Fabian Benavente wrote:
Cool, thanks. Just so you know, I'm thinking probably a Kellid human whose grandparents were refugees from Sarkoris when the Worldwound opened, and whose family was one of the few that went to resettle Gundrun when it was abandoned by the abyssal armies. Leaning toward a divine caster of some sort, probably either a druid (since they have a long tradition of druidism in Kellid culture) or an oracle (empowered and burdened by the spirits of all the Sarkorians spirits lost in the war and still present in the area). Also for your information, I'm going to be adding just a bit more to Lena - for her valor in single combat, she's been granted a knighthood and heraldry by the Crusade, and I'll include a picture of the arms she was granted. (If I can find a good way to get it drawn, that is.)
Quick hypothetical question: would it be all right for me to submit a second character? I certainly wouldn't expect both or even either to be chosen, but I'm going to have free time and a lot on my mind this weekend, so more character creation sounds like a great idea. (Plus, I like to be able to offer to fill several different niches, depending on what the group may end up needing.) But I also don't want to steal too much attention from anyone else, so it's completely up to you, Fabian. I completely understand either way. I may end up making the character regardless (again, looking for distraction right now); I just wanted to see if you'd be interested in looking it over once I'm done.
DISCLAIMER: I totally understand about not being able to take everyone. Running a game myself, I get that the best problem you can have is too many good submissions. Any work I do on her now is work I can take to another campaign later if she isn't your choice, and I'm really quite addicted to character creation anyway, so I'm having fun even if she doesn't get picked. :) On to answering concerns! On the spell-like ability:
Disguise self works for times when she wants/needs a more complete transformation (and it's what sparked her initial exploration), but from day to day it'll usually play out more in choice of dress, possibly mannerisms, that sort of thing - more mundane channels. (That's the reason one of the first magic items she got was sleeves of many garments - it means she's able to carry an infinitely varied wardrobe while on the road battling demons.) On being the center of attention:
I definitely am not going to insist that the campaign center around her exploration. It's not what defines who she is; it just informs and influences who she is, her faith, why she fights, and all such interesting facets of personality.
(Really, I'm trying to understand the issue more complexly myself, and would honestly appreciate if her character interactions didn't focus solely on her transgenderism. No one's defined solely by gender, and I'm trying to learn more about what that means by playing someone different from me in a realistic, nuanced, multifaceted way. Don't know if I'll succeed, but hopefully the attempt is beneficial regardless.) On racial options:
I can take a look at the race builder and play with racial options. I want to keep the disguise self spell-like ability for obvious reasons, but pretty much everything else I'm fine with being mutable. (Even just dropping from alter self to disguise self may drop a race point or two; I haven't looked yet.) I just went with the trait since it's the example Paizo's given for bringing an aasimar-like race more in line with the core races - I know it's not the end-all-be-all solution. On the familiar:
I hadn't thought about the extra wing attacks adding significant power - dropping it to just the bite attack would be totally fine with me. That puts it fairly on par with the pig according to my very back-of-a-napkin comparison. (Again, if you prefer I change to or re-skin another familiar, that's totally fine as well.) I'd like the swan to stay in the fluff, but whatever that looks like in terms of crunch doesn't bother me. Hopefully this helps to address some of your concerns. Again, totally understand if she's not for this campaign - I'm having a blast with her story regardless. :)
Ok, my fluff's about where it's going to be. I just need to finish shopping and I should be good to go, although I'll review everything once more to be sure. Lena came to Mendev two years ago as a conscript in response to a plea for help sent by the crusaders. She was posted on guard duty at one of the more out-of-the-way outposts, but distinguished herself after single-handedly slaying an abrikandilu demon that slipped through the defences. It earned her a promotion, as well as a new assignment on the front-line resupply and reinforcement task force.
There's a trait from Council of Thieves that's designed to do exactly that (Infernal Bastard). I'd be glad to do something similar for my aasimar if it would set your mind at ease (although I'd ask for at least disguise self 1/day for a spell-like ability, since it's so integral to her story). EDIT: Actually, I think I prefer her having disguise self 1/day instead of alter self 1/day...can I go ahead and make that change? And I'll go ahead and make the Infernal Bastard-esque change as well, trade out her resistances for +2 to saves v. acid, cold, and electricity. So basically, I'll be using the following created-by-me trait: Blessing Ignored: Growing up among others that looked down upon your celestial traits, you learned quickly to suppress the differences between you and others.
Benefit: You lack an aasimar's standard resistances to acid, cold, and electricity - instead, you merely gain +2 to saves against such effects. Likewise, you do not have the 1/day second level spell-like ability customary for aasimar. Instead, you gain either a first level spell 1/day or a zero level spell at will as a spell-like ability.
This actually looks quite interesting; I'm intrigued by the game style. (It certainly does lend itself to neatness in the gameplay thread.) I've actually got a character put together already that may be a good fit. For the last three years, she's been living and training in combat at a temple of Arshea, after being sent away from home due to a disagreement with her mother. She was led to her new home by a strange new friend, a swan named Torin who comforted her at her forced departure from home and guided her to Arshea's faith and to the temple that became her new home. Some time ago, the temple received a missive from Mendev, asking for crusaders to aid in the fight against the hordes of the Worldwound, and Lena decided to take up the call, with Torin by her side. Lena is an angel-blooded aasimar chosen one paladin of Arshea, and Torin is her familiar. Swans are not one of the listed familiar possibilities, but they're similar in power to pigs and monkeys stat-wise. I've got the swan's statistics in my character sheet, and he gives Lena a +3 bonus to Diplomacy. (Edit: I'm happy to change to one of the usual suspects as well, if you prefer. The swan's Arshea's sacred animal, though, which is why I went with it.) She's at level 3 right now, but I'll rebuild her with the extra level and confirm that the point buy is correct over the next day or so. I'll also refine her story a bit - it's there now, but I'll spruce it up, expand on her personality, and find a portrait. I just wanted to get a post in here to express my definite interest in the campaign, and to give you a chance to look over what I've got while I work to improve it.
This is Rennai with my progress so far on an angel-blooded aasimar chosen one paladin of Arshea. (That's a lot of descriptors. o.O) The crunch is mostly finished; the main thing I need is to go shopping. The story is still rattling 'round my head in pieces, but I should get it put together tonight. For now, it's time for bed. Gotta love night shift. |