The Oliphaunt of Jandelay

Loram's page

85 posts. Alias of Stiehle.


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Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10

Seeing that the enemy is in his sights again, though perhaps not for long as the ship attempts to flee the fight, Loram sighs and tries to lock on again, though doubt has crept inexorably into his mind - not a good thing for a soldier, he realizes with a growing anger! Shoving aside such thoughts, he focuses on his job and fires the laser cannon at the fleeing vessel.

Gunnery Check DRR: 1d20 + 2 ⇒ (1) + 2 = 3
Laser Cannon Damage DRR: 2d4 ⇒ (3, 4) = 7
Includes +1 to attack roll from ship's 'floating' modifiers

Though he misses again, and quite badly, Loram refuses to allow his frustration to vent again. Doubt and self-pity are beneath him. His failure and mistakes will be used to make him stronger, the kasthas vows silently to himself.

Wow, the dice are seriously hating me in this space battle...


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10
Vrog Skyreaver wrote:

I thought I had mentioned this before Loram, but I wouldn't get too used to that feat still granting DR. It's been mentioned several times on the boards that Enhanced Resistance was not supposed to grant DR.

That being said, my Vesk had the feat, mainly for Fire Resistance, which seems to be the best elemental resistance.

Interesting! I can see why, it's damn powerful. How would it be nerfed, do you think? Used against elemental damage only and not kinetic?


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10

Had a lot of fun with the soldier build, especially the kasathas - so much so that I'm going to create an SFS character for him and try to replicate the character I've created here.

Was a little bummed I didn't get use out of that Adaptive Fighting feat, but I still feel it could be helpful in different scenarios where the party has to deal with varying environments and combat situations. Was also looking forward to Deflect Projectiles, but nobody ever shot at me... :(

I think the Enhanced Resistance is a 'must have' feat for a tank, as that DR does a LOT to protect the soldier's hide - especially when facing a foe with multiple attacks. In terms of this adventure, I think that feat was the MVP. It didn't really pop like some feats might, but especially in that fight against that worm it helped save Loram's life, for sure.


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10

Taking a cautious step away, the kasathas switches tactics, using his taclash to perhaps try and bring the pirate down and take him alive.

Standard (Anchoring Fusion) Taclash DRR: 1d20 + 21 ⇒ (20) + 21 = 41 vs EAC = Critical Hit!
Includes +2 to attack roll for flanking bonus
Taclash Damage DRR: 1d4 + 19 ⇒ (3) + 19 = 22 Slashing/Non-Lethal
Taclash Additional Crit Damage DRR: 1d4 + 19 ⇒ (3) + 19 = 22 Slashing/Non-Lethal + Target makes Fort Save vs DC 17 or gains Immobilized condition for Immobilized: 1d4 ⇒ 1 rounds

Move action Guarded Step to use range melee weapon, then standard attack with taclash, still maintaining flank advantage.


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10
GM Skyreaver wrote:
It's all just descriptive stuff. I'm trying to break up the "we all stand in the same 5' squares attacking each other over and over again" flavor. If it moves out of his current square, I'll roll AoOs for everyone threatening him.

Nice! I'm all for that, just wanted to make sure he wasn't doing any crazy stuff and using abilities or feats to move around the battlefield avoiding AoOs and the like. Thanks! :)


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10

Interesting... an Eoxian ship with a living (as opposed to an undead) crew member on board?


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10

Loram frowns as the ship doors close. "Those Wardens seem a bit hostile, don't they? I wonder why..." Putting the matter out of his mind for the moment, the kasathas grins at Valius when the youthful human takes his seat in the command chair. "Aye, Cap'n." He sketches a brief salute, then heads off to man one of the weapons along with the android.

Like P.I., I think Loram is pretty much only going to be useful as a gunner - he has no other skills on a starship. Is there more than one weapon available?


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10

Loram continues to engage his foe, taking a flanking position if possible and lunging forward with his sword if needed to keep the nimble foe in range of his weapon.

Tactical Plasma Sword Attack #1 DRR: 1d20 + 15 ⇒ (12) + 15 = 27 vs EAC
Tactical Plasma Sword Damage DRR: 2d8 + 19 ⇒ (8, 4) + 19 = 31 Energy & Fire
Tactical Plasma Sword Attack #2 DRR: 1d20 + 15 ⇒ (3) + 15 = 18 vs EAC
Tactical Plasma Sword Damage DRR: 2d8 + 19 ⇒ (7, 7) + 19 = 33 Energy & Fire
Includes +2 to attack roll for flanking (if possible), and -4 for full round attack

I'm not sure exactly where Haarlock is in a tactical sense. Are his nimble acrobatics taking him farther away from Loram? Or is that just colorful description of how he's evading our attacks? Without a map I'm unsure.

If he is jumping around the combat field, Loram has the Step Up feat, which allows him to move along with his foe if he takes a guarded step. He also has the Adaptaive Fighting feat, which allows him to use the Lunge feat (gaining 10' reach, at a penalty of -2 to AC). He will use either or both of these if needed to keep Haarlock in melee range of his sword and in flanking position. If all else fails and the foe is beyond 10' range (or 15' if his step up goes off), and out of flanking, then move action and standard attack to get into melee range with flanking (which would add +4 back to his first attack, negating his second.


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10

Agreed, but I couldn't find anywhere in the thread where we instructed to bring him in alive - though I seem to recall a 'dead or alive' somewhere... Maybe I'm just mistaken there, though.


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10

Was it this thread where we were discussing non-lethal damage in Starfinder? Maybe it was another adventure... Loram's plan is to deal regular damage for a bit, and then start using his taclash when their foe starts getting weak. If the final blow is non-lethal, the target is unconscious, right?


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10

Loram moves in, slashing at Haarlock with his plasma sword as he maneuvers to take flanking advantage.

Tactical Plasma Sword Attack DRR: 1d20 + 19 ⇒ (5) + 19 = 24 vs EAC
Tactical Plasma Sword Damage DRR: 2d8 + 19 ⇒ (6, 2) + 19 = 27 Energy & Fire
Includes +2 to attack roll for flanking

Move 35' to get flanking against Rax, if possible. The modifiers above include the +2 for this, as I'm guessing it will be fairly easy to accomplish. Not that it likely did me any good...


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10

Loram is using his Opening Volley feat at the moment, trying to get a bonus to his attack roll next round when he closes in for melee. As far as capture vs kill, I could have sworn those that hired us wanted him dead or alive? I can't find any reference though, after looking through the adventure thread and the OOC discussion area...


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10

Loram simply nods in response to Haarlock's words, then fires a couple of short bursts from his reaction cannon before closing in to attack.

Tactical Reaction Cannon Attack #1 DRR: 1d20 + 11 ⇒ (14) + 11 = 25 vs KAC
Tactical Reaction Cannon Damage DRR: 2d10 + 10 ⇒ (10, 8) + 10 = 28 piercing
Tactical Reaction Cannon Attack #2 DRR: 1d20 + 11 ⇒ (18) + 11 = 29 vs KAC
Tactical Reaction Cannon Damage DRR: 2d10 + 10 ⇒ (10, 10) + 10 = 30 piercing
-4 to attack rolls for full round attack action

Full round attack with reaction cannon, next turn will move to attack in melee. I've adjusted my SP and HP to full, given the rest we took, the magical healing and a resolve point spent.


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10

Loram gives his companions a hard look even as he keeps his rifle trained on the pirate, the taclash held ready to deflect any incoming shot and his sword bared with in his fourth and final hand for the inevitable melee combat.

"Aside from the credits, we have been commissioned to bring you in. Dead or alive. I will not bring dishonor to myself by allowing you to convince me - or anyone else - of less than that."


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10

Sounds to me like we're willing to give our quarry a 10 minute headstart in order to heal ourselves fully. This way, Xera can keep those spells in case they are needed and use her class ability to heal Loram up to full. And the rest of us who are down SP will be able to get them back as well. And Loram is fine with that idea.


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10

Irritated by the lack of any intel they received for this mission, Loram grunts. "Let's get this second meeting done so we can get out there and explore that ship. Hopefully our meeting with Otal will be more productive than the last one."


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10

Loram takes a deep breath and looks over his injuries - which are extensive, but at least he's still standing. "I'll be OK. If either you or Xera can take care of the worst of these wounds quickly so I can fight effectively. We can't let Haarlock get away."

Would love to rest and regain stamina, but I'm not sure we have time to do it. I'm guessing there's no other way to gain those points back either, so if someone can give him 31 HP of healing to at least get his hit points back up to full let's finish this now.


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10

Badly wounded, Orlam tries to dodge away from the monstrous worm, figuring to use his cannon at a distance, thinking that maybe he'll have better luck doing damage with that weapon.

Tactical Reaction Cannon Attack DRR: 1d20 + 15 ⇒ (9) + 15 = 24 vs KAC
Tactical Reaction Cannon Damage DRR: 2d10 + 10 ⇒ (5, 3) + 10 = 18 piercing (Penetrating 7)

Move 35' away from the creature (will take the AoO) and standard attack action. Next round, I'm thinking I can make a full attack (2 shots) with the cannon, correct?


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10

Loram knows that his presence on the front line is at least keeping some of the creature's attention on him, but the kasathas is battered badly and knows that he won't survive much longer. Turning to Rax, he grunts. "I must withdraw before this thing takes me down. I will use my rifle from a distance, I think it will penetrate better anyway." He slashes again with his sword, then prepares to disengage, though whether he can escape its deadly reach without harm seems unlikely.

Tactical Plasma Sword Attack DRR: 1d20 + 13 ⇒ (16) + 13 = 29 vs EAC
Tactical Plasma Sword Damage DRR: 2d8 + 19 ⇒ (8, 5) + 19 = 32 Energy & Fire
-4 for Full Round attack

Tactical Plasma Sword Attack DRR: 1d20 + 13 ⇒ (6) + 13 = 19 vs EAC
Tactical Plasma Sword Damage DRR: 2d8 + 19 ⇒ (5, 2) + 19 = 26 Energy & Fire
-4 for Full Round attack

I think I can take another three hits (unless it crits me, then I'm down in two most likely), so I'll switch from melee to ranged and use my rifle with Penetrating for a bit starting next round. I think its reach is 15', in which case I can't use guarded steps and continue attacking, so probably next round I'll just move, take the AoO and then start using my rifle. Just want to give Rax a heads-up that he'll be taking the brunt of this thing's attacks after this round. If need be, I'll dive back in if Rax starts to get badly hurt.


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10

Loram finds himself in a fight for his life against this monster, and the soldier can only stand his ground and continue the battle with the weapons at hand - though their effectiveness against this creature is suspect.

Tactical Plasma Sword Attack DRR: 1d20 + 13 ⇒ (16) + 13 = 29 vs EAC
Tactical Plasma Sword Damage DRR: 2d8 + 19 ⇒ (4, 8) + 19 = 31 Energy & Fire
-4 to attack roll for full round attack action

Tactical Plasma Sword Attack DRR: 1d20 + 13 ⇒ (1) + 13 = 14 vs EAC
Tactical Plasma Sword Damage DRR: 2d8 + 19 ⇒ (6, 2) + 19 = 27 Energy & Fire
-4 to attack roll for full round attack action


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10

Maybe Kibbens can go leaping into its maw and go Nova without affecting any of us? Gotta admit, that'd look cool... :)


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10

Ah! Didn't realize it was using reach, I must have missed that. Yes, will Guarded Step (if he can do so) and make the attack. If it is beyond 5' away, just move (and maybe take the AoO, if it can take another one this round). Obviously that means my second attack is out, since either way I'll have to take a move action or regular movement in addition to my attack. In that case, please add +4 back to that first attack roll, which would make it a '26' vs EAC for 27 Energy/Fire damage and ignore the second attack. Thanks!


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10

Not sure if the Penetrating [7] ability of Loram's Tactical Reaction Cannon might have had an effect in more damage getting through, but wanted to mention it.

Can we do a Knowledge check on this thing, to see if we might be able to figure out something about it?


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10

Despite his wounds, Loram stands fast - slashing his plasma sword at the beast's mouth and throat, trying to end this dire threat.

Tactical Plasma Sword Attack DRR: 1d20 + 15 ⇒ (7) + 15 = 22 vs EAC
Tactical Plasma Sword Damage DRR: 2d8 + 19 ⇒ (4, 4) + 19 = 27 Energy & Fire
+2 to attack roll for Opening Volley bonus, -4 to attack roll for full round attack action

Tactical Plasma Sword Attack DRR: 1d20 + 13 ⇒ (19) + 13 = 32 vs EAC
Tactical Plasma Sword Damage DRR: 2d8 + 19 ⇒ (2, 8) + 19 = 29 Energy & Fire
-4 to attack roll for full round attack action


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10

Loram checks into his own room and cleans himself in the manner of all Kasathas, then heads to The Soaring Platter to meet with the others and celebrate their success. Though he is in clean clothes, the soldier still wears his armor and carries his weapons - if they are allowed into the establishment.

I'm fine with hand-waving the interaction as well.


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10

"That's a big one." Orlam comments in an oddly calm voice, then opens fire with his rifle, squeezing off two shots.

Tactical Reaction Cannon Attack DRR: 1d20 + 11 ⇒ (4) + 11 = 15 vs KAC
Tactical Reaction Cannon Damage DRR: 2d10 + 10 ⇒ (10, 7) + 10 = 27 piercing
-4 to attack roll for full round attack action

Tactical Reaction Cannon Attack DRR: 1d20 + 11 ⇒ (17) + 11 = 28 vs KAC
Tactical Reaction Cannon Damage DRR: 2d10 + 10 ⇒ (5, 8) + 10 = 23 piercing
-4 to attack roll for full round attack action

Above attacks both include the -4 modifier to attack roll for making a full round attack action, assuming he can do so with this weapon? If not, only count the first attack and please add +4 to the attack roll. If one or the other shot hits, my next melee attack will be at +2 to the roll because of the Opening Volley feat. Also, by my count those are the last two shots in the weapon. I'll have to reload the weapon to use it again.


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10

I love the idea of opposed Piloting checks, and I'm surprised Starfinder didn't incorporate the idea beyond simple initiative rolls.


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10

Yep, it was just a pain to have to click the tab and reference the books - and at work I don't have easy reference to them. Anyway, just a suggestion for a way to give players pertinent information where it can be seen and utilized more easily.


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10

I agree with Deneth, seemed like a regular combat (albeit with nasty attack roll penalties for all involved!), and using multiple vehicles might have made it more interesting.

Was also difficult to know how far we were from each other using text. Perhaps a 'hidden' combat map of sorts would have been useful. Wouldn't even need to be a map per se, just something that gives us an idea of how far our relative ranges at the top of each round.


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10

Noting that the Vesk seems resistant to the damage from his plasma sword, the kasathas switches to the taclash he wields in one of his hands, a primitive sort of whip-type weapon, but infused with a paralysis magic that might prove more effective.

Taclash (w/Anchoring Fusion) Attack DRR: 1d20 + 14 ⇒ (10) + 14 = 24 vs KAC
Taclash (w/Anchoring Fusion) Damage DRR: 1d4 + 19 ⇒ (2) + 19 = 21 Slashing
Above modifiers include the -3 bonus to attack roll for the penalty for the moving vehicle - if he can move into flanking position with Kibbens, please add +2 to attack roll

Will switch to kinetic weapon, which does less weapon damage, but I'm thinking it might be more effective given the high modifier. Plus there's always the chance of immobilizing the target on a critical hit!


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10

Loram continues to battle the Vesk, slashing with his plasma sword as he tries to maintain his balance on the weaving enemy ship and take advantage of the numerical odds by flanking the enemy soldier.

Tactical Plasma Sword Attack DRR: 1d20 + 14 ⇒ (12) + 14 = 26 vs EAC
Tactical Plasma Sword Damage DRR: 2d8 + 19 ⇒ (4, 2) + 19 = 25 Energy & Fire
Above modifiers include the -3 bonus to attack roll for the penalty for the moving vehicle - if he can move into flanking position with Kibbens, please add +2 to attack roll.

We are almost all aboard the enemy vessel now, correct? With an unconscious driver, though I think the vehicle basically goes into 'cruise control' mode when that happens, correct? We aren't going to crash and die in the next few secodns?


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10

Loram meets the Vesk's attack with his own, slashing with his plasma sword in a furious assault.

Tactical Plasma Sword Attack DRR: 1d20 + 14 ⇒ (16) + 14 = 30 vs EAC
Tactical Plasma Sword Damage DRR: 2d8 + 19 ⇒ (1, 3) + 19 = 23 Energy & Fire

Above modifiers include the -3 bonus to attack roll for the penalty for the moving vehicle.

GM, I think Loram is actually at -37 SP (-15 going into this round, and another -22 for the most recent attack from the Vesk's doshko), so he will use a RP for the 'Keep Fighting' ability, which heals 3d8+10 SP.

Keep Fighting Ability DRR: 3d8 + 10 ⇒ (6, 4, 7) + 10 = 27 SP restored


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10

Loram moves through the wormhole after Deneth, and after spotting the Vesk he opens fire on the reptilian creature wielding the dangerous Screamer rifle. If the enemy isn't spotted, the kasathas follows Deneth's example and fires on the ship itself to bring it down.

Tactical Reaction Cannon Attack DRR: 1d20 + 12 ⇒ (19) + 12 = 31 vs KAC
Tactical Reaction Cannon Damage DRR: 2d10 + 10 ⇒ (1, 6) + 10 = 17 piercing
Above modifiers include the -3 for attacking from the moving ship

If I can't shoot at the Vesk (Opening Volley) for whatever reason, he'll shoot at the ship itself.


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10

Seeing the enemy in front of him neutralized for the moment, Loram focuses on the enemy ship, firing at the vehicle with his rifle.

Tactical Reaction Cannon Attack DRR: 1d20 + 12 ⇒ (6) + 12 = 18 vs KAC
Tactical Reaction Cannon Damage DRR: 2d10 + 10 ⇒ (6, 5) + 10 = 21 piercing
Above modifiers include the -3 for attacking from the moving ship;
Reaction cannon has the Penetrating ability, ignoring Hardness up to 7

Tactical Reaction Cannon Attack DRR: 1d20 + 12 ⇒ (1) + 12 = 13 vs KAC
Tactical Reaction Cannon Damage DR: 2d10 + 10 ⇒ (3, 6) + 10 = 19 piercing
Above modifiers include the -3 for attacking from the moving ship;
Reaction cannon has the Penetrating ability, ignoring Hardness up to 7

Didn't see that I got an attack last round, though I did have my reaction cannon in hand (my second pair!), so I'll include a retroactive attack for last round and for this round - if the GM allows it. I'm fine either way - not that it really matters, looks like both shots probably missed. :(


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10

Loram takes the azimuth-class artillery laser rifle and the assault hammer before picking up the unconscious gang leader. "We should blend in with the others leaving this building. We'll say she was hurt in the rush for the exit and we stopped to help, if we are questioned. Let's find someplace to ask her a few questions where we won't draw attention." The kasathas is ready to head out once Valius wisely tries the card on the closet's security reader and they secure the items in there as well.


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10

Ha! Even if the sphere does move along with us, can Loram just kick it off the vehicle on his next turn? That'd be too funny...
Oh damn, never mind - I just saw Deneth's comment that the sphere is immovable.


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10

Loram is only vaguely aware that the trailing vehicle has disappeared, victim of the geysers. "Your friends are gone. You'll be following them soon." The kasathas growls as he shifts his grip on the sword, trying to slip past the formidable defenses of the vesk. If he can maneuver around the foe to flank him, then Loram will do so in order to take any advantage possible.

Tactical Plasma Sword Attack DRR: 1d20 + 14 ⇒ (13) + 14 = 27 vs EAC
Tactical Plasma Sword Damage DRR: 2d8 + 19 ⇒ (8, 4) + 19 = 31 Energy & Fire
Above modifiers include the -3 bonus to attack roll for the penalty for the moving vehicle; if Loram can take a flanking position with a Guarded Step, please add +2 to the attack roll.


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10

WOW! My post must have killed the board, because after I posted my action above, the board went down for a long while and this is what I'm left with! Well, here goes again...

Loram turns to face the vesk that has jumped aboard their own vehicle, shrugging off the blow as he maintains his footing as they continue to take damage from the geysers. "Is anyone driving this thing?" The kasathas growls over his shoulder as he slashes with his plasma sword at his opponent. If things go from bad to worse, Loram might lead a boarding action to take the other vehicle in order to continue the chase.

Tactical Plasma Sword Attack DRR: 1d20 + 19 ⇒ (12) + 19 = 31 vs EAC
Tactical Plasma Sword Damage DRR: 2d8 + 19 ⇒ (1, 7) + 19 = 27 Energy & Fire
Above modifiers include the +2 bonus to attack roll for Opening Volley and no penalty for the moving vehicle (as I didn't see the vesk take one?)

If someone takes a shot at me, I'll try and deflect it with my taclash in my next posted action. Let's keep a close eye on this vehicle's HP situation.


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10
GM Skyreaver wrote:
That's an interesting question. I can't find anything that would say you can't. If we find the rule later, we'll use it going forward, but for now: Which driver are you targeting?

I'd think that so long as the pilot has a standard action available, if he can use it to attack (pg 284), he could cast a spell - so long as it requires a standard action and not a full-round action


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10

The trail vehicle, as that's the one we are engaged with, correct? I intend to engage him in melee combat next round with that +2 to my attack roll because of the Opening Volley feat.

Also, this was in the Campaign Info:
Anyone in a vehicle can make melee attacks against those on an enemy vehicle with which their own vehicle is engaged. You can make melee attacks against those in an enemy vehicle only with reach weapons, and such targets typically have some cover provided by their vehicle. Even when your vehicles are engaged and you’re using a reach weapon, you do not threaten any squares of the other vehicle.

From that rule, it appeared to me that if you want to use melee attacks against opponents in an 'engaged' vehicle, you need a reach weapon (though presumably having reach as through the Lunge feat would be sufficient), and that in order to engage in melee without reach you would need to use the boarding action. Or am I incorrect in this? Vehicle combat is a new one for me, I was just looking over the rules and saw that little tidbit.


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10

Loram feels Deneth's magic take hold, and the kasathas fires his rifle at the vesk!

Tactical Reaction Cannon Attack DRR: 1d20 + 12 ⇒ (17) + 12 = 29 vs KAC
Tactical Reaction Cannon Damage DRR: 2d10 + 10 ⇒ (6, 1) + 10 = 17 piercing
Above modifiers include the -3 for attacking from the moving ship

This round will use Opening Volley to maybe gain a bonus to next round's melee attack against the vesk (I'll be using that Adaptive Fighting feat to use Lunge and get the reach needed to attack the vesk with a melee attack (and maybe Cleave into the human with the longarm as well). If I'm reading the rules right, my penalty is -3 no matter what speed we are going, since vehicle to vehicle combat somewhat nullifies the penalties as both craft are traveling at roughly the same speed? Also, I didn't realize how Haste kinda stinks in Starfinder!
No extra attack, no bonus to AC or attack rolls? Really? :(


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10

Reading up on the 'Vehicle Chase' rules, I have one intriguing option, but I need to know something about the enemy vehicle first.

Does it provide total cover to its occupants? If it does, then I believe we can only target the vehicle itself with our attacks, correct?

If we are able to target individuals on that vehicle (even if they have some amount of cover other than total), I'm thinking of using my Adaptive Fighting feat to allow me to use the Lunge feat, which I believe will allow me to use my sword as a reach weapon for the next 10 rounds - and so I can attack those on the vehicle we are engaged with using melee weapons without having to risk boarding their vessel.

If the occupants have total cover though, I'll just use my rifle on the vehicle itself, since the weapon has Penetrating (ignoring 7 hardness).


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10

Loram replies laconically to Deneth's words. "I'll go too, if we get close enough to engage."


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10

Loram nods wordlessly at Rax, the kasathas keeping true to his usual stoic stance as he grips his rifle in one pair of arms, and the sword and lash in the other hands.


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10

Ah! Apologies, let's just do the one vehicle then.


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10

Seems like if we take two vehicles - one piloted by Xera and another by Deneth - we can better our chances of catching up if something happens to one or the other.


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10

Even though I know they can be a pain to setup, I do think Starfinder games benefit greatly from maps that allow the characters to position their tokens as needed. Mostly so that they can have a better idea of what abilities and/or feats might come in handy, based on how the tactical situation looks. You can get around this somewhat by using "if x happens, then I'll do y, but if a happens instead, then I'll do b". But that does get difficult sometimes, and at higher levels there are a LOT of abilities and feats that can come into play in any given situation.

I also feel like we mopped up that combat REALLY quickly - not sure if it was just lucky rolls or if the encounter was meant to be fairly easy for the PCs to win.


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10

Loram presses his attack against the android, his plasma sword flashing.

Tactical Plasma Sword Attack DRR: 1d20 + 17 ⇒ (15) + 17 = 32 vs EAC
Tactical Plasma Sword Damage DRR: 2d8 + 19 ⇒ (3, 7) + 19 = 29 Energy & Fire

Move to keep android in melee range and standard attack. Also, if the android tries to use Guarded Step in order to cast a spell, Loram will counter with his Step Up soldier ability to keep the android in melee range.


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10

Will Save DRR: 1d20 + 10 ⇒ (17) + 10 = 27 vs DC 20 = Success!

Shrugging off the android's magic, Loram hears the sniper's comment and growls. "Haarlock is a wanted man, for crimes against humanity. We didn't make his decisions for him, just collecting on the reward so he can face justice. You're getting only death. Head back to your ship now and maybe you'll escape that fate." The kasathas continues to fight as he speaks, never breaking stride as he closes in on the magic-using android, intending to end that one's life first. Though if he can maneuver between one of the snipers and the android to take them both with one swing, he will do so.

Tactical Plasma Sword Attack DRR: 1d20 + 17 ⇒ (12) + 17 = 29 vs EAC
Tactical Plasma Sword Damage DRR: 2d8 + 19 ⇒ (6, 6) + 19 = 31 Energy & Fire + Cleave attack vs adjacent foe (if possible, results below)

Tactical Plasma Sword Cleave Attack DRR: 1d20 + 17 ⇒ (16) + 17 = 33 vs EAC
Tactical Plasma Sword Cleave Damage DRR: 2d8 + 19 ⇒ (1, 7) + 19 = 27 Energy & Fire

Again, move to get within melee range of both the android and one of the snipers if possible to cleave (even if it draws an AoO, or just the android if that is not possible. If android is down, go after the nearest sniper. Again, using Deflect Projectiles feat against an incoming ranged attack, if needed.

Deflect Projectiles Feat:

Opposed Attack (Taclash or Sword) DRR: 1d20 + 22 ⇒ (6) + 22 = 28 vs opponent's attack roll


Male Kasathas Soldier 10 | Init: +12 | Perception: +5, Darkvision 60' | Speed 35' | SP: 120 / 120, HP: 74 / 74, RP: 9 / 11 | EAC: 30, KAC: 33 [DR 10], CMAC: 41 | Fort: +11, Reflex: +10, Will: +10

Loram continues to maneuver, slashing again at the one with power armor, but if he can reach the android with the same slashing blow, he does so.

Tactical Plasma Sword Attack DRR: 1d20 + 17 ⇒ (7) + 17 = 24 vs EAC
Tactical Plasma Sword Damage DRR: 2d8 + 19 ⇒ (6, 4) + 19 = 29 Energy & Fire + Cleave attack vs adjacent foe (if applicable below)

Tactical Plasma Sword Cleave Attack DRR: 1d20 + 17 ⇒ (5) + 17 = 22 vs EAC
Tactical Plasma Sword Cleave Damage DRR: 2d8 + 19 ⇒ (3, 3) + 19 = 25 Energy & Fire

If possible, take a Guarded Step as a move action to get within reach of the android for a Cleave attack, taking the penalty to AC. If no other foe within 5' step, disregard the cleave attack.

Deflect Projectiles Feat:

Opposed Attack (Taclash or Sword) DRR: 1d20 + 22 ⇒ (4) + 22 = 26 vs opponent's attack roll

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