Kullen

Lord Sqwonk's page

4 posts (141 including aliases). 1 review. 1 list. 1 wishlist. 1 alias.




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Ship #6 of Agents of Edgewatch, but then cancel before teh next AP starts


The party (now 20th level non-epic) just grabbed the Suture. I am going to have Korrimazah attack them at their camp. He is a bad ass - but it is still 5 vs 1 - which never goes well for the BBEG.

What/Who else should teleport in with him as part of his crew? Does not have to be a demon.
(Preferably some already created stat blocks I can steal)

Thanks


I have the excellent Everyman Archetype pdfs. But is there any other support that includes ki powers and style strikes??

Thanks


I know there are many spells/SLAs that do less damage/effect if the target is not good. So why not always be neutral (paladins excluded)? Are there many spells/affects that you would lose out on for not being good?

Comments welcome.


I have played and and GM'd a few APs. Because my groups can only play every other week for about 4 hours - they take about 2 years to complete. Which can be hard to stay focused and invested in the storyline.

Are there any APs where you could easily convert to only play some of the books and still have a decent "full" campaign?

Which APs and which books?

Example - CotCT
As far as the story goes you could not run #4 History of Ashes and #5 Scarwall - but then you need to find an interesting way to get the characters from 10th level to 13/14th before #6 Crown of Fangs. Or majorly adapt and reduce CR for CoF encounters.


You know the giant "bugs" that shot fireballs out of there butts. Is there such a thing even on a smaller size? Bombadier Beetles really just spray fire - not launch it.

You help is appreciated.


I did not add it to my new AP subscription delivery and would like to wait until my first AP gets delivered and my discount starts.

Thanks

Lord Sqwonk
Tod


I got them in the PFS pawn pack and was curious who they were.


GMs,
Did you add any encounters to those in the AP? Are there any Society adventures or modules that could be inserted?

It feels like it should take a few weeks to get HER attention, but the party can blast through the encounters in the AP in less than a week.


Did I not click on something?

Or is it just stuck?

Tod


So the paladin will be 12th level when Radiance becomes a full Holy Avenger. Doesn't that just blow WBL out of the water?

$108k at 12th
Holy Avenger = $120K

I like the idea of Yaniel "bestowing" the holy avenge upgrade. But did any other GM have this happen later in the AP? If so, please share.


Even thought my party is non-mythic, I struggle to adjust the encounters to keep them challenging. I have been using Scorpion's statblocks alot.

Adding Arueshalae (as written) to the party just amps up their strength.

I am tempted to make Arueshalae much less strong. About equal to a base succubus. I also am thinking about her just leading the party to the IS, but not going inside with them.

Thoughts? Experiences?


First let me say that my party is non-mythic. As I am prepping for the Ivory Sanctum encounters I have a few concerns.

1. The party may be able to go through in "one try", but then might not have enough left in the tank to finish off Vang in the final encounter.

2. If the party retreats and comes back for a second try, how have the IS encounters changed? What types of additional defenses have they st up?

Suggestions are most welcome.


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I have been reading the numerous fighter threads. It seems to come down to being able to do these roles

Champion
Master
Guardian
Hunter ( I think this role is filled by the Ranger.)
Soldier
Marshal/Warlord (I suggest Amora Games Battle Lord

And also have a combat bonus at level 1. And have some daily flexibility/change-ability.

That is a pretty wide range to cover. Do you agree? Roles you would add?


I like the idea of the no-armor barbarian. But the Savage Archetype does not quite do it for me.

So this is sort of an archetype.
Loses proficiency in armor and shields.
Loses Danger Sense
Loses Indomitable Will
Loses 2nd level rage power (Replaced with Tough as Nails)

Changes DR progression

1 Fast Move, Rage
2 *Tough as Nails
3 *Uncanny Dodge (moved from 2nd level)
4 Rage Power
5 Imp. Uncanny dodge
6 Rage Power
7 DR/1
8 Rage Power
9 DR/2
10 Rage Power
11 Greater Rage, DR/3
12 Rage Power
13 Dr/4
14 Rage Power,
15 Dr/5
16 Rage Power
17 Tireless Rage
18 Rage Power
19 DR/6
20 Mighty Rage, Rage Power

Tough as Nails (EX)

When not wearing any armor or shield, the barbarian gets a natural armor bonus to AC equal to his Constitution modifier.
(so this would not stack with Amulet of Nat Armor)


My PCs are getting ready to take on the Citadel. It appears the module is set up so the PCs take 2-3 runs at it.

Did your PCs need more than one game day to take it? There are 9 encounters on the main floor. I will probably combine a few and tweak some of the named villians. I just can't see how the party can clear the first level in one run even though "realistically" that is what they should do.

If it took more than one run, did you have the bad guys take steps since a "group got in"? I would welcome any suggestions.

Thanks


I was going to have it be a +2 transformative glaive with the sensience of a houdn archon. And can summon a hound archon.

A little less powereful than a babau - but I am ok wiht that.

Comments?
What die other GMs do?


He just does not sit right with me - although I can't explain why. I think b/c his only real attk is posession - which can make a session pretty boring for a player.

Any suggestions for replacements? I was thinking "cerebrus " but they already will have fought the 3 headed Soltengrebe.


The monk is not faster than someone with Haste until 12th level. And it does not stack with magic boots.

Would it be overpowered to change the monk's speed bonus from enhancement to something else?

Unnamed bonus?


I like how the Unchained Flurry works. It is simple and easy to understand.
Would it be over-powered to change the Talented flurry to be the same?
I think it is a combat boost - but not outrageous.

Would the new ki powers and style strikes work as Talents?

Thanks


I have read several comments that WoTR has a lot of treasure. My group is about to end book 1. My concern is Kenabres is pretty lacking in magical gee-gaws and money. And Drezen does not look much better. After that it is off to explore the Worldwound in book 3.

Are there opportunities for the party to liquidate loot and upgrade in the other books? At least until 9th level and teleport is available?

Thanks


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I liked the story of WoTR. But was not thrilled with the Mythic rules. But based on a read thru of the AP and some board posts I decided to run it “non-mythic +”

I have a group of 5 experienced players. I have added +2 APl in the past and that seems fairly accurate. So I am hoping that mythic sort of balances that back down a bit.

My rule changes:

20 point buy
Hit points are rolled but always at least half (so a fighter that rolls a 3 gets 5)
Daily Hero points ( a tweaked version)

I will post how things are progressing and probably ask for advice. Comments and questions are welcome.


I understand the "less math" design principal. And I really like the temp HP and other changes. But why not include a +2 to Fort saves to match the +4 to Con of the base barbarian? They kept the +2 to Will saves.

Just curious if anyone knew why. Or if you were going to add the bonus back in for your own games.


I am trying to add some interesting/challenging scenes when the PCs are in Kenabres after returning to the surface.
My group is 5 PCs at level 3 - experienced players. Many of the offical set scenes won't even slow them down.

Did you add anything cool/challenging in your campaign and are willing to share?

Thanks


They both have some impact on Book 2. But I don't see where they got the 7th level spell in order to not broken leg / blind.

Does "cure Blindness" work on Arav? Technically his had his eyes whipped out.


Did Nurah lock your PCs in the vault at Drezen? How did that play out?

I like how the scene would play out and the looks on the player's faces. But did getting locked in just super screw the party?


In relation to Drezen and other places in/near the Worldwound?


There are quite a few NPC that can play more than a 1 scene role- Aneevia, Arushavail, Tirabeth as main examples. I understand how they can be helpful if the party is missing a "role". But if the "core 4" are filled by PCs do the NPCs take away their turn to shine?


I will be running WotR soon. I was looking to see if there are any good PFS scenarios to use as filler/flavor changes.
Which ones have you used and where did you insert them in the AP?

Thanks in advance.


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I had high hopes for the unchained monk. It was ok, but I still liked RGG Talented Monk better. But I do like some of the things that unchained did. And Unfettered monk (Hakl). And have seen some good ideas on various threads. So I blatantly borrowed to create my version of the monk.

Comments appreciated.

My monk version

Thanks


I did not see this section from the old flurry in the new flurry.
"A monk applies his full Strength bonus to his damage rolls for all successful attacks made with flurry of blows, whether the attacks are made with an off-hand or with a weapon wielded in both hands. A monk may substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of a flurry of blows. A monk cannot use any weapon other than an unarmed strike or a special monk weapon as part of a flurry of blows. A monk with natural weapons cannot use such weapons as part of a flurry of blows, nor can he make natural attacks in addition to his flurry of blows attacks."
Was it a cut and paste miss? The brawler has it in his flurry.

I like the unchained version of flurry b/c is seems simpler. But leaving out the full strength and maneuvers weakens it a fair bit.


I am trying to make a fighter type with lots of HP. Besides the obvious high Con and toughness feat what are some other ways? Any Paizo, Rogue Genius or Kobold Press is ok. Starting at 8th level.

I have seen RGG's Armiger class and like parts of it, but he would really blow the party AC curve out of the water and I know that will annoy the DM.

Thanks and Happy Holidays.


Maybe I have just picked simple feats in the past, but some of the new feats prerequsisites are confusing me.

Example
Prerequisites: Anticipate Dodge, Dodge, Mobility; base
attack bonus+9, brawler level 6th, or monk level 6th.

Does the semi-colon mean that a level 6 monk can qualify regardless of anything else?

Or are the other 3 feats(AD,D,M) required plus either BAB+9, Brawl6 or Monk 6?

Is this "grammar" explained somewhere?

Thanks


I know that the Warrior of Light archetype exchanges all spellcasting for a paladin for some extra LoHs and other light/aura abilities. Any other choices from a house-rule or 3rd party to exchange for spellcasting?
Or an example of a "Spell-less Paladin" class?

Thanks


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I was trying to explain a paladin to a non-pathfinder gamer by using examples. I came up with Superman, Charlemagne, Paksenarrion and Joan of Arc. I am sure there are others. Your help is appreciated.

Thanks


I submitted the order this morning. It is only for a $5 gift card - but I still don't see it in my giftcards. I got the email confirming the order and my card got debited.

Thanks


I just posted my first review and it went under my name rather than my default alias. Is there a setting to have reviews post as an alias also?


Our DM is letting us vote on which AP we want to play next. We have 5 PCs. There has been some frustration - by players and GM - with high-level play. And mythic seems like it will supercharge that at levels 10+. But WoTR sounds like a really cool story. Has anyone played it/ran it as standard or "less-mythic" tiers? Was it a ton of extra work to adapt?

Thanks


Am I missing something? At the end of Escape from Old Korvosa the main escape route after Arkona Palace is to kill the giant reefclaw and escape on the barge. But isnt' the river being patrolled by Gray Maiden ships?


How much should they cost?

Boots of S&L are $5,500 but also include a +5 bonus to Acrobatics.

$16,000 would be the same as Winged Boots.

Is there a 3rd party version like this?

Thanks in advance


I thought that some company put out a PDF of some cool ideas for coing back from the dead - but I drawing a blank.

Can the throbbing brain help?


Many times I have had a player ask things like "does it have reach", "does he look like he knows how to handle that spear" "How badly hurt does he look"

These seem like things a fighter character would know. Making it a knowledge skill does not help all that much b/c fighters get boned in the skills/skill points/low int

Has anyone ever used something similar to a caster level check?

Or some other way to have "Combat Knowledge"?

Thanks


I am tryin to come up with a cool scene/location for the party to fight their rivals. Takes place in Eberron- but generic fantasy is fine.
The party is itching to fight another party of adventurers that have beaten them to the treasure a few times.

The location could be the rivals hide-out or a public building or whatever.

The only rule is the "rule of cool".


So the Synthesist is a weird blend of the eidolon and the summoner. It uses the E's physical stats and the summoner's mental stats.

Does the description spcifically mention how to handle saves? The summoner and E can have different good/bad saves.

Do you use the Summoner's saves - with REF and Fort adjusted by the E's ability scores? That seems the easiest to me.


The Bestiary does not have any rules for Bugbears as PCs. Are there some listed elsewhere? Anyone have a house rule?

Thanks


Would a barbarian's DR offset some of the "wielder damage" form using a Vicous weapon?

"When a vicious weapon strikes an opponent, it creates
a flash of disruptive energy that resonates between the opponent
and the wielder. This energy deals an extra 2d6 points of damage
to the opponent and 1d6 points of damage to the wielder."


The chart shows all the stats, feats, special etc- but no mention of size. There is not manddatory starting size either.

The Bestiary says - "As a general rule, creatures whose Hit
Dice increase by 50% or more should also increase in size,
but GMs should feel free to ignore this rule if warranted
by the individual creature or situation."

Is there a rule for animal companion size and size increases?

Thanks