the tribe and has holed himself up in a mostly
defensible position. What is to be done? Can be be
reasoned with? What punishment is appropriate?

Winter:
The weather this winter is particularly calm. With
less worry about the environment, the Oru can focus on
other pursuits. There is plenty of food, and things
have mostly calmed down from the previous. What does
Maru focus the tribe on? Doe they find leisure or more
work?


I have your first challenges ready. If you have any questions about this let me know. If you have an idea for a different format, I'm also open to suggestions.

On another note, I did't realize how difficult this would be. I don't know if I was just blocked or what, but I was definitely intimidated. I want to continue, but I think I may only be able to do 1 or 2 entries a week, although that may increase as we get into a "groove". That said, would you like to stick with one year per "turn" or would you like more time to pass?

Stay with me for the ride and I think we may create something quite cool.


sorry again for the delay guys. I'm trying to put something together for you that's fun and interesting, but it's not coming as easily as i'd hoped. I'm still working on it though, and hope to have something for you all soon.


Now it's my turn to apologize for delays. Still working out the first challenges, but should have something tomorrow.


no worries. RL has to take precedence sometimes. :)


wow. nice stuff folks. I've got some good hooks in there brewin' already...MWAHAHAHA!...ahem. carry on. :)


I like it, nice start!


first post is up in gameplay!


Azuran:
The first day of spring comes to the Azuran.

The forest the elves call home have served them well, there are dangers there, but the growing faith of this people is bringing them new strengths.

At the western and northernmost point of a vast forest that sits not too far from he coast, the elves make their home.
The trees, which include apple and peach as well as some kapock and thick oak-like trees wind in great groupings along the area and almost to the coastline, but stop at high mountains. Food is plentiful and many rabbits and foxlike creatures live in the forests as well, but the elves often have to compete for food with the great ferocious bears the come down from the higher elevations to forage for berries and the gentle river that flows from east to west from the
mountains. The Aruans have taken to bringing their dead on a long journey through the northern forest and into the dry desert stepps to an oasis to lay their dead.
The elves who have not joined up and fallen in line with the new leader have moved to the east, along the forest.

Ergalian:
The first day of spring comes to the Ergalian.

The swamps they call home are a rough place, but they have adapted to the dangers quite well, and are beginning to thrive.

Quite close to an inlet off the coast, the lizardfolk are surrounded in a canopy of tall mangroves and twisting willowlike trees and cypress. Great vines float about the area, and melonlike fruit often float on them just beneath the surface. Edible lichen and moss are another staple food, and a few creatures, many types of snakes and colorful birds provide meat for the hunters. As the elevation increases to the north, the swamps makeway to forests and hills.
The greatest danger to the Ergalians is the drake, a large creature the lies in wait much like a crocodile just below the surface and snatches up its victims to consume under water.
Over time, the lizardfolk have discovered various plants can provide useful for healing, and still others can be used to tip arrows and have a slightly paralytic effect.

Oru:
The first day of spring comes to the Oru.

Within the lush river valley they call their home, life is not without it's hardships, but the people do their best to prosper.

Great green trees with wide leaves of all types are plentiful in the area, and in addition to providing shade, many of them provide fruits as well.
Copses of Jackfruit, coffee, cherry, kapok line the great river upon witch he people fish.
They often catch catfish and smaller perch, and occasionnaly eel. The grass is thick here, especially closer to the water. Most days the river babbles nicely, flowing from the northeast bringing the fresh water from mountains that can be seen on the horizon.
Along the valley walls, the trees get thicker, and as one follows the river southwesterly, groups of mangroves and orchids become more abundant. Many small animals live in the valley, one being the jaguar, who often hunts the smaller mammals, the mice and a smaller monkeylike creature with sharp teeth and pointed ears.
Not much beyond the valley has been explored by the people as of yet, as their travels till they came here took them mostly along the river from the north. The group they left chose to remain more in the plains, but still along the river, whereas the Oru moved south into the valley.
Recently, the Oru have cleared a bit of land and begun purposefully planting seeds to grow as they please.

Rockmouth:
The first day of Spring comes to the Rockmouth.

Having come through their ordeal, trapped in the caves, the goblins have learned much, and although they were diminished, more come to join them, the other moving on to the hills in the southeast.

The caves they call home are set midway at the bottom of a range of high mountains with hilly plains all about them.
Within the caves, the inhabitants forage for roots and fungus, the latter of which is more plentiful in the deeper recesses, and a somewhat phosphorescent moss also grows there with vivid purple and white flowers (although they can only be seen as such when brought outside).
The only other creatures within the caves are large insects of all types, and most of them cause little trouble for the goblins, simply co-existing.
More towards the surface though, wild canines prowl the area, with their mottled fur and frothing mouths, given the opportunity, they steal away any loose bits or goblin young they can get their teeth on.
Recently, in a spot a few hours from their abode, the goblins have discovered bits of copper ore and have learned that it can be melted down and reshaped.

Shuma'i:
The first day of spring comes to the Shuma'i.

The people that call themselves the Shuma'i have staked their place in the hilly jungles, and despite hardships, they grow in strength.

In the hilly jungles, cypress are common, as well as the kapock and coffee trees, and the further south they dare venture, the people fin mangroves as the vegetation become thicker and elevations drops, Turing into wetland swamps. Other trees and bushes have pepper-like fruits, as well as jackfruit. Monkey-like creatures with pointed ears, as well as proper monkeys roam in groups, but mainly keep to the trees. Colorful birds are also about, but the Shuma'i are always on the watch for the strange creatures that can take both humanoid and tiger form, preying on the weak and those who wander off alone. As of yet, they have not been too bold, but the Shuma'i always try to be prepared.
Recently, they have discovered that when they melt certain rocks found towards the mountains to the east, they can be reshaped to form tools and weapons.

Vuscadorah:
The first day of spring comes to the Vuscadorah.

With the mountains to the north and the hilly jungles to the south, the spider people have found their home.

In the jungles, kapok, jackfruit and mangroves are common, and the people often forage as well for fruits and nuts in the lower part of the nearby mountains. Strong deer with sturdy feet also make their homes here, eating the leaves of the bushes, and providing meat for the Vuscadorah when they have tired of snake or the occasional monkey.
They are ever watchful of the skies, as small groups of opportunistic Wyverns are always on the watch for their favorite treat, and pluck any of the spiderfolk who are out in the open for too long.
Most of the time they make their homes in natural recesses at the base of the mountainside, not quite caves, but deep enough to keep the flying reptile-creatures from venturing after them.
Recently, the Vuscadorah have taken to building more complex traps and even a few wall like defences to protect themselves.


Welcome, Tribes, may your leader take you through the ages to prosperity!

What follows is an introduction. You will find a brief description of your area on the continent, and bits about your surroundings. If you would like something changed, or think it doesn't make sense, just let me know and we can work together. What I'd like to see from you after this is your own introduction. Take what I've started here and expand on it. Think of it like the first part of a movie, perhaps. Show me your people in their day to day activities, and take me through their interactions with one another. This should mostly be descriptive, giving us all a taste of your culture and how they interact with their environment. You may find it easier to follow your leader around for a while, or even perhaps a typical tribe member. You could do it like a journal, or however you like. After your introduction (which should cover perhaps a year) I'll present you with some challenges or opportunities, and we'll just see what happens. I have a loose structure in mind, but a lot of this there are no real established "rules" for, so lets work together and try to make something awesome. That said, lets begin!

Starting Population:
Azuran: 5d10 + 100 ⇒ (7, 5, 4, 4, 10) + 100 = 130
Ergalian: 5d10 + 100 ⇒ (4, 7, 4, 3, 9) + 100 = 127
Oru: 5d10 + 100 ⇒ (4, 8, 3, 7, 10) + 100 = 132
Rockmouth: 10d10 + 100 ⇒ (3, 2, 7, 4, 10, 4, 3, 9, 6, 5) + 100 = 153
Shuma'i: 5d10 + 100 ⇒ (9, 10, 6, 1, 10) + 100 = 136
Vuscadorah: 8d10 + 70 ⇒ (8, 3, 9, 10, 8, 3, 2, 7) + 70 = 120


Just checking to see if everyone is still interested.
I'm ready to get started tomorrow, so if there are any additional questions or suggestions, I'd like to hear them. Thanks!


Yeah. It's not going to break anything of you both have it. Metalworking for hoblins and fetchlings it is!


I'm going to have to delay again till after the weekend. Sorry folks.


Alright. Since Ergalians first choice was medicine, he gets that.

Looks like both the goblins and the fetchlimgs want metalworking as their first, so shall we dice for it? Say best on a d6?


Well... i think Shuma'i wanted Writing or Medicine, and I think Ergalian wanted the same, so if we can reach a consensus, and there are no other questions we can definitely start tomorrow.

Regardless, tomorrow I'll have your first description, telling you about the area you're in, what other beasties are around and any potential allies/enemies in the area as well.

I usually get home from work about 3pm pacific, so after I have a bit of time to unwind I'll put up the first posts.


That's a good point. Before we actually get into it, we should be clear who has what so there's no need to "retcon" stuff.

If you could just sound off with the advancement you wanted, that would be cool.


Yeah, your prehistory has ended.

I'm cool with each turn being a year, we can probably advance fairly well that way, and like was said before, we would "zoom in" for rp such as quests and rp "first contact" stuff.

So the way I see this going is like so:

I'll have the opener, then you an intro as well. After that, I'll point to little events and the goings on around you, and you'll have a chance to respond. I'm mostly going to be an arbiter to what you guys do, although there will be independent forces moving on the "board" as well.

I think i'll have a calendar header at the top of each post too, so we can easier keep track.

@Ergalian: yeah, I imagine if medicine is an extention of basic herbalism then poisons would be discovered as well, if only by finding out what not to use to make healing attempts.


Well, I was originally going to go by season, but I'm open to suggestions. Do you all think that is too long, too short?
I want to progress at a good pace, but I also want to be able to have a good focus.

Opinions?

If you guys are ok with seasonal, I'll stick to that. We can also ocasionally just change it to suit our needs.

If you guys are all set, I'll be able to put up the intros tonight and we can get started.

If you have any other questions or ideas, we can go over those too.


That's more along the lines of what I was considering. Are the rest of you ok with proceeding like that until your people can actually make maps? I could give you a shadowed general map with something like "fog of war" around it too, if you like.

There's another thing...
I know I'm going to sound like a wet blanket, and I feel silly for even mentioning this, but just so we're all on the same page:
- no auto propelled turtle rockets.
I know we're all here to have fun, and we're dealing with elves and goblins and magic, but can we try to not make it a parody?

Again...sorry for bringing it up, but I felt like I should just get the elephant out of the room.

ugh.

nothing against elephants, of course. :)


Wow. I'm really glad you guys put so much thought into it. Makes it more fun for me knowing that you all are thinking about these things too.

I'm loathe to just arbitrarily say one of you guys gets agriculture and the other doesn't... Didn't you want to start with metalworking, Stone-eyes?

Again, awesome to see the enthusiasm.

I was thinking though about maps... do you feel as though you need them, or should I wait until you have writing to give you a map, and just tell you what is around you: ie... this is to the north, this is to the south etc...

thoughts?

I can discuss on and off today, but I'm going to delay the start another day. I have some important RL stuff. Hope you folks understand.


Shuma'i: do you mean you want to see the advancement tree? many of the advancements are interconnected. Is there something specific you wanted to work towards?

Mar'ru: I'll admit I had to do a little investigation into composite bows...it's much more interesting than i'd originally thought. It does say they were developed by groups without written language, so i'm thinking that's cool. Wooden shields are definitely ok.


I think Azurans had a good idea of replacing Complex Architecture with Engineering, that would cover traps more.

I'll also add -Medicine as a more advanced form of herbalism

Magical Tradition i'm a bit iffy on...

Oh, an my apoligies folks. I was going to have some little maps for you today, but it looks like my scanner isn't working right. Perhaps tomorrow I can have something.

I had this image of goblins riding around on giant beetles...

So far,
-Azurans want Animal Husbandry or Aggriculture
-Vuscadorah want Arhcitecture/Engineering
-Shuma'i want Metalworking
-Oru ?
-Rockmouth ?
-Ergalians ?

also, if you could each throw the stats for your leader in your profile, that would be awesome, thanks.


@Ergalian: yeah, I think it's safe to say that each of you have the basics of those three in some form or another.


@Azuran: I'm thinking it'll be a wrymling for now, and it will age, but it may wander off and be replaced. Dragons and their fickle whims and all.

@Cassrah (and everyone), yes you would only have your tribal language at start. You probably have a very simple form of writing that mostly involves uncomplicated symbols.

The second part of that questions reminds me, I was going to give you each an additional advancement, but I'd like you each to have different ones. We can either dice for them (to see who picks first) or if you all just agree on who gets what we can do that too.

-Written language
-Animal Husbandry
-Early Metalworking*
-More complex architecture
-Agriculture
-Navigation
-Boating(?)

* interesting side note; I read that in some places, copper tools and early metalworking of that sort was developed before the written language

I think those are probably the most basic "next steps", but If you all can think of any more, I'm open. And obviously, the ones you don't start with you can pick up later on, either through communication with others or independently.


I'll have crude maps for each of you sometime today.

You have any other questions or topics you'd like to discuss?


lol. that is awesome.

on to practical things, and I realize I should have asked this earlier...you folks can all post at least every other day, yes? (barring emergencies of course)

and more to the point, what time zone are you in? I'm Pacific (in Cali)


The First Tribes, it shall be then.

Leadership can change, but it's nice to have a face for the leader. There are times when you may want to switch back and forth, but I'll leave that up to you folks individually.

I'll have a rough map of each of your starting areas this weekend.

This is going to be a first for me, running with this kind of format, so I hope we can all work together and make it fun and interesting.

As far as the "common" language goes, I imagine that there won't be one for a while, unless you consider pantomiming a language. As communities find each other and begin communicating we'll work it out.

Along that track... how do each of you imagine your native language sounds?


Yes, Golarion is the planet in Pathfinder.

Stone-eyes/Arkwright brings up a good point though, each group would probably have their own name for it.

I was toying with several ideas. The question was mostly about what to call the campaign.

How do you folks feel about "The Land of Many Names"?...think it has a nice ring to it, and is appropriate for the many developing cultures.


This is the Discussion thread for the First Tribes game.

First up on the agenda, What should we call the world?


Discussion

edit: sorry didn't set that up right, should work now.