Echo Wood Scout

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Kalindlara wrote:

There's really not a ton of detail on the Seals. I would check out Hungry are the Dead, which involves the breaking of a Lesser Seal. That might give you some ideas.

If you're familiar with Carrion Crown, you could decide that those events already happened (in relative secrecy), and that the villain/mastermind of that Path lingers on (surviving or undead). This sort of "manipulate heroes into releasing the evil overlord" plot would be his bread-and-butter. Plus, it gives you another villainous personality for the PCs to interact with - the Tyrant is notoriously of few words.

(Confession - I'm a huge fangirl of Carrion Crown's villain.)

Questions or thoughts? ^_^

So I'm in the middle of reading through "Hungry are the Dead" and I find it absolutely amazing that in my campaign I have my players establishing a new Exploration and Adventure Guild within Falcon's Hollow. I might add the events of HatD to my ideas as it is REALLY convenient. I'm currently reading a summary of Carrion Crown and it's helping me better understand the Whispering Way. Thanks so much for the suggestions! I've got a ton of reading and research to do! I'll be keeping my eye on this discussion for new stuff on good ole' Tar-Baphon.


So I've spent all night reading this discussion and now I'm totally digging The Whispering Tyrant dilemma. I'm currently running a session right now that's going to be spending alot of time in Ustalav. I was reading about the Lesser Seals and the Greater Seal and now I have to know. I really haven't done much research into the Seals but I would like to know from the experts: How would you go about breaking each one? I would really love to have the party tricked by the Whispering Way into releasing the seals and letting the Tyrant loose again into the world, with the campaign going on for many years as the party has to right their wrong and eventually vanquish the Tyrant for good.