Hellknight

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Organized Play Member. 108 posts (279 including aliases). No reviews. 2 lists. 1 wishlist. 1 alias.


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Necropunk Pathfinder Campaign Setting

A Science Fiction Game Where Shaolin Monks with Bone Knives Fight 11ft 2 Ton Bone Golems at the Speed of Precognitive Thought in Space.

Necropunk is a game and setting that offers a look into what it means to be human. It will be, in the strictest sense, a roleplaying game set in a fantastic future where science has become indistinguishable from magic and necromancy is the flavor of the day.

Our goal is to create an approachable, unique, science fiction setting that feels like a fantasy setting. We want someone who understands the dynamics of a fantasy game to understand the dynamics of necropunk. Because of boneskin, melee weapons have made a reappearance on the field of combat. While there are no “magic” powers, we have psychic abilities that, at least in part, function in a similar way to familiar magic-based concepts (scrying, anti-magic fields, use magic device). Space travel is designed to mimic overland travel (albeit on a larger scale) in a more medieval sense. Ship to ship combat in space is designed to mimic ship to ship combat on water. We drew direct parallels that allow a wider audience to comprehend the universe we are describing.

The Exchange

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Umbral Reaver wrote:

Gold -> Yellow

Copper -> Orange
Silver -> Grey
Brass -> Brown
Bronze -> Teal

White -> Tin
Red -> Iron
Blue -> Cobalt
Black -> Lead
Green -> ?

Green -> Torbernite ?

The Exchange

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I'm looking for some advice about how to convert the classic Gold Box AD&D PC game Pool of Radiance to Pathfinder.
I have a copy of the original printed AD&D module called 'Ruins of Adventure'.

For those who aren't familiar with the basic story, here's a simplified version:

The PC's are recruited (and paid) to help reclaim sections of the city of Phlan which have been overrun by goblinoids, trolls, giants, and undead. The monsters are following the commands of the mysterious 'Boss'. The characters advance by reclaiming the city, political maneuvering, and finding more information about the 'Boss'.

One major aspect of the campaign is that the PC's are asked to 'clear' different districts of the city. In the PC game this is represented by clearing a set of static encounters as well as clearing 15 random encounters. There's a Slums District, a Graveyard, Mercantile District, Temple District, etc.

So, I am set on the static encounters as they are in the the module. However, the module doesn't have any suggestions about how to represent the 'clearing' part of the campaign.

Honestly, I don't think my players or I would enjoy chewing through 15 random encounters in each district, but I would like to give them the feeling of making a difference and turning back the tide of monsters.

I am looking for general advice, supplement suggestions, or references to existing adventures which have this element.
Any advice is greatly appreciated.

The Exchange

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Montana77 wrote:

Here's what the casters say in the Icewind Dale and Baldur's Gate games (and appropriate schools):

1) Illusion: "Veritas, Credo, Oculos" = "The truth, I believe, with my eyes"

2) Alteration: "Praeses, Alia, Fero" = "Protecting, another, I bring this forth"

3) Necromancy: "Vita, Mortis, Careo" = "Life, and death, I am without"

4) Divination: "Scio, Didici, Pecto" = "I know, for I have studied, with my mind"

5) Abjuration: "Manus, Potentis, Paro" = "A hand, powerful, I prepare"

6) Evocation: "Incertus, Pulcher, Imperio" = "Uncertain, beautiful things, I command"

7) Conjuration: "Facio, Voco, Ferre" = "This I do, I call, to bring you forth"

8) Enchantment: "Cupio, Virtus, Licet" = "I want, excellence, allowed to me"

From this thread.

+1 for Baldur's Gate, great games.