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![]() When considering the massive size of the multiverse and how large a deity's sphere of influence/concern must be, just how important, in the grand scheme of things, is Nidal to Zon-Kuthon? If an effort was made to free it from being under his (church's) thumb, how much attention/effort (in the form of directing his servants) would he give to stopping it? ![]()
![]() +1 to the chorus of people happy to see this thread back! Never posted, but reading this thread has been super fun through the years, so thanks for doing this- and for returning. Now, onto questions. In the forward/introduction bit of Breaking the Bones of Hell (Hell's Rebels book 6), you wrote the following- Quote: Of course... I do have plans for a particularly epic Adventure Path that has long been close to my heart, one that I’ve been eager to launch for nearly a decade now. It’ll be a few more years until it sees print, but if it works out, it’ll be worth the wait, and maybe—just maybe— it’ll take players to a higher level than ever before." Did this AP ever end up getting published? And if so, which one was it? ![]()
![]() I might not be an active poster on the forums (even if I've been a lurker for a long while), but I (inspired by comments Owen KC Stephens made on the podcast that Themetricsystem so helpfully linked above, which I highly recommend giving a listen to!) just wanted to step in and add my support for all the workers at Paizo and for UPW! Paizo's books and APs have been an essential part of so many great memories for me and my friends (and a way that I've made many of my friends) over the years- and those products would be nothing without the time and passion and talent of so many writers, developers, artists, and other creators- as well as everyone who less visibly contributes from the warehouse workers to the customer service team, to all the people in roles a layperson like myself isn't even aware exist (and I'm sure are vital). More Specifically…:
Wrath of the Righteous was my first serious TTRPG campaign, and despite me making a ton of beginner mistakes, it helped ignite my love for the hobby. Meanwhile, all the awesomeness in Hell's Rebels has helped rekindle my enthusiasm to GM and I'm so looking forward to sharing Kintargo with my players- especially thanks to the amazing work Crystal Frasier did for the first book. I hope all the employees here at Paizo understand how appreciated their work is by the community, and it should go without saying (but thankfully the rest of the community has been saying it pretty firmly) that you all deserve to be treated well and safely, paid fairly for the incredible work you all do, and have a seat at the table in guiding the company that wouldn't be where it is today without you. Also, an extra thank you to all the Freelancers for throwing in their support for the unionization efforts- that's an incredible show of solidarity, and I greatly suspect it'll end up being the thing that helps push this all to succeeding. So thank you, so much! ![]()
![]() James Jacobs wrote:
Funnily enough, I'm trying to dig up that info as I try to flesh out Ravounel for my Hell's Rebels campaign! That's a shame that that section about the aristocracy wasn't able to make it into "Cheliax, The Infernal Empire", but I'm sure that that (and other compromises) was what was necessary to put out an otherwise great book- and the sidebar is a great jumping off point. Thanks for taking the time to share how things went on the production side of things, Mr. Jacobs! ![]()
![]() So, "Cheliax, The Infernal Empire" gives some brief definitions of a bunch of noble titles that're used in Cheliax. Among them are Archcount(ess) and Archbaron(ess). Both of these titles share the same definition as a standard Count(ess)/Baron(ess): A hereditary rules of a County/Barony, respectively. The sidebar also explains that the titles are ranked from highest to lowest rank, suggesting (reasonably) that an Archcount(ess) is higher rank than a Count(ess), and the same for (Arch)baron(ess)es. I was wondering if anyone knows of any source that further clarifies the differences between the titles with Arch-, and the ones without. If not, I'd appreciate anyone's ideas on how they'd differentiate the two. My first instinct, based on the fact that Archduchies are a higher region than duchies, would be to say that Archcounties are an administrative region between counties and duchies, and archbaronies are between baronies and counties. But that feels like it's overly complex. My second idea would be to say that Archbaron(ess)es and Archcount(ess)es are part of a noble house that allied with House Thrune during the Chelish Civil War, and thus have special legal privileges/rights, written into the Cheliax Covenant (the deal between Thrune and Hell)- such as it being much harder for House Thrune to revoke their titles. But that's just me spitballing, and it's possible that there's already a published answer for this. So, if anyone knows, or has their own ideas, I'd love to hear! ![]()
![]() Actually, Hell's Rebels is one of the two games I'm currently in (the other being Wrath of the Righteous)! We've only gotten a couple sessions in, but I'm loving it so far. From what I've read about the various adventure paths, I suspect I'll probably run Kingmaker or Jade Regent when I feel skilled enough from running modules to handle a whole AP. ![]()
![]() Hello! I'd like to start off by saying thank you to everyone here on the Paizo message boards! Though I'm just looking to start GMing soon, I'm currently playing in two pathfinder games, and countless times when I've had questions about the game, a quick google search has found a thread on this site that had the answers I needed. So, thank you all for all the help you've given me already! Now, while I enjoy GMing long, involved campaigns, I thought it'd be best if I started off with running a few modules, to get used to the new system. So far, out of the ones I've looked at, Feast of Ravenmoor seems to be exactly the sort of thing I'm looking for- not 100% combat encounters, interesting NPCs and investigation stuff. In general, I enjoy running things that have a fair amount of social encounters, or things like mysteries to investigate or...really anything that mixes things up. I'm not apposed to combat encounters, I'm just looking for things that have a mix of elements. So, I was wondering if anyone has any suggestions as to what modules would fit the bill? In addition to Feast of Ravenmoor, though I haven't read through them fully, Tower of the Last Baron (for the creative possibilities of the infiltration) and Crypt of The Everflame (for the rather interesting premise, even if, from skimming, it looks like it includes a fair amount of combat) have also caught my attention. Any suggestions as far as modules that fit the bill would be greatly appreciated. Thank you! |