
Lord Worcestershire of Perrins |
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So I'm brainstorming about how and why I'll bring back Vorel Foxglove and what that will mean to my campaign.
I'm picking up my ROTRL campaign after a year off. My group is about to enter the Graul homestead and encounter that house full of nightmares and I can't help but think about the last time they went through a house full of horror, Misgivings.
My group didn't properly exorcise Vorel's spirit. I've been holding onto that bit of information in the back of my brain and was curious how that would all unfold later. I'm pretty sure they used fire to burn the patch of fungus from the cave wall which according the the AP the fungus will regrow in 24 hours unless the site is subject to a Hallow and Consecrate spell or dispel evil spell...none of which happened. Hallow and Dispel Evil are level 5 cleric spells which requires at least a 9th level cleric. The party is 8th level now (They were only 6th ot 7th level when they went through Foxglove Manor) so I'm thinking that after all the nonsense at Fort Rannick is handled and they have some down time maybe I will take them back to Misgivings to finally take care of Vorel. According to the adventure they should be around 10th level after completing Hook Mountain Massacre. I don't really want to sidetrack too much but I believe that if they wait too long this is something that would eventually come back to haunt them. (Wocka Wocka Wocka!)
The way I see it, Vorel is gonna be pretty pissed and wanting revenge...so how does that play out? Everything I've been lead to believe is that Vorel was a Necromancer which tried and failed to become a Lich so he was at least 11th level and I believe maybe even 15th level. According to the anniversary edition on page 90, anyone who attempts to light the house on fire will be targeted with fear, confusion, phantasmal killer, dominate person, or charm monster (CL 15)
Sooooo? 15th level Necromancer...maybe a Lich...maybe a ghost...does he possess someone that came by to loot the place, or maybe dominate them and send them out to harass the party? Does he bring back the recently slain Aldern somehow? Raise a bunch of ghouls or shadows or something? Maybe he reaches out to and dominates the ghouls who live in the Devil's Platter?
As I said before, the party is off at the Graul farm. One of the PC's, the party's Evoker has sort of been retired and is now an NPC stationed back in Sandpoint doing research with Brodert Quink and helping Mayor Deverin, Sheriff Hemlock and Ameiko form an Adventure's Guild to help protect Sandpoint and the surrounding area from all of the shenanigans that keep popping up. The town nobles have commissioned a guildhouse be built on Chopper's Isle for the party and other adventurers that are recruited to come protect Sandpoint.
Some other ideas I've had that sort of tie in to all of this are perhaps the NPC wizard was tainted by Vorel during their former encounter or maybe he goes back to investigate Foxglove Manor for his research and is dominated then. I also thought of working in the ghost of Jervis Stoot somehow. Maybe the dominated wizard wrangles up Ol' Chopper after his new found interest in necromancy...
Just brain storming...all comments welcome. What do you guys think?