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Neutral Evil Half-Moroi (Wyvaran) Antipaladin/Monk/Sorcerer | Perception +16; Init +7
![]() Flurry1: 1d20 + 22 ⇒ (9) + 22 = 31
Flurry: 2d6 + 15 ⇒ (6, 1) + 15 = 22
From his position floating near the pit, Lehk attempts to wallop his foe, dealing damage while perhaps knocking them back into the open space while it persists. swift: Sin point to count afraid as adamantine. Heal 28 on hit from Koro's thing, if I hit. +3 hp from my Beacon of Evil fasthealing. Critical x2 on 18-20. At 96 hp, not counting Koro's 28 if relevant. ![]()
Neutral Evil Half-Moroi (Wyvaran) Antipaladin/Monk/Sorcerer | Perception +16; Init +7
![]() Unwilling to be struck by his own spirit again, Lehk attempts to sweep the leg of his foe and then flood them with negative energy from his dark cloud. (+3 HP Regen for me: 101/208) trip, move action: 1d20 + 22 - 2 - 2 ⇒ (6) + 22 - 2 - 2 = 24 touch attack, touch of corruption: 1d20 + 22 - 2 ⇒ (9) + 22 - 2 = 29
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Neutral Evil Half-Moroi (Wyvaran) Antipaladin/Monk/Sorcerer | Perception +16; Init +7
![]() Ooh. Well, it's not a spell or magical effect, it's just regular old Core Rulebook dazzling display, which is supposed to affect "foes who can see you within 30 ft". I'm under the effects of Draconic Malice, so people regularly immune to fear or mind affecting are in fact affected. I believe all of us are living so I won't go into how that would affect it. If I beat the DC for you by at least 10, you have to make an additional save. My intimidate check was 54; the DC is 10 + the target’s Hit Dice + the target’s Wisdom modifier. Standard penalty applies if you're smaller than me. I'm medium sized. ![]()
Neutral Evil Half-Moroi (Wyvaran) Antipaladin/Monk/Sorcerer | Perception +16; Init +7
![]() Lehk feels a sense of slow, tiring, dullness takeover, that he hasn't needed to tolerate since being turned- he's tired. Focusing his energies on his roar, rather than his sluggish limbs, he becomes Fear. Dazzling Disp: 1d20 + 42 ⇒ (12) + 42 = 54 +3 hp fast healing; 98/208 hp If I pass by at least 10 (my DC is 10+your # of HD+ your Wis Mod, please make a DC 21 Will Save and you're at -6 on it from my Anti-paladin aura. If it goes into effect, I choose Panicked. If you fail the will save:
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Neutral Evil Half-Moroi (Wyvaran) Antipaladin/Monk/Sorcerer | Perception +16; Init +7
![]() Lehkazeran watches Nephre fight the statue at the center, and decides to stay away from her...just in case she loses her mind again. Instead, he channels his energies and effort into fighting the multiarmed foe, then makes a quick sweeping kick to attempt to disbalance the guardian. Standard Action to Activate 'Beacon of Evil'
Trip (doesn't provoke): 1d20 + 21 ⇒ (1) + 21 = 22 Beacon of Evil: A dread vanguard unleashes the powers of his vile masters to strengthen both himself and his allies.
At 4th level and every 4 level thereafter, a dread vanguard gains one additional use of his touch of corruption ability per day. As a standard action, he can spend a use of his touch of corruption ability to manifest the darkness in his soul as an area of flickering shadows with a 30-foot radius centered on him. These shadows don’t affect visibility. The antipaladin and all allies in the area gain a +1 morale bonus to AC and on attack rolls, damage rolls, and saving throws against fear, and also ignore the first 5 points of hardness when attacking unattended inanimate objects. This lasts for 1 minute, as long as the dread vanguard is conscious. At 8th level, the aura grants fast healing 3 to the dread vanguard as well as to his allies while they remain within it. Additionally, while this aura is active, the antipaladin can use his touch of corruption ability against any targets within its radius by making a ranged touch attack. ![]()
Neutral Evil Half-Moroi (Wyvaran) Antipaladin/Monk/Sorcerer | Perception +16; Init +7
![]() "I have had about enough metal men..." Muttering under his breath, Lehk refreshes his aura extensions, then cats Bloody Tears & Jagged Smile. "When the clever little ones find you, metal ghost, I will add the pieces of you to my hoard. Fear. Us." ![]()
Neutral Evil Half-Moroi (Wyvaran) Antipaladin/Monk/Sorcerer | Perception +16; Init +7
![]() Lehkazeran runs on the wall, maneuvering around the foam and drops back onto the ground in front of the door to the south. Confident he's won the day, he opens the door, preparing to give Nephre time to "relax" and preparing choice words about the value of mental discipline and self-control. ![]()
Neutral Evil Half-Moroi (Wyvaran) Antipaladin/Monk/Sorcerer | Perception +16; Init +7
![]() Lehk sticks to the plan, holding position by his doorway and readying an action to Counter Punch, but not rejoining the fray. triggers: A hostile creature making an attack roll
A hostile creature attempting a combat maneuver A hostile creature using a spell or a spell-like ability ![]()
Neutral Evil Half-Moroi (Wyvaran) Antipaladin/Monk/Sorcerer | Perception +16; Init +7
![]() Crit Confirm? PA bite flurry5: 1d20 + 9 ⇒ (18) + 9 = 27 PA bite flurry5: 1d6 + 18 ⇒ (5) + 18 = 23+1 acid miss chance 1, fail 20 and Uber: 1d100 ⇒ 24
Auto miss on 5 from smoke :( ![]()
Neutral Evil Half-Moroi (Wyvaran) Antipaladin/Monk/Sorcerer | Perception +16; Init +7
![]() Following Koro's suggestion, Lehkazeran nips again at Nephre, biting harder this time, to perhaps ease the load against Koro while he played at being the bait. After he attacks, he'll retreat 30' to the door. Atks
Dmg
Each attack that hits requires a DC 27 Fort save vs Nauseated and a DC 27 Fort save vs 1d4 pts of Strength Drain ![]()
Neutral Evil Half-Moroi (Wyvaran) Antipaladin/Monk/Sorcerer | Perception +16; Init +7
![]() "Poor Choice, beast..." Lehkazeran roars! He catches Nephre's blow with a painful thud, and throws himself back at her with a powerful gust of wind from his wings. He gains altitude necessary to stare her level in the eyes, and pushes the very essence of FEAR toward her damaged mind. The others can feel the oppressive nature of Lehkazeran's mental assault weighing heavy in the room. And it is terrible. Dazzling Display: 1d20 + 42 ⇒ (8) + 42 = 50 Should affect enemies who can see me, so both 'enemies' currently, iirc. If I pass by at least 10 (my DC is 10+your # of HD+ your Wis Mod, please make a DC 21 Will Save and you're at -6 on it from my Anti-paladin aura. If it goes into effect, I choose Panicked. If you fail the will save: If you exceed the DC to demoralize a target by at least 10, it is panicked for 1 round or frightened for 1d4 rounds (your choice) and shaken thereafter.* A Will save (DC = 10 + your number of ranks in Intimidate=21+Wis Mod) negates the frightened or panicked condition, but the target is still shaken, even if it has the stalwart ability.
An asterisk (*) indicates the total duration cannot exceed 1 round plus 1 round for every 5 by which you exceed the DC. ![]()
Neutral Evil Half-Moroi (Wyvaran) Antipaladin/Monk/Sorcerer | Perception +16; Init +7
![]() Flurry1: 1d20 + 22 ⇒ (16) + 22 = 38
Flurry1dmg: 1d6 + 15 ⇒ (4) + 15 = 19+1 acid
"Stand down, or bleed out," Lehkazeran snorts, gliding over to Nephre and nipping at her in a series of warning bites. A great deal of restraint keeps him from attempting to latch on and drain her here and now. I need 2 DC 27 Fort Saves for each bite that hits: one vs 8 rounds of nausea, and the other vs d4 Strength drain. ![]()
Neutral Evil Half-Moroi (Wyvaran) Antipaladin/Monk/Sorcerer | Perception +16; Init +7
![]() His already overlarge confidence getting at the sight of taken foes, Lehkazeran launches himself at the closest enemy with a powerful kick. Flying Kick, full attack vs #4. Sin point to count as adamantine for the round. Regaining 21 hp if one hits, per Koro flurry 1: 1d20 + 21 ⇒ (12) + 21 = 33
flurry 1 damage: 2d6 + 15 ⇒ (1, 1) + 15 = 17
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Neutral Evil Half-Moroi (Wyvaran) Antipaladin/Monk/Sorcerer | Perception +16; Init +7
![]() Reflex DC 35, Improved Evasion: 1d20 + 15 ⇒ (1) + 15 = 16 Half of 22 gets the fire damage under my resistance, so no damage there, but I will take 17 piercing damage. Countering 7 of that with a Momentum point from Koro. That puts me at 21 hp. ![]()
Neutral Evil Half-Moroi (Wyvaran) Antipaladin/Monk/Sorcerer | Perception +16; Init +7
![]() potential crit damage: 2d6 + 16 ⇒ (6, 6) + 16 = 28 +1 acid damage to the original roll and the crit if needed. And I omitted all the "if the target is living" riders. If for some reason that was a mistake, lemme know. ![]()
Neutral Evil Half-Moroi (Wyvaran) Antipaladin/Monk/Sorcerer | Perception +16; Init +7
![]() So, if i beat the demoralize DC by 10, they need to save vs panick/frightened. Demoralize DC is 10+(2x HD)+Wis-mod. If I beat that by 10 or more, they need to save vs being panicked/frightened per signature skill. DC = 20, and everyone within 20' gets a minus 6 from my aura. After gaining 23, I'm at 31 hp ![]()
Neutral Evil Half-Moroi (Wyvaran) Antipaladin/Monk/Sorcerer | Perception +16; Init +7
![]() Dazzling Bite!: 1d20 + 26 ⇒ (1) + 26 = 27
Dazzling Intimidation: 1d20 + 45 ⇒ (5) + 45 = 50 Lehkazeran glances backwards at the rest of group, still fighting these creatures, whatever they be, that would dare stand against him. And their insolent ways must not be tolerated. He would put them in their place. "You are dirt beneath my feet! Bow before your betters!!" Standard action to attack my adjacent enemy via Dazzling Display's Combat Stamina method. Choosing to affect the four right-most enemies but not the two left of Nephre (that is, everyone within 30' of me) for 8 stamina points from my remaining of 14, leaving me at 6. Otherwise immune Enemies are still subject to this fear by way of my Artifact, but non-living get a bonus on their Save equal to their HD. Also spending 5 stamina points to add +5 to my attack, dropping me to 1 remaining stamina point. Enemies w/in 20' have a -6 on their save from my Antipaladin Aura. Move/Swift actions pending based on Save results. ![]()
Neutral Evil Half-Moroi (Wyvaran) Antipaladin/Monk/Sorcerer | Perception +16; Init +7
![]() "I think I've had enough of fire for now. Begone, useless thing." Lehkazeran steels himself and then flaps his wings with a mighty snap, hurling a gust at the Efreeti to try and disorient him. Std action to spend 2 cruor and pick up Combat Stamina and Getting Teeth via Blood Memory. Swift to activate Going Teeth for 17 Fire Resistance. Move action attack to trip him via Sweep. Trip Attempt: 1d20 + 21 - 2 ⇒ (2) + 21 - 2 = 21 ![]()
Neutral Evil Half-Moroi (Wyvaran) Antipaladin/Monk/Sorcerer | Perception +16; Init +7
![]() Ref save: 1d20 + 15 ⇒ (8) + 15 = 23 Lehkazeran dodges some of the second fireball that comes his way, and trusts his scales to absorb the brunt of the rest. He similarly floats between most of the blows aimed at him, taking only a glancing blow. Fireball half damage, and resist 5:
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Neutral Evil Half-Moroi (Wyvaran) Antipaladin/Monk/Sorcerer | Perception +16; Init +7
![]() A glance at Nephre and the look on her face convinces Lehkazeran to leave her with the Efreeti on her side of the platform, and instead focus on the one closest to him. He flaps five feet towards his prey, and unleashes a blindingly faery series of blows. 5' step, swift to activate the 'Greed' Sin Strike to count as adamantine, full attack. If I need to move more than 5 feet up, consider it a Flying Kick style strike instead, shouldn't change anything. atk1: 1d20 + 21 ⇒ (20) + 21 = 41
Crit confirm?: 1d20 + 21 ⇒ (20) + 21 = 41 dmg1: 2d6 + 15 ⇒ (2, 2) + 15 = 19
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Neutral Evil Half-Moroi (Wyvaran) Antipaladin/Monk/Sorcerer | Perception +16; Init +7
![]() Reflex: 1d20 + 15 ⇒ (16) + 15 = 31
"You can't hurt me. But I can hurt you." Also have evasion. And a little fire resistance, to let me be cool about it. ![]()
Neutral Evil Half-Moroi (Wyvaran) Antipaladin/Monk/Sorcerer | Perception +16; Init +7
![]() Now that the distraction of feeding has subsided, Lehkazeran tosses a glance back to Dymer, picking up on their forgotten conversation from a few minutes prior: "Power over Death, Power through Death, and the Power of Death. We hold our rightful place over the living, governing and letting the priveledged few feed us their lifeblood--a great honor for them. It is as good to be the predator, as it is bad to be the prey." ![]()
Neutral Evil Half-Moroi (Wyvaran) Antipaladin/Monk/Sorcerer | Perception +16; Init +7
![]() Lehkazeran shrugs and some pieces of the goblin go flying from his mouth. "If you say so. Never met one like me, like I was, and if I did, I'd show no such restraint. When you turn, you become something else. The distinctions between the races of the living are no longer my concern. It is us, and you. Perhaps I'll put in a good word with my family for you Dymer, if your tastes change. You are a most interesting specimen, I will admit." ![]()
Neutral Evil Half-Moroi (Wyvaran) Antipaladin/Monk/Sorcerer | Perception +16; Init +7
![]() As soon as the tentacles release him, Lehkazeran absconds with the nearest goblin and makes a messy show of draining her of blood. "... Delightful, he says. "Anyone care for a taste? Plenty to go around, and it'll spoil soon enough." ![]()
Neutral Evil Half-Moroi (Wyvaran) Antipaladin/Monk/Sorcerer | Perception +16; Init +7
![]() Lehkazeran let's loose a low growl as he said to radiate dark energy. He smiles as the tentacles tug at him, ignoring them completely as he folds his wings back to prevent their damage. Activating Beacon of Evil Beacon of Evil: A dread vanguard unleashes the powers of his vile masters to strengthen both himself and his allies.
At 4th level and every 4 level thereafter, a dread vanguard gains one additional use of his touch of corruption ability per day. As a standard action, he can spend a use of his touch of corruption ability to manifest the darkness in his soul as an area of flickering shadows with a 30-foot radius centered on him. These shadows don’t affect visibility. The antipaladin and all allies in the area gain a +1 morale bonus to AC and on attack rolls, damage rolls, and saving throws against fear, and also ignore the first 5 points of hardness when attacking unattended inanimate objects. This lasts for 1 minute, as long as the dread vanguard is conscious. At 8th level, the aura grants fast healing 3 to the dread vanguard as well as to his allies while they remain within it. Additionally, while this aura is active, the antipaladin can use his touch of corruption ability against any targets within its radius by making a ranged touch attack. ![]()
Neutral Evil Half-Moroi (Wyvaran) Antipaladin/Monk/Sorcerer | Perception +16; Init +7
![]() Lehkazeran flaps forward to the edge of the fog, such that the goblins are within his aura, even if he can't see them, and laughs. "You will die soon, come forward and it shall be quicker." Continuing to laugh, he casts Blood Supply on himself. ![]()
Neutral Evil Half-Moroi (Wyvaran) Antipaladin/Monk/Sorcerer | Perception +16; Init +7
![]() Lehkazeran breaks into a toothy grin upon seeing his next meal. Now he wouldn't need to eat one of the goblins he was working with. Convenient. "Oh how nice," he says, slowly and with substantial menace in his tone. "I hope your like it here; this will be your tomb, too." init: 1d20 + 7 ⇒ (3) + 7 = 10
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