With the ever growing understanding of how critical a role sports, in- and of- themselves, play within society; I wanted to throw out a quick question regarding what athletic sports are commonly entertained within the city of Korvosa?
Does anyone have any ideas toward this concept? And, in lieu of the subject matter, I’d like to openly ask what thoughts people have about possible sports that would be entertained by the population of Korvosa? (NB: In specific regard/relevance to the general population’s urban lifestyles and political affiliations with Cheliax – if these factors even do indeed play any consideration!)
Actually, I came up with a similar thought recently; but struggled to ground it. I concluded that the Professors must recognise “use magical devise” as a skill – and so, wouldn’t want someone graduating through the ranks based purely on a con.
Rathendar wrote: If passing the exam is a demonstration of the ability to use magic, wouldn't successfully casting off a scroll suffice as well? Hence you COULD be 1st level and a graduate. It would still take place in a normal exam area, be supervised, etc. I instinctively feel casting off a scroll is a little like cheating off’ve notes in an exam. Guaranteed, it “can” be done – but whether instructors condone this sort of act, I’d be hard pressed to accept. Simply, those professors who’ve been teaching a prospective wizard for the past 10 years would pretty much have a substantial inclination into your abilities ... wherein, if you were to pull out something far more advanced than you’d even shown capacity for; they might get a little suspicious. And, add to this the fear all Acadamae students have for failing to graduate ... let’s just say they’ll most probably do things by the book. If there’s a player who’s adamant about playing an Acadamae specialist at 1st level; they should be willing to accept that they’re still “officially” an apprentice-student in the school. Whether they’re on summer break; or out on an extended mission (giving them leeway to adventure) directed by the head-of-halls; that’s a decision between the player and DM. But either way, it’s something that should be addressed. Nevertheless, it only goes to add further detail and depth into one’s character history. (Always a good thing.)
As a 1st level specialist wizard can’t (usually) be an Acadamae graduate, why not suggest the school have a program to allow continuingly enrolled students (in their senior year – and ‘close to graduation’) time outside of the school grounds-proper? In this light, it might actually be a test of practical value; or another graduation test. Each Hall assigns a particular task that must be complete prior to taking The Final exam (i.e. summoning and binding a devil). If, upon their return, they still haven’t masters the art; then they fail. (As is written on page 53 – “failing to graduate and dropping out are not options.” => don’t re-write this brilliant dark reality behind learning magic there.)
She is a gnome, but yeah, the Acadamae does train 'em young. In my mind, most students start at the Acadamae when still in the single digit years. It takes a long time to learn how to bend reality to your whim (f~#%ing sorcerers notwithstanding). :) Mike, nevertheless you’ve really brought together the essence of private boarding school in the Acadamae uniforms. Trust me from firsthand experience living (and surviving) British boarding school! :-P An idea that I’ve implemented into my group is something I’ve brought forward from that personal experience: differing ties worn by differing schools/houses. Also, depending on your personal rank therein, or within the school as a whole; a variety of ties can be (proverbially) won. e.g.: Standard Entrance Tie {also called “Grov” Colours – as in “groveller – someone who grovels”}; Prefect’s Grov {each Prefect “may” select one grov as their personal runner boy – often a way to survive the first years of school – despite being made to do wicked, immoral, and embarrassingly disgusting things (sit on the toilet in the winter months to keep the rim warm before the prefect decides to go); House/Hall Colours (for something done exceptional for the house); School Colours (for something done exceptional for the school as a whole); Prefect; Head-Prefect;
Similarly, as a distinguishing factor from currently enrolled students, graduate rings can be bought => possibly leaning into the game mechanics of an object of arcane bond.(?) If you do end up scribing the book on the Acadamae; take a quick peek through AD&D (2nd ed.) Complete Necromancer ... pricelessly classic & might come in handy for route through which to “flesh” out The Hall of Whispers ... and therein, similarly for other schools/halls.
It seems that I am not the only one with a concern over the delivery of the Dragon and the Dungeon Magazines.
It seems that I am not the only one with a concern over the delivery of the Dragon and the Dungeon Magazines.
The art of being a great DM resides in the ability to pour life into the scene. This is much more than just preparation, storytelling or even off-the-cuff improv. A great DM inspires the player’s minds to awaken into the world in which the story, adventure or campaign is set. The adventurers therein, become alive, and not just for the player administering them; but for all persons on the table. Gaming is a social activity, and it is simultaneously one of the most challenging and rewarding. Simply, if a good administrator (or DM) is able to craft a vessel through which all players can pour their vast pools of imagination, then the reality of the session is absolute. This reality, and sense of living, is what all of our imaginations are seeking. So therein, if a DM can inspire us all together (without constriction – albeit a little channelling) to live the world in our minds through the characters, then he truly is, a great DM.
Personally, I wouldn't consider their extended life-span as a simple "playing around".
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