Lord Norin |
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I also agree with the OP's sentiment... Not only does the game not feel like Pathfinder 1E (Epic Magic, the Joy of theory crafting) but it is not fun to play... My group voted to end our playtest after episode 3 - Nobody was having any fun and voted to play 5E.
Jason there are some things I do like about 2E.. the three action economy, critical on +/- 10 and the variable success states for saves vs. various effects. But these few things do not make up more the lackluster feats, skills and spells... Everything has been dialed back... That is not Pathfinder, at least not my pathfinder... I want Powerful Magic, I want fighters who are more than there weapons magical pluses, the proficiency system is klunky and insulting, I liked that in PF1 the rules were the same for PC's and NPCs it made building them more science and less art, thus giving me more time to work on story and theme....
I respect that you want to dial down the crazy numbers but by making everyones skills progress at more or less the same rate all you have done is homogenize the characters so that their choices and agency are less impactful. Which is not Pathfinder at all.
Pathfinder is all about choices, it is the legos of RPG's, when you reduce peoples choices and limit what there characters can be... especially compared to PF1's Core Rules well, I think you can see why the citizens are going for the torches....
I for one want PF2 to be awesome, as a Paizo Fan, I have purchased every pathinder and Starfinder book and most of the map packs and what not.. At this point if this was the final product I can't say I see that pattern continuing...
With the exception of today's podcast I have watched each Q and A session and in general not been impressed with the transparency with which you guys answer questions about what is working and what you guys are considering tweaking, and in no instance have I heard mention of the absolutely atrocious nerf job to spells been mentioned, yes some spells needed serious revisions.. but others like Unseen Servant and Mage Hand... these needed no changes and you nerfed than anyway...
I don't believe that the current design team has it's pulse on what the current pathfinder fans want.. Nor am I certain you have a feel for what the rest of the market wants... I can tell you this however, the game. in it's current state is not fun...
As a game designer myself, I can understand how easy it is to become blind to flaws, which is why you conduct outside playtests... which I have done, for games that have failed on Kickstarter (see Fields Tactics and TableFlip for the curious) and know that you learn more from failures than from success, so understand that when I tell you when a lot of people are telling your game is not fun... You listen! find out why they feel that way.. check that against other data and find out if it is a bias or a legitimate feeling...
Sorry for the length of this post, I really wanted to get this off my chest. I love Pathfinder, I really think the AP's are amazing, and well written and fun to play, but this is just not up to that legacy... The adventure is lackluster, it feels more like a D&D encounters scenario than a Paizo episode... And the rules just plain are not working for me and a significant amount of the current fans.
I will continue to lurk and post here and there but otherwise unless their is a significant rules revison, I can't see my group returning to the playtests or picking up PF2.