Items Scale Mail, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Clothing (Explorer's), Healer's Toolkit, Religious Symbol (Wooden), Bolts (48), Crowbar, Compass, Signal Whistle, Tool (Long) Shovel, Clothing (Cold-weather), Wooden Shield (Hardness 3, HP 12, BT 6)
Cartographer's Kit
This kit includes a writing set, a compass, a standard astrolabe, a ruler, and a (survey map the old one left by the road mapper - likely not that great).
Money:
Coin: Most funds in Quartermaster Teela's hands What is listed on the spreadsheet. Keep 7 sp and 5 cp on person
AC 19 (+21 with shield raised); Fort +9, Ref +4, Will +9
HP 32
Speed 15 feet
Shield Block Trigger While you have your shield raised, you would take physical damage (bludgeoning, piercing, or slashing) from an attack. You snap your shield in place to ward off a blow. Your shield prevents you
from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
Melee Morningstar +7 (Versatile P), Damage 1d6+3 B
Ranged Hand Crossbow (+) +4 (Crossbow), Damage 1d8 P
Spells
Divine Prepared Spells DC 17, attack +7; 1st Benediction, Heal, Fear; Cantrips Detect Magic, Draw Moisture, Haunting Hymn, Prestidigitation, Stabilize
Battle Medicine (General, Healing, Manipulate, Skill) Prerequisites trained in Medicine Requirements You're holding or wearing a healer's toolkit. You can patch up wounds, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds and restore the corresponding amount of HP; this doesn't remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then immune to your Battle Medicine for 1 day. This does not make them immune to, or otherwise count as, Treat Wounds.
Notes: Alvis is born to Lan'eral and Eleea, Ergaksen(Surface Dwarves) with an unusually large number of children, living in the outskirts of Restov. Alvis is enthralled by the legends of the Quest for Sky led by his clan and the roads and ruins once made by them, even to the lands to the south. Alvis's father takes him on the road teaching much of the itinerant tinker trade but Alvis's crafting is broken, crushing his confidence. After Lan'eral dies, Eleea remarries to Karger a farmer who harshly overworks Alvis but he is taken by Caelga, a Priestess of Abadar for the church.
Additional Information:
SPELLS DETAILED
(As Needed)
BENEDICTION [two-actions] SPELL 1
AURA CONCENTRATE MANIPULATE MENTAL
Traditions divine
Area 15-foot emanation
Duration 1 minute
Divine protection helps protect your companions. You and
your allies gain a +1 status bonus to AC while within the
emanation. Once per round on subsequent turns, you can
Sustain the spell to increase the emanation’s radius by 10
feet. Benediction can counteract malediction.
Source Lost Omens - Divine Mysteries
Abadar (Master of the First Vault)
Source Player Core pg. 35 2.0
Abadar is worshipped as the god of cities, law, merchants, and wealth. Abadar’s cathedral-banks are found in many cities and places where order thrives or is gaining a foothold. Aristocrats, city guards, merchants, and those working in legal practice or who have the well-being of their community on their mind are common worshippers of the god of cities, along with dwarves in general. Abadaran priests living in cities often serve as judges, lawyers, and clerks, while those who live on the frontier work as roving magistrates, acting as judge, jury, and executioners in the name of order.
Edicts: bring civilization to the frontiers, earn wealth through hard work and trade, follow the rule of law
Anathema: engage in banditry or piracy, steal, undermine a law-abiding court
NPC's
Lan'eral Father
Eleea Mother
Karger Stepfather
Caelga Priestess of Abadar
Siblings Undefined for now.
Place of Origin: Near Rostov, Rostland, Brevoy.
Clan: Naylamahal (Pathmakers)
The Clan: Belongs to a clan that has legends of building roads and places in frontiers, possibly in the stolen lands.
Height and weight 4' 170 lbs.
Appearance: Alvis is an unassuming male dwarf of slightly below average height. Having cropped black hair on head and face accentuates his youthful look. His stout muscular build shows signs of a life of a hard labor, further highlighted by a sun-kissed bronzed face like most of the Rostland commoners. A well cared for but battered suit of scale dominates but white shirt, brown pants, and boots with shoulders topped by a short yellow cloak and a key of Abadar hanging complete the outfit. It's very clean and neat appearance is slightly spoiled by the complete lack of artistry destroying any hope of an ensemble. With shield and morningstar, pack, gear, and most of all a clan dagger he is the picture of the most overlooked dwarven adventurer.
◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction
Reason for taking a risky venture into the Stolen Lands: To fulfill his duty to Abadar, bring civilization to a savage frontier, but more, to prove his worth to himself and others.