Nargin Haruvex

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Going through some old stuff and just wanted to throw this custom class I created some time ago for a campaign we played, just in case anyone else has been looking to play a character like this.

We played up to level 15 or 17 cant remember. So it was used quite extensively with no problems at all, and it was pretty fun.

I have also included a set of custom items I created specifically for this class if any GMs want to use it.

It should be noted that I do generally run a high fantasy game with a pretty quick leveling system. So if you run a game with less magical items and slower leveling I'm not sure how it will hold up there.

Please let me know if you have used the class, how it held up, and any issue you ran into.

See link below for the class:
https://homebrewery.naturalcrit.com/share/Ip-Wq6NVcbVt

Special thanks to Homebrewery for making my ideas look professional.

Please go check them out at http://homebrewery.naturalcrit.com its a pretty amazing tool.


Quick dumb question:

Do all the Pathfinder 1e adventure paths start at level 1? Or do any APs begin at different levels?


Question on the Shifting Property Rune. The Property Rune states:

"The weapon takes the shape of another melee weapon that requires the same number of hands to wield."

So if I have a Dagger with the Shifting Property Rune I can spend one action to change it to a Bastard Sword and then another to switch it to Two-Handed and then attack and now I have upgraded by damage die from 1d4 to 1d12 for as long as I keep it in Two-Handed mode.
Is this legit or am I missing something?

Reason I ask is because a I am playing a Level 3 Liberator Champion and with Blade Ally I now have access to the Shifting property on any of my weapons on prep. Its seems like a dramatic damage spike.


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So recently I have been slowly converting Monster Hunter Monsters into Pathfinder. I have a point in our current campaign where I will want to use them, just haven't got there yet.

So I was just looking for some input on some of the monsters I have created so far and see what other people think.

Anjanath
https://drive.google.com/open?id=1SDYv2XVB-bNhKBBwSaxlToO3z2Msm29-

Pukei-Pukei
https://drive.google.com/open?id=1jCL3P4bcBPYIt_2UHKwBQ03ECRhlrNut


Do you plan on improving the crafting system in PF2E?

I have always found this one of the most intriguing part of RPGs and also have had many players who were interested in it, but the rules were always so convoluted and the times to create items so impractical that I have rarely had a player use the crafting system. And I don't blame them.

Do you plan on streamlining crafting and possible ways to make it useful in sessions that don't run in multiple in game months with alot of down time?


So I recently was setting up for a new campaign and one of my players wanted to play a monk based of the League of Legends character, Udry.(https://universe.leagueoflegends.com/en_US/champion/udyr/)

After spending some time pondering which class to use and how to make it work I just decided to make my own custom class: The Hirana Spirit Walker Monk

I just wanted to throw it up here for some feedback and in case anyone else has been looking to play a character like this.

Its been play tested a little. In our current campaign its been going well currently level 8, so I can't say for sure how it holds up at later levels...we shall see.

I have also included a set of custom items I created specifically for this class if any GMs want to use it.

It should be noted that I do generally run a high fantasy game with a pretty quick leveling system. So if you run a game with less magical items and slower leveling I'm not sure how it will hold up there.

Please let me know if you have used the class, how it held up, and any issue you ran into.

See link below for the class:

Homebrewery Link.

Special thanks to Homebrewery for making my ideas look professional.

Please go check them out at Homebrewery its a pretty amazing tool.

P.S. I apologize in advance for the inevitable typos, errors, and general English issues. I just threw my ideas down and I don't have an editor. :P


Are there any rules for vehicle creation?


Still trying to wrap my self around starfinder rules. I don't know if this has been asked before but I did I quick search and could really only find posts focusing on small arms.

Does dual wielding two of the same melee weapons provide u with any benefit at all?

Like lets say I have a lvl 1 envoy that wants to dual wield two longswords that are exactly the same. Does this provide any benefit at all? Or would it just be flair?

Also if the answer is no, any cool house rules ideas for dual wielding two meeles?


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So my group is turning into a bunch of "Murder Hobos" that think they still are the heros of the campaign...they are not anymore...and I was thinking of some ideas for a new campaign because things are probaly gonna go south for them soon...

Was thinking about just doing a goblin or monster campaign for them so they can just go full murder hobos...

Sooo wanted to get some input on the differences of running an evil PC campaign vs monster campaign.


So I know this is a lot to ask but...

Can you use racial HD advancement on a monster that normally only uses class levels?

Ex: adding racial HD to an Orc

Next...

Can someone give me an example of how to add racial HD to a monster using the monster advancement rules? I have read the rules multiple times now and I just dont understand it. Ive tried to advance some monsters for my campaign but they end up all jank cause I dont understand the monster advancement rules.