Giseil Voslil

'Lil's page

43 posts. Alias of Saashaa.


RSS


Vitals:
AC 18 (T 18) | HP 120 / 132 | Fort+13, Ref +20, Will +10 | CMD 29
Other:
Init +10 | Perc +22 (+25 for traps) | D Door 4 / 5 |

My apologies I just realized I was next

Lil stays perched atop the building, looking down with disappointment at the blood-crazed folk.

delay


Vitals:
AC 18 (T 18) | HP 120 / 132 | Fort+13, Ref +20, Will +10 | CMD 29
Other:
Init +10 | Perc +22 (+25 for traps) | D Door 4 / 5 |

Lil did nonlethal damage. Upon looking back, I announced it once but included the -4 on the hasted attack. My apologies yet again. I am messing up hard on notation in this game.


Vitals:
AC 18 (T 18) | HP 120 / 132 | Fort+13, Ref +20, Will +10 | CMD 29
Other:
Init +10 | Perc +22 (+25 for traps) | D Door 4 / 5 |

Here


Vitals:
AC 18 (T 18) | HP 120 / 132 | Fort+13, Ref +20, Will +10 | CMD 29
Other:
Init +10 | Perc +22 (+25 for traps) | D Door 4 / 5 |

The crumbled wall is what I had imagined. My apologies, I will be more clear in the future.


Vitals:
AC 18 (T 18) | HP 120 / 132 | Fort+13, Ref +20, Will +10 | CMD 29
Other:
Init +10 | Perc +22 (+25 for traps) | D Door 4 / 5 |

I meant to teleport onto some surface, wall, or ledge at least 15ft above ground level.


Vitals:
AC 18 (T 18) | HP 120 / 132 | Fort+13, Ref +20, Will +10 | CMD 29
Other:
Init +10 | Perc +22 (+25 for traps) | D Door 4 / 5 |

Lil looks pleased when the angry Orc comes out. As the orc approaches he seems to shift his grip on his quaterstaff as though it were a large sword.

He then shifts his foot slightly (boots of speed Haste) and then disappears.

Swift action D Door, and full attack

Lil reappears on the opposite side of the angry orc slicing down with a long thin blade. After his down slice, he disappears again reappearing somewhere else next to the orc attacking it again. This continues for a few seconds.
Mechanically, Lil will port to the square opposite Asyra and just finish the full attack in that sqaure.

Slice Slice 1: 1d20 + 20 + 1 + 2 ⇒ (8) + 20 + 1 + 2 = 31
dmg: 1d10 + 25 + 5d6 ⇒ (8) + 25 + (4, 6, 5, 5, 2) = 55
Upon sneak attacking, I will use debilitating strike to reduce the orc's AC by 4, an additional 2 on attacks made by me.

Slice 2 non-lethal: 1d20 + 15 + 1 + 2 - 4 ⇒ (14) + 15 + 1 + 2 - 4 = 28
dmg: 1d10 + 25 + 5d6 ⇒ (8) + 25 + (5, 1, 2, 1, 4) = 46

Slice Haste: 1d20 + 20 + 1 + 2 - 4 ⇒ (18) + 20 + 1 + 2 - 4 = 37
dmg: 1d10 + 25 + 5d6 ⇒ (9) + 25 + (6, 2, 5, 3, 1) = 51

crit confirm: 1d20 + 20 + 1 + 2 - 4 ⇒ (8) + 20 + 1 + 2 - 4 = 27
dmg: 1d10 + 25 ⇒ (5) + 25 = 30

Lil then doesn't reappear next to the orc. He reappears perching high above nearby.
I wasn't sure where I could finish that was 15+ ft above ground nearby. I have 100ft left for d door distance.


Vitals:
AC 18 (T 18) | HP 120 / 132 | Fort+13, Ref +20, Will +10 | CMD 29
Other:
Init +10 | Perc +22 (+25 for traps) | D Door 4 / 5 |

Is it safe to assume that, because you gave them a surprise round that they all have acted and are not flat-footed?


Vitals:
AC 18 (T 18) | HP 120 / 132 | Fort+13, Ref +20, Will +10 | CMD 29
Other:
Init +10 | Perc +22 (+25 for traps) | D Door 4 / 5 |

Lil frowns, "I did not realize that I traveled with Pharasma, the one who judges souls," he lets his point sit for a minute. "I will challenge their leader to combat and this area's dominance. Once he is defeated they will surely disperse."

Lil waits for a few moments to see if anyone objects, afterward he begins walking toward and across the bridge. He looks only like a vagabond with his staff in one hand and tattered clothes covering his body.

"I HAVE COME TO CHALLENGE YOUR LEADER OR CHIEFTAIN!" he yells as he crosses. "IF HE IS A COWARD, I CAN CHALLENGE THE STRONGEST AMONG YOU FOR RULE! SURELY YOUR STRONGEST IS STRONG ENOUGH TO KILL AN ELF."

Diplomacy: 1d20 + 12 ⇒ (19) + 12 = 31


Vitals:
AC 18 (T 18) | HP 120 / 132 | Fort+13, Ref +20, Will +10 | CMD 29
Other:
Init +10 | Perc +22 (+25 for traps) | D Door 4 / 5 |

Lil sighs as he shakes his head, "I do not kill wantonly. If our objective is in the tower then we go in the tower. The orcs are not in our way."


Vitals:
AC 18 (T 18) | HP 120 / 132 | Fort+13, Ref +20, Will +10 | CMD 29
Other:
Init +10 | Perc +22 (+25 for traps) | D Door 4 / 5 |

Lil arrives back just as the invisibility wears off. "There are several orcs on patrol. They've built a shabby barracks next to the tower. My suggestion would be to either fly or teleport into the tower. There is no need to kill any of those orcs." Lil says matter-of-factly as he leans on his walking stick.


Vitals:
AC 18 (T 18) | HP 120 / 132 | Fort+13, Ref +20, Will +10 | CMD 29
Other:
Init +10 | Perc +22 (+25 for traps) | D Door 4 / 5 |

Lil scouts around the outside carefully, scanning for enemies and entrances (even windows).

Perception: 1d20 + 22 ⇒ (20) + 22 = 42
Stealth: 1d20 + 16 ⇒ (3) + 16 = 19 does not include invisibility


Vitals:
AC 18 (T 18) | HP 120 / 132 | Fort+13, Ref +20, Will +10 | CMD 29
Other:
Init +10 | Perc +22 (+25 for traps) | D Door 4 / 5 |

My apologies to all for my tardiness. GenCon took more of my time than anticipated. I will be able to post very regularly starting now.


Vitals:
AC 18 (T 18) | HP 120 / 132 | Fort+13, Ref +20, Will +10 | CMD 29
Other:
Init +10 | Perc +22 (+25 for traps) | D Door 4 / 5 |

"You got it," Lil says bowing politely.


Vitals:
AC 18 (T 18) | HP 120 / 132 | Fort+13, Ref +20, Will +10 | CMD 29
Other:
Init +10 | Perc +22 (+25 for traps) | D Door 4 / 5 |

Ready


Vitals:
AC 18 (T 18) | HP 120 / 132 | Fort+13, Ref +20, Will +10 | CMD 29
Other:
Init +10 | Perc +22 (+25 for traps) | D Door 4 / 5 |

Lil smiles gently, "I'm an elf."


Vitals:
AC 18 (T 18) | HP 120 / 132 | Fort+13, Ref +20, Will +10 | CMD 29
Other:
Init +10 | Perc +22 (+25 for traps) | D Door 4 / 5 |

"I would like to tag along as it seems fate has, yet again, lead me to be of use. That being said I would like to forego the mental intrusion. You claim to be on the good side and I believe you. But, as you seem to be hinting at, one cannot be too careful. Especially when the one's attesting to your character are devils or ghosts." the rough elf shrugs. His expression changes to hopeful, "I don't suppose I could stay here tonight? I don't exactly have any other place to stay."


Vitals:
AC 18 (T 18) | HP 120 / 132 | Fort+13, Ref +20, Will +10 | CMD 29
Other:
Init +10 | Perc +22 (+25 for traps) | D Door 4 / 5 |

A very well travelled elf stands looking around a bit confused. His clothes, cloak, skin and hair are ragged and unkempt. He has all the demeanor of a drunkard save a long quarterstaff he props himself on. He looks around at each of the persons in the room seeming unsure of something. "Uhmm..," he begins softly, "Well, I uhh..just kinda stumbled into town and saw some interesting folk going into this house, so I followed. I'm not much for violence, but when people need protecting...I don't quite know ya'll well enough to let you take my mind for a spin. I mean, you do consort with devils and all," he bows a head at the devils, "No offense. But ya'll aren't known for your compassion and generosity."


Vitals:
AC 18 (T 18) | HP 120 / 132 | Fort+13, Ref +20, Will +10 | CMD 29
Other:
Init +10 | Perc +22 (+25 for traps) | D Door 4 / 5 |

'ello


Vitals:
AC 18 (T 18) | HP 120 / 132 | Fort+13, Ref +20, Will +10 | CMD 29
Other:
Init +10 | Perc +22 (+25 for traps) | D Door 4 / 5 |

As for Lil's intro, I'd love for it to be a stumbling upon.


Vitals:
AC 18 (T 18) | HP 120 / 132 | Fort+13, Ref +20, Will +10 | CMD 29
Other:
Init +10 | Perc +22 (+25 for traps) | D Door 4 / 5 |

Lil will take the ghost touch.


Vitals:
AC 18 (T 18) | HP 120 / 132 | Fort+13, Ref +20, Will +10 | CMD 29
Other:
Init +10 | Perc +22 (+25 for traps) | D Door 4 / 5 |

'Lil is somewhat whimsical with moralistic matters. Though, he is quite pacifistic unless absolutely necessary.


Vitals:
AC 18 (T 18) | HP 120 / 132 | Fort+13, Ref +20, Will +10 | CMD 29
Other:
Init +10 | Perc +22 (+25 for traps) | D Door 4 / 5 |

Heylo.


RP-wise Lil focuses on his Horizon Walker side and is a vagrant through and through. His eleven curved blade was a gift early on in his travels and is likely the reason he is still alive. He has been to different planes, but only in passing. As for the intro to the group, he can either just appear (due to being sent via planeshift) or they can run across him literally wherever (in a city or in the middle of nowhere). He does, very much, believe that fate leads his wanderings, so buy in to an adventure is very easy.


Forgot to roll HP

10 Rog + 3 HW: 10d8 + 3d10 ⇒ (2, 8, 2, 4, 4, 6, 6, 4, 5, 2) + (8, 6, 7) = 64


Working on finishing touches wil Lil, but pretty much ready for submission.


Well Panic, if I had known you'd be bringing Rosa I would have applied with Lil :)


Vitals:
AC 18 (T 18) | HP 120 / 132 | Fort+13, Ref +20, Will +10 | CMD 29
Other:
Init +10 | Perc +22 (+25 for traps) | D Door 4 / 5 |

Lil quickly looks around, clicks his heels, and then vanishes. He appears at face level next to the huge, dark skinned giant. Dropping his cup of tea, he grips his sword with both hands and then begins an upswing. He disappears again. Lil finishes his upswing as he appears at the giant's left calf. He the proceeds to continue slashing at the giant appearing and disappearing as before.

Free action Haste (boots of speed)
Power Attack and Combat expertise
1st attack: 1d20 + 31 ⇒ (17) + 31 = 48 | dmg: 1d10 + 29 ⇒ (1) + 29 = 30
upon getting sneak attack, he will apply debilitating strike (-2 AC, -2 more against the rogue)
then forego the 4 sneak attack dice to use armor piercer to reduce the creature's Nat Armor by 4
Now he also can flank with himself getting outflank and menacing for a +6 total
2nd Attack: 1d20 + 22 ⇒ (20) + 22 = 42 | dmg: 1d10 + 29 + 4d6 ⇒ (1) + 29 + (1, 3, 4, 3) = 41
Crit confirm: 1d20 + 22 ⇒ (4) + 22 = 26 | dmg: 1d10 + 29 ⇒ (6) + 29 = 35

based on outflank, because I am flanking with myself from dimensional savant, I believe I can aoo from my own crit.

AOO: 1d20 + 21 ⇒ (3) + 21 = 24 | dmg: 1d10 + 29 + 4d6 ⇒ (3) + 29 + (5, 6, 1, 2) = 46

3rd Attack: 1d20 + 17 ⇒ (10) + 17 = 27 | dmg: 1d10 + 29 + 4d6 ⇒ (5) + 29 + (5, 3, 6, 3) = 51

As the dark skinned giant falls (assumption), Lil then moves on to the frost giant.

4th Attack: 1d20 + 12 ⇒ (7) + 12 = 19 | 1d10 + 29 + 4d6 ⇒ (3) + 29 + (6, 1, 3, 4) = 46 a miss I believe

Haste: 1d20 + 21 ⇒ (8) + 21 = 29 | 1d10 + 29 ⇒ (3) + 29 = 32
using both armor piercer and debilitating strike to lower it's AC for a round

Finally, he finishes by appearing a foot off of the ground, catching the cup of tea and holding his sword in his other hand.

AC is now 43 because of combat expertise and swordplay style


Vitals:
AC 18 (T 18) | HP 120 / 132 | Fort+13, Ref +20, Will +10 | CMD 29
Other:
Init +10 | Perc +22 (+25 for traps) | D Door 4 / 5 |

Looking at my build once more I realized 2 things:

1) I am good at focused single target

2) With a big sword, all dex, and no armor he fits an anime swordsman theme grossly well. I may just run with that.


Vitals:
AC 18 (T 18) | HP 120 / 132 | Fort+13, Ref +20, Will +10 | CMD 29
Other:
Init +10 | Perc +22 (+25 for traps) | D Door 4 / 5 |

Init: 1d20 + 13 ⇒ (17) + 13 = 30

Local: 1d20 + 15 ⇒ (20) + 15 = 35


Vitals:
AC 18 (T 18) | HP 120 / 132 | Fort+13, Ref +20, Will +10 | CMD 29
Other:
Init +10 | Perc +22 (+25 for traps) | D Door 4 / 5 |

"Whelp" Lil says as he unfolds his body and floats to a standing position, "S'pose I'll go see what that's about." Lil walks out with the tea in one hand and drawing his sword in the other.

SLA fly on myself (CL18)


Vitals:
AC 18 (T 18) | HP 120 / 132 | Fort+13, Ref +20, Will +10 | CMD 29
Other:
Init +10 | Perc +22 (+25 for traps) | D Door 4 / 5 |

I'm just a close combat high ac rogue. With "ranged" options


Vitals:
AC 18 (T 18) | HP 120 / 132 | Fort+13, Ref +20, Will +10 | CMD 29
Other:
Init +10 | Perc +22 (+25 for traps) | D Door 4 / 5 |

Lil looks over to Drogar with a smirk.

"Aww.." he starts mockingly, "He's afraid of some tea. It is understandable though. Every time I drink tea I turn into a woman. That tingling sensation in my loins is just too irresistible."


Vitals:
AC 18 (T 18) | HP 120 / 132 | Fort+13, Ref +20, Will +10 | CMD 29
Other:
Init +10 | Perc +22 (+25 for traps) | D Door 4 / 5 |

:P


Vitals:
AC 18 (T 18) | HP 120 / 132 | Fort+13, Ref +20, Will +10 | CMD 29
Other:
Init +10 | Perc +22 (+25 for traps) | D Door 4 / 5 |

Lil follows the group as Father ZANTUS leads them to his office. His raggedy cloak and robes sweeping the floor as he passes. Such a thing would seem to clean the floor but due to their state, they appear to merely exchange particles instead.

Know (Nature): 1d20 + 15 ⇒ (10) + 15 = 25
Know (Local): 1d20 + 15 ⇒ (10) + 15 = 25

When Zantus offers the tea Lil gently cradles the cup with both hands, revealing some strange, dulled forearm bands (one on each arm). After receiving the cup Lil gracefully sits down onto the floor and ritualistically smells and swirls the tea. After a couple moments of such he begins sipping the tea and seems focused on Zantus once more.


Vitals:
AC 18 (T 18) | HP 120 / 132 | Fort+13, Ref +20, Will +10 | CMD 29
Other:
Init +10 | Perc +22 (+25 for traps) | D Door 4 / 5 |
Rosa Luminass wrote:

...One a planes hobo...

That made my day. Whole day

Aand..because of the aforementioned hoboness, he is quite a jack of most trades with dilettante and breadth of experience. Save some agile things he is a master of not as much.


Vitals:
AC 18 (T 18) | HP 120 / 132 | Fort+13, Ref +20, Will +10 | CMD 29
Other:
Init +10 | Perc +22 (+25 for traps) | D Door 4 / 5 |

Lil moves over to the rocks that dwarf him doubtfully.

Strength: 1d20 + 1 ⇒ (6) + 1 = 7

Lil heaves himself against the rock uselessly.


Vitals:
AC 18 (T 18) | HP 120 / 132 | Fort+13, Ref +20, Will +10 | CMD 29
Other:
Init +10 | Perc +22 (+25 for traps) | D Door 4 / 5 |

Yeah I switched some of my things around as well as the cloak to pick of the 'Amulet of the Planes'. The most appropriate magic item for Lil


Vitals:
AC 18 (T 18) | HP 120 / 132 | Fort+13, Ref +20, Will +10 | CMD 29
Other:
Init +10 | Perc +22 (+25 for traps) | D Door 4 / 5 |

Bowing his head once more, "My friends often call me Lil. Though you m'lady may call me what you wish." He then adds casually while righting himself, "My apologies. I'm not terribly beholden to names."

After that he begins hauling again.


Vitals:
AC 18 (T 18) | HP 120 / 132 | Fort+13, Ref +20, Will +10 | CMD 29
Other:
Init +10 | Perc +22 (+25 for traps) | D Door 4 / 5 |

Queen?


Vitals:
AC 18 (T 18) | HP 120 / 132 | Fort+13, Ref +20, Will +10 | CMD 29
Other:
Init +10 | Perc +22 (+25 for traps) | D Door 4 / 5 |

The shoddy elf pauses but a moment at the tieflings words and then suddenly bursts into uproarious laughter. His head back and face in the air. Now more visible, his face is covered in a myriad of small scars. Some from burns, some from cuts, and even a small piece of cheek (at the bone) missing. His laughter though is full, almost contagious. He soon quiets down and lowers his head once more.

With obvious deep joy he speaks, "It seems, yet again, that my stumbling is not without purpose." He takes a deep bow and says, "Lady Rosa, Hound of Hell, and now bearer of my fate, please allow me to tag along on this mission of yours. I assure you of my usefulness." He raises his head with a sincere smile, "I'm here to help."


Vitals:
AC 18 (T 18) | HP 120 / 132 | Fort+13, Ref +20, Will +10 | CMD 29
Other:
Init +10 | Perc +22 (+25 for traps) | D Door 4 / 5 |

On the lines of knowing Lil, I leave it up to you. He tends to keep a low profile. My thoughts are somewhere along the lines of stories about him. But, if you decide to know him or know of him I'll totally roll with it.


Vitals:
AC 18 (T 18) | HP 120 / 132 | Fort+13, Ref +20, Will +10 | CMD 29
Other:
Init +10 | Perc +22 (+25 for traps) | D Door 4 / 5 |

Without looking up the elf casually responds, "Nah. I just got into town. The blade was a gift from a friend." He continues moving the rubble.

After several more trips he stops to swig from his waterskin.

Know(local or Planes): 1d20 + 15 ⇒ (11) + 15 = 26

"What's a fancy lady like yourself doing in this little town?" He addresses Rosa bluntly.


Vitals:
AC 18 (T 18) | HP 120 / 132 | Fort+13, Ref +20, Will +10 | CMD 29
Other:
Init +10 | Perc +22 (+25 for traps) | D Door 4 / 5 |

A very well travelled elf meanders into town. His clothes, cloak, skin and hair are ragged and unkempt. He has all the demeanor of a drunkard save a beautiful long curved sword sheathed across his back. As he shambles into town often drinking from his waterskin he pauses for tens of minutes staring at the damage and reconstruction.

When he finishes his balking he moves slowly to the construction site at the temple. As the large woman shouts for 'Gozreh worshippers' he moves over and begins to pick up the rubble and move it outside. He does his work silently and keeps his head down.