Full Name |
Rhade |
Race |
Half Elf |
Classes/Levels |
Ranger 3rd |
Gender |
Male |
Size |
Medium |
Age |
32 |
Special Abilities |
Low-light Vision, Keen Senses, Elven Immunities, Adaptability, Elf Blood, Wild Empathy |
Alignment |
Neutral Good |
Deity |
Sarenrae |
Location |
Near Sandpoint |
Languages |
Common, Elven and Varisian |
Occupation |
Guide |
Strength |
14 |
Dexterity |
15 |
Constitution |
14 |
Intelligence |
12 |
Wisdom |
13 |
Charisma |
12 |
About Rhade
Base Speed: 30’
Attack (melee/ranged): +5/+5
Masterwork Cold Iron Long Sword +6 or +4 in two weapon combat does 1d8+2 damage
Ornate Silver Dagger +5 or +3 (See above) does 1d4+2 (or +1 in two weapon combat or +0 when thrown)
Shortsword +5 or +3 (See above) does 1d6+2 (or +1 in two weapon combat)
Longbow +5 does 1d8 damage
Hit Dice: (3d10+6) 30hp (Taken 4 damage)
AC: (+1 Mithril Shirt, Dex) 17 (Touch 12, Flatfoot 15)
Saves (F/R/W): +5/+5/+2 (+4 vs enchantments)
Initiative: +4/+5* (Dex +2, Reactionary +2/ +1 in Swamps*)
Racial Abilities
Dexterity +2
Low-Light Vision
Keen Senses: +2 to Perception checks.
Elven Immunities: Immune to magic sleep effects and gets a +2 racial saving throw bonus against enchantment spells or effects.
Adaptability: Gains Skill Focus as a bonus feat at 1st level
Elf Blood: For purposes of effects based on race he is considered both an elf and a human.
Favoured Class: Ranger (Extra skill pt rather than hp)
Bonus Craft/Profession skill rank: Put in Profession/Guide
Class Abilities:
Weapon & Armour Proficiency: Can wield any simple or martial weapon along with any light or medium armour with any shield except tower shields.
Favoured Enemy/Humanoid(Reptilian): Gains +2 to Bluff, Perception, Sense Motive and Survival skill checks as well as a bonus to hit and damage any member of this species.
Track: Can add half his Ranger levels as a bonus to Survival checks involving tracking.
Wild Empathy: Gets to add his Ranger levels and his Charisma modifier to checks involving befriending animals.
Combat Style/Archery: Gets to select bonus feats from the Archery combat style.
Endurance: Gains this as a bonus feat.
Favoured Terrain/Swamps: Gains +2 to Knowledge/Geography, Perception, Stealth and Survival skill checks as well as to Initiative checks whilst in his favoured terrain.
Skills:
Acrobatics (Dex) 0+2= +2
Appraise (Int) 0+1= +1
Bluff (Cha) 0+1= +1 (+3 vs reptilian humanoids)
Climb (Str) 1+2+3= +6
Craft/Bowmaking (Int) 1+1+3= +5
Diplomacy (Cha) 0+1= +1
Disguise (Cha) 0+1= +1
Escape Artist (Dex) 0+2= +2
Handle Animal (Cha) 2+1+3= +6
Heal (Wis) 1+1+3= +5
Intimidate (Cha) 2+1+3= +6
Knowledge/Dungeoneering (Int) 1+1+3= +5
Knowledge/Geography (Int) 1+1+4= +6 (+8 in swamps)
Knowledge/Local (Int) 1+1= +2
Knowledge/Nature (Int) 3+1+4= +8
Perception (Wis) 3+1+5= +9 (+11 when either in swamps or against reptilian foes and +13 when it involves both)
Perform/ (Cha) 0+1= +1
Profession/Guide (Wis) 2+1+3= +6
Ride (Dex) 1+2+3= +6
Sense Motive (Wis) 0+1= +1 (+3 vs reptilian humanoids)
Spellcraft (Int) 0+1= +1
Stealth (Dex) 2+2+3= +7 (+9 in swamps)
Survival (Wis) 3+1+6= +10 (+11 when tracking, +12 in swamps or vs reptilian humanoids, becomes +13 when tracking in forests or reptilian humanoids and +15 when all 3 apply)
Swim (Str) 1+2+3= +6
Feats
Skill Focus/Survival (Bonus): Gains +3 to this skill
Point Blank Shot(1st level): Gains +1 to attack and damage at ranges up to 30’.
Precise Shot (2nd level): No penalties for firing into melee
Two Weapon Fighting (3rd level): -2 to fighting with two weapons in melee as long as the offhand weapon is light.
Endurance (Bonus): Gains +4 to checks and Fortitude saves involving fatigue or endurance effects.
Traits:
Devotee of the Green (+1 to both Knowledge/Geography and Nature checks,
Reactionary (+2 Initiative)
Languages Known
Common (Taldane), Elven and Varisian.
Possessions
Traveller’s Outfit, +1 Mithril Shirt Armour, Masterwork Cold Iron Long Sword, Ornate Silver Dagger, Long Bow, Quiver with 17 Arrows, Short Sword, Backpack, Bedroll, Sack, Flint & Steel, Belt Pouch, Torches x2, Waterskin, Whetstone, Wooden Holy Symbol of Sarenrae, 3 days Trail Rations, 50’ Silk Rope, Potion of Cure Light Wounds, Potion of Magic Weapon, 3 silver spoons (worth 1gp each), 5 gold pieces, 8 silver pieces and 6 copper pieces.
Encumbrance: 50.88lbs
Character Notes
Rhade was born to a flighty elven maiden and a bard she was infatuated with, after she left his father raised the boy until he realised his son possessed none of his talents nor any inclination to life as a bard so he apprenticed him to a Ranger based near Sandpoint before heading on to Magnimar.
Rhade grew to enjoy his life as a ranger becoming a guide to earn his way and during some of his early missions found first his silver dagger and then his cold iron long sword before during a mission to help a wizard find some exotic spell components he found his mithril shirt which the wizard later enchanted as payment for Rhade’s services.
He recently bought a couple of potions from Sandpoint which is where he met the others for the first time.