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![]() The first installment of the Realm Works Spotlight Series is here! You can read it on our website, or watch the first episode on our YouTube channel. ![]()
![]() Shadar Aman wrote:
The older adventures are going to be driven by demand. After the initial launch, we'll be seeking user feedback on how to prioritize stuff from there. I'd recommend signing up for our Spotlight Series. We'll talk about what content will be included in the initial launch. ![]()
![]() DropBearHunter wrote:
Don't rule it out. We know modules like Emerald Spire are popular among players. As I mentioned earlier in the thread, we'll be launching with a few APs and a healthy amount of modules. We'll be seeking user feedback on how to prioritize stuff from there. atheral wrote: This looks like a handy piece of software. But just so I understand, there are basically four pieces to this right? The Gm version software, to actually set everything up, the player client, so that people can see what info they have uncovered, the cloud service subscription which facilitates the transfer between the two, and the pre built data packs for APs and the like? Parody gave a really good explanation about how everything works together. Thanks, Parody! I'll add that Cloud Service and Player Edition are not required. You can still create content and even share it with players view the integrated Player View window within the Realm Works GM Edition without cloud service. Parody linked to the general FAQ, but there are some cloud service frequently asked questions here. As for player edition, there are a number of our users that just use the GM Edition and find it valuable for organizing their campaigns as it is. TriOmegaZero wrote: I believe the cloud service is part of the GM/player subscriptions, rather than a separate charge. Cloud service is purchased by the GM, but is separate from from the GM version. Currently, when you purchase Realm Works you receive 6 months free. After those six months, you can choose to purchase additional cloud service or you can choose not to. Cloud service is not required to use Realm Works. ![]()
![]() Valantrix1 wrote:
Unfortunately, Parody was correct with his answer. Due to the design of the Windows version, Realm Works would be difficult to use by blind users. That being said, the web version will likely be the best option for you once it releases. The web version is our priority once the Content Market releases. ![]()
![]() Thanks for everyone's support! The deal is official. You can read more in the blog post and join this discussion in this thread. ![]()
![]() Darrell Impey UK wrote: You mention Adventure Paths and Modules, how about Pathfinder Society scenarios? Pathfinder Society modules are a part of the license, and something we plan to do some of. How many we support will likely depend on their popularity. Hayato Ken wrote:
Realm Works is separate from that. However, we are collaborating with VTT tools for future integration. We'll absolutely make sure that it works well in conjunction with any VTT that Paizo might release. Joana wrote: This is a separate thing from the HeroLab files you can purchase for APs with all the monsters and NPCs, correct? To add onto Parody's answer, we're going to provide the portfolios in Realm Works. However, the user will need the necessary packages to open the portfolio. Those packages can be purchased individually, or from the Adventure Path packages. For example, if the Rise of the Runelords AP includes a portfolio with a monster from Bestiary 2, you will need the Bestiary 2 package or the Rise of the Runelords AP package. Stone Dog wrote: If Reign of Winter was set up early on I'd buy it yesterday. They should have a poll set up to help decide on what order to do things in. We'll be launching with a few APs (obviously Rise of the Runelords) and a healthy amount of modules. We'll be seeking user feedback on how to prioritize stuff from there. Keane_1 wrote:
I would encourage you to take a look at this thread on our forums. A number of community members are discussing this topic right now. Galnörag wrote: Funny, given that they made HeroLab multi-platform, I would have assumed that required them to move away from .Net, and would have encouraged them to not repeat that mistake with Realm Works. Hero Lab is not based on .Net at all. The choice to go .Net for Realm Works greatly simplified our ability to do a Windows client and server component and web version. So we went with .Net for those advantages. The code base for each product is completely separate, as Hero Lab is entirely written in C++ (without .Net) and Realm Works in C#. Jester David wrote: The player cost has always been my barrier to entry. I love my players, but they're not going to pay to play my game. I'm willing to pay for myself, but I can't pay for everyone. The majority of GMs currently use Realm Works without Player Edition, and use Realm Works mainly to organize their campaigns. I would recommend you check out our forums, where a number of people are currently discussing how they're using Realm Works. ![]()
![]() Green Eyed Liar wrote: 1) Is this product able to generate something like a wiki for my campaigns? I hope so, and am very excited by the possibility, since I predominantly gamemaster in play-by-post games. I am always trying to figure out how to disseminate information to my players. I assume you mean something like a web-based wiki? If so, that will be possible when our web access releases. Currently everything is a Windows-based application. Green Eyed Liar wrote: 2) Will my players be required to purchase the product (or its player counterpart) in order to gain access to the information? I hope not, since in play-by-post I do not think my players will be excited by a gm requiring them to make purchases. Currently, your players can purchase Player Edition for $9.99. This is a player-focused version of Realm Works, which allows players to view information in their GM's games. There will be a free option when web access comes online. Specifically, there will be two options:
Does that clarify things? ![]()
![]() Thanks Parody for jumping in to answer some questions. :) Zaister wrote: Too bad it's, once again, Windows only. Parody was right on with his answer, but I'll add a little. As internet becomes more and more pervasive, we see the web as the eventual future for Realm Works. Here's a sneak peek of Realm Works on the web from earlier this year. It's changed quite a bit since then. Realm Works on the web is going to be our main focus after the Content Market releases. Keane_1 wrote:
Yes, our vision was that the GM would have some sort of technology on the table. Currently, that would be a laptop or some other Windows-based device. In the future, that may be a tablet or something else. It's possible to get away with just a laptop, but my personal, favorite set-up is me on a laptop and connected to my TV as an external monitor. Like many people, I have a TV in my living room. It's fairly easy to move that close to the gaming table and it adds a nice dramatic flair. :) ![]()
![]() Learn more about how the new Hero Lab Class Packs work for Pathfinder. If you’re interested in specific aspects, you can dive right into the pertinent sections via the links below. We also have an extensive FAQ that should answer questions not covered here.
The New Class Pack Entry Path There are now two ways to get started with Hero Lab: the traditional Rulebook Entry Path and the new Class Pack Entry Path. Each entry path offers a different approach to obtaining the material from seven essential rulebooks:Pathfinder Core Rulebook, Advanced Player’s Guide, Ultimate Combat, Ultimate Magic, Advanced Class Guide, Occult Adventures, and Ultimate Intrigue (upon release in spring 2016). The Class Pack Entry Path provides an alternative, cost-effective way to start taking advantage of Hero Lab. Class Packs are tailored to players, granting access to all the material from the seven rulebooks for only a limited number of classes. Players who prefer playing a subset of the different classes can get everything they need at a much lower cost through Class Packs. To get started with Class Packs, simply select one of the options listed beneath the Class Pack Entry Path header when purchasing Hero Lab. Your initial purchase includes one Class Pack of your choice, which unlocks 3-4 classes and everything from the seven essential rulebooks identified above. All archetypes for the unlocked classes are included, as well as all feats, spells, gear, optional rules, and everything else from those seven rulebooks – all you need to create characters with your unlocked classes for only $29.99. Available Class Packs
If you purchase a Class Pack containing an updated class from Pathfinder Unchained, the revised version of that class is also included, so both the original and revised versions of the class are available for use. However, none of the other material from Pathfinder Unchained is included within Class Packs – only the specifics for the classes. Access to additional Pathfinder Unchained rules is obtained via an optional add-on package. The Rulebook Entry Path
The Rulebook Entry Path and Class Pack Entry Path are mutually exclusive, so you can’t mix Class Packs with the essential rulebooks. If you choose one path, all further material from the essential rulebooks is available only via that path, either by purchasing additional essential rulebook packages or more Class Packs. Expanding Beyond the Entry Paths
Pathfinder Options for Existing Hero Lab Users
If you’re already a Pathfinder user, you can also take advantage of the Class Packs! For a limited time, you can convert your license to the new Class Pack Entry Path for free. After doing so, your license will behave as if you picked the Class Pack Entry Path when you initially purchased Pathfinder. These important caveats apply to users considering the conversion process:
How Conversion Works for Existing Users As outlined in the previous section, conversion is a one-time process that cannot be undone which both adds and removes access to Pathfinder material. Converting a license that only includes the Pathfinder Roleplaying Game Core Rulebook allows you to select ONE Class Pack, exactly as if you purchased the Class Pack Entry Path. Access to classes not included within the chosen Class Pack will be lost, but you’ll gain access to all the material from the seven essential rulebooks for use with the classes you unlock. If your existing license includes additional packages for the other six essential rulebooks, you’ll receive credit for those books towards adding further Class Packs to your license. During the conversion, you can add whatever Class Packs you wish. Excluding the Core Rulebook that was a part of your original $29.99 purchase, the other six essential rulebooks each grant $9.99 in credit during the conversion process. If you select more Class Packs than you have credit, you’ll be able to simply pay the difference at checkout. If you choose not to use your available credit, you will lose any unused credit. All add-on packages you’ve purchased outside of the essential rulebooks are completely separate from the conversion process and will remain tied to your license after the conversion. Only the six add-on packages for the essential rulebooks are replaced by Class Packs. Let’s look at a specific example for a user who has purchased the “Pathfinder Core” package and two add-ons, the Advanced Players Guide and Ultimate Equipment. Converting to Class Packs will apply a credit of $9.99 for the Advanced Players Guide, while Ultimate Equipment is not impacted by the conversion – it will remain part of your license after the conversion is completed. You’ll choose an initial Class Pack as part of the conversion, after which you will have $9.99 in credit available. At this point, you have two choices. Option #1 is to select one additional Class Pack ($6.99) and forego the remaining $3 in credit ($9.99 minus $6.99). Option #2 is to select two or more additional Class Packs ($6.99 each). If you select two Class Packs, the total price would be $13.98, but you have a $9.99 credit which brings the total down to only $3.99 at checkout. The conversion option is only available for a limited time, and it’s the only means of switching an existing Hero Lab license to the new Class Packs Entry Path. Once the conversion option expires, users will not be able to switch to the Class Packs. In addition, if you choose not to use the credit available during the conversion process, you will not receive a refund nor be able to use the credit on future purchases. Get Started Today!
If you have any further questions about the new Class Pack option, we’ve put together an extensive Frequently Asked Questions page that should answer them. If you don’t find an answer in the FAQ, visit our forums and ask your question there. We’ll do our best to get answers to you as quickly as possible. Want to keep up on the latest Hero Lab releases and news? Be sure to “like” Hero Lab on Facebook, follow @lonewolfdevel on Twitter, and/or follow Lone Wolf Development on Google+. ![]()
![]() Unlock your favorite Pathfinder classes with Hero Lab’s new “Class Packs” - everything from seven essential rulebooks, all for only $29.99! Whether you’re a seasoned adventurer or new to Pathfinder, Class Packs are the perfect, low-cost entry path to get started creating characters with Hero Lab! Each Class Pack unlocks 3-4 classes and includes everything from seven of the most popular Pathfinder rulebooks. Choose your favorite Class Pack and harness the power of this ENnie award-winning product for only $29.99. Expand your options with additional Class Packs for only $6.99 apiece! How Do Class Packs Work?
While the info above covers the most important details about Class Packs, we know that many prospective users will have questions and/or want more information. We’ve provided extensive details below, plus we’ve assembled a comprehensive FAQ. So read on to learn more! ![]()
![]() Karolina Dean wrote: The mobile version crashes pretty much all the time (at least on my apple devices). I felt like I wasted my money on the extra license for my tablet since its pretty much unplayable for me. Karolina, can you please contact our support system (support@wolflair.com)? That's a report that I haven't seen from users often, so if there's something going on I want to make sure that the developers are aware. If you shoot us an email, please reference this thread and include that Liz asked you to email so that I can make sure it gets to me. Thanks! ![]()
![]() I'm a little biased, but in addition to creating Hero Lab, we released Realm Works this year for campaign management. ![]()
![]() The latest version of the Hero Lab iPad app is now available on the app store! You can now create new heroes, make changes to existing characters, and continue to use the app during play with this new update. To activate the app’s new character creation capabilities, you’ll need to link the app with one of your Hero Lab license numbers, just like you do on your desktop or laptop. To learn more about this latest version, including activation, check out our website. ![]()
![]() Skeld wrote:
As Davout 1806 mentioned, we have a more thorough description of cloud service benefits on our webpage here. However, I'll go ahead and outline a few of the benefits in this post. Sharing Content with Players
So how does the cloud service facilitate sharing content with players? In the next few weeks (prior to Gen Con), we’ll be releasing Realm Works Player Edition. This Windows-based, player-focused version of Realm Works will allow players to access and view content revealed by the GM on their own computers. Players will also be able to leverage all the same powerful features as the GM version, such as full-text searching and user notes. The cloud service is what allows GMs to easily share revealed information with their players. So you would sync your game world with our cloud service server, and then your players would access your world. Players will need to purchase the Player Edition, but do not need to pay for cloud service. The Player Edition cost has not yet been officially announced (keep an eye out for news in the next week or two), but we’re trying to keep the cost low so that your players won’t need much convincing and for the GM that just wants to purchase copies for all of his or her players. If you don’t get our newsletter, I would suggest signing up. We’ll have more info about the Player Edition release in our July newsletter. We also share news on our Facebook, Twitter, and Google+ page. In the future, we’re also going to have a web-based player access. What’s nice about the web access is that it can be used on any device with internet access, regardless of operating system! We don’t have an ETA on web-based access right now, but it’s going to be one of our main focuses once Player Edition releases. Content Market
If you want to utilize user-created content in your games, you will be able to integrate it into your world and even customize it. However, Urath DM is spot on. User created content must be original or open content. While many adventures from our favorite publishers use the Open Gaming License, OGL only covers the actual game mechanics. The story, artwork, etc. is Intellectual Property. While you’re welcome to enter all of the content into Realm Works yourself and use it to run a game, you will not be able to share/sell it with other users via the Content Market. That’s one of the reasons we’re working so hard to get publishers on board with Realm Works! We already have some fantastic publishers on board, like Frog God Games, Green Ronin, Pinnacle Entertainment, and more. You can see our list of definite publishers and their content here. When can you expect to see the Content Market? Right now we're hoping to get it online later in 2014. The Player Edition and web-based player access are actually two important steps on the path to bringing the Content Market online, so we should have a better idea of when it will be available in the next few months. Whew! Well, hopefully that answers your question. I encourage you to check out our “Power of the Cloud” webpage for more info. Of course, let me know if you have additional questions that I can answer here. ![]()
![]() Skeld wrote: Last I checked, RW required a cloud subscription or something. Is that still true? A cloud subscription has never been a requirement to use Realm Works. When you purchase Realm Works right now, you'll receive 6 months of our standard cloud service for free. Once that 6 months is up, you can choose to extend your cloud service or stop using it altogether (you don't get automatically enrolled). If you don't use the cloud service, you can still enter information about your world, use Realm Works to run your game, and share your information with with your players using the Player View. Let me know if you need any further clarification! ![]()
![]() Chemlak hit the nail on the head. Our intention with Realm Works is not to create another VTT tool. Realm Works' first priority is campaign management for GMs, with the ability to share vastly more than just the current map where the PCs are adventuring. That's why we call it "Fog of World" instead of merely "fog of war". The Virtual Tour video and detailed info on the website should provide many examples of the things that players gain access to beyond just the current map that most VTTs provide. Our expectation is that many users will leverage a VTT, such as d20pro, as a companion tool to Realm Works, using the VTT to play out individual encounters. I hope that clarifies things! ![]()
![]() Realm Works Available Now!
What’s Realm Works?
- Immerse your players in the story with Fog of World™. Individually reveal any aspect of your world to the players using this patent-pending technology, with total control over how it’s revealed and shared. It can be used for any aspect of your world - maps, portraits, NPCs, locations, relationships, plots, individual details, and more!
Realm Works gives you the tools to build your world and share it with your players. Engage them in the story with our Player View window on your laptop or an external monitor. In the future, your players will be able to review revealed information on their own devices! Intrigued? If you haven’t had a chance yet to check out Realm Works and are wondering what all the excitement is about, check out our Virtual Tour or learn more on our website! Thank You
The Future of Realm Works
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![]() DarkPhoenixx wrote: I would suggest to use it only after you created your share of characters manually - so when you understand how bonuses related to stats, and character works as a whole. I personally dont use it cos it have several bugs in calculations and it triggers my perfectionis's OCD. If you haven't already, please report bugs via our bug reporting form here: http://www.wolflair.com/redirect/bugreport.php?project=pathfinder ![]()
![]() The new iOS 7.1 made a change that stops Hero Lab from running. We've submitted an update to the app store, which should fix the problem. Once the update is released, we'll notify everyone that has contacted us via our support system to let them know its available. We'll also post on our Facebook page and Twitter account. |