Shoreborn

Leon Kyngstone's page

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Quote:
If you are cursebound 2 when you use The Dead Walk, [...]

Does this function off of your cursebound amount BEFORE The Dead Walk increases it, or after?

I wonder if there's a way to reword this that makes it more clear here (and elsewhere, as I assume "If you are cursebound X when you use [ability]" is a standard phrasing) which it is.


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Why didn't Lastwall's territory include Adorak and Gallowspire? If part of the country's existence was to guard against the Whispering Tyrant's return, would they not have wanted to control and guard the territory around his prison?


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When considering the massive size of the multiverse and how large a deity's sphere of influence/concern must be, just how important, in the grand scheme of things, is Nidal to Zon-Kuthon? If an effort was made to free it from being under his (church's) thumb, how much attention/effort (in the form of directing his servants) would he give to stopping it?


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What was Iomedae's intention when she took the test of the starstone? Was she trying to become a full deity, or only a demigod with the intention of being Aroden's herald? Was she trying to gain power to accomplish something specific, or was it a more personal "I want to/deserve becoming a god"?


I know that, due to not actually being a god, there are no clerics among Razmir's followers- but are any of his followers non-cleric divine casters, trying to mimic clerics? Oracles, divine bloodline sorcerers, etc?


Aaaah, cool!

What do devils get out of a mortal selling their soul to them? Is it simply an extra soul consigned to Hell, or does the specific devil get some personal benefit from being sold a soul?


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+1 to the chorus of people happy to see this thread back! Never posted, but reading this thread has been super fun through the years, so thanks for doing this- and for returning.

Now, onto questions. In the forward/introduction bit of Breaking the Bones of Hell (Hell's Rebels book 6), you wrote the following-

Quote:
Of course... I do have plans for a particularly epic Adventure Path that has long been close to my heart, one that I’ve been eager to launch for nearly a decade now. It’ll be a few more years until it sees print, but if it works out, it’ll be worth the wait, and maybe—just maybe— it’ll take players to a higher level than ever before."

Did this AP ever end up getting published? And if so, which one was it?


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Fantastic news! I know it's only the first step, but I'm so happy for all the workers at Paizo. Jeff, Lisa, Eric, etc- thank you for doing the right thing.

Congrats to the UPW for being a first in the industry- but hopefully not the last!

Solidarity forever, friends!


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I might not be an active poster on the forums (even if I've been a lurker for a long while), but I (inspired by comments Owen KC Stephens made on the podcast that Themetricsystem so helpfully linked above, which I highly recommend giving a listen to!) just wanted to step in and add my support for all the workers at Paizo and for UPW!

Paizo's books and APs have been an essential part of so many great memories for me and my friends (and a way that I've made many of my friends) over the years- and those products would be nothing without the time and passion and talent of so many writers, developers, artists, and other creators- as well as everyone who less visibly contributes from the warehouse workers to the customer service team, to all the people in roles a layperson like myself isn't even aware exist (and I'm sure are vital).

More Specifically…:
Wrath of the Righteous was my first serious TTRPG campaign, and despite me making a ton of beginner mistakes, it helped ignite my love for the hobby. Meanwhile, all the awesomeness in Hell's Rebels has helped rekindle my enthusiasm to GM and I'm so looking forward to sharing Kintargo with my players- especially thanks to the amazing work Crystal Frasier did for the first book.

I hope all the employees here at Paizo understand how appreciated their work is by the community, and it should go without saying (but thankfully the rest of the community has been saying it pretty firmly) that you all deserve to be treated well and safely, paid fairly for the incredible work you all do, and have a seat at the table in guiding the company that wouldn't be where it is today without you.

Also, an extra thank you to all the Freelancers for throwing in their support for the unionization efforts- that's an incredible show of solidarity, and I greatly suspect it'll end up being the thing that helps push this all to succeeding. So thank you, so much!


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James Jacobs wrote:

When I started working on Hell's Rebels, I discovered that to that point, we had done pretty much zero work on defining the complicated list of titles the aristocracy gets in Cheliax. Until that point, we'd kinda been just making things up as we went, and that meant it was pretty complicated to then go back and figure out what all of them meant and what their hierarchy orders was. I remember Rob and I having some frustrating conversations as we tried to work that out so that the titles would make sense between "Hell's Rebels" and "Hell's Vengeance", the two Adventure Paths we were simultaneously working on. We started that work before Mark Moreland started work on developing "Cheliax, The Infernal Empire," and as I recall, while Rob and I had both assumed that a big section about the titles and names of the aristocracy was going to feature in that book... that information hadn't been communicated well.

As a result, we had to squeeze in those titles in the sidebar on page 3 of "Cheliax, The Infernal Empire," cutting some of the text from the book to make it fit. It was far from a perfect solution, but at least we got the list in there!

As far as I know, that sidebar is pretty much the sum total of what we've said about those titles in print. I'm sure we've mentioned a bit here and there scattered over the past 20 years or so of products, but that sidebar is pretty much the go-to spot for definitions.

Funnily enough, I'm trying to dig up that info as I try to flesh out Ravounel for my Hell's Rebels campaign!

That's a shame that that section about the aristocracy wasn't able to make it into "Cheliax, The Infernal Empire", but I'm sure that that (and other compromises) was what was necessary to put out an otherwise great book- and the sidebar is a great jumping off point.

Thanks for taking the time to share how things went on the production side of things, Mr. Jacobs!


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So, "Cheliax, The Infernal Empire" gives some brief definitions of a bunch of noble titles that're used in Cheliax. Among them are Archcount(ess) and Archbaron(ess). Both of these titles share the same definition as a standard Count(ess)/Baron(ess): A hereditary rules of a County/Barony, respectively. The sidebar also explains that the titles are ranked from highest to lowest rank, suggesting (reasonably) that an Archcount(ess) is higher rank than a Count(ess), and the same for (Arch)baron(ess)es.

I was wondering if anyone knows of any source that further clarifies the differences between the titles with Arch-, and the ones without. If not, I'd appreciate anyone's ideas on how they'd differentiate the two. My first instinct, based on the fact that Archduchies are a higher region than duchies, would be to say that Archcounties are an administrative region between counties and duchies, and archbaronies are between baronies and counties. But that feels like it's overly complex. My second idea would be to say that Archbaron(ess)es and Archcount(ess)es are part of a noble house that allied with House Thrune during the Chelish Civil War, and thus have special legal privileges/rights, written into the Cheliax Covenant (the deal between Thrune and Hell)- such as it being much harder for House Thrune to revoke their titles.

But that's just me spitballing, and it's possible that there's already a published answer for this. So, if anyone knows, or has their own ideas, I'd love to hear!


Actually, Hell's Rebels is one of the two games I'm currently in (the other being Wrath of the Righteous)! We've only gotten a couple sessions in, but I'm loving it so far. From what I've read about the various adventure paths, I suspect I'll probably run Kingmaker or Jade Regent when I feel skilled enough from running modules to handle a whole AP.


Hello! I'd like to start off by saying thank you to everyone here on the Paizo message boards! Though I'm just looking to start GMing soon, I'm currently playing in two pathfinder games, and countless times when I've had questions about the game, a quick google search has found a thread on this site that had the answers I needed. So, thank you all for all the help you've given me already!

Now, while I enjoy GMing long, involved campaigns, I thought it'd be best if I started off with running a few modules, to get used to the new system. So far, out of the ones I've looked at, Feast of Ravenmoor seems to be exactly the sort of thing I'm looking for- not 100% combat encounters, interesting NPCs and investigation stuff. In general, I enjoy running things that have a fair amount of social encounters, or things like mysteries to investigate or...really anything that mixes things up. I'm not apposed to combat encounters, I'm just looking for things that have a mix of elements.

So, I was wondering if anyone has any suggestions as to what modules would fit the bill? In addition to Feast of Ravenmoor, though I haven't read through them fully, Tower of the Last Baron (for the creative possibilities of the infiltration) and Crypt of The Everflame (for the rather interesting premise, even if, from skimming, it looks like it includes a fair amount of combat) have also caught my attention. Any suggestions as far as modules that fit the bill would be greatly appreciated. Thank you!