Little Rukk's page

5 posts. Organized Play character for WalterGM (RPG Superstar Season 9 Top 8).

Full Name

Little Rukk




Wolverine Rider - 9





Special Abilities

Animal Aspect, Skald's Song




Fangwood Keep


Common, Draconic, Goblin, Orc

Strength 14
Dexterity 12
Constitution 23
Intelligence 13
Wisdom 7
Charisma 5

About Little Rukk


(Statistics calculated while mounted)

Male goblin barbarian (mad dog) 3 / hunter 3 / skald 1
CN Small humanoid (goblinoid)
Init +3; Senses Perception +10 (+8 non-visual); darkvision 60 ft.
Exp 18; Fame 30.5; Prestige Points 1.5

AC 22, touch 14, flat-footed 19 (+6 armor, +2 shield, +3 Dex, +1 size)
hp 112 (2d12+4d8+59)
Fort +14 Ref +7 Will +3; +1 vs. traps

Speed 20 ft., 15 ft. in armor; climb 10 ft.
Melee masterwork cold iron lance +14 (1d6+1/x3), bite +8 (1d4+1) or,
bite +13 (1d4+1)
Ranged javelin +9 (1d6+1)
Special Attacks animal aspect (3/day), precise strike (1d6), skald’s song (9/day)

Str 12 Dex 17 Con 23 Int 13 Wis 7 Cha 5
Base Atk +5 CMB +5 CMD 18
Feats Combat Expertise, Extra Performance*, Outflank*, Pack Flanking* (ACG 153), Precise Strike, Toughness*, Tribal Scars (Sloth Jaw)*; * already factored into statistics
Traits Adopted (Deadeye), Bard of the Society
Retrained HP +9
Skills Acrobatics +4, Appraise +5, Bluff +1, Climb +15, Diplomacy +1, Handle Animal +5, Intimidate +1, Knowledge (arcana) +6, Knowledge (dungeoneering) +6, Knowledge (geography) +6, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (nobility) +7, Knowledge (planes) +7, Knowledge (religion) +7, Lingustics +5, Perception +10, Ride +10, Sense Motive +2, Spellcraft +5, Stealth +8, Survival +2, Use Magic Device +1; -3 Armor Check Penalty, +2 to untrained Knowledges, +1 Survival to track; Racial Modifiers +8 Climb
Languages Common, Draconic, Goblin, Orc
Combat Gear acid (3), alchemist’s fire (3), hobgoblin war draught (3), holy water (2), lesser pugwampi band (2), oil of bless weapon, oil of magic weapon, spiritbane spike, terbutjet (broken), tanglefoot bag (2), thunderstone, wand of cure light wounds (11 charges, 2x), wand of cure light wounds (10 charges), wand of cure light wounds (6 charges), wand of cure moderate wounds (9 charges), wand of detect magic (31 charges), wand of faerie fire (46 charges), wand of invisibility (6 charges), wand of magic fang (45), wand of mirror image (13 charges), wand of remove fear (7 charges), wand of resist energy (10 charges), wand of stone call (5 charges), wand of stone shape (3 charges)
Other Gear backpack (air crystal, alchemical grease [2], antiplague, antitoxin), belt of mighty constitution +2, darkwood heavy shield, masterwork agile breastplate, menacing amulet of mighty fists, trophies (dinosaur tooth, Fiveknives Kalim's animated hand, gnoll ear, large gems from the past, pickled drow testicles, severed schir head, t-rex egg, Torag’s big toe), wayfinder; 3,316 gp.

(Text of this color denotes raging, statistics assume Little Rukk is mounted)

Medium animal
Init +3; Senses low-light vision, scent; Perception +6

AC 22, touch 13, flat-footed 17 (+3 Armor, +3 Dex, +6 natural)
hp 51 (6d8+24); 63 (6d8+36)
Fort +8 (+10), Ref +7, Will +3 (+5); Devotion, Evasion

Speed 30 ft., Burrow 10 ft., Climb 10 ft.
Melee 2 claws +14 (1d4+4), bite +14 (1d6+4), or
2 claws +18 (1d4+8, bite +18 (1d6+8) or
Power Attacking 2 claws +16 (1d4+12), bite +16 (1d6+12)

Special Attacks precise strike (1d6), rage (7 rounds), vengeance strike (3/day)

Str 19 (23), Dex 17, Con 17 (21), Int 2, Wis 12, Cha 10
Base Atk +4; CMB +8 (+12); CMD 21 (25 vs. trip)
Feats Alertness*, Combat Reflexes, Outflank*, Pack Tactics, Precise Strike, Power Attack*, Toughness*; * already factored into statistics
Skills Acrobatics +7, Climb +16, Perception +6; Racial Modifiers +8 Climb
Special Animal Aspect: Bull (+2 Str)
Tricks Air Walk, Attack I, Attack II, Come, Defend, Exclusive, Heel, Stay, Vengeance Strike
Other Gear furious amulet of mighty fists, masterwork hide shirt, military saddle

Borderland Keep At the command of his father, Little Rukk has taken command of a keep that lies between Molthune and Nirmathas. While the men stationed there find it difficulty taking orders from a goblin, the promise of a terrible retribution from Jarl Rukk keeps them from acting out of turn. Little Rukk can forgo rolling a Day Job check at the end of the scenario to instead manage the operation of Fangwood Keep. Doing so allows him to recover 1 Prestige Point as news of his acclaim and support spreads throughout Nirmathas. This does not increase his Fame score.
Crystalcrag Liberator Little Rukk’s heroism knows no bounds! At the beginning of an encounter that includes one or more hostages that have a starting attitude of at least indifferent, he can cross this boon off to increase his base speed by 10 feet, gain a +3 dodge bonus to AC against attacks of opportunity, and gain a +2 morale bonus on combat maneuver checks for the duration of the encounter.
Daring Rescue Little Rukk's heroics have strengthened connections to the Bellflower Network, a freedom fighting organization run by a loose network of halflings. As a result, he may call in a favor to the Bellflower Network a single time, reducing the Prestige Point cost to get his body and gear recovered by 3.
Friend of the Family Although despised publicly, the Blakros family celebrates Little Rukk’s accomplishments secretly, and has introduced him to Absalom’s most noteworthy nobles. He gains a permanent +1 bonus on Diplomacy and Knowledge (nobility) checks made within Absalom. Furthermore, although this may just be a clever ruse by Hamaria, Rukk has been invited to woo and marry a member of the Blakros nobility. Whether or not the goblin will accept remains to be seen.
Gnoll Tactics Life among gnoll slavers has given Little Rukk insight into their brutal ways. He can add a handful of gnoll feats and archetypes to his available character options. He can also instruct future Society agents in these tactics, allowing new characters to select these options as well.
Goblin Bane Little Rukk’s brutal slaying of Grulk, a bugbear chieftain has sent a shiver down the spine of any goblin or hobgoblin in the know. He gains a +2 bonus on Intimidate checks against humanoids with the goblinoid subtype.
Grippli's Favor Through further heroics in the Kaava Lands, Little Rukk has earned the recognition of the Krihirik tribe of gripplis. He gains a +2 bonus on Charisma-based checks made to influence gripplis.
Light of Hope Rukk has bought light into the dark and proved that darkness has no hold over him. He may double the range of his darkvision for 10 minutes, once.
Master Smith’s Service The slag giant Valsog is a master craftsman and has offered to repair a broken item free of charge for Little Rukk. He can repair an item once as though he had cast make whole (CL 10th).
Old Loyalties For reasons unknown to anyone aside from Major Colson Maldris himself, Little Rukk has managed to ingrain himself into the Liberties Edge faction. He can call in a few unknown secrets to reduce the Prestige Cost of a vanity or prestige award by an amount equal to his Fame Score divide by 10. This cannot reduce to the cost below 0. Once these favors have been called in, cross off this boon.
Oread’s Favor Little Rukk has earned the recognition of a large group of oread geniekin.
Protege of a Venture-Captain Venture-Captain Jarl Rukk rescued one of the many deformed infant-like creatures that the lich Chorkak produced as a byproduct constant experimentation. He returned with the child to his kingdom in the Linnorm Lands and raised the beastling as his own. It developed into what could best be described as a goblin, although it refuses to identify itself as such. Not one for creativity, he named the child Little Rukk. Tutelage under the implacable Jarl has turned Little Rukk into a tireless warrior. As a result, his Constitution score is increased by 2.
Reading the Threads Little Rukk has flipped through A Thread of Silver, an incomplete guide to crash sites near Starfall in Numeria. When using the book as a dungeon guide, he increases its accuracy bonus by 1 and gains a +2 competence bonus on optional skill checks made to increase its accuracy further.
Research Specialist Little Rukk’s inquisitive knowledge has resulted in a permanent +1 bonus to Knowledge (history, local, nature, nobility, planes, and religion)
Sky Key Component Little Rukk has recovered four of the five lost components of the strange relic known as the Sky Key. Scenarios played: Legacy of the Stonelords, Scions of the Sky Key, Tapestry's Toil, Test of Tar Kuata
Sky Key Core Little Rukk has assisted the Society in the recovery of a strange relic known only as the Sky Key. Each time he earns a Sky Key Component, he also recovers one spent Prestige Point.
Stinkeye's Friend Little Rukk has played with a domesticated basilisk. As a result, whenever he is subjected to a gaze attack, he can cross this boon off to gain a +4 insight bonus on a saving throw to avoid the gaze's effects.
Tanbaru's Respect Little Rukk has earned the spirit oni Tanbaru get revenge on the duergar of Hao Jin's tapestry. He has been granted a fraction of his power. Hey may use one of the following as a spell-like ability once, using his character level as his caster level: dispel magic, fog cloud, invisibility, mirage arcana, or stone shape.
Trap Intuition Little Rukk’s endurance of the traps in the cellar of the Emerald Spire have given him some insight into how best to avoid future ones. When he attempts a Reflex save to avoid a trap but before the result is declared, he can cross this boon off to reroll the save with a bonus equal to one-half his character level. He must use this new result, even if it is lower.
Vanel's Friend Ever the diplomat, Little Rukk has befriended Vanel Thaskin, a former agent of the Aspis Consortium that now works as an informant for the Society. Once per scenario, Little Rukk can reroll a failed Bluff, Diplomacy, or Knowledge check pertaining to the Aspis Consortium. If the second check fails, Vanel's cover with the Aspis was blown and she has been captured--cross this boon off.
Wayang's Favor Having earned the recognition of a community of wayangs in the Hao Jin's Tapestry, granting him a +2 bonus on Charisma-based checks made to influence wayangs.

1. The Accursed Halls – 10/14/2014
2. Slow Slave Ships of Absalom – 10/23/2014
3. Slow Emerald Spire: The Tower Ruins – 11/12/2014
4. Slow Emerald Spire: The Cellars – 11/20/2014
5. Pregen Slow Fangwood Keep – 3/8/2014
6. Slow Emerald Spire: Splinterden – 11/20/2014
7. Slow Scars of the Third Crusade – 11/22/2014
8. Slow The Silver Mount Collection – 12/2/2014
9. Slow Hall of the Flesh Eaters – 12/5/2014
10. Slow The Paths We Choose – 12/6/2014
11. Slow Legacy of the Stonelords – 12/6/2014
12. Slow Valley of Veiled Flame – 12/10/2014
13. Slow Scions of the Sky Key, Pt. 1 – 2/9/2015
14. Slow The Slave Master's Mirror - 3/8/2015
15. Slow Scions of the Sky Key, Pt. 2 - 3/16/2015
16. Slow The Segang Expedition - 3/18/2015
17. Slow Scions of the Sky Key, Pt. 3 - 4/6/2015
18. Slow The Technic Siege - 5/22/2015
19. Slow Tapestry's Toil - 5/23/2015
20. Slow Test of Tar Kuata - 5/25/2015
21. Slow Cairn of Shadows - 6/1/2015
22. Slow Tower of the Ironwood Watch – 6/24/2015
23. Slow Port Godless – 6/29/2015