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![]() Imbicatus wrote: I'd rule that you can't use the two together, but only because weapon snatcher allows you to use your slight of hand in place of your CM check. That is similar to what the GM for my campaign said when we were discussing it, and I can accept that logic, but I wanted to see what other input or information I might be able to find, since I can make a case for both yes and no, and similarly, you say that it does not seem like it should work, but SlimGauge's interpretation of the description isn't inaccurate, and would allow for the use of both Weapon Snatcher and Break Guard. Imbicatus wrote: Since you are using your skill, you are not getting the benefit of your weapon's enhancement bonus, so you aren't using the weapon to make the disarm attempt. Is there a rule that you are referencing for why you can't use the weapon's enhancement bonus? If so, could you send me a link or let me know where that information is? ![]()
![]() SlimGauge wrote:
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![]() Assuming you meet all the requirements, are the Advanced Talent: Weapon Snatcher and Combat Feat: Break Guard compatible? Weapon Snatcher (Ex):
Break Guard:
The question I cant find an answer to is:
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![]() Imbicatus wrote: And you can then pick skill mastery for slight of hand, because who needs to roll when you can just take 10 with a +44 check result. That or you can take Ninja Tricks Ki Pool and Vanishing Trick to get invisibility, then Greater Vanishing Trick Advanced. Why stop at making your bonus absurd when you can also penalize your opponent by being flat-footed when it suits you best? Also, if you take a race with the 1/6th rogue talent as their favored class option, then take the Favored Class option from 4th to 10th level, you can take the Ninja Tricks Ki Pool Vanishing Trick. This way, the 1/6th rogue talent hits 6/6 right at 10th level, meaning you can take both Weapon Snatcher (Obviously) -and- Greater Invisibility.I found that taking Fast Learner helped to offset the loss of skill/hp from using the Favored Class option also. ![]()
![]() This is actually something I have been playing around with the idea of; specifically a barbarian who can use his opponents as ammunition. Something that I found while looking at this was the 'hurler' rage powers. They are specifically about throwing things while raging.
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![]() Shadowlord wrote: Skill Focus gives a higher bonus than Deft Hands. The best choice would be Improved Disarm, Skill Focus, and Deft Hands. In that order. But if you have all three that's a +7 bonus before level 10 and a +12 bonus after level 10 (as long as you max out Sleight of Hand). Then if you have another feat to blow you can go with Greater Disarm for a +14 bonus. This works out amazingly well. I saw the Weapon Snatcher when I started as a level 1 rogue. These all stack fantastically and the result is a rogue who gets what he/she wants. Before applying Dex, at level 10, assuming you max SoH to 10 ranks, you get Ranks (10), Training (3), Skill Focus (6), Deft Hands (4) for a total of 23. This is BEFORE Dex bonus, and does not include the +2 for Improved Disarm. My Rogue has a +4 Dex and has Improved Disarm, so at level 10, my CMB for disarm is 23+4+2=29.Another tip: Gloves of Larceny. +5 bonus to, you guessed it, Sleight of hand. That's a +34 before you roll for those who are keeping track. |