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![]() The party (now 20th level non-epic) just grabbed the Suture. I am going to have Korrimazah attack them at their camp. He is a bad ass - but it is still 5 vs 1 - which never goes well for the BBEG. What/Who else should teleport in with him as part of his crew? Does not have to be a demon.
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![]() I have played and and GM'd a few APs. Because my groups can only play every other week for about 4 hours - they take about 2 years to complete. Which can be hard to stay focused and invested in the storyline. Are there any APs where you could easily convert to only play some of the books and still have a decent "full" campaign? Which APs and which books? Example - CotCT
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![]() Even thought my party is non-mythic, I struggle to adjust the encounters to keep them challenging. I have been using Scorpion's statblocks alot. Adding Arueshalae (as written) to the party just amps up their strength. I am tempted to make Arueshalae much less strong. About equal to a base succubus. I also am thinking about her just leading the party to the IS, but not going inside with them. Thoughts? Experiences? ![]()
![]() First let me say that my party is non-mythic. As I am prepping for the Ivory Sanctum encounters I have a few concerns. 1. The party may be able to go through in "one try", but then might not have enough left in the tank to finish off Vang in the final encounter. 2. If the party retreats and comes back for a second try, how have the IS encounters changed? What types of additional defenses have they st up? Suggestions are most welcome. ![]()
![]() I have been reading the numerous fighter threads. It seems to come down to being able to do these roles Champion
And also have a combat bonus at level 1. And have some daily flexibility/change-ability. That is a pretty wide range to cover. Do you agree? Roles you would add? ![]()
![]() I like the idea of the no-armor barbarian. But the Savage Archetype does not quite do it for me. So this is sort of an archetype.
Changes DR progression 1 Fast Move, Rage
Tough as Nails (EX) When not wearing any armor or shield, the barbarian gets a natural armor bonus to AC equal to his Constitution modifier.
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![]() My PCs are getting ready to take on the Citadel. It appears the module is set up so the PCs take 2-3 runs at it. Did your PCs need more than one game day to take it? There are 9 encounters on the main floor. I will probably combine a few and tweak some of the named villians. I just can't see how the party can clear the first level in one run even though "realistically" that is what they should do. If it took more than one run, did you have the bad guys take steps since a "group got in"? I would welcome any suggestions. Thanks ![]()
![]() I have read several comments that WoTR has a lot of treasure. My group is about to end book 1. My concern is Kenabres is pretty lacking in magical gee-gaws and money. And Drezen does not look much better. After that it is off to explore the Worldwound in book 3. Are there opportunities for the party to liquidate loot and upgrade in the other books? At least until 9th level and teleport is available? Thanks ![]()
![]() I liked the story of WoTR. But was not thrilled with the Mythic rules. But based on a read thru of the AP and some board posts I decided to run it “non-mythic +” I have a group of 5 experienced players. I have added +2 APl in the past and that seems fairly accurate. So I am hoping that mythic sort of balances that back down a bit. My rule changes: 20 point buy
I will post how things are progressing and probably ask for advice. Comments and questions are welcome. ![]()
![]() I understand the "less math" design principal. And I really like the temp HP and other changes. But why not include a +2 to Fort saves to match the +4 to Con of the base barbarian? They kept the +2 to Will saves. Just curious if anyone knew why. Or if you were going to add the bonus back in for your own games. ![]()
![]() I am trying to add some interesting/challenging scenes when the PCs are in Kenabres after returning to the surface.
Did you add anything cool/challenging in your campaign and are willing to share? Thanks ![]()
![]() I had high hopes for the unchained monk. It was ok, but I still liked RGG Talented Monk better. But I do like some of the things that unchained did. And Unfettered monk (Hakl). And have seen some good ideas on various threads. So I blatantly borrowed to create my version of the monk. Comments appreciated. Thanks ![]()
![]() I did not see this section from the old flurry in the new flurry.
I like the unchained version of flurry b/c is seems simpler. But leaving out the full strength and maneuvers weakens it a fair bit. ![]()
![]() I am trying to make a fighter type with lots of HP. Besides the obvious high Con and toughness feat what are some other ways? Any Paizo, Rogue Genius or Kobold Press is ok. Starting at 8th level. I have seen RGG's Armiger class and like parts of it, but he would really blow the party AC curve out of the water and I know that will annoy the DM. Thanks and Happy Holidays. ![]()
![]() Maybe I have just picked simple feats in the past, but some of the new feats prerequsisites are confusing me. Example
Does the semi-colon mean that a level 6 monk can qualify regardless of anything else? Or are the other 3 feats(AD,D,M) required plus either BAB+9, Brawl6 or Monk 6? Is this "grammar" explained somewhere? Thanks ![]()
![]() Our DM is letting us vote on which AP we want to play next. We have 5 PCs. There has been some frustration - by players and GM - with high-level play. And mythic seems like it will supercharge that at levels 10+. But WoTR sounds like a really cool story. Has anyone played it/ran it as standard or "less-mythic" tiers? Was it a ton of extra work to adapt? Thanks ![]()
![]() Many times I have had a player ask things like "does it have reach", "does he look like he knows how to handle that spear" "How badly hurt does he look" These seem like things a fighter character would know. Making it a knowledge skill does not help all that much b/c fighters get boned in the skills/skill points/low int Has anyone ever used something similar to a caster level check? Or some other way to have "Combat Knowledge"? Thanks ![]()
![]() I am tryin to come up with a cool scene/location for the party to fight their rivals. Takes place in Eberron- but generic fantasy is fine.
The location could be the rivals hide-out or a public building or whatever. The only rule is the "rule of cool". ![]()
![]() So the Synthesist is a weird blend of the eidolon and the summoner. It uses the E's physical stats and the summoner's mental stats. Does the description spcifically mention how to handle saves? The summoner and E can have different good/bad saves. Do you use the Summoner's saves - with REF and Fort adjusted by the E's ability scores? That seems the easiest to me. ![]()
![]() Would a barbarian's DR offset some of the "wielder damage" form using a Vicous weapon? "When a vicious weapon strikes an opponent, it creates
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![]() The chart shows all the stats, feats, special etc- but no mention of size. There is not manddatory starting size either. The Bestiary says - "As a general rule, creatures whose Hit
Is there a rule for animal companion size and size increases? Thanks |