I can't help but notice that items in my order that were available are now back-ordered, and my overall order is seemingly becoming less likely to ship soon instead of more.
I'd like to request that you ship me the elements of the order that are ready and available, and then send the rest of the order when it eventually becomes available. I feel that there should be no extra cost to me for this service as all the items I requested were listed as Available when I placed the order.
It's an All-ages forum, so potty mouths are a no-no. ;)
The best way to get better and figuring out how to play all aspects of the game is to play a few more. I am surprised Mark is not signed on yet, but perhaps he is too busy, or I misread things and he is not as interested in PbP as I might have thought. I'll ask him about it next time I see him.
In any event, there are a few options. If it's just you, I think I could get away with inviting you to play in my Legacy of Fire game (which is the one I've been telling you about).
The forum for the game is here: Link
It's some 1200 posts long, but if you have an hour to spare some time it probably won't take much longer than that to read through. Even if you don't end up playing in it, so far it has been a great example of a well played game, in my opinion. I quite enjoy the characterizations of the players. DM Stormwind is me, as that is the alias I use when running the game, and my wife is Sati, the summoner.
If Mark does want to join up, I think that would be starting to make the group a bit too large, and so it wouldn't be a great idea. However, I'm totally up for making a new game to include you guys. Either a short game intended just to let you explore different roles, or starting a full fledged campaign.
The idea of short games would be to let you make up a character, play him for a bit, then we could start up a new game, with new or rebuilt characters, allowing you to try out a variation on your ideas in different circumstances. Both ideas have their appeal. Once you get comfortable with the forum itself, I think it would be great for you to get involved in multiple games, and thus have a few different characters. I'm presently playing in a dozen games or so, as each individual game isn't a huge time commitment. If you read the posts, and post an action every day or two, you can keep up pretty well.
My characters include all sorts of classes: in my active games I have a Paladin, Barbarian, a Wizard, an Adventurer type, an Aiel warrior (from Wheel of time, kind of like a native american ranger type), an Anti-paladin (in an evil campaign), a Magus (spellcasting swordsman), and a gun-toting religious Inquisitor. Lots of variety, and playing on here has taught me a Lot about the game.
Let me know your thoughts.
So, the way thing generally works on here is pretty simple. If you click on my name you'll get a bunch of tabs. One of those tabs is called Aliases. If you click on that you'll get to see all of my characters as well as my GMing personas. Click on them and you can look at their profiles and see their stats, etc.
Here's a link to my most recent game, the one I was telling you about.
You can also go o he recruitment page if you like (Recruitment) and see if there are any games starting up you want to join.
Or you can wait, and if and when Mark signs up we can talk about starting up a new game of our own.
Hey guys, me here. Once you have your ID set up, post here so we can chat a bit about what goes on online and I can show you around how things work on here. Of course, you can probably figure it out yourselves, but post here anyway so we can figure out if we want to do some sort of online gaming together.
When I was placing the order, I thought the usually ships in line said something typical, like 4-10 days. I checked the order because I had expected it to arrive by now, but it appears that it may not even have shipped. What is the reason for the unusual length of time required to ship my order, and is there any way of speeding this up?
Order # 1886255
My idea has just never come together in my mind. While the game looks great, I doubt I can contribute a pitch that can compete with the many fine characters that have already been posted. Writer's block I suppose.
I believe I will do the GM a favour and not submit a half-hearted attempt, but withdraw my name from consideration.
Following up on my previous post, I think I have settled on an idea. A Dhampir Antipaladin. He will have travelled the full gamut of directions, having started out as a true paladin, dedicated to routing out the undead. However, over time, he began to question the reasons for what he was doing, and start to suspect that people were far more in need of control than the undead were in need of destruction. He shifted in goals, and gradually shifted in methods as well.
Eventually he came right around to LE, believing that people are frail of will and in need of strict control and leadership to help them overcome their duplicitous nature.
Character profile to follow.
I've found the same, that there tend to be many Way of the Wicked recruitment threads, but even more people applying. I think I'll through in an application, though. Here's my set.
1d10 + 7 ⇒ (10) + 7 = 17
Gunna let that simmer for a while and see what idea I can come up with.
DM Jelani wrote:
While interpretations may vary, I think there are a few historical challenges to that opinion.
Are you familiar with the Opium Wars? Drugs were first outlawed by the Chinese, and the west (UK) went to war to force China allow western merchants to sell opium to the general Chinese population.
Islam outlawed the use of hashish for non-medicinal purposes, as well as alcohol at some point around the 7th century. A war against the Sufi's in the 10-11 century was motivated by their continued use of hashish, and they burned huge fields of cannabis.
Various kinds of prohibitions against drugs have been around for over a millennia, and are not particularly new. The only thing that could perhaps be viewed as new is the style of legal legislation and perhaps enforcement.
Think I'm going to have to put in for this game; the premise sounds very interesting. I have a few ideas, but I also have a few questions to figure out with the training points.
First, when we get our full class at level 4, will we get all of the regular feats that go along with that class, such as weapon and armour training?
Second, for feats such as Martial Weapon Proficiency, does that refer to proficiency with 1 weapon, or proficiency with all martial weapons, such as you would usually get when taking a martial oriented class?
I'm Joel. I'm 35 and I live in Alberta, Canada (Rocky Moubtains and Oil Sand country). I've been married 10 years and I have two kids. I'm a therapist at a hospital here and I specialize in working with Concurrent Disorders, people with severe mental illness who have addictions to drugs or alcohol.
That's a great idea, Veritas. Not sure what we're waiting for at this point. I just need equipment for Thorondor, but I am waiting for a response to my question to K-Munch as to what sources we can use.
I think I'll roll up a guy for fun as well, but seeing as I am finding TMNT to be so poorly edited, I think I'll try and make an After the Bomb guy in order to compare the books. The later books often catch more errors than the early ones.
IQ: 3d6 + 3 ⇒ (5, 3, 5) + 3 = 16
Animal Character Type: 1d100 ⇒ 90 Wild Animals
Alternative List: Otter - I'll take this, way cooler.
Background and Skills: 1d100 ⇒ 12= Feral Background
Hands: Full 5 Bio-E
Extra Physical Prowess 10 Bio-E
Size Level 6 10 Bio-E
Carnivore -10 Bio-E
Finishing off my numbers:
Responsible Organization: 1d100 ⇒ 78 = Military
Bonuses from Physical skills;
SDC = 9+4+2+11+16=42
Height: 1d6 ⇒ 3
Profile (in-progress) Link
Question: The equipment list in TMNT is very limited; can we use equipment lists from Heroes unlimited or Ninjas and Superspies and the like to supplement the list?
IQ: 3d6 ⇒ (6, 1, 4) = 11
Size Level: 3
Size Level: Increase to 6 - 15 Bio-E
Mutant Animal Powers:
Psionics: Techno-Mind - 10 Bio-E
Skill Programs - These can of course be adjusted to compliment the team.
I have so many fond memories of this game; it was my first game, and I played it for years on end, with dozens of different characters. All that being said, looking back, I am amazed at how poorly put together the game is or was. So many details are missing, or sloppily cut and pasted from other Palladium games, it is a wonder that the thing is playable at all, though somehow we managed. For an example, take a look at the skills section in the TMNT & other strangeness, revised. Via the skill programs, there is literally no way to acquire the Semi/Fully Automatic Weapon, Heavy Weapon, or E-Weapon skills, and several skill programs award skills that do not even exist in this version of the game: Intelligence, Computer Repair, Writing, and Robot Electronics. I know what these skills are from playing Heroes Unlimited, and that there is supposed to be another skill program called Modern Weapon Proficiencies, but I marvel at the lack of quality control in the game. The exact same type of errors are rife throughout the publisher, and even their Rifts flagship book contain references to things clearly copied out of earlier games. While the fond memories remain, I have no regrets in general about having moved on to Pathfinder, and other better designed games. It is definitely quite a shame, as this game had so much potential.
I'll be travelling tomorrow and Sunday, and I'm away with my wife for a few days from Dec 28-31 (Kids with the grandparents, yay). Those days I'll be spotty or absent, but I should be able to check in through the holidays otherwise. I'll continue the character building as best I can through that time.
Runelord Ascendant wrote:
I have a tendency to come up with out-there concepts. If it is too much, I have other ideas I could work with, such as the kid concept I pitched earlier. The idea with that concept was to play a character that was the perfect Paladin; optimistic, kind, well meaning, generous, and idealistic, but discerning, and very much not buying into the Lawful Stupid mentality. I love paladins, but I have a habit of making them quirky, like Butcher, in a way that does not always jive with people's preconceived notion of a paladin. My Pali's always follow the rules of being a Paladin, but usually manage fly in the face of the Stereotypes.
While I was trying to get Butcher straight in my head I was experimenting with ideas and came up with this variation of the Teifling Paladin: Baalorre. He's mechanically the same as Butcher, but leaves out the burned and traumatized aspect of that character.
Here is the mock up for the Kid: Yurian
Runelord Ascendant wrote:
Oh, and free custom character portraits while you're at it!
So what character I play and what sort of paladin he is depends a lot on what roll we would like him to play. There a few common kinds of paladin builds, but in this case it pretty much boils down to two; do we want him up front, soaking all the enemy attacks while the rest of the team does most of the damage needed to take down the enemies, or do we want him up there as a damage dealer, taking them down?
In either case he can be a meat shield via HP and swift Lay on Hands uses to keep himself standing, but the question remains; what is more useful, a tank, or a killer?
At present, I am leaning towards my kid idea as he could be either of these, or try to switch hit a bit between them. Butcher would be a damage dealer only. Looking back at my notes for Butcher, I see that I had him built as a fighter or barbarian as opposed to a Paladin. While I can think of ways now to make him a Pali, I'm torn between that and leaving him for now and playing someone envisioned as purely Paladin.
I like odd Paladin builds, and the idea of a drug addicted/alcoholic paladin has potential, but odd Paladins sometimes chafe people as much as Lawful Stupid ones do. Thoughts?
My reservation with the seven virtues is that it is extremely vague. There is very little to a character that really allows them to embody a virtue. My feeling is that were we to go that route, we would end up playing whatever characters we were planing, and then just arbitrarily assigning them a virtue. That virtue might, or might not actually influence how that character was played or interacted. So on that point I'd vote nay.
The other idea, of all having a collective religious affiliation and purpose has much more concrete implications and specific role playing opportunities. If there is interest, I'd still be up for putting that in to action, even if it did not influence class selection.
As for a common deity, I could work with Erastil, as the god of home, hearth, and family, but other deities might provide a more interesting variety of aspects upon which to draw. Iomadae, as the goddess of valour, justice, honour, makes an easy choice as the champion of all things that are right. Desna works due to it being the primary religion of Sandpoint. Shelyn as a cultural focal point, covering art, beauty, lore, music, love, good, luck, and protection, also provides a lot of foci. Torag works for a primarily dwarven group whose interests cover forge, work and creation, as well as protection and strategy. Sarenrae has healing, redemption, honesty, and the sun.
I do have some travel coming up over the Christmas week, so I may have some gaps between internet access during that time. Given the time of year, I'd be surprised if I'm the only one. This notice just to make sure you know, and don't assume I've lapsed away, as I have every intention of staying with this game now that I'm in.
Though a lot of ideas are floating around already, one I had a while back seemed interesting to me, and so I thought that I would at least make mention of it. The idea is to have an exclusively holy team, all with ties to the same deity, who are gathered seemingly at random, as if by a higher power, in order to save the world. The group would consist of a Cleric, an Oracle, a Paladin, an Inquisitor, a Sorcerer (of Celestial or a similar bloodline), and a wild card class who happens to be at least somewhat religiously observant (rogue?). The idea provides an interesting angle, and a lot of fodder for a GM to customize a campaign. As I haven't read ahead in the campaign, I don't know if RotRL is a good fit for the idea, but it seemed like a lot of fun to me. It is just an idea of course, so if everyone would rather have a freer hand at coming up with their character ideas I will not be offended if the idea is rejected; however, themes can make for a very cohesive group and interesting campaign.
I think my #1 preference would be to play a paladin; I love the class, the ideals, and pretty much everything about them. They can be delicate to play, and often require a bit of discussion before hand in order to make sure that the DM and you are on the same page about what they are and what they can or cannot do.
I am not dead set on a Paladin, but the concepts that have occurred to me so far are Paladins, as that's kind of where my head is at the moment. For sake of disclosure, like others, I've been in a RotRL game before, but like those, it fizzled out. We had just made it to Thistletop when it died, so I have some familiarity with the first book, but not of anything beyond that.
I think I mentioned it in my recruitment pitch, but my favourite kind of character is generally some aspect of the 'everyman'. Either he's not someone who was out to become an adventurer, a mercenary, a fighter or a hero at all, but someone who wanted to live a quiet life, or he's a kid who wants exactly those sorts of things but has no idea what they really entail. The first would be an older man who just wants find a wife, have a shop, a farm, or an inn, and settle down and grow old. The second would be all starry eyed, but with no practical experience to go on, or any idea what it would be like to kill someone, or lose someone you loved.
Concept 1: The Kid - Human Paladin
This kid has not been formally trained, and due to his lot in life, was never really in the running to be trained. He was one of the page boys at the temple of Abadar in Magnimar. More or less a street urchin or perhaps the child of an unmarried temple servant woman, being given a job sweeping floors and fetching water should have been a godsend, but he wished for far more. Part of his job was fetching for the paladins and their apprentices, and he spent every moment surreptitiously watching them. He marvelled at their skill, but pitied the way they were enforcers of the law first and foremost, and that doing good always seemed to get lost due to their perspective. He imagined himself being a Paladin, and doing far greater, far nobler things than the paladin's her served. Now in Sandpoint, as page for a official of Abadar there to witness the temple dedication, he will suddenly have the opportunity to step up, and defend the innocent, and dedicate himself to a god that truely cares about doing good.
This build will start as a Paladin by class, likely dedicated in his mind to someone like Iomidae or Sarenrae. However, he'll have nothing in the way of accoutrements that a typical adventurer would have. Once action starts to occur, he would take his life savings, all the money he made from his work over years of childhood, and buy the gear needed to take up his chosen mantel.
Concept #2 Butcher, by trade. - Works as a Barbarian, Fighter, Paladin or Ranger.
Butcher was a simple man, or at least longed to be. He was an outsider in his wife's village, and had to work hard at being accepted. He opened a butcher shop and provided clean, high-quality cuts of meat to his customers and quick humane slaughter to the animals. Eventually he was accepted, and perhaps even respected for his work ethic, and trusted business practices. All came to an end when fire giants attacked the village. Like all the other men, he rushed to help defend, though it was more a matter of distracting the creatures long enough that their wives and children might escape. In a desperate move, he grabbed a hold of the giant's sword in an effort to disarm him. The giant could not swing the sword with him holding on, so it flung him and the blade aside, into a wooden shoppe. Flames sprung up around him and he was lost in moments to his burns, and the smoke that clouded his lungs. He expected to die, but for some reason he did not. He woke to find he had been tended to, but that the magic resources had been stretched so thin, that while they had stopped him from dying, non of his wounds had been healed. He was a mass of burned flesh from head to toe, with weeping wounds that required constant attention to stave off infection. His family, and most of the villagers in truth, were dead and the village burned to the ground. He found the sword to which he had clung, and claimed it; the only thing he had to connect him to the past, and to the beast that had taken his entire world. Now his world is one of confusion and pain; both the physical from his poorly healed burns, and emotional from his complete loss.
Butcher would be a two handed weapon damage dealer, regardless of class. His most interesting features would be that like the iconic Amiri, he carries an oversized, giant's sword for his primary weapon. The minuses inflicted make the choice less optimized, but I like the image and story enough to live with it. The second would be that in order to deal with the constant physical pain of his burns, Butcher would use large quantities of opium or alcohol to numb the sensation. How the mechanics of this would work is something I would have to discuss beforehand with the GM.
Concept #3 - The Artisan Paladin - Varisian Paladin
This character would be a member of a travelling family of Varisians, who still keep to the old ways of the travelling folk. They are all Artisans, performers, and respectful of the Harrow. She took the notice of followers of Shelyn and was approached to follow her. Her physical gifts led her to fall into the role of one of her champions. Here with her family in Sandpoint to enjoy the festival coinciding with the dedication of the new temple, she will stand quickly to defend the innocent and protect the beauty and freedom of the people.
This concept is one I had thought of a little while back. I envisioned her as a Suli by race; a mix of blood that occurred generations back as her family traversed the world. I see her as copper haired, charming and beautiful, and able to wield the glaive as though she were dancing.
These concepts are not an exhaustive list, and I always have other ideas floating around in the back of my head that would suit other roles if some roles prove to be already taken, of if these ideas do not suit for whatever reason.
I like the way you are going about recruitment. It makes a lot of sense to me. Finding a compatible group of players is so important to a good quality game, though in here, the focus is often on finding a compatible group of well made characters.
About me, I'm mid thirties, married, two kids (3 and 1), and I live in Western Canada. I'm also in the healthcare industry, working in a hospital, so I can understand the schedule issues.
I started playing in the 3rd grade with TMNT and other strangeness, moved into heroes games, and made a push in my group to get us into a fantasy game, even though I was the only one who seemed interested in it. I eventually convinced them, and the genre has been my favourite ever since. I've played a wide array of systems, Palladium, 2nd Ed D&D, Gurps, Cyberpunk, L5R, 3.5, and now Pathfinder. I pretty much love Pathfinder now, and I haven't played anything else in a while. My other interests are a mix of regular geek stuff, computer games, board games, fantasy novels, TV shows, and some extra geeky stuff such as amateur bow making. I also have a big interest in martial arts, though I haven't trained in it much since my kids came along, I have quite a few years under my belt.
As far as the game goes, I tend to feel the story should be paramount, and come before the rules whenever the two conflict. I'm a bit of a romantic, and I love the classic story of a group of average country folk being thrown together by circumstances and fighting against impossible odds for ridiculous stakes, no matter how cliché the idea may have become, and I generally feel that it's usually the underpinning concept of all the truely epic feeling games I've participated in. I like us to be the heroes, and I like there to be no doubt that we're the good guys. My favourite concept is usually some aspect of the everyman, a regular guy of some sort, now fighting because he has to, and because it's the right thing to do.
I'm a reliable poster, you'll notice I have a decent number of posts behind me. In addition, I've never dropped or been booted from a game, and running two games myself, I've never let a game lapse thus far. I like what I see about your style, so I hope you'll enjoy my playing style as well.
I first cut my teeth on TMNT back in 1986. It was my first introduction to Role Playing, and I still have fond memories of it. I still have all the books, but my core book is the original as opposed to the revised rules. I have revised Heroes, so I could use that for skill selection. I could be tempted to get in on something like this.
I still remember my first character - my first character of any role-playing game ever; he was great. He was a mutant Weasel, deliberate experimentation, who ended up with assassin training, all rolled randomly, one chance only. His weapon of choice was a .50 BMG machine gun. The character weighed all of 50 lbs, so the GM rather reasonably wouldn't let him fire it just holding it, so he'd generally spend the first round of combat setting up a tripod. He'd then mow down everything. Simplicity only an 8 year old mind could come up with. Haven't thought of him in a while.
I had fun playing with your random character generator as well. Here were a few of my favorite results:
TMNT Random Character Generator wrote:
I've pretty much just been lurking as work has been pretty intense lately and I haven't been left with a lot of free time. It is interesting to see the outside perspectives of a place that you have lived.
The downtown east-side is truly one of the most unbelievable places you'll ever see. The city has brought in experts from many other large cities including Toronto, LA, Detroit, and a few others, places with severe violence and drug problems, and their reaction is pretty much always, This place is worse than our town ever was in terms of the sorry state of the people living there, and it's running free, without any successful attempts to curb it. The area on a map is centred around a street called Hastings. West Hastings is relatively nice, and has quality shops and such on it, but it is a rather short street. East Hastings, everything East of Main St. is a land time forgot. Drugs are used openly in the streets everywhere, and drug addicted prostitutes can be found working there at any time of the day. It really has to be seen to be believed. In truth, it may be a bit better than it was a couple of years ago, due to the major efforts to clean it up, but said efforts are meeting severe resistance.
The Museum of Anthropology at UBC is beautiful. I went to school at UBC and took a lot of Anthro courses. The museum is primarily dedicated to native culture and relics (and a whole lot of totem poles), but they have a few other departments. My then girlfriend (now wife) discovered some very isolated shady nooks in the ceramics/pottery wing. The museum as a whole is right atop a cliff overlooking (though line of site is blocked by trees) the Northern stretch of Wreck Beach; Canada's only legal clothing optional beach. It is not particularly exciting of course, as it tends to be a place where old men take the excuse to let it all hang out, and homeless people set up tents and shanty towns.
The Nitobe Gardens have to be the most beautiful Japanese gardens I've ever seen. They are utterly tranquil and feel perfectly peaceful no matter how busy they are. They have a huge pond filled with Japanese coy, which are essentially 2 ft long, 30 lb Goldfish. I once saw a bald eagle hunting there, swooping over the pond. Unfortunately I was late for a class and couldn't stay to watch him make off with the fish. Bet he ate well that night. One interesting note on the place is that the entire complex is essentially maintained by one man (or at least was when I went to school there a decade ago). He was an elderly Japanese man (early seventies) who lived in a small shack on the garden grounds and had been the main caretaker for 40 years. Sounds more like a movie character than a real person, but he was there! Might make an interesting NPC.
Speaking of the Asian population as there have been a lot of references to them, Vancouver does indeed have a large asian demographic, but the area called Richmond (technically a separate city, but usually lumped in to the Greater/Metro Vancouver area)is much much higher. Chinese is the most common, though Japanese, Korean, and South East Asian (Laos, Cambodia, Vietnam, and Thailand) are also pretty common. The city of Surrey has a very visible Sikh (East Indian) component. Surrey is considered a dangerous town due to the large number of very violent confrontations between east indian gangs, and the violence is often quite brazen (gunfights in broad daylight, and drug trade related mass murders with 4+ victims at a time are not unheard of).
Unrelated but interesting is that both Surrey and Richmond have major problems with illegal street racing.
To give a bit more definition to my shapeshifter, I see him with the potential to gone one of two different ways: both start out as a disturbed kid. He can do things he doesn't understand, and people don't believe are possible, and finds that he can't relate to anyone. He has a background full of questions and no one who can answer them, and has only the care of well meaning, but inadequate grandparents to aid him. He grows up fast, running away as often as not, and getting into trouble throughout his teens.
In the first path he follows this course, his abilities making him good at a very wide range of tasks, be it breaking and entering, making deliveries, or finding things out getting into places unseen. His talents start to make him a name and he starts getting sent on other jobs, like sending messages. The violent kind. He proves so good at this too that he starts getting sent after people that no one else seems to be able to handle; people who do things and survive things a human being shouldn't be able to. The whole world begins to open up to him and he starts to understand a bit of what he may be. A few arrogant mistakes land him in jail, and only his abilities allow him to escape. Now, in hiding, he needs to use his abilities full time to avoid detection, but still needs to drop his real name from time to time to find out any more clues about his true beginnings.
In the second, he finds someone who is able to set him straight, and give him a reason to start respecting right and wrong, and a desire to find out the truth about his origins. He becomes disciplined, and puts his skills to use as a cop. His strong desire to understand himself leads him into the Special Investigations unit, a group tasked with dealing with unusual and unexplained cases.
In many ways the first option seems more natural to the character as he's unfolded, though the second one could easily work. I see the criminal version somewhere between Richard Riddick in Pitch Black and 47 of the Hitman games, with a bit of Marv in Sin City thrown in: he's intelligent, ruthless, terrifying, but generally a decent guy, as far as criminals go - just don't give him a reason to dislike you. The cop version is more disciplined, professional, but still very goal oriented.
The earliest memory he has is of the man. He himself is a year, perhaps a year and a half old, sitting on the floor of the kitchen in a dirty diaper, sucking on a few fingers of one hand. Younger than most people even have memories. The place where his mother lies 'sleeping' is a few feet off. She is still and unmoving. The man is more of a presence than any actual features. He remembers seeing his boots; big black boots with steel toes - maybe army boots he thinks now. Above the boots are blue jeans, and the lower hem of a long coat. It doesn't occur to him to look up to see more of the man, since he's not his mother and just another stranger. No matter how many times he dreams of it, he can never make himself look up, since he never did it when it really happened. The stranger crouches down looking at him, and he feels a connection; he's not mother, but there is something like that feeling here. The official story will be that she was a sex trade worker, and was killed by a John, for whatever reason Johns kill the women they hire. Despite the smell, no one will come to investigate for weeks. They'll be astounded to find him alive when that happens. They theorize and guess that he survived eating whatever was at ground level; first the cat food that must have filled the empty bag in the corner, and then the insects, like the roaches and silverfish that infest the wretched East Hastings flat. No sign of the cat. Either it ran off when the food ran out, or maybe the killer dished out some cruelty there as well. A window was found open, so it should have been able to come and go as it pleased. He remembers bits of it, how it really was - the first manifestations of something... else. Teeth and claws when he needed them, the taste of blood. But that was all later. For now, the man is still there. He's crouched, and he can feel the man's gaze looking over every aspect of him. He doesn't make a sound, any more than he did before; silent as the grave. His hand reaches out to touch him, but stops short. Fingers that ended in claws shift with shadows and are replaced with smooth skin and clean nails. The hand pulls back gently, as if in reservation, and then the man stands. The boots alight from the floor and the harsh cawing call of a raven finally brings the child's eyes up. It is standing on the counter by the open window, and the man is gone. It looks at him, staring straight on with both eyes, the way a man would, instead of looking on with one eye from a head cocked sidewise as a bird would do. It caws once more, and then flaps its black wings, and vanishes into a blue summer sky. A single black feather tears away from the wing and drifts down to where the child sits. The memory is vivid, burning. And then it's gone...
He is a shapeshifter, able to alter his body as needed in order to perform whatever task he might be called on to perform. No one knows who the father was, any more than they had any idea who the killer was. There is no sign of the legacy in his grandparents, and so his father must have been the source. No matter how much he learns about it, about the truth, about the other world that exists right before so many disbelieving eyes, he has never gotten any closer to discovering what HE was, Changeling, Raksasha, Demon, Dragon, or even Skinwalker, and what he himself must therefore be.
Sir Jolt wrote:
I lived in Vancouver for a total of about 5 years while I worked and went to school. Bears are common in all parts of BC, though Black bears are probably more common in the southern parts of the province, such as where Vancouver is located. Though grizzly bears are significantly larger than black bears, black bears are generally thought to be more dangerous as grizzlies don't like the taste of people. Black bears will not only eat humans, but have been known to track, stalk, and kill human prey. Additionally, the play dead trick that works with most bears does not work with black bears, as they have no problem eating carrion. Oh, and they are great at climbing trees, so you can't get away that way either.
Cougars (Mountain Lions/Pumas) are also common, as are wolves. Wolves almost never attack people, but cougar encounters are common. They are ambush hunters and can easily leap 20ft or more, so most victims never see them before they strike. The cats are large (120-150+ lbs), but not as big as lions or tigers, so they prefer to attack smaller people if they have a choice, such as children or women.
Vancouver is a large city, so you need to go a ways out into the wilderness to find most of these critters, though black bears commonly enter the periphery of large settlements to eat garbage.
For a city, I'm not familiar with much on the West Coast other than Seattle so that would work. A Canadian city would work too since the character would naturally speak French as well. :)
It's generally a misconception that all Canadians speak french. It is one of the official languages as one province, Quebec, uses it as the primary language. Outside of Quebec, french speaking communities exist in most provinces, and you can find french immersion public schools across the country. However, the vast majority of Canadians have little more than a passing familiarity with the language. A french only speaker would have a verydifficult time getting around a city like Vancouver.
I'm interested in playing a Changeling (Fetch) cop...
Vancouver has access to two police forces, the Vancouver Police Department, and the Royal Canadian Mounted Police. The VPD is a municipal police force probably very similar to municipal PD's in American cities. They have primary jurisdiction in Vancouver City itself, but not in the other cities that make up the Greater Vancouver Area, and are commonly referred to as part of Vancouver. Those include Richmond, Surrey, Delta, Coquitlam, Port Coquitlam, Port Moody, Burnaby, North Vancouver, and West Vancouver (and sometimes others). The RCMP are a federal police force that have wide powers that include everything from traffic violations to anti-terrorism. They also handle all the duties duties equivalent to the American ATF, ICE, and Federal Marshals, Secret Service and FBI. While you are probably most used to seeing the fancy red dress uniforms, duty uniforms are not significantly different from any uniformed police service. Both VPD and RCMP have plain clothed divisions as well, depending on their unit and duties.
I think my second idea would be to be a cop on some sort of weird-case police unit, a la Lt. Murphy. He'd had some sort of a supernatural tie in his upbringing that would have drawn him to that kind of duty (half-seelie, or amateur practitioner or something along those lines.) I need to refresh my memory on the character creation options and see what leaps to mind.
As for my location of choice, I vote for Vancouver as my first choice, and I'd vote twice if I could get away with it. I'm Canadian, and did my degree there. Beautiful city, area, and a rather intriguing variety of landscapes within close range.
I'd be interested in a dresden files game. For setting, I'd vote for something less commonly used, like Seattle, or Vancouver Canada. If the opposite is preferred, go with something exotic and equally unfamiliar to all, like Budapest, Cairo, or Bagdad.
I'd probably also prefer to play a wizard, but I can be flexible of something else is needed.