Vinroot the Drunken Treant

Lacuna 6's page

18 posts. Alias of Jiraiya22.


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Male Lacuna Sorcerer (Verdant Groveborn) 5 | AC 16 T 10 FF 15 | HP 35/35 | F +4 R +3 W +6 | Init +1

"Just me? Alright then."
A big, leafy dog will appear on my turn and start mauling whatever bunnies are left while I walk to the other side of the room to check out that door, attempting to avoid the platforms.
Dog Bite: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Perception on the door: 1d20 + 1 ⇒ (16) + 1 = 17


Male Lacuna Sorcerer (Verdant Groveborn) 5 | AC 16 T 10 FF 15 | HP 35/35 | F +4 R +3 W +6 | Init +1

"Is anyone else starting to feel bad about this fight?"


Male Lacuna Sorcerer (Verdant Groveborn) 5 | AC 16 T 10 FF 15 | HP 35/35 | F +4 R +3 W +6 | Init +1

You know, I realize now in a party where few of us are people, Enlarge Person's not very useful >.>
I'll start summoning a dog with Summon Monster I


Male Lacuna Sorcerer (Verdant Groveborn) 5 | AC 16 T 10 FF 15 | HP 35/35 | F +4 R +3 W +6 | Init +1

My vote is for actions happening in initiative order rather than post order


Male Lacuna Sorcerer (Verdant Groveborn) 5 | AC 16 T 10 FF 15 | HP 35/35 | F +4 R +3 W +6 | Init +1

The option allowing you to grapple without gaining the grappled condition requires taking a -20 penalty to CMB, unless you're using some psionic ability I don't know about.

Grab:
Grab (Ex)

If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Unless otherwise noted, grab can only be used against targets of a size equal to or smaller than the creature with this ability. If the creature can use grab on creatures of other sizes, it is noted in the creature's Special Attacks line. The creature has the option to conduct the grapple normally, or simply use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its CMB check to make and maintain the grapple, but does not gain the grappled condition itself. A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature’s descriptive text).

Creatures with the grab special attack receive a +4 bonus on combat maneuver checks made to start and maintain a grapple.


Male Lacuna Sorcerer (Verdant Groveborn) 5 | AC 16 T 10 FF 15 | HP 35/35 | F +4 R +3 W +6 | Init +1
Dr J. Upton wrote:
Your right, you could indeed place the glitterdust centered on the southeast corner of the square of the square east of the bunnies. But that is not what you said. Please be more descriptive in your actions, for I do tend to take things a bit literal. When you say you glitterdust the bunnies and say nothing more, to me it sounds like "I center a glitterdust spell on them".

Sure, no problem


Male Lacuna Sorcerer (Verdant Groveborn) 5 | AC 16 T 10 FF 15 | HP 35/35 | F +4 R +3 W +6 | Init +1

I can easily land my glitterdust on the bunnies without hitting anyone except that one figure under them.


Male Lacuna Sorcerer (Verdant Groveborn) 5 | AC 16 T 10 FF 15 | HP 35/35 | F +4 R +3 W +6 | Init +1

When it gets to my turn I'll Glitterdust the bunnies, DC 20 save or blind. I have no means of taking an AoO.


Male Lacuna Sorcerer (Verdant Groveborn) 5 | AC 16 T 10 FF 15 | HP 35/35 | F +4 R +3 W +6 | Init +1

"It seems to me that the whole walls and doors concept is rather pointless, and ceilings as well if you really think about it. Quite a lot of extra bother when moving back and forth, not sure what these little people are thinking."


Male Lacuna Sorcerer (Verdant Groveborn) 5 | AC 16 T 10 FF 15 | HP 35/35 | F +4 R +3 W +6 | Init +1

Lacuna 6 squeezes through the tiny doorway into the next room. "Harrumph. I don't think they had trees in mind when making these passage."


Male Lacuna Sorcerer (Verdant Groveborn) 5 | AC 16 T 10 FF 15 | HP 35/35 | F +4 R +3 W +6 | Init +1

One of the trees from the previous room rouses from the chamber. "What'd I miss? We're attacking something? A rabbit? Well at least they're not squirrels. Was someone climbing on me earlier?"

Cast Mage Armor and Barkskin before combat.

For my action I begin casting Summon Monster I


From the FAQ on Feral Combat Training:

Spoiler:
What does “with” in the Special line for Feral Combat Training mean for monks making a flurry of blows?

Normally a monk who has natural attacks (such as a lizardfolk monk with claw attacks) cannot use those natural attacks as part of a flurry of blows. Feral Combat Training allows you to use the selected natural attack as if it were a monk weapon—you can use it as one of your flurry of blows attacks, use it to deploy special attacks that require you to use a monk weapon, apply the effects of the natural weapon (such as a poisonous bite) for each flurry of blows attack, and so on.

The feat does not allow you to make your normal flurry of blows attack sequence plus one or more natural attacks with the natural weapon. In other words, if you can flurry for four attacks per round, with this feat you still only make four attacks per round... but any number of those attacks may be with the selected natural weapon.

You can't make any attacks in addition to a flurry with natural weapons, even if you have this feat.


I have a wand of CLW and high UMD. My healing capability is dependent on how we get treasure, but if we get enough healing items my team should be ok in that regard.


With all these meleers someone really should play a rogue :P. Also, teamwork feats might be useful, is there any possibility of building combined backstories?

For the less humanoid among us, you should check out the magic items section of the Animal Archive, lots of collars and horseshoes there.


My character sheet is finished.
http://plothook.net/RPG/profiler/view.php?id=12379


Modified the tree

Tree:

10 rp – Plant
7 rp – Large
-1 rp – Slow Speed
4 rp – Advanced (+4 Cha, -2 Int, +2 Str, +2 Con, +2 Dex)
0 rp - Standard Language (Common, Sylvan)
3 rp – Natural Armor +2
2 rp – Fertile Soil
1 rp - Stability
2 rp - Skill Bonus (Knowledge Nature)
2 rp - Treespeech

Also made a crystal spider
Crystal Spider:

-3 rp - Armless
6 rp - Grappling Appendages (secondary pincers)
4 rp - Quadruped 8 legs
7 rp - Large
3 rp - Outsider Native
4 rp - Advanced (+2 Str +2 Dex +2 Con +4 Int -2 Cha)
2 rp - Crystalline Form
2 rp - Climb
4 rp - Expert Climber
1 rp - Bite

And because no one has yet a dragon
Dragon:

10 rp - Dragon
0 rp - Medium size
4 rp - Advanced (+4 Str -2 Dex +2 Int +2 Wis +2 Cha)
6 rp - Damage Reduction 10/magic
2 rp - Powerful Bite
4 rp - Blindsense
4 rp - Flight


If you're trying to decide between archery and bombs with the Explosive Projectile discovery you can fire bomb arrows. I wonder if there's a way to use the Preservationist archetype to fire snake arrows?


The great leafy sorcerer Lacuna 6!
10 rp – Plant
7 rp – Large
-1 rp – Slow Speed
4 rp – Advanced (+4 Cha, -2 Int, +2 Str, +2 Con, +2 Dex)
0 rp - Standard Language (Common, Sylvan)
4 rp – Flight 30 feet
4 rp – Natural Armor +2
2 rp – Fertile Soil