Third Eye

Lindsay Markus's page

Organized Play Member. 9 posts. 1 review. No lists. 1 wishlist. 3 Organized Play characters.


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Just adding in my thanks too!

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Mark Moreland wrote:
... We have permission to distribute digital copies of the adventure to GMs and Pathfinder Society volunteers running this event as a demo at a participating game store, though, so if you want to draw maps ahead of time for a demo, please coordinate with your nearest venture-captain or venture-lieutenant to get your store officially added to the list of stores offering Pathfinder demos.

I just agreed to GM this at 7th Dimension Games in Jenkintown Pennsylvania for Free RPG Day. I would like a pdf copy so I can easily print the character sheets and so I can have clean digital copies of the maps (I am likely to use a 24" HDTV laying flat as the battle map using MapTools to provide vision blocking and fog of war).

I gather from your comment that such a pdf is possible. I see no Venture-xxx for Pennsylvania. I do see 7th Dimension Games is in your core database.

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77 unique images... so 7.8 cents per image (but there are nice duplicate sets so when you print you get sufficient numbers). This is a great deal!

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How will these Pawn sets differ from the Paper Minis? I am getting a tad confused between the two.

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Ah ha! I used to be able to extract images with Adobe Reader but now can't! Thanks for enlightening me! That will help some for certain.

I would still like to suggest you create a standard for your map makers that requires them to place GM info on a separate layer so you can easily create player maps too.

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I just made a stab at adding the Traits in PCGen 5.16.4 for a PF based campaign. I had some success so am sharing here:

The files in question live in this directory...

\PCGen\PCGen5164\data\d20ogl\paizo\pathfinder\curse_of_the_crimson_throne\ curse_of_the_crimson_throne_players_guide\pathfinder_conversion

And are:

cotct_pg_abilities_traits.lst (NEW FILE)
curse_of_the_crimson_throne_players_guide_pfrpg.pcc (MODIFIED FILE)

EDIT: The traits file is as good as I can get it. 8 of the 10 traits give their bonuses in PCGen now (but all give their text info on your character sheet).
Unhappy Childhood (Religious) - no PCGen calculation as this gives a bonus to Concentration and that is not tracked by PCGen.
Love Lost (Orphaned) - This one is gnarly as it requires first picking a category (Craft, Perform, Profession), and then picking a subcategory. So I have it showing the bonus for Craft (Untrained), Perform (Untrained), and Profession (Merchant). You can edit the line and put in your desired Craft/Perform/Profession if you want it to be specific for your choice.

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Are there options to turn on/off the labels for the maps so Player versions can be printed (without labels or more importantly, without Secret door icons!!!).

I assume this would be the case as toggle-able label functionality is the primary reason for this product.

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Notsonoble wrote:

I've been playing with it too.. and actually have my first game over the internet tonight...

I want to be a fan of the framework that lmarkus001 did, but I found it a bit wacky for getting some of my npcs in...

Hummm... have you any examples of issues? My goal for the framework is to support GMs as a priority. So whenever I code something it is to make MY life as a GM easier and gameplay faster. NPCs and monsters are often more complex than players, and I have not found a combo that fails.

Mind you, my weaponset configuration was the first bit of automation and suffers from the very limited functions that were available at the time. But it is very capable none the less. And it will get a re-write which will make everyone scream because that is the way of change :-)

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We desperately need the spells to be bookmarked. It is pretty much impossible to get to spells quickly.