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I´d like to let something quite clear.

If, somehow, becomes possible to make a full attack after moving more than one step, it must be made it clear that it is IMPOSSIBLE to make special attacks, like 2x from charging with a horse, or 3x power attack bonus with that jumping feat from Complete Adventurer, etc...

And also impossible to stack with attacks like Smite Evil from Paladins, for example, ot at most, that only the first attack shall have the bonus from smite attack, but not the others.

And last but no least, I don´t like the idea of making attacks according with how many steps you´ve made as some here has suggested. Complicated things is not the best way to fix this issue, on my opinion.


seekerofshadowlight wrote:

I'll get more upto date info up later, but I ran some of an adventurer tonight using full attack as a standard action for full BAB classes

First impression was they kept up with the casters very easy and ran interference for the caster better, they also had a more commanding presence on the field.

I will keep using this in the arc to see how it works but so far it seems fine.

Please, do so.

But, I don´t belive it´s necessary to allow only full BAB characters to have such ability.


I´ve just read my first post. Sorry for the bad english, I´m going to try to write it better from now on.

Anyway, back to the subject: I don´t believe that taking a movement action from casters will make anything better. That´s not even the issue.

It won´t change the fact that when that common Fighter, who attack his enemies with a sword and shield (and not a double weapon causing 543.675 points of damage with only one attack), wouldn´t feel that much brave when meeting a dragon, as I said it before.

Taking as an example a typical warrior type, not "munchkinized" or min/maxed, that causes... I don´t know... 25 points of damage with only one attack: he runs towards the Dragon, hits it. Ok. Next the dragon makes a full attack, and causes 150 points of damage.

That remind me of something that happened once in a game I´ve played: we met a giant, but neither the party wanted to attack him close and neither him. We both knew that if we moved towards each other, the other would make a full attack. Or us, the party, or the giant.

So there we stayed, for a couple of rounds, the giant throwing rocks and we looking at him, with the rogue attacking with arrows.

That wouldn´t have happened if both could make a full attack after moving.

I don´t know, they could make somthing like this: you can make a full attack after you move, but ONLY if you charge.


As it known, in 3.5, you can move and attack, but never move and make a full attack. Even if you are a 20th lvl Fighter running towards a colossal Red Dragon.

The problem is: why should the fighter run and attack the dragon, if in the his turn the dragon will be able to make a full attack against him?

Does the new pathfinder adress this issue?


Sir Hexen Ineptus wrote:

Yep, the Battle Sorcerer is OGL. So I was wondering if a brief table or note could be made to this variant to allow us an armored caster type. Personally I think adding shields to being ignored would go a long way.

Perhaps this, or the pathfinder version, same template could be applied to the wizard class as well?

Anyone else with me on this one?

It would be nice to se a Pathfinder updated variant. I am on it.


Anyway, I´d like to know, as many in here must have forgotten, is why the Bard does not get the Heal spell.

Or if he should.


Troll812 wrote:

Ahhh...

but nothing makes you "feel better" than hearing a good song!
Nothing refreshes better than a mighty drinking or work song!

I say bards should get a heal ... but .... yea...keep it minor.

If so, why not in the spell´s entry just say that if casted by a Bard, it cannot use it against undead?


Hello everyone!

I´d like to know why the Bard class does not get Heal as a 6th lvl spell.

I don´t think it would make him stronger, and it would let him be a moderate healer at higher levels.

Thanks for listening!


As we all know, spell points and spountaneous spellcasting makes part of the SRD, so, the Pathfinder crew could work on it.

I´d like to know if there is any possibility that we may find alternative options like this in the Pathfinder book, maybe in the GM´s part of the book.

Anyway, thanks a lot. I´m from Brazil and when the final version gets ready, all buy it!


I wouldn´t lie, but I really thought on suggesting that the Rion Will ability would be realted to the Fighter charisma bonuses. Something like, at, lvl 18, if a Fighter had +4 charisma bonuses, he could use it as bonuses to his Will (similiar to a Paladin, but only on his will and to a maximum of +4).

It would make Charisma a necessary ability to a Fighter and not a dump stat anymore. But I was afraid that the forum´s powergamers would be upset.


I would like to give some simple and easy add-on to the Fighter class. I´d like to make it clear that it´s in ADITTION to the Pathfinder Fighter class abilities.

Skills:

- Diplomacy (For the Leader, Commander, Champion type)

- Perception (For the Leader, Commander, Champion type)

- Sense Motivation (To check enemy´s threat through Assess Oponent check from Complete Adventurer where you can learn if the enemy is dangerous or not)

Class Abilities:

- Iron Will: At lvl 12, 14, 16 and 18, the Fighter gets +2 bonuses to his Will resistance. At lvl 20 he gets immunity to mind-affecting and compulsion spells and spell-like abilities.

- Bypass hardness: At lvl 13 and 17, the Fighter can choose one type fo hardness (adamantine, cold iron, silver, etc...) and treat ONE weapon (not one type of weapon or weapon group, just one weapon of his choice) as having such characteristic. So, a cold iron longsword +3 that the Fighter has, could be considered for the effects of bypassing reduction (and only that!) as also an adamantine and silver weapon.

----------------------

I know that these are simple changes and that´s the idea: keep the Fighter simple but give him something more (not stances, or maneuvers, or anything bizarre).

What are your thoughts?


I don´t believe a Fighter should get three high saves but it should have a high will save.

Weird to see the Fighter, so used to fighting very close with enemies run alway scared of a Dragon from pure fear.

The pathfinder Paladin adreesed a few of those problems. Although it did not give him a high will save, at least he got immunity to several things.


golem101 wrote:
Lecen of Mitran wrote:

I´m sorry but I can´t agree.

It´s still very arbitrary.

What happens when a group starts a game at lvl 14?

The player buys all the character´s equipment, including a peripat of health +6 and all that and then he wonders:

"How many rage points I have? Do I add the bonuses to con from the periapt only now or I try to figure it out a lvl that my character would have got it if I played from the beggining?"

Too much arbitrary.

It needs to be a fixed point.

I´d like to know the thoughts of Pathfinder´s writers about this matter.

P.S.: The Druid is a nother troublemaker. The wildshape is better now, but with natural spell and an animal companion he will still be an army of his own.

Again, the player can buy the +6 score boosting item only if I, as the DM (example) allow it so.

Then it is only fair that the individual responsible to decide at which level the character gained the aforementioned item is the same DM.

A good compromise is calculated on item cost, and relative availability of money on the standard character gold table.
So, if the +6 magic item ranges in the 36k gold, the character could have bought/obtained it at 9th level.

Yes, but you´re talking about your game and not everybody´s game.

What I mean is that it may works to you doing all those decisions of when his character will get an item or when he won it or something similar. But not everyone´s like that.

You have to keep in your mind that the game changes from group to group and an universal rule to rage point would make it easier for all.


blope wrote:
Wouldn't the extra rage points from the item be retroactive? All you need to do is wear the item for 24 hours to attune yourself to it.

The Pathfinder book doens´t say it´s retroactive. It would be a house rule, but I´d prefer an official stance.


golem101 wrote:
Lecen of Mitran wrote:

Although I liked a lot of the rage points, I don´t like the way it works now.

2+Con every level is arbitrary. What if someone has con 18 and othe character has only 14?

And what happens when a character gets a Periapt oh Health +4 at lvl 8 and another one gets only at lvl 12??? The latter will be crippled because of that?

I believe these rage points should be a fixed amount, like spell points from Unearthed Arcana.

What are your thoughts?

I'd say no to fixed amounts. The influence by modifiers is a good representation of difference between individuals - in a tribe, the 18 Con barbarian stands out from his pals which average 15-16 Con, and he's considered favored by the ancestors and destined for great things.

The various abilities and their modifiers should keep a hefty weight in portraing what a character can do, why he's different from others, etc.
You rolled 3 stats over 16? Good for you, lucky.
You spent a good lot of your available points to buy a good stat value? Way to go with your concept for this character, dude.

I don't really want a clone army of quasi-identical PCs/NPCs: "he's a 5th level barbarian, he can rage only for this much time after ghe uses this power!". No, thanks. Leads to nasty metagaming. It's better to have a small amount of arbitrary uncertainity.

Won't go in the territory of magic items, as this is more related to matters of personal style of gaming, and what a DM wans to do with his/hers campaign, be it magic rich or not.
Also, I don't really like the idea that a player plans to gain a specific stat-boosting item around a given level. To me, that's is definitively in the area of influence of the DM and how he balances out resources available and the enemy power level.

I´m sorry but I can´t agree.

It´s still very arbitrary.

What happens when a group starts a game at lvl 14?

The player buys all the character´s equipment, including a peripat of health +6 and all that and then he wonders:

"How many rage points I have? Do I add the bonuses to con from the periapt only now or I try to figure it out a lvl that my character would have got it if I played from the beggining?"

Too much arbitrary.

It needs to be a fixed point.

I´d like to know the thoughts of Pathfinder´s writers about this matter.

P.S.: The Druid is a nother troublemaker. The wildshape is better now, but with natural spell and an animal companion he will still be an army of his own.


Although I liked a lot of the rage points, I don´t like the way it works now.

2+Con every level is arbitrary. What if someone has con 18 and othe character has only 14?

And what happens when a character gets a Periapt oh Health +4 at lvl 8 and another one gets only at lvl 12??? The latter will be crippled because of that?

I believe these rage points should be a fixed amount, like spell points from Unearthed Arcana.

What are your thoughts?


I didn´t like the new rage point system the way it is right noew.

I mean, 4+ con score at lvel 1 and 2+con score every level thereafter seem very arbitrary to me.

What if one character has con 16 and the other 18? The first one will be penalized for that? It´s unfair.

And what about bonuses from a periapt of health +6? Dois it add also? And from +1 every four levels?

It´s complicated and is going to be much more when someone try to make a 12th level barbarian for example.

It should be a FIXED rage points per level.

FIXED.

Or at least, a fixed that grows. Like 4 points at level 1, than 6 at lvl 2, than 7... I don´t know.

But it has to be fixed.


I´ve seen the Wish spell.

Although it biggest flaw was the fact that a smart player could do terrible things, it doen´st make sense that you have to spend 25.000 g.p. to get +1 inherent bonuses to ONE ability and then LOSE 1 point of ANOTHER a ability.

That´s awful!

But, I really liked the new classes, although the druid still looks very powerfull as he retains his animal companion.


Who cares?

I loved the new classes, but now, the Fighter once more definitely is awful.

They still get a crap skill list and a bad will save. I´d prefer much more to play a paladin now than a fighter.


I don´t like the idea of the Fighter being able to activate an anti-magic field. It´s just weird. Too Tome of Battle to me.

And something that everybody forget is that the Fighter shouldn´t be alone and he must have other allies who could do such thing, like a Cleric and Wizard.

I believe they should have a high will save (that wouldn´t brake the game at all) and there should exist a feat that would grant pounce. Maybe with pre-requisite Improved Initiative and BAB +11.


The Heal skill hasn´t changed with Pathfinder alpha and I believe that´s a big mistake.

This skill as it is it´s just useless.

I trully believe that it should trully heal, making it appealing for every class. Although I believe that it couldn´t be used infinte times per days for obvious reasons.

Something like 3x per day or 3 + your wisdom bonus times a die could be usefull. You would heal the same number as your ranks in the skill +3.

So, with the new skill system from Pathfinder, a Cleric of 13th level would heal 16 points 3x per day. It´s not much, I know, but something to be used in very critical moments.

And it would be very useful to a 1st lvl Fighter who does not have any healer on it´s group.

What are your thought about this subject?


Frank Trollman wrote:
Lecen of Mitran wrote:

Hi!

And there should be a feat that could grant Pounce to it at higher level.

So... high level Fighters should be able to replicate the effects of a 2nd level Druid spell?

Perhaps a better question you should ask yourself is "What should high level characters be doing?" The fact that one of them is a swordsman and the other a scribe shouldn't enter into it.

-Frank

I do agree with you. Even a Barbarian has pounce at first level thanks to Complete Champion (and in exchange of just 10ft of movement!).

I believe that indeed there should be a feat, maybe not just for Fighters. I don´t know, with Improved initiative as a pre-requisite?


Hi!

That´s my first post!

Well, Itrully believe that Fighter do not need immunity but hey should get a high will save at least.

And there should be a feat that could grant Pounce to it at higher level.