Male Halfling Monk 18 / Ghostwalker
Feel free to correct if I have done any of this incorrectly. Lanthair rushes into the battle, striking at the largest of the abominations. Storm's Wake movement technique to move to R3, avoiding OAs, to flank M2 with Raya. Storm's Wake: 1d20 + 23 ⇒ (14) + 23 = 37 vs Reflex on M2. 2d10 + 18 ⇒ (6, 9) + 18 = 33 damage on a hit. I will not push it because I like it where it is. Send glowstone to P6 (one square N of Raya) to damage those radiant vulnerable creatures in the vicinity.
Male Halfling Monk 18 / Ghostwalker
Lanthair adopts the crane stance and sends a spinning kick at the zombie that attacked him. Crane's Wings: 1d20 + 21 ⇒ (20) + 21 = 41 vs Fort. 1d10 + 19 ⇒ (2) + 19 = 21 damage on a hit and push it to V7. Edit: Crit. The damage is 3d6 + 29 ⇒ (6, 6, 4) + 29 = 45. Of course, I'm guessing it's a minion, which is a waste...
Male Halfling Monk 18 / Ghostwalker
Ha. Even I didn't notice that. I suppose Rev is just so used to Nayce... I've been playing that character since December of 2009 for the Halls of Mountain King adventure. He's practically part of the furniture now. As it is, I think Rev looked at the right stats; 38 hits but 30 does not. 9 damage it is.
Male Halfling Monk 18 / Ghostwalker
Lanthair, who has stoically endured his personal filth, does not hesitate to take advantage of a bath when the opportunity presents itself. "I must decline the offer of alcohol, but a quick bath will do some good. It will not do to try to negotiate with Lu in this state."
Male Halfling Monk 18 / Ghostwalker
Lanthair skips across the top of the sewage as only he could do and strikes at his foe with a small but focused blow before returning to the ledge. Careful stride. I can move across liquid as if it were solid. Move one square east to be adjacent with R1. Fall of the Anvil's Master 1d20 + 19 ⇒ (12) + 19 = 31 vs Fort. 3d10 + 17 ⇒ (2, 9, 5) + 17 = 33 damage on a hit and prone. Shift back to my original square as a minor action, using Fall of the Anvil's Master movement technique. I have +1 AC to EOMNT.
Male Halfling Monk 18 / Ghostwalker
Lanthair vaults along the ledge toward the revenant, strike at it with a mighty blow. Storm's Wake movement technique to move 10 squares to L11. I believe the provokes an AoO. I have +4 to all defenses and an additional +1 to AC against that attack. Storm's Wake on R1. 1d20 + 19 ⇒ (8) + 19 = 27 vs Reflex. 2d10 + 17 ⇒ (7, 8) + 17 = 32 damage and push to J13. I have +1 to AC to EOMNT.
Male Halfling Monk 18 / Ghostwalker
Lanthair looks about seriously and says to no one in particular, as if reciting something, "Always have confidence in the righteousness of your cause. When you fight, fight to win, and fight with the knowledge that your enemies will do the same. Doubt makes you vulnerable in the eyes of your enemies..." He trails off pensively.
Male Halfling Monk 18 / Ghostwalker
Lanthair turns to the remaining angels at launches himself at the one who cannot see him. Move to J13 using Storm's Wake movement technique. Storm's Wake on S1. 1d20 + 21 ⇒ (5) + 21 = 26 vs Reflex. 2d10 + 17 ⇒ (9, 6) + 17 = 32 damage on a hit and I push both S1 and S2 3 squares to the north. I have +1 to AC to EOMNT.
Male Halfling Monk 18 / Ghostwalker
Lanthair wades into the battle and strikes a forceful blow at the Angel of Authority. Move to K14. Fall of the Anvil's Master 1d20 + 21 ⇒ (5) + 21 = 26 vs Fort. 1d10 + 17 ⇒ (5) + 17 = 22 damage on a hit, push to H17 and knock it prone. If that hits by some miracle, I use the associated movement technique to shift to J15 as a minor action. If that misses, I still use the movement technique but shift to L14 instead.
Male Halfling Monk 18 / Ghostwalker
Lanthair fortifies himself against the angel's attacks. Immediate interrupt: Iron Dragon Defense to reduce the damage by 14. Still bloodied, but not as badly. Lanthair flits across the battle, striking his foes as he moves before taking a safe distance from his foes. Crane Dance. Vs S2 1d20 + 19 ⇒ (3) + 19 = 22 vs Reflex. 2d8 + 9 ⇒ (3, 6) + 9 = 18 damage.
Any of those that I hit are knocked prone in addition to that damage. These attacks do half damage on a miss. If any one of them hit, I do an extra 6 damage for flurry of blows on AA and S1. I also slide S1 to G13. Assuming I hit S1, I also baffle it. Altered Awareness - Trigger: You hit an enemy with a melee attack; Target: The enemy you hit; Effect: You are invisible to the target until the end of your next turn. That was all a standard action. Then I move to O14.
Male Halfling Monk 18 / Ghostwalker
Lanthair grabs at the newly arrive Angel of Supremacy and shunts it across the field of battle, arriving beside it to batter it with an otherworldly blow. Tormented Spirit movement technique - teleporting myself and S1 away from the middle of things. It grants CA to me to EOMNT. Tormented Spirit vs S1 with CA. 1d20 + 21 ⇒ (14) + 21 = 35 vs fort. 3d6 + 15 ⇒ (4, 4, 3) + 15 = 26 damage on a hit plus 6 flurry of blows damage to A1 (NB: A1 is conveniently more than 8 squares away from AA). S1 is weakened to EOMNT. I have concealment vs S1 due to the CA, and +1 to AC to EOMNT. Save vs Brand 1d20 ⇒ 12 Having removed the immediate threat from his allies, he calls back, "Keep going after the leader. Don't let it get away."
Male Halfling Monk 18 / Ghostwalker
"Separate them!" Lanthair yells. "They draw their strength from each other." I think we need some battlefield control. We need to separate the AA from the Angels of Light so that they can be killed. Let's keep pushing the AA northward and try to force the ALs southward.
Male Halfling Monk 18 / Ghostwalker
Lanthair leaps over the battle to come down behind the Angel of Authority, striking at it with a swift kick. Ring the Golden Bell. Jump to K17.
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