Shanda Faravan

LizArdoc's page

498 posts. Alias of Andrea1.


RSS

1 to 50 of 498 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Dropping out


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Liz pats Fifi and follows the others.


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

LIz goes to the hole and calls for Fifi


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Well so much for the peaceful approach. Liz sighs.


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

This is only a test EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Liz goes down the hole


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Happy New Year


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Liz looks down the hole and realizes that Fifi would not be able to get down and orders him to guard the top of the hole.


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Condolences


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

So much for that.. Liz sighs


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Fifi pads along Liz


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

I agree to Adela's plan.


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

we could make camp and yell down the entrance that we wish to talk.


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Know-Nature: 1d20 + 6 ⇒ (15) + 6 = 21

Hmm..I recall they speak Undercommon. I do not know if any speak Sylvan. Shall we camp and try to communicate?


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Liz ponders to see if she can recall anything about Mites..

Know-Nature: 1d20 + 6 ⇒ (15) + 6 = 21


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

I am afraid that I don't know anything about them. We coudl try a variety of languages.


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Liz brushes down the horses while they rest and tends to them. Perhaps we can negotiate getting the ring back from the mites.


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

I can handle guiding the horses although I am a poor rider.


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Fifi ate her. ;)


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

That sounds fair to me. Liz replies to Adela. Maybe we can trade some low quality baubles for the ring


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

I have been fine. Get well.


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Liz makes sure the hopefully ex-bandits are watered, fed and rested when they make camp. We should try so see if we can get a wagon next time we head out.

Back at the trading post, Liz directs the bandits to where they can be secured and later at dinner speaks in defense of the bandits. I believe that we should offer them an opportunity to start over. Be it labor or sending them back to where we came from so they can make their own futures.


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Nope. Not really battle ready yet. He can defend and will of course attack anything that gets close. I'll need to train him for more tricks.


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Sure, get ready for Attack of the Dire Poodle!


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Indeed, we should clear our plates before going for seconds. I agree that we can give a good word for the bandits so they can avoid the noose.


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Well what do we do with them? Liz nods at the bandits. We will need to slow down some so they don't get run into the ground like last time.


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Quite. Liz replies and goes with Fifi to get the other two bandits.


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

We might need a wagon in the future to carry our supplies and any quired good.

Do we want to get them all together?


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Wooooo! Woooooo!


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Are we going to take prisoners?


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Whoops, forgot to go.

Liz moves up behind Erik.Done


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Liz moves up behind Erik and takes out her sling(done)


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

I suggest you all surrender!


2 people marked this as a favorite.
Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Getting into Venn diagram territory with all of these circles.


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Liz casts her Entangle spell just south of the campfire, causing plants and vines to spring up and grapple the bandits (40' radius spread)
This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area. Creatures that fail their save gain the entangled condition. Creatures that make their save can move as normal, but those that remain in the area must save again at the end of your turn. Creatures that move into the area must save immediately. Those that fail must end their movement and gain the entangled condition. Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The DC for this check is equal to the DC of the spell. The entire area of effect is considered difficult terrain while the effect lasts.

If the plants in the area are covered in thorns, those in the area take 1 point of damage each time they fail a save against the entangle or fail a check made to break free. Other effects, depending on the local plants, might be possible at GM discretion.


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Liz runs as fast as she can back to the group(done)


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Doh! I made a big mistake there


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Liz keeps moving towards Erik


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Liz will move up with the others as a group so they don't get separated.

Just so we don't get spread out


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Liz has her sling in one hand


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

We might want to target the leader first. Having her go down could take the fight out of the others and we can call on them to surrender.


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

I can certainly entangle them and have a sling to help in ranged combat.


1 person marked this as a favorite.
Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Liz helps set the camp up and prepares dinner as well. She gives a portion to the bandits and keeps watch with Fifi who sniffs the air and patrols the camp.


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Liz begs ignorance about the effects of forced march on people. let's water them and let them rest. No doubt they weren't expected back lickity split.


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Liz sighs. Let's stop and rest a bit. This was a bad idea making them march. She gets a pointed 'yea think?' look from Kelia.


1 person marked this as a favorite.
Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Liz asks the bandit,Anyone at your camp that can cast magic?


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Well we could always have Olge's be the capitol. Liz grins. I say we stick to more rural and forest friendly villages and towns. None of those big cities, I have had enough of those.


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Shall we head to the bandit camp? No doubt they will be wondering where their raiding party went and perhaps we can disguise ourselves as them.


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Liz has no idea who the other groups are because she is a Kaer Maga girl(Plus doesn't have Know:local)

I wonder if we can contact them and perhaps work together to get the lands under control.


1 person marked this as a favorite.
Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Liz can't do much in melee due to her 10 str arms and 10 dex sling. So she will probably be in support and drowning foes in corgi hordes.