Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
Boon disappointment generation 2020 edition v.3: 1d20 ⇒ 18 :( Thanks for running Xain! Pretty neat special and you kept us chugging through it at a good clip. Unfortunately I spent down all of Lynn's credits before this session, so there's no benefit to be gained from the discount. I'll PM you my email.
Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
Wow, I never would have guessed that thing about giving it a secret! I guess the room with the files was supposed to point us in that direction? Pouting grumpily at Datch's continued sass, Lynn is visibly happy to pass the captive over to the Stewards. She waves as the ysoki disappears to be placed in some kind of secure holding cell, calling out "Bye bye Datchie! Don't go bothering the people in jail now!~" At Ehu Hadif's elevation, Lynn skips around, telling stories, singing songs and generally being a bright light in the party. She shamelessly tells people about her new album, Conducting Starlight, as well as singing a few songs for it with special lyrics to accommodate the occasion. Eventually she finds her way back to the party, where she delivers a round of high fives. "Woo~!" She smiles at the group "Everything went great in the end, both with Ehu Hadif and Datch, huh? And now we'll be off exploring the galaxy and meeting cool new aliens! So many new people to meet. So little time~" She pulls out her datapad "How about a pic to commemorate? C'mon, it'll be fun!" She drags the group together and takes a wide-angle selfies with the whole team, Ehu Hadif in the background."[/b]
Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
Lynn whistles "Woow. This is awfully gaudy. Like, Datchie, I didn't know you were so devoted to this whole Lao Shu Po thing." She focuses her senses and inspects the room while humming to herself. (Detect magic on the interior) "Hmm, no offerings, so maybe there's something behind one of the curtains or under the rug?" She taps her chin with a finger.
Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
Lynn only sees a little of her folder before she "accidentally" drops it, "accidentally" polymorphs herself to grow flame glands, and "accidentally" immolates the file in a wave of flame. Afterward she pokes her own cheek, turns her head to the side to flutter eyelashes at the rest of the team and chirps "Ooopsie~" (Polymorph 2nd level slot just to pick up haan flame breath for the pointless overkill factor, lol!) Culture: 1d20 + 15 ⇒ (6) + 15 = 21 "Hmmm, Datch, did you put all this together yourself? Its awful thorough!" She wiggles a finger at Datch "Someone has waaaay too much time on their hands, I think!" To the team she adds "There's like, way more fun info here than would be useful for sabotaging the Starfinder Society. Its almost like Datch REALLY liked us - you know, like a stalker-ish fan would."
Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
From her relatively safe position by the door, Lynn sends in a hail of magic missiles against the rather quick assailant. Magic Missiles; w/ harmful: 3d4 + 6 ⇒ (4, 2, 3) + 6 = 15
Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
"Oooh, is this your vault of dirty secrets Datch? Can we peek?" Lynn sways as she teases Datch. "I wonder if there's a little file in there about me?" Life Science: 1d20 + 15 ⇒ (20) + 15 = 35 To the elf, she says "Umm, sorry, but we definitely can't help you with that. In fact, I think we're going to fight you over it!" She points a finger gun at the elf and mimes firing it with a wink. Quickly, she says to her allies "He's all juiced up with tech. He's got some crazy reflexes to block all sorts of shots, can shrug off stuff if we try to slow him down, and he's all hopped up on adrenaline. Careful everyone!" Lynn wastes no more words and instead begins humming out a resonant melody. She clicks a button on her headset as soon as she's done with one bar, and her humming begins to loop. (Casting Microbot Assault, and spending 1 RP for Cache Concentration hack to allow the effect to continue without requiring Lynn to concentrate. Microbots are now filling the green squares on the map. They continuously provide harrying fire against the creatures within their squares so you guys get +2 to attack the elf. They also grant covering fire on attacks made by creatures within their squares... so if he stays within the squares you'll have +2 AC when he attacks you.)
Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
Gotcha, the map was confusing. Lynn swims her way back through the open air and into the gravity of the Station. "That one doesn't count Datch! That was totes unfair." Looks like we have to go through the center then?
Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
Reflex: 1d20 + 4 ⇒ (6) + 4 = 10 "Uaah!" Lynn tumbles out of the opening! Looks solid on the map, so I'm not sure if this means Lynn's out in space somewhere? If so, she has a couple of tools to get back. Not really clear on how this can be the exterior of the station if its a door toward the interior.
Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
Somehow the giant Lao Shu Po symbol in the center room doesn't give great vibes, so: Lynn grins at the sight of the northern room already being solved. "Nice! I wonder where the other Starfinders went after this? Could it be... here?" She pops her head back out into the hallway and looks to the yellow door directly around the curve of the station's walls. "Maybe we can catch up with them. Join forces?" She hops back into the hallway "Anyone else think its weird that the Society never groups more than six people in each team?" How about through the northern yellow door, staying to the outskirts, and then through the uncolored door into the north-western room?
Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
If her allies haven't yet finished green off, Lynn sends a final volley of missiles - this time taking the form of glowing white doves - into the rat daemon. If the thing's already done for, she steps clear of the fog and starts waving it out of her face. Magic Missile; w/ harmful spells: 3d4 + 6 ⇒ (1, 4, 1) + 6 = 12
Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
Lynn, suddenly surrounded by fog, stomps a foot in annoyance at no one being able to see her. Her song however is unimpeded by the mists. She steps forward in the direction of Azara's voice until the fog begins to thin. As soon as she spies the green rat, she send another volley of force bolts out. Magic Missile; w/ harmful vs. green: 2d4 + 5 ⇒ (3, 4) + 5 = 12
Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
Mysticism: 1d20 + 11 ⇒ (6) + 11 = 17 "Oh, those are SO not cute. They look like rats, but they're actually esurdaemons, so skip on the acid." Lynn strides into the doorway, flicking a switch on her headset as she does. The external speakers on the headset begin to flood the room with music. And after a brief pause for the music to begin thumping, she ♪♫ begins to sing ♪♫. Exactly on beat, two arrows of light lance at the red esurdaemon. Magic Missile; w/ harmful spells: 2d4 + 5 ⇒ (3, 3) + 5 = 11
Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
"South's a nice choice!" Lynn skips her way after Ki. She hums as she goes, casting a magically-enhanced inspection of the corridor (Detect Magic). Moved you on the map Ki.
Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
Ooh, wish Lynn was one level higher so she could use Entropic Grasp and just go straight through the walls. Lynn uses her vocal modulator to adjust the sound of her voice to be closer to Datch's. "Hellooo~ Cancel Self-Destruct Please!" She grins at Datch as she attempts the first thing that pops in mind. Disguise voice: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26 If that doesn't have any effect, she addresses the ysoki in her own voice "Wow, Datch, I didn't know you just wanted to play games with us so much! This is like an escape room, right? I remember trying one Zo! put together on Salvation's End." She winks at the ysoki "Between you and me, I think yours might qualify as more 'Action Extreme!'" She takes a look at the large screen to check if there's any computer associated with it.
Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
Lynn stands dramatically, raises an arm up straight, then lowers it to point directly at the ysoki. "Datchie! You're under arrest!" She puts on a serious face, but it breaks into a giggle immediately after "Always wanted to try that line~" While the others say their parts, she hums to herself, setting up standing waves to suss out if this rather too-easy capture has some magical tricks lying in wait. (Detect magic)
Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
"Woo!" Lynn gives a virtual thumbs up to the Stewards ships, before firing in with the aft coilgun. Gunnery: Gunnery; w/ +2 core: 1d20 + 9 + 2 + 4 ⇒ (15) + 9 + 2 + 4 = 30 Coilgun damage: 4d4 ⇒ (2, 4, 2, 2) = 10
Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
We've got our gunneries. I think just waiting on Azara? @K'saret: That's a feature on Discord AFAIK.
Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
Lynn takes hold of the remaining frontal coilgun and attempts to give shooting another go. "Umm, how abouuuuut~" Gunnery: Gunnery; w/ +2 core: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27 Coilgun damage: 4d4 ⇒ (1, 2, 4, 1) = 8
Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
Lets boost that token and send it rolling - I'll expend 1 resolve to do so. Lynn balls her fists in a bit of overacted pique "You tell them Ki! Tell them they're supposed to go boom~" She turns to the local interface for the ship's scanning array and gives it a whirl to see if she can learn anything more than K'saret did. Scanning:
Scan (Computers): 1d20 + 17 ⇒ (14) + 17 = 31 "Oooh, two weapons in the front, not just one. That's mean! At least the second one's just a coilgun."
Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
Ooof Ki :( Lynn lines up the nearest drone and calls out "I don't think I've ever tried this before, but maybe I'll get lucky?" She giggles "Here goes nothing!" as she fires the port-side coilgun. Gunnery: Gunnery w/ +2 core: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30 Coilgun damage: 4d4 ⇒ (4, 3, 2, 4) = 13
Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
Lynn settles in front of a console, crossing her legs underneath her. She blows a pink gum bubble as she eyes the viewscreen. "Wooooow, no surprise that Datch-y spent a bundle on drones. Let's get 'em all!~"
Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
Drake sounds good if its available. Daata is better than Engineering/Science than Lynn. We can split roles with Lynn jumping in the 2nd or 3rd gunner seat when science isn't needed. Alternatively, Lynn can pilot and our two best gunners (Viper and Ki) can take those seats.
Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
Not having expected another trio of attackers, Lynn spends a few moments sizing them up as she continues to perform her music. She spots the rifle in green's hands and decides they need to take a nap first. She traces her hand through the air and with a gesture sends another volley of missiles out. (At green) Magic Missile; w/ harmful spells: 3d4 + 6 ⇒ (2, 1, 1) + 6 = 10
Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
Lynn can tackle Engineering (+15) or Science (+17), or she makes a mediocre backup pilot (+12) or captain (+12).
Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
Lynn twirls in place, generating another trio of shimmering moons in the wake of her outstretched hand. She snaps her fingers to punctuate her song and the trio of missiles streak toward the red assassin. Magic Missiles; w/ harmful spells: 3d4 + 6 ⇒ (2, 1, 2) + 6 = 11
Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
Not missing a beat, Lynn turns her song from entertainment to threat management. Ripples of force form in the air around her, swirling about until they've taken the shape of crescent moons. She sends them spiraling over the heads of the crowd to impact the nearest assassin. Magic Missile vs. green; w/ harmful spells: 3d4 + 6 ⇒ (1, 2, 4) + 6 = 13
Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
From her spot atop the stage, Lynn keeps an eye out for danger while she sings. Unfortunately, she's not the most sharp-eyed of individuals... Perception: 1d20 + 0 ⇒ (9) + 0 = 9
Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
At the end of the previous mission:
Computers: 1d20 + 17 ⇒ (16) + 17 = 33
At the Luxx:
Lynn gives Karrsi a thumbs up "No worries, we'll have you zetta covered!" At the grand casino floor, Lynn speaks once more with the staff to offer them a chance for an appropriately classy impromptu performance. Once she has the stage again with the piano-playing shirren, she creates a standing illusion around herself (disguise self) to update her clothing to an exceedingly fluffy gown. She spends a few minutes conversing with the shirren to coordinate their music. A few minutes prior to the start of the tournament, Lynn begins ♪♫ to perform ♪♫.
Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
With the rest of the party doing an incredible job of enticing the residents out for food and treatment, Lynn stays with the crowd gathering outside. She presents a cheerful and reassuring demeanor, trying to defuse the survivor mindsets that have settled in for the residents. Once people are fed and medicated she asks how things got so bad so quickly, just to gather some information that might be useful in tracking down who else might need help. Diplomacy: 1d20 + 12 ⇒ (1) + 12 = 13 (Just as well that you guys destroyed the checks!)
Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
Diplomacy: 1d20 + 12 ⇒ (20) + 12 = 32 With K'sarit providing the food these people desperately need, Lynn acts as a reassuring presence "Oh, its such a relief we found you! I was so worried for you guys when we were landing and everything looked wrecked." She flashes a sunny smile "Don't worry, everything will be alright. There's plenty of food and medicine and soon you'll be able to get things back to normal~"
Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
Mysticism: 1d20 + 11 ⇒ (14) + 11 = 25 Lynn adjusts the lyrics of her song mid-way through, weaving "Careful you don't get bit, it'll make you si-" only to realize that Azara already got bit. She steps to Daata's side of the door to get a clearer look at the creature, then belts out a pair of force bolts that lance at the creature. Magic Missile; w/ harmful spells: 2d4 + 2 + 3 ⇒ (1, 1) + 2 + 3 = 7
Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
Whoa, that must be awesome to see folks playing your aliens out in org play!
Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
Daata, it didn't sink in until I saw your token that you're an izalguun. Cool!
Lynn chirps in surprise at the monster in the closet, before singing out three vibrant tones. Glowing ripples form in the air around her in response. She points at the zuvak and the ripples zip through the air to pummel the creature. Magic Missile; w/ harmful spells: 3d4 + 3 + 3 ⇒ (3, 4, 3) + 3 + 3 = 16
Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
K'saret wrote:
Awwww. I'm OK with Starships, but I'd rather move on to that action mission next :)
Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
Mysticism: 1d20 + 11 ⇒ (4) + 11 = 15 When Azara and Daata point them out, Lynn peers at the spines "Ewww~. Whatever these are, they're super definitely not supposed to be here."
Diplomacy: 1d20 + 12 ⇒ (18) + 12 = 30
She smiles at the group of locals "Glad you guys are doing great still. What was that about weird eggs? Has anyone been eating them recently, if Radi's been selling them? And umm, can you point us to where we can find them? Radi, or the eggs."
In the Overflow Clinic, Lynn lets Viper do her thing with the scanner and instead goes to check the medical bot. Viper turns out to be so quick that she doesn't even get to it. "Murkblight? I really hope its not so rare that there isn't a treatment out there... I've heard it can take a zetta long time to make a new one that's safe. Time these guys probably don't have." She wobbles worriedly, hands under her chin. ----
Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
"Maybe! Cafeteria seems like a good place to start." Lynn gives a thumbs up and follows Azara "Could also be something airborne, or nanites. Nanites are, like, huge troublemakers, if they get loose, right?"
Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
Nice mission complete!
Diplomacy: 1d20 + 12 ⇒ (1) + 12 = 13 Apparently she manages to look very unconvincing. Looks like its up to you guys. Before leaving the ship, Lynn fully seals up her environmental protections in addition to putting on a mask and gloves. No reason not to be extra careful.
Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
If/when Viper is ready to give it a go:
Once she has the stage, she briefly confers with the shirren before hooking her headset into the hall's audio system. Just before Viper enters, she ♪♫ begins to sing ♪♫. A shining light appears above the entrance to the hall as Viper enters, only for the android to enter transformed! (Casting Polymorph 2nd; Choosing a custom form "Luckform")
Luckform details: The only important part is the +1 size bonus on all DEX skills, though the other benefit may be that your identity is obscured if you'd like it to be.
Luckform
The target's form shrinks and grows a lacework of wires from the back of its head. Its mind is imbued with a semblance of the Damai race's communal luck. Type: Humanoid Size: Small Defenses: Resist Electricity 5 Racial Trait: (Damai) Scrappy: Once per day, as long as an ally is within 10 feet, a damai can reroll a failed attack roll or saving throw. Speeds: 40ft land Nat Attacks: Slam +9 (1d6+CR+Str) (see Expert NPC stat block for details) Skills: +1 size bonus on all DEX based skills As she continues singing, sonic ripples gather in her hands and condense into a pair of elegant black gloves. She tosses them over the crowd toward Viper. (Using Hack Capacitor to pick up Fabricate Tech for 1 minute. Using Fabricate Tech to create a pair of geckopad gloves, which give a +2 bonus to sleight of hand checks to palm things, which should apply here!)
Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
Over comms, Lynn replies "Everything she's doing looks alright to me. But all we've got to do is beat her at the game right? If she's cheating, that'd be really tricky. Maybe I can help somehow..." If Viper wants to try using sleight of hand to cheat against her, Lynn has two spells to cast to give her an extra +3 to her skill check.
Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
I think beating her at her own game would be more convincing (and our mission briefing was to beat her). Plus, it makes for a more dramatic scene :) With only one chance to win against her, I'm not sure if playing fair is a good choice. Unfortunately I don't think we're really that good at Bluff or Sleight of Hand. Lynn's only got a +12. So our best bet might be you going ahead K'saret.
Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
Hearing the conversations over comms, Lynn comments "Good luck Azara and Viper! If you can get someone to sponsor us, we'll be halfway there!" Unlike the highly observant K'saret, Lynn doesn't stand much chance in learning anything from watching Karrsi play. Instead, she heads over to a quiet place to sit down where she quietly plugs the Luxx drive into her extra datapad and attempts to assess how difficult it'd be to adjust the number of Luxx Bucks, or how difficult it'd be to give the illusion of a higher Luxx balance. Computers: 1d20 + 17 ⇒ (7) + 17 = 24 She avoids actually tampering with anything, figuring that cheating like this should be a last ditch strategy.
Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
Nice clean mission win! Just prior to leaving: In a moment of mischievousness, Lynn hums a holographic image into existence, just in front of the oil painting of Datch. The image is a copy of the painting, almost exactly the same in fact, except for the small "Dunce" cap on the ysoki's head. Using her cache, she extends the spell to last for the next few hours, just long enough for some maintenance person to spot it.
Diplomacy to gather info?: 1d20 + 12 ⇒ (6) + 12 = 18 If she can find a way to do so, Lynn asks around to find out whether or not Karrsi has made any appearances lately, and at what games. Diplomacy to gather info: 1d20 + 12 ⇒ (20) + 12 = 32
Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
Lynn's humming changes pitch as she turns her attention to Viper 6. Shimmering ripples of light cascade from her to settle upon the operative, turning her invisible. (Enjoy your six minutes of invisibility. If this'll take longer than 6 mins, Lynn can come with you in order to provide more time) She turns her attention to Daata's hover drone and does the same for the little guy. (Invis for the hover drone so it can potentially take the lead on the computers check. You now have a +20 on stealth checks.)
Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
Ally:
Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
Lynn nods a greeting to the receptionist, figuring that anyone actually working in the building doesn't feel the need to be chatty on a routine visit. "Afternoon." She flashes her badge. Disguise (w/ spell): 1d20 + 10 + 4 ⇒ (9) + 10 + 4 = 23
Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
As the team settle on potential disguises, Lynn works to create convincing ID cards for each member based on the information she finds on the infosphere regarding Abadarcorp's security process and ID technology. She hums as she works causing flickering flower holograms to form and twirl around her head. Computers to forge credentials: 1d20 + 17 ⇒ (11) + 17 = 28 Let me know if we need more than one check for this To Azara she suggests "Want to meet up in front of Datch's office?" Then taps her cheek "Umm, even if Celita is taking down some of their security, it might still be safer to stay together in case any one of us gets caught or slips up. The others can help cover for them by being extra convincing! I'd hate for you to end up in some AbadarCorp security holding cell, Azara!" Once the group is ready to enter the building, Lynn begins to ♪♫ hum an urgent, resonant melody ♪♫. The hum settles into a standing resonance that forms around herself and her gear. As the sonic ripples settle in, you see a far plainer looking human woman in black business suit that manages to look both stylish and totally appropriate at the same time. Must be that it fits her well. Her now brown hair is cropped short. Disguise Self; Disguise check: 1d20 + 4 + 10 ⇒ (15) + 4 + 10 = 29 "Ahem. Synergy. Profits. Shareholder Value." Her severe tone as she tries out buzzwords melts rapidly when she gives a thumbs up to the group "OK, I've got it! Let's investigate!"
Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
"We're trying to help that AbadarCorp CEO? Jeez, I guess they're better than Datch, but by how much?" Lynn puffs out her lips in a moment of overacted pique. "Still, its a good chance for revenge. And Luwazi sure asked nicely. Let's give her a good show for her final missions as First Seeker!~" Voting for (in rough order): Golden Caper -> Winner Takes All -> Universal Healthcare -> External Audit.
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