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Ekaj wrote:
So one of my players is trying to make a deal with Nhimbaloth.

I've been playing Nimbaloth as this uncaring diety. She doesn't grant you power. You 'leech' it off her and hope she doesn't notice.

What he gets as a reward should be alligned with what he wants to get out of it I suppose? If it's power then the lenses are indeed a good way to go. Or you use them for inspiration for an ability.

Like gain the benefits of the Crimson lens (bonus to melee ) but on a critical miss maybe something bad happens? or it forces a roll similar to reading from the Whispering Reeds.


BobTheCoward wrote:
How would a group befriend the caligni when they have to take the lens from the cult prophet in the Gug?

This is a great little scenario because the players don't really know much about the lenses yet when they meet the caligni the first time. 'So I know we helped you get access to your prophet again, but we're going to need that lens...'

The caligni of course won't have it, although if the players can show that they have the ability to destroy belcorra and guarantee safety for the caligni (like they collected the other 2 lenses first) they may be able to convince the caligni.

Or maybe the cult will move out with the other caligni group when the players escort that group.


James Jacobs wrote:
The bulk of the 1st level is on the top of a low hill. The edges, where it moves to the water, slope downward to meet the water. Probably could have been more clear in my map turnover that there's steep slopes along the shorelines on the uppermost level. (It was a bit more clear on the side view of the dungeon I sketched out while building all the maps for all ten levels, but we didn't have room to publish a fancier version of that map, alas).

Thank you for the quick response! That helps a lot to clarify what's going on there.


Areas B18, B19 and B20 are drawn as being 'lower' than the rest of the second level dungeon. Making it effectively 2 stairways down from ground level.

The presence of boats and a pully system suggests that it's possible to travel by boat from the cave into the swamp. Suggesting that the cave is at a similar height as the ground level.

But I don't see how this could possibly work. The only explanation I have is that the staircases may be drawn incorrectly and the cave is actually higher than the rest of dungeon B?

How are people interpreting this?


Question:
Is light from a light spell or a lantern supposed to just stop after 20ft of bright light or does it extend into dim?