Shoreborn

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So, "Cheliax, The Infernal Empire" gives some brief definitions of a bunch of noble titles that're used in Cheliax. Among them are Archcount(ess) and Archbaron(ess). Both of these titles share the same definition as a standard Count(ess)/Baron(ess): A hereditary rules of a County/Barony, respectively. The sidebar also explains that the titles are ranked from highest to lowest rank, suggesting (reasonably) that an Archcount(ess) is higher rank than a Count(ess), and the same for (Arch)baron(ess)es.

I was wondering if anyone knows of any source that further clarifies the differences between the titles with Arch-, and the ones without. If not, I'd appreciate anyone's ideas on how they'd differentiate the two. My first instinct, based on the fact that Archduchies are a higher region than duchies, would be to say that Archcounties are an administrative region between counties and duchies, and archbaronies are between baronies and counties. But that feels like it's overly complex. My second idea would be to say that Archbaron(ess)es and Archcount(ess)es are part of a noble house that allied with House Thrune during the Chelish Civil War, and thus have special legal privileges/rights, written into the Cheliax Covenant (the deal between Thrune and Hell)- such as it being much harder for House Thrune to revoke their titles.

But that's just me spitballing, and it's possible that there's already a published answer for this. So, if anyone knows, or has their own ideas, I'd love to hear!


Hello! I'd like to start off by saying thank you to everyone here on the Paizo message boards! Though I'm just looking to start GMing soon, I'm currently playing in two pathfinder games, and countless times when I've had questions about the game, a quick google search has found a thread on this site that had the answers I needed. So, thank you all for all the help you've given me already!

Now, while I enjoy GMing long, involved campaigns, I thought it'd be best if I started off with running a few modules, to get used to the new system. So far, out of the ones I've looked at, Feast of Ravenmoor seems to be exactly the sort of thing I'm looking for- not 100% combat encounters, interesting NPCs and investigation stuff. In general, I enjoy running things that have a fair amount of social encounters, or things like mysteries to investigate or...really anything that mixes things up. I'm not apposed to combat encounters, I'm just looking for things that have a mix of elements.

So, I was wondering if anyone has any suggestions as to what modules would fit the bill? In addition to Feast of Ravenmoor, though I haven't read through them fully, Tower of the Last Baron (for the creative possibilities of the infiltration) and Crypt of The Everflame (for the rather interesting premise, even if, from skimming, it looks like it includes a fair amount of combat) have also caught my attention. Any suggestions as far as modules that fit the bill would be greatly appreciated. Thank you!