Time Bandits

Game Master Monkeygod


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F Maftet Striker 11/Incanter 11/Unchained Rogue 11 | HP 192/192 | AC: 30 T: 20 Fl: 23 | CMB: +20 CMD: 40 | F +14 R +14 W +6 | Init +4 | Perc: +14 | Spell Points 6/17 | WRATH OF SEKHMET 0/11 | Tension 0/7 | Current Effects: Divine Favor

Nephre cracks her knuckles and smiles. "Good! Otherwise this would be too easy," she says, crouching low and getting ready to spring.

Dark Archive

Conscript//Scholar//Witch(sphere) 11 | HP 132/132 Temp HP 156 minus 79 | AC 27 Tch 26 FF 14 | Fort 17 Ref 17 Will 18 *Best of 2 | Init +9 | Perc +21 | SR 21, ER 30 (A, C, E, F, S), Spell Disruption 50%, Concealment 50%

Ozzie also finds a nice wall from where to watch.
Perception 27 from last roll
Stealth: 1d20 + 30 ⇒ (12) + 30 = 42

"We found a few of the survey team, perhaps"

Init: 1d20 + 7 ⇒ (6) + 7 = 13


Neutral Evil Half-Moroi (Wyvaran) Antipaladin/Monk/Sorcerer | Perception +16; Init +7

Lehkazeran breaks into a toothy grin upon seeing his next meal. Now he wouldn't need to eat one of the goblins he was working with. Convenient.

"Oh how nice," he says, slowly and with substantial menace in his tone. "I hope your like it here; this will be your tomb, too."

init: 1d20 + 7 ⇒ (3) + 7 = 10

Dark Archive

Male Human Aegis / Daevic / Soulknife

Fortitude Save: 1d20 + 21 ⇒ (9) + 21 = 30

Koro grimaces when hit by the needle. Luckily, however, the poison does not take hold.

Initiative: 1d20 + 26 ⇒ (13) + 26 = 39

"Enemies inbound. Let's make this quick, guys."


Male Archangel of Awesome Paladin of Badassery 20

Delve Team

1d20 + 9 ⇒ (10) + 9 = 19 Goblin initiative.

Atm: Koro, Goblins, Ozzie, Lehk.

Need Neph and Dymer to roll

The Goblins are in a rough group, say about 5ft apart from one another. They can easily be hit by an AoE.


HP99 | AC25, T19, FF19 | F13, R17, W11; +4 and one size larger vs Wind | CMB +12 (+2 vs grapple), CMD 26 (+2 vs grapple) | Init +18 | Senses See In Darkness; Senses Perception +17 (+23 in dim light or darkness) Speed 40 ft. (70 ft. with at-will Expeditious Retreat), climb 20 ft. ----Melee rapier +14/+9 (1d4+5/18-20 plus 4d6 sneak attack) or unarmed strike +14/+9 (1d2+5 plus 4d6 sneak attack) ----Ranged +2 bomb 40' +18/+13 (6d6+14 fire plus 4d6 sneak attack); 20/day; Bomb discoveries: Explosive, Glitter, Laughing Gas, Smoke, Immolation, Thorny [+18/+13 (6d6+11 piercing plus 4d6 sneak attack)]

Initiative: 1d20 + 15 ⇒ (9) + 15 = 24


F Maftet Striker 11/Incanter 11/Unchained Rogue 11 | HP 192/192 | AC: 30 T: 20 Fl: 23 | CMB: +20 CMD: 40 | F +14 R +14 W +6 | Init +4 | Perc: +14 | Spell Points 6/17 | WRATH OF SEKHMET 0/11 | Tension 0/7 | Current Effects: Divine Favor

Init: 1d20 + 4 ⇒ (13) + 4 = 17


Male Archangel of Awesome Paladin of Badassery 20

Initiative: Koro, Dymer, goblins, Nephre, Ozzie, Lehk.

Dark Archive

Male Human Aegis / Daevic / Soulknife

First things first, I've completely been forgetting about my ability, "Secret Techniques." It gives me an extra combat feat when I'm in a specific role, which I can change out daily. For Guardian, this will always give me Swift Guardian. For Archmage, this will always give me Cone of Death.

Seeing a bunch of lower level enemies in a tight group, Koro will renact his previous strategy, this time also attempting to get his enemies to focus on him.

Free Action: Berserking (-2 AC, +13 Temp HP)

Move Action: Mass Challenge (+Swift Guardian).This targets up to 7 of the goblins. They take a -4 to attack rolls and DCs of almost any attack that doesn't include Koro as a target.

Standard Action: Ready an action to use Stellar Stompers when in range.

Swift Action: Ghost Step over to the center of the goblins (above them, if need be).

This should trigger the readied action:
Stellar Stompers Damage: 3d6 ⇒ (5, 2, 6) = 13 DC: 19 Reflex half.

Psicrystal recovers psionic focus for using Ghost Step.

Resource Tracking:

Berserking = 13/13
Guardian Temp HP = 20/20
Force Field = 20/20
Delayed Damage = 0/30
Hit Points = 140/140
Nonlethal Damage = 0/140


HP99 | AC25, T19, FF19 | F13, R17, W11; +4 and one size larger vs Wind | CMB +12 (+2 vs grapple), CMD 26 (+2 vs grapple) | Init +18 | Senses See In Darkness; Senses Perception +17 (+23 in dim light or darkness) Speed 40 ft. (70 ft. with at-will Expeditious Retreat), climb 20 ft. ----Melee rapier +14/+9 (1d4+5/18-20 plus 4d6 sneak attack) or unarmed strike +14/+9 (1d2+5 plus 4d6 sneak attack) ----Ranged +2 bomb 40' +18/+13 (6d6+14 fire plus 4d6 sneak attack); 20/day; Bomb discoveries: Explosive, Glitter, Laughing Gas, Smoke, Immolation, Thorny [+18/+13 (6d6+11 piercing plus 4d6 sneak attack)]

Dymer scurries along the upper corners of the walls in the hallway, staying out of sight until he find a good overwatch position against the goblins. He readies a single immolation bomb and lazily tosses it towards the most central goblin.

Explosive immolation bomb (10ft splash instead of 5ft): 1d20 + 17 ⇒ (11) + 17 = 28 vs Touch AC
Immolation direct damage: 1d6 + 13 ⇒ (4) + 13 = 17 Fire damage. Immolation damage will occur at the start of my turn. 5 rounds of immolation remaining.
Immolation splash damage 10ft surrounding the target.: 1 + 13 = 14 Fire damage. DC23 Reflex save for half.

Precise bombs discovery lets me pick up to 8 squares that splash damage doesn't touch. Koro's square, then any visible explosives that might... explode.
Bombs remaining: 11

Dark Archive

Male Human Aegis / Daevic / Soulknife

Dymer spends 2 points from Koro's Momentum pool to add Koro's casting ability modifoer (+7) to his spash weapon's damage. Due to how splash weapons work, this also increases the AoE damage by the same amount.

Momentum = 10/12

Having upgraded to Ultimate Spheres of Power, I can no longer take both Empower rally and a momentum talent without only being able to target myself. As a result, I got rid of the ability to do rallies and now have two momentum talents. The first one being Resilient Momentum (1 mp to reduce damage by 7), and the second being Damaging Momentum (2 mp to add 7 to weapon/unarmed/natural attack damage). Neither take an action. Repeated uses don't stack on the same attack. Enjoy!


Male Archangel of Awesome Paladin of Badassery 20

Goblin saves vs Stellar Stompers:

1d20 + 11 ⇒ (20) + 11 = 31

1d20 + 11 ⇒ (19) + 11 = 30

1d20 + 11 ⇒ (12) + 11 = 23

1d20 + 11 ⇒ (20) + 11 = 31

1d20 + 11 ⇒ (15) + 11 = 26

Three of the goblins dodge, duck, and tumble out of the way, fully avoiding the attack of Koro. Two are hurt, but not badly.

However, one of them that evaded Koro's attack is hit by Dymer's bomb. As the fire burns and singes it's skin, it cackles maniacally.

Goblin saves vs splash damage:

1d20 + 11 ⇒ (5) + 11 = 16

1d20 + 11 ⇒ (8) + 11 = 19

1d20 + 11 ⇒ (10) + 11 = 21

1d20 + 11 ⇒ (8) + 11 = 19

None of the other goblins are able to avoid the splash damage, and much like their leader, they all being to laugh madly. Almost as if the flames are fueling their psychosis.

I will post their actions a little bit later.


Male Archangel of Awesome Paladin of Badassery 20

All five of the goblins start to sing in unison, in high pitched, manic voices. "Gimme fuel!!, gimme fire!!, gimme that which I desire!!! Adrenaline crash and crack my head!!

The leader, who Dymer targeted with his immolation bomb, raises his clockwork crossbow and launches a metallic net at his foe. 1d20 + 12 ⇒ (11) + 12 = 23 Touch attack. It then flips a switch on the weapon zapping Dymer with electricity. 2d6 ⇒ (3, 6) = 9 and he's entangled from the net.

Koro, let me know if you're above the goblins or in the middle of them. You can choose whichever positioning is more advantageous for you.


HP99 | AC25, T19, FF19 | F13, R17, W11; +4 and one size larger vs Wind | CMB +12 (+2 vs grapple), CMD 26 (+2 vs grapple) | Init +18 | Senses See In Darkness; Senses Perception +17 (+23 in dim light or darkness) Speed 40 ft. (70 ft. with at-will Expeditious Retreat), climb 20 ft. ----Melee rapier +14/+9 (1d4+5/18-20 plus 4d6 sneak attack) or unarmed strike +14/+9 (1d2+5 plus 4d6 sneak attack) ----Ranged +2 bomb 40' +18/+13 (6d6+14 fire plus 4d6 sneak attack); 20/day; Bomb discoveries: Explosive, Glitter, Laughing Gas, Smoke, Immolation, Thorny [+18/+13 (6d6+11 piercing plus 4d6 sneak attack)]

Forgotten precision damage from breaking stealth: 3d6 + 1d8 ⇒ (3, 3, 6) + (2) = 14 the 3d6 from Rogue Sneak attack, the 1d8 from Vigilante Hidden Strike. Does not affect splash damage or future immolation damage in any way.


Male Archangel of Awesome Paladin of Badassery 20

Koro, do you have anything that prevents flanking?


Male Archangel of Awesome Paladin of Badassery 20

With Koro moving into the middle of them, several of the goblins move into flanking positions around the old warrior and attack him with their short swords.

1d20 + 24 ⇒ (19) + 24 = 43 possible crit.

1d20 + 24 ⇒ (10) + 24 = 34 Unsure if that confirms, will roll normal damage for now. 1d6 + 5 + 4d6 + 3d6 ⇒ (4) + 5 + (1, 3, 5, 6) + (6, 1, 4) = 35. Make a Ref save DC 17 or be blinded for 1 minute.

1d20 + 20 ⇒ (6) + 20 = 26 I believe that misses.

1d20 + 15 ⇒ (17) + 15 = 32 As does this one.

1d20 + 20 ⇒ (5) + 20 = 25 this attack ignores armor bonus to AC, so I believe it hits. 1d6 + 5 + 4d6 + 4d4 ⇒ (3) + 5 + (5, 4, 3, 2) + (4, 3, 4, 3) = 36 14 damage is force, in case that matters somehow.

The other two goblins hold their actions.


Male Archangel of Awesome Paladin of Badassery 20

Extra damage for the crit: 1d6 + 5 ⇒ (2) + 5 = 7 42 total from first attack.

Damage for the 32: 1d6 + 5 + 4d6 ⇒ (3) + 5 + (1, 6, 3, 2) = 20

Dark Archive

Male Human Aegis / Daevic / Soulknife

3 hits, Resilient Momentum will be used on all of them for -7 damage. DR 5/- is also in use.

Damage Taken:

42 - 7 - 5 = 30.

20 - 7 - 5 = 8

36 - 7 - 5 = 24

Total Damage = 62

Temp HP (including from Force Field) totals 53 (13 + 20 + 20) leaving 9 damage left over to go into my delayed damage pool and eventually become nonlethal at the end of my next turn.

Resource Management:

Momentum Pool = 7/12
Berserking = 0/13
Guardian Temp HP = 0/20
Force Field = 0/20
Delayed Damage = 9/30
Hit Points = 140/140
Nonlethal Damage = 0/140

Koro takes the hits, but they majority of their damage is blunted by the thick layers of paper armor that surround him constantly.

Fort Save: 1d20 + 21 ⇒ (10) + 21 = 31


F Maftet Striker 11/Incanter 11/Unchained Rogue 11 | HP 192/192 | AC: 30 T: 20 Fl: 23 | CMB: +20 CMD: 40 | F +14 R +14 W +6 | Init +4 | Perc: +14 | Spell Points 6/17 | WRATH OF SEKHMET 0/11 | Tension 0/7 | Current Effects: Divine Favor

Nephre springs forward like a striking serpent, covering the ground to the nearest target in an instant. She throws a savage punch to the goblin's stomach, then follows it up with a swift kick at his knee trying to knock him off his feet.

Speed step to move as a swift action, standard action brutal strike, move action sweep.

Brutal Strike (attack): 1d20 + 20 + 2 + 1 ⇒ (11) + 20 + 2 + 1 = 34 If it hits, the target has a -2 to CMD
Damage: 2d8 + 15 ⇒ (1, 2) + 15 = 18

Trip attempt: 1d20 + 19 + 2 + 1 + 4 ⇒ (11) + 19 + 2 + 1 + 4 = 37

If trip is successful:
As the goblin falls Nephre batters him with a quick one-two punch. Vicious Stomp + Greater Trip to get two AoO's when he's tripped

AoO: 1d20 + 20 + 2 + 1 ⇒ (14) + 20 + 2 + 1 = 37
Damage: 1d8 + 15 ⇒ (4) + 15 = 19
AoO: 1d20 + 20 + 2 + 1 ⇒ (13) + 20 + 2 + 1 = 36
Damage: 1d8 + 15 ⇒ (8) + 15 = 23

Dark Archive

Conscript//Scholar//Witch(sphere) 11 | HP 132/132 Temp HP 156 minus 79 | AC 27 Tch 26 FF 14 | Fort 17 Ref 17 Will 18 *Best of 2 | Init +9 | Perc +21 | SR 21, ER 30 (A, C, E, F, S), Spell Disruption 50%, Concealment 50%

Ozzie, apparently harder on his own 'kin' than anyone else, let's less a spell, before launching a bomb. Just before the toxic smoke erupts, rubbery black tentacles erupt from walls and ground.

Spellcraft 19:
Black Tentacles

Aimed at Koro's far corner, it should hit the goblins, Koro, and Nephre, missing Dymer. +Difficult terrain, sry Lehk
CMB vs everyone affected: 1d20 + 15 ⇒ (1) + 15 = 16 Auto-fail, wow, I guess they'll just look pretty

Combo Bomb: 1d20 + 18 ⇒ (2) + 18 = 20 vs Koro's square, 10' radius
Everyone there DC 24 Fort (poison) vs being Nauseated, and DC 24 Reflex vs 16 fire(halves) and entangled)
Also 10' radius fog burst 1 round.
Nauseated duration: 1d4 + 1 ⇒ (1) + 1 = 2
Entangled duration: 2d4 ⇒ (2, 2) = 4

10 bombs uses
- 2x lvl 1 spell
- 1x lvl 3 spell
- 1x lvl 4 spell
- 1x lvl 4 extract


Neutral Evil Half-Moroi (Wyvaran) Antipaladin/Monk/Sorcerer | Perception +16; Init +7

Lehkazeran flaps forward to the edge of the fog, such that the goblins are within his aura, even if he can't see them, and laughs. "You will die soon, come forward and it shall be quicker."

Continuing to laugh, he casts Blood Supply on himself.


Male Archangel of Awesome Paladin of Badassery 20

Koro, Dymer, then goblins. Atm, all goblins are alive.


HP99 | AC25, T19, FF19 | F13, R17, W11; +4 and one size larger vs Wind | CMB +12 (+2 vs grapple), CMD 26 (+2 vs grapple) | Init +18 | Senses See In Darkness; Senses Perception +17 (+23 in dim light or darkness) Speed 40 ft. (70 ft. with at-will Expeditious Retreat), climb 20 ft. ----Melee rapier +14/+9 (1d4+5/18-20 plus 4d6 sneak attack) or unarmed strike +14/+9 (1d2+5 plus 4d6 sneak attack) ----Ranged +2 bomb 40' +18/+13 (6d6+14 fire plus 4d6 sneak attack); 20/day; Bomb discoveries: Explosive, Glitter, Laughing Gas, Smoke, Immolation, Thorny [+18/+13 (6d6+11 piercing plus 4d6 sneak attack)]

Start of turn, ongoing Immolation Fire damage 2/6 on the goblin leader: 1d6 + 13 ⇒ (2) + 13 = 15
Start of turn, ongoing Immolation Fire splash damage 2/6 vs anything adjacent to the above: 1 + 13 = 14
DC23 Reflex save for half vs the splash

DC20 reflex save full round action to disentangle from the net: 1d20 + 23 ⇒ (12) + 23 = 35

Dymer, as is his standard, is content to let his bomb's lingering effects do most of the work and instead takes the time to disentangle himself from the net wrapped around him, eventually letting it fall to the floor below him. Though an electric net and crossbow would be interesting to have, Dymer thinks to himself. I'll have to pick it up before we move on.

Bombs remaining: 11
HP: 99/108

Dark Archive

Male Human Aegis / Daevic / Soulknife

Koro, now once again surrounded by enemies, will bring his gigantic paper-forged sword to bear against all of his enemies. Where to begin, where to begin...might as well cut them off at the head.

Koro full attacks the Goblin Captain!

Attack 1: 1d20 + 27 ⇒ (4) + 27 = 31
Damage 1: 3d6 + 7 + 4 ⇒ (1, 4, 4) + 7 + 4 = 20

Attack 2: 1d20 + 22 ⇒ (8) + 22 = 30
Damage 2: 3d6 + 7 + 4 ⇒ (3, 5, 5) + 7 + 4 = 24

NOTE: This doesn't include the +2 from flanking with Nephre.

If the first attack hits, Attack 2 gains +2 to hit and 2d6 + 2 ⇒ (3, 4) + 2 = 9 to damage.

If any attack hits, he recovers 26 hp, healing any of the delayed damage still in his delayed damage pool.

In order to regenerate the protective temp hp from his Guardian Narrative, he will 5 ft. step directly upwards, then use Ghost Step as a swift action to teleport back to the same place, expending his psionic focus and allowing his psicrystal to recover said psionic focus.

His Force Field will also begin to regenerate a bit of hp.

He will continue to utilize Berserking.

Resources:

Momentum Pool = 7/12
Berserking = 13/13
Guardian Temp HP = 20/20
Force Field = 3/20
Delayed Damage = 0/30
Hit Points = 140/140
Nonlethal Damage = 0/140

Reflex: 1d20 + 21 ⇒ (18) + 21 = 39


Male Archangel of Awesome Paladin of Badassery 20

The 'lead' goblin falls before the onslaught of blows, and the remaining ones bizarrely seemed almost empowered by it's death. Each one lashes out at Koro with a series of deadly strikes.

Goblin attacks:

1d20 + 21 ⇒ (2) + 21 = 23 Attack 1, Gobo 1.

1d20 + 16 ⇒ (16) + 16 = 32 Attack 2

1d20 + 11 ⇒ (12) + 11 = 23 Attack 3.

1d20 + 21 ⇒ (5) + 21 = 26 Attack 1, Gobo 2.

1d20 + 16 ⇒ (14) + 16 = 30 Attack 2.

1d20 + 11 ⇒ (4) + 11 = 15 Attack 3.

1d20 + 21 ⇒ (20) + 21 = 41 Attack 1, Gobo 3. Possible crit.

1d20 + 21 ⇒ (3) + 21 = 24 Normal attack for 1d6 + 5 + 3d6 ⇒ (3) + 5 + (1, 2, 1) = 12

1d20 + 16 ⇒ (4) + 16 = 20 Attack 2.

1d20 + 11 ⇒ (19) + 11 = 30 Attack 3.

Aside from the nat 20, I don't believe any of these hit.


Male Archangel of Awesome Paladin of Badassery 20

1d6 + 5 + 3d6 ⇒ (1) + 5 + (6, 3, 4) = 19 Damage for attack 2

Nephre, Ozzie, Lehk are up next.

Dark Archive

Conscript//Scholar//Witch(sphere) 11 | HP 132/132 Temp HP 156 minus 79 | AC 27 Tch 26 FF 14 | Fort 17 Ref 17 Will 18 *Best of 2 | Init +9 | Perc +21 | SR 21, ER 30 (A, C, E, F, S), Spell Disruption 50%, Concealment 50%

This happens after Nephre's turn. I'm posting early,
Ozzie slips back behind the wall.

The fog dissipates. The Tentacles of Doom attack once more

Grapple: 1d20 + 15 ⇒ (20) + 15 = 35 Auto-Succeed. That should hit most everyone, but Dymer.
Automatic Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Be grappled, and take 5 untyped magic damage. CMD 25 to get loose.

Stealth: 1d20 + 30 ⇒ (16) + 30 = 46

Nauseated remaining duration: 1
Entangled remaining duration: 3
Black Tentacles remaining duration: 9


F Maftet Striker 11/Incanter 11/Unchained Rogue 11 | HP 192/192 | AC: 30 T: 20 Fl: 23 | CMB: +20 CMD: 40 | F +14 R +14 W +6 | Init +4 | Perc: +14 | Spell Points 6/17 | WRATH OF SEKHMET 0/11 | Tension 0/7 | Current Effects: Divine Favor

"Next time skip these stupid tentacle things!" Nephre shouts angrily at Ozzie. They were getting in the way of her beating up more goblins. She struggles through and aims a kick at one anyway.

I'm assuming she's not adjacent to one since they're focusing on Koro, and the Black Tentacles are difficult terrain so she can't 5' step.

Kick: 1d20 + 20 + 1 ⇒ (10) + 20 + 1 = 31
Damage: 1d8 + 9 + 1 ⇒ (8) + 9 + 1 = 18


Neutral Evil Half-Moroi (Wyvaran) Antipaladin/Monk/Sorcerer | Perception +16; Init +7

Lehkazeran let's loose a low growl as he said to radiate dark energy. He smiles as the tentacles tug at him, ignoring them completely as he folds his wings back to prevent their damage.

Activating Beacon of Evil

Beacon of Evil:
A dread vanguard unleashes the powers of his vile masters to strengthen both himself and his allies.

At 4th level and every 4 level thereafter, a dread vanguard gains one additional use of his touch of corruption ability per day. As a standard action, he can spend a use of his touch of corruption ability to manifest the darkness in his soul as an area of flickering shadows with a 30-foot radius centered on him. These shadows don’t affect visibility. The antipaladin and all allies in the area gain a +1 morale bonus to AC and on attack rolls, damage rolls, and saving throws against fear, and also ignore the first 5 points of hardness when attacking unattended inanimate objects. This lasts for 1 minute, as long as the dread vanguard is conscious.

At 8th level, the aura grants fast healing 3 to the dread vanguard as well as to his allies while they remain within it. Additionally, while this aura is active, the antipaladin can use his touch of corruption ability against any targets within its radius by making a ranged touch attack.


HP99 | AC25, T19, FF19 | F13, R17, W11; +4 and one size larger vs Wind | CMB +12 (+2 vs grapple), CMD 26 (+2 vs grapple) | Init +18 | Senses See In Darkness; Senses Perception +17 (+23 in dim light or darkness) Speed 40 ft. (70 ft. with at-will Expeditious Retreat), climb 20 ft. ----Melee rapier +14/+9 (1d4+5/18-20 plus 4d6 sneak attack) or unarmed strike +14/+9 (1d2+5 plus 4d6 sneak attack) ----Ranged +2 bomb 40' +18/+13 (6d6+14 fire plus 4d6 sneak attack); 20/day; Bomb discoveries: Explosive, Glitter, Laughing Gas, Smoke, Immolation, Thorny [+18/+13 (6d6+11 piercing plus 4d6 sneak attack)]

Totally forgot that I worked late and rushed out afterwards on Friday. Whoops.

Start of turn, ongoing Immolation Fire damage 3/6 on the goblin leader: 1d6 + 13 ⇒ (4) + 13 = 17
Start of turn, ongoing Immolation Fire splash damage 3/6 vs anything adjacent to the above: 1 + 13 = 14
DC23 Reflex save for half vs the splash

Dymer continues to ignore the fight continuing on in the next room over but he does climb a wall to skirt past the fighting, eventually dropping down behind the goblins.

Move action x2 - Speed of 70ft, broken up by 20ft climbing speed, movement grand total 40ft, map updated.
Stealth: 1d20 + 51 ⇒ (4) + 51 = 55 Hide in Plain Sight allowing stealth even while observed in dim light/darkness.

Bombs remaining: 11
HP: 99/108

Dark Archive

Male Human Aegis / Daevic / Soulknife

Damage Taken:

Goblin 1: 12 - 5 (DR/-) = 7
Goblin 2: 19 - 5 (DR/-) = 14
Tentacles: 5 - 5 (DR/-) = 0

Total Damage = 21
This takes 13 from Bersking, and 8 from Guardian narrative

Entangled by the black tentacles, Koro will close his eyes and take a deep breath. As he lets out this breath, his sword discorporates into multiple paper cranes that circle over head.

Swift Action: Transform from Guardian Role to Archmage Role.

The cranes will then separate to attack the trapped goblins. Before it can reach him, however, he will teleport away to the opposite side, safely outside of the grasp of the black tentacles.

Standard Action: Readied Action: Barrage (Trigger = after teleportation)

Move Action: Ghost Step (which ends turn)

His psicrystal will recover focus, refreshing Guardian Narrative. Force Field recovers an additional 3 temp HP. He will continue to use Berserking (regaining an extra 13 temp hp at the cost of -2 AC).

Barrage Attack 1: 1d20 + 25 ⇒ (16) + 25 = 41
Damage 1: 3d8 + 7 + 4 ⇒ (2, 1, 8) + 7 + 4 = 22

Barrage Attack 2: 1d20 + 25 ⇒ (6) + 25 = 31
Damage 2: 3d8 + 7 + 4 ⇒ (7, 2, 6) + 7 + 4 = 26

RESOURCES:

Momentum Pool = 7/12
Berserking = 13/13
Guardian Temp HP = 20/20
Force Field = 6/20
Delayed Damage = 0/30
Hit Points = 140/140
Nonlethal Damage = 0/140

Dark Archive

Male Human Aegis / Daevic / Soulknife

Hearing a small voice in his head telling him to go all out, Koro will expend martial focus on his barrage for a third attack!

Barrage Attack 3: 1d20 + 23 ⇒ (4) + 23 = 27
Damage 3: 3d8 + 7 + 4 ⇒ (8, 7, 2) + 7 + 4 = 28


Male Archangel of Awesome Paladin of Badassery 20

Three of the remaining goblins fall to the furious assault of Koro's paper cranes and the continuous flames of Dymer's bombs.

1d20 + 4 ⇒ (17) + 4 = 21 Fort Save.

The fourth goblin, overwhelmed by the sheer violence unleashed against his companions, promptly faints.

Dark Archive

Conscript//Scholar//Witch(sphere) 11 | HP 132/132 Temp HP 156 minus 79 | AC 27 Tch 26 FF 14 | Fort 17 Ref 17 Will 18 *Best of 2 | Init +9 | Perc +21 | SR 21, ER 30 (A, C, E, F, S), Spell Disruption 50%, Concealment 50%

Posting early again, ahead of Nephre
The goblins were doing well enough. He'd wait a few more seconds to make sure there were no surprises

The orgy of tentacles continued to try to snake over every limb, but instead became entangled within themselves.
Grapple: 1d20 + 20 ⇒ (1) + 20 = 21 Auto-fails. Anyone grappled is let free, as the tentacles confuses each other for targets.

He readies an action against any escapees.
Stealth is still 46

Ready:

Attack: 1d20 + 20 ⇒ (10) + 20 = 30
Fire Damage: 5d6 + 11 ⇒ (2, 4, 5, 3, 6) + 11 = 31
Entangled, DC 24 Ref vs being stuck to the ground,
DC 24 Ref vs being entangled in splash

Nauseated expires
Entangled remaining duration: 2
Black Tentacles remaining duration: 8


Male Archangel of Awesome Paladin of Badassery 20

All goblins are dead, or passed out. Combat is over, sorry if that wasn't clear.


F Maftet Striker 11/Incanter 11/Unchained Rogue 11 | HP 192/192 | AC: 30 T: 20 Fl: 23 | CMB: +20 CMD: 40 | F +14 R +14 W +6 | Init +4 | Perc: +14 | Spell Points 6/17 | WRATH OF SEKHMET 0/11 | Tension 0/7 | Current Effects: Divine Favor

Nephre frowns in disappointment at the dead goblins. "That's it? Here I was hoping they'd last at least long enough to get warmed up."


Neutral Evil Half-Moroi (Wyvaran) Antipaladin/Monk/Sorcerer | Perception +16; Init +7

As soon as the tentacles release him, Lehkazeran absconds with the nearest goblin and makes a messy show of draining her of blood.

"... Delightful, he says. "Anyone care for a taste? Plenty to go around, and it'll spoil soon enough."


HP99 | AC25, T19, FF19 | F13, R17, W11; +4 and one size larger vs Wind | CMB +12 (+2 vs grapple), CMD 26 (+2 vs grapple) | Init +18 | Senses See In Darkness; Senses Perception +17 (+23 in dim light or darkness) Speed 40 ft. (70 ft. with at-will Expeditious Retreat), climb 20 ft. ----Melee rapier +14/+9 (1d4+5/18-20 plus 4d6 sneak attack) or unarmed strike +14/+9 (1d2+5 plus 4d6 sneak attack) ----Ranged +2 bomb 40' +18/+13 (6d6+14 fire plus 4d6 sneak attack); 20/day; Bomb discoveries: Explosive, Glitter, Laughing Gas, Smoke, Immolation, Thorny [+18/+13 (6d6+11 piercing plus 4d6 sneak attack)]

Dymer grimaces in disgust at Lehk's offer, "I am many things. A cannibal is not one of them." But he does touch the net that had previously entangled him to determine wheter it was still electrified. If it is, he moves over to pick up the crossbow and search the goblins for anything that might allow him to safely handle the electrified net that goes with it. If the net is not electrified, he carries it with him and fiddles with the crossbow to find out how it works.


Neutral Evil Half-Moroi (Wyvaran) Antipaladin/Monk/Sorcerer | Perception +16; Init +7

Lehkazeran shrugs and some pieces of the goblin go flying from his mouth.

"If you say so. Never met one like me, like I was, and if I did, I'd show no such restraint. When you turn, you become something else. The distinctions between the races of the living are no longer my concern. It is us, and you. Perhaps I'll put in a good word with my family for you Dymer, if your tastes change. You are a most interesting specimen, I will admit."


HP99 | AC25, T19, FF19 | F13, R17, W11; +4 and one size larger vs Wind | CMB +12 (+2 vs grapple), CMD 26 (+2 vs grapple) | Init +18 | Senses See In Darkness; Senses Perception +17 (+23 in dim light or darkness) Speed 40 ft. (70 ft. with at-will Expeditious Retreat), climb 20 ft. ----Melee rapier +14/+9 (1d4+5/18-20 plus 4d6 sneak attack) or unarmed strike +14/+9 (1d2+5 plus 4d6 sneak attack) ----Ranged +2 bomb 40' +18/+13 (6d6+14 fire plus 4d6 sneak attack); 20/day; Bomb discoveries: Explosive, Glitter, Laughing Gas, Smoke, Immolation, Thorny [+18/+13 (6d6+11 piercing plus 4d6 sneak attack)]

Dymer eyes Lehk speculatively for a moment before continuing to ruffle through what's left of the goblins' possessions, "I'm not sure if I'd take you up on it, but what sort of changes would I expect?


F Maftet Striker 11/Incanter 11/Unchained Rogue 11 | HP 192/192 | AC: 30 T: 20 Fl: 23 | CMB: +20 CMD: 40 | F +14 R +14 W +6 | Init +4 | Perc: +14 | Spell Points 6/17 | WRATH OF SEKHMET 0/11 | Tension 0/7 | Current Effects: Divine Favor

Nephre makes a face. "The only blood that's good is blood shed in combat, and there's not enough here to be worth licking up," she says as she examines her knuckles.

Dark Archive

Conscript//Scholar//Witch(sphere) 11 | HP 132/132 Temp HP 156 minus 79 | AC 27 Tch 26 FF 14 | Fort 17 Ref 17 Will 18 *Best of 2 | Init +9 | Perc +21 | SR 21, ER 30 (A, C, E, F, S), Spell Disruption 50%, Concealment 50%

Snapping his fingers, the barbed tentacles evaporated. Looking over the various apparatus, he contemplated what the goblins were doing with it, or here at all.
"Well, seems like we didn't get here first. Any of you decent at tracking? If there's a second entrance, we might have another round of extermination. I'm going to head back. If anyone pays us a visit, I'll make sure they meet a loud surprise."

After sparing a glance over the equipment, Ozzie scampered back to place a trip mine by entrance.

Knowledge(Engineering): 1d20 + 29 ⇒ (11) + 29 = 40
Stealth: 1d20 + 30 ⇒ (10) + 30 = 40
Perception: 1d20 + 16 ⇒ (18) + 16 = 34

Trip Mine:
DC 29 Perception to detect it. If anyone but my selected allies enter the square, creatures in the mine's square and adjacent squares make a Reflect save. (5d6+11) fire to creatures in the mine's square and 16 fire to creatures in adjacent square. Save for half.


Male Archangel of Awesome Paladin of Badassery 20

Before I move you into the next section, does anybody wanna search the room?

Dark Archive

Conscript//Scholar//Witch(sphere) 11 | HP 132/132 Temp HP 156 minus 79 | AC 27 Tch 26 FF 14 | Fort 17 Ref 17 Will 18 *Best of 2 | Init +9 | Perc +21 | SR 21, ER 30 (A, C, E, F, S), Spell Disruption 50%, Concealment 50%

Sure, everyone is still resting when he gets back, Ozzie will take a closer look at the equipment. You can use the same perception, roll, since that's what that was for anyways


Male Archangel of Awesome Paladin of Badassery 20

I will get to loot a bit later, but please ping me in the discord if I forget. Got a few different games I'm in now, plus a few characters I'm working on so I might forget.

Ozzie discovers another hidden compartment, this time under a tile in the floor. Within is a small bag containing two dozen gems Worth 8k gold total.

The next room:

This display room presents one of the few machines that gained Mutalib financial success: a device that shreds rags or cloths and sews them into a wig. Although cloth made from animal hair produces a realistic-looking wig,rival theaters in Cheliax and Taldor soon learned that
putting colorful cloth of varying textures into the machine produces wigs of outre colors and designs.

Three tapestries along the room’s western wall show the automated wigmaker at work. The mechanism that’s depicted resembles a mechanical crab with claws hovering over a featureless metal bust. A chute protrudes from the crab’s back to accept cloth. A dial on the rear of the machine activates it the cloth in the chute is shredded in the crab’s body, spun by its legs, and woven into a wig around the bust. On the northern tapestry, the automated wigmaker produces a stylish brunette wig from bolts of woolen cloth. On the center tapestry, the
wigmaker produces a gentleman’s wig from white yarn. On the southern tapestry, the wigmaker produces a huge multicolored wig from a pile of colorful rag scraps.

A replica of the machine stands on a pillar in this room, its claws dangling over empty air—the replica has no metal bust.

Gathered around the base of the machine are twenty five high quality strands of different colored silk. Worth 5k

Let me get another Perception check, and if anybody has Appraise, give me one of those as well, please

Dark Archive

Male Human Aegis / Daevic / Soulknife

Perception: 1d20 + 30 ⇒ (12) + 30 = 42
Appraise: 1d20 + 25 ⇒ (16) + 25 = 41


Neutral Evil Half-Moroi (Wyvaran) Antipaladin/Monk/Sorcerer | Perception +16; Init +7

As the others investigate the room and its trappings, Lehkazeran samples the blood fromThe various goblins, drinking his fill. Coming across the unconscious one, he alerts the others to his find.


F Maftet Striker 11/Incanter 11/Unchained Rogue 11 | HP 192/192 | AC: 30 T: 20 Fl: 23 | CMB: +20 CMD: 40 | F +14 R +14 W +6 | Init +4 | Perc: +14 | Spell Points 6/17 | WRATH OF SEKHMET 0/11 | Tension 0/7 | Current Effects: Divine Favor

Nephre seems instantly bored with the room. "Somebody get the valuables and let's keep moving," she says with a dismissive wave of her hand, already starting to walk towards the next room.

She is also entirely uninterested in the fact that one of the goblins is still alive.


HP99 | AC25, T19, FF19 | F13, R17, W11; +4 and one size larger vs Wind | CMB +12 (+2 vs grapple), CMD 26 (+2 vs grapple) | Init +18 | Senses See In Darkness; Senses Perception +17 (+23 in dim light or darkness) Speed 40 ft. (70 ft. with at-will Expeditious Retreat), climb 20 ft. ----Melee rapier +14/+9 (1d4+5/18-20 plus 4d6 sneak attack) or unarmed strike +14/+9 (1d2+5 plus 4d6 sneak attack) ----Ranged +2 bomb 40' +18/+13 (6d6+14 fire plus 4d6 sneak attack); 20/day; Bomb discoveries: Explosive, Glitter, Laughing Gas, Smoke, Immolation, Thorny [+18/+13 (6d6+11 piercing plus 4d6 sneak attack)]

Dymer shrugs at Lehk's find. "I've got no use for them, dead or alive."

Appraise: 1d20 + 8 ⇒ (1) + 8 = 9
Perception: 1d20 + 22 ⇒ (12) + 22 = 34

Moving onto the next room, Dymer starts taking in the details of its contents, though he has next to no knowledge of the value of said contents.


Neutral Evil Half-Moroi (Wyvaran) Antipaladin/Monk/Sorcerer | Perception +16; Init +7

Lehkazeran shrugs, and begins stripping the living goblin of equipment and gear, intending to carry the small humanoid around by the ankle until it wakes.

"More fun for me, then."

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