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![]() seekerofshadowlight wrote:
Please, do so. But, I don´t belive it´s necessary to allow only full BAB characters to have such ability. ![]()
![]() I´ve just read my first post. Sorry for the bad english, I´m going to try to write it better from now on. Anyway, back to the subject: I don´t believe that taking a movement action from casters will make anything better. That´s not even the issue. It won´t change the fact that when that common Fighter, who attack his enemies with a sword and shield (and not a double weapon causing 543.675 points of damage with only one attack), wouldn´t feel that much brave when meeting a dragon, as I said it before. Taking as an example a typical warrior type, not "munchkinized" or min/maxed, that causes... I don´t know... 25 points of damage with only one attack: he runs towards the Dragon, hits it. Ok. Next the dragon makes a full attack, and causes 150 points of damage. That remind me of something that happened once in a game I´ve played: we met a giant, but neither the party wanted to attack him close and neither him. We both knew that if we moved towards each other, the other would make a full attack. Or us, the party, or the giant. So there we stayed, for a couple of rounds, the giant throwing rocks and we looking at him, with the rogue attacking with arrows. That wouldn´t have happened if both could make a full attack after moving. I don´t know, they could make somthing like this: you can make a full attack after you move, but ONLY if you charge. ![]()
![]() As it known, in 3.5, you can move and attack, but never move and make a full attack. Even if you are a 20th lvl Fighter running towards a colossal Red Dragon. The problem is: why should the fighter run and attack the dragon, if in the his turn the dragon will be able to make a full attack against him? Does the new pathfinder adress this issue? ![]()
![]() Sir Hexen Ineptus wrote:
It would be nice to se a Pathfinder updated variant. I am on it. ![]()
![]() Troll812 wrote:
If so, why not in the spell´s entry just say that if casted by a Bard, it cannot use it against undead? ![]()
![]() As we all know, spell points and spountaneous spellcasting makes part of the SRD, so, the Pathfinder crew could work on it. I´d like to know if there is any possibility that we may find alternative options like this in the Pathfinder book, maybe in the GM´s part of the book. Anyway, thanks a lot. I´m from Brazil and when the final version gets ready, all buy it! ![]()
![]() I wouldn´t lie, but I really thought on suggesting that the Rion Will ability would be realted to the Fighter charisma bonuses. Something like, at, lvl 18, if a Fighter had +4 charisma bonuses, he could use it as bonuses to his Will (similiar to a Paladin, but only on his will and to a maximum of +4). It would make Charisma a necessary ability to a Fighter and not a dump stat anymore. But I was afraid that the forum´s powergamers would be upset. ![]()
![]() I would like to give some simple and easy add-on to the Fighter class. I´d like to make it clear that it´s in ADITTION to the Pathfinder Fighter class abilities. Skills: - Diplomacy (For the Leader, Commander, Champion type) - Perception (For the Leader, Commander, Champion type) - Sense Motivation (To check enemy´s threat through Assess Oponent check from Complete Adventurer where you can learn if the enemy is dangerous or not) Class Abilities: - Iron Will: At lvl 12, 14, 16 and 18, the Fighter gets +2 bonuses to his Will resistance. At lvl 20 he gets immunity to mind-affecting and compulsion spells and spell-like abilities. - Bypass hardness: At lvl 13 and 17, the Fighter can choose one type fo hardness (adamantine, cold iron, silver, etc...) and treat ONE weapon (not one type of weapon or weapon group, just one weapon of his choice) as having such characteristic. So, a cold iron longsword +3 that the Fighter has, could be considered for the effects of bypassing reduction (and only that!) as also an adamantine and silver weapon. ---------------------- I know that these are simple changes and that´s the idea: keep the Fighter simple but give him something more (not stances, or maneuvers, or anything bizarre). What are your thoughts? ![]()
![]() I don´t believe a Fighter should get three high saves but it should have a high will save. Weird to see the Fighter, so used to fighting very close with enemies run alway scared of a Dragon from pure fear. The pathfinder Paladin adreesed a few of those problems. Although it did not give him a high will save, at least he got immunity to several things. ![]()
![]() golem101 wrote:
Yes, but you´re talking about your game and not everybody´s game. What I mean is that it may works to you doing all those decisions of when his character will get an item or when he won it or something similar. But not everyone´s like that. You have to keep in your mind that the game changes from group to group and an universal rule to rage point would make it easier for all. ![]()
![]() golem101 wrote:
I´m sorry but I can´t agree. It´s still very arbitrary. What happens when a group starts a game at lvl 14? The player buys all the character´s equipment, including a peripat of health +6 and all that and then he wonders: "How many rage points I have? Do I add the bonuses to con from the periapt only now or I try to figure it out a lvl that my character would have got it if I played from the beggining?" Too much arbitrary. It needs to be a fixed point. I´d like to know the thoughts of Pathfinder´s writers about this matter. P.S.: The Druid is a nother troublemaker. The wildshape is better now, but with natural spell and an animal companion he will still be an army of his own. ![]()
![]() Although I liked a lot of the rage points, I don´t like the way it works now. 2+Con every level is arbitrary. What if someone has con 18 and othe character has only 14? And what happens when a character gets a Periapt oh Health +4 at lvl 8 and another one gets only at lvl 12??? The latter will be crippled because of that? I believe these rage points should be a fixed amount, like spell points from Unearthed Arcana. What are your thoughts? ![]()
![]() I didn´t like the new rage point system the way it is right noew. I mean, 4+ con score at lvel 1 and 2+con score every level thereafter seem very arbitrary to me. What if one character has con 16 and the other 18? The first one will be penalized for that? It´s unfair. And what about bonuses from a periapt of health +6? Dois it add also? And from +1 every four levels? It´s complicated and is going to be much more when someone try to make a 12th level barbarian for example. It should be a FIXED rage points per level. FIXED. Or at least, a fixed that grows. Like 4 points at level 1, than 6 at lvl 2, than 7... I don´t know. But it has to be fixed. ![]()
![]() I´ve seen the Wish spell. Although it biggest flaw was the fact that a smart player could do terrible things, it doen´st make sense that you have to spend 25.000 g.p. to get +1 inherent bonuses to ONE ability and then LOSE 1 point of ANOTHER a ability. That´s awful! But, I really liked the new classes, although the druid still looks very powerfull as he retains his animal companion. ![]()
![]() I don´t like the idea of the Fighter being able to activate an anti-magic field. It´s just weird. Too Tome of Battle to me. And something that everybody forget is that the Fighter shouldn´t be alone and he must have other allies who could do such thing, like a Cleric and Wizard. I believe they should have a high will save (that wouldn´t brake the game at all) and there should exist a feat that would grant pounce. Maybe with pre-requisite Improved Initiative and BAB +11. ![]()
![]() The Heal skill hasn´t changed with Pathfinder alpha and I believe that´s a big mistake. This skill as it is it´s just useless. I trully believe that it should trully heal, making it appealing for every class. Although I believe that it couldn´t be used infinte times per days for obvious reasons. Something like 3x per day or 3 + your wisdom bonus times a die could be usefull. You would heal the same number as your ranks in the skill +3. So, with the new skill system from Pathfinder, a Cleric of 13th level would heal 16 points 3x per day. It´s not much, I know, but something to be used in very critical moments. And it would be very useful to a 1st lvl Fighter who does not have any healer on it´s group. What are your thought about this subject? ![]()
![]() Frank Trollman wrote:
I do agree with you. Even a Barbarian has pounce at first level thanks to Complete Champion (and in exchange of just 10ft of movement!). I believe that indeed there should be a feat, maybe not just for Fighters. I don´t know, with Improved initiative as a pre-requisite? |