Thias

Kyrinn's page

33 posts. Alias of Kyrinn S. Eis.


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The Agent class as found in the Northern Crown RPG (Atlas Games) is a very nice write-up.

Warehouse 23 (SJGames) was selling each of the two hardbacks for $10 a little while ago, and may still have that deal available. If not, the .pdf is available.

Best,


Thanks guys. I appreciate it. :)


Jason Beardsley wrote:
DM Jeff wrote:
Mongoose publishing made a trilogy of books called the Drow War to take you from levels 1-30, that may be a bit high for you however!
Have you had any experience with that product? I was at a hobby shop yesterday and i happened to see this very product, a couple different books actually, and was curious about it.

Jason, do they have Book One in Hardback?

If so, please let me know he name of the place, and the town it is in. I'm trying to track it down.

Thanks.


James Jacobs wrote:
Kyrinn wrote:

I had hoped that Pathfinder was going to keep 3.5 alive. That was the reason for my participation in the Playtest.

I wish you and the ardent supporters of PF much happiness in the months and years ahead.

James Jacobs wrote:
One thing to keep in perspective: We can't simply reprint 3.5's rules. The two core mechanics; ability score generation and the experience point progressions are not open content. So even if we DID just reprint the 3.5 books, those two areas would have had to change somewhat anyway.

Yes, James, I do realise that. However, I do find it ... peculiar that it was deemed necessary to make so many other changes throughout the existent 3.5 platform.

In truth, I've thought it rather possible that Paizo's plan to create their own RPG from about 3-week into the Beta playest, and posted that I dodn't find fault with that, but I did find it *perhaps* disingenuous to suggest that PFRPG was essentially 3.5 simply under a new name. While it can, and no doubt will, be argued that that 'suggestion' was never present in the actual PF promotional language, I have certainly read many others' posts that would make the argument it 'read' that way.

Look, I no doubt have angered or hurt other writers and designers in the field I love, and have worked, through my rather outspoken evaluations of the situation *as I see it*, and that most assuredly was not my intention. It seems I follow the Khanate method of Making Friends and Influencing People, much to my later chagrin. My apologies for that odious personal fault.

James Jacobs wrote:
Pathfinder RPG's goal is NOT to keep 3.5 alive, really; it's more to keep the open gaming movement alive, and to keep Pazio products supported by an in-print set of rules that are compatible with the 3.5 rules.

Would it really have been so difficult to have ensured 100% compatibility through not making any radical changes to the 3.5 platform, of which there are substantially more players than of the PFRPG? Do you see my perspective on this matter? If 3.5, with a new ability-gen write-up (which simply needed new wording, not even a new methodology), and the same with Advancement, had been produced to the outstandingly high Paizo level of quality, and only afterwards, then producing a new set of rules in a stand alone book line to give 3.5 players the options of new interpretations of the Core 11 classes, takes on Races, Spells, Combat Manoeuvres, and so forth, these discussions would be moot; Paizo would still be 100% heroes (okay 99.44%), and still be able to steer large quanta of consumers in the chosen direction.

By doing as I suggest above, new players to 3.5 could have been made, Paizo would have reaped the sales benefit, folks could still have used their existing 3.x material, and new material that was fully SRD/3.5 compliant could still be made by 3rd party publishers -- AND, the new Paizo take on things could have been executed. Instead, a gamble was made, and decisive steps were taken to (understand I love the Drow, so what I say next is a compliment) seize control of the industry still reeling from 4e aftershock and 3.5 vacuum, and triumphed without nary a sour grape or derision from 3.5 die-hards.
It was a bold move, but I am not as convinced the Paizo strategy was a sound one. I've read plenty of views to suggest that my analysis may be very close to the mark as regards the fallout, and I'm not prognosticator.

James Jacobs wrote:
It'd be more accurate to say that the Pathfinder Adventure Paths, Companions, Modules, and Chronicles line of supplements are going to try to keep 3.5 alive, to be honest, since these products, while written for the PF RPG come this August, WILL remain compatible with the 3.5 rules. Assuming all goes well and Paizo's still publishing game product in 2012 (which is currently as far out as I have Pathfinder Adventure Path plotlines semi-scheduled), there'll be 3.5 compatible material available to the tune of about 200 pages or so a month.

And I honestly praise Paizo staff on their efforts, and the quality of their work, as well as hoping that most 3.x players will purchase what they like of PFAPs for years to come with nothing but smiles on their faces. I just think it could have been handled differently, as I have stated, and it may have ruffled fewer feathers and gone more smoothly. But I'm just a fool who backed the wrong horse, with only Tunnels & Trolls design credits and regrets even about how the 7th edition of that game system turned out once my and my colleague's work was handed over to the final authority on the matter, so don't let my minority opinion trouble anyone any further. Please.

James Jacobs wrote:
I have no illusions that there'll remain more 3.5 players than Pathfinder RPG players, so making our entire line of products not compatible with that set of rules is foolish.

That's great news, James. I'd like to clarify, as well, that my lack of involvement in PFAPs and Golarion in general isn't due to a dislike of the material on any specific grounds, but rather that I have more of my own proprietary background material from my novels and short fiction than I have time or assistance to ever hope to produce. I cannot ever dedicate myself to any of the settings I like, such as Midnight, Iron Kingdoms, and the Scarred Lands.

I love the Pathfinder look; have found the overall PF experience to be no worse, and often, much better than a lot of what else is out there; and, simply don't have the patience or disposable income to purchase adventures designed by others who don't have the same playstyle or thematic interests I hold.

Again, I hope that those among Paizo and affiliated independents and companies understand that I love gaming, and even if I don't think 3.x was the best thing since sliced bread, I have invested a lot of time in the system, and don't feel like buying a whole new slew of products for a new, variant system. I've likely shot myself in the foot as regards garnering any future assistance on projects through my vociferous concerns re: PFRPG, but like so much in my life, I've got to deal with my own messes.

I'm signing out of these discussions, and can be reached privately at

Spoiler:
kynkrea at hotmail dot com
if there are any other outstanding issues, or in the event anyone wants to discuss my work, etc.

With all sincerity, all blessings upon Paizo, PF, 3.5, and RPGaming.

Goodbye.


Bagpuss wrote:
That's not, it seems to me, a question of 'genuine or not' so much as opinion as to what it all means. Like you, I joined in because PFRPG was supposed to keep 3.5 alive and yet I think that not only does it look set to do that (depending, of course, on what the final result is), it also looks set to be better than 3.5 whilst still being backwards-compatible. That, however, is clearly my opinion; you entered with the same motivations as I and have found things different to the way I did (thus I think that it's not a matter of 'genuine' or otherwise, but just of what we understand by terms such as 'backwards compatible' and how we intepret the changes that appear to be likely to appear in the final version.

I suppose it is best we leave it at that, then.

Here is to hoping everything turns out better than expected.

Over/out


CharlieRock wrote:
I'm having a hard time figuring out why your in the market for a new game. Your quite happy with 3.x SRD and have all the DCCs your ever going to need and not taken with Golarion as a setting ... what was PFRPG going to do for you? I wish I was as happy with 3e as you are.

I had hoped that Pathfinder was going to keep 3.5 alive. That was the reason for my participation in the Playtest.

I wish you and the ardent supporters of PF much happiness in the months and years ahead.

Kyrinn wrote:

ADQ had an article on running D&D adventures? What issue?! 0.0

Because I'm thinking a Drow biker gang needs to try the MONDOS.

Perhaps you are poking fun. Regardless, I stated that while I CAN use one game system to play an existing adventure for a different game system, that ability does not mean the two systems are essentially the same.

To further clarify, although others have articulated these very thoughts already (and for some time), if the touted claims of BC were genuine, less would have changed, and what would have changed would have advanced the existent structure of 3.5, rather than creating a new game system which is substantively similar, yet different.

I really don't think these points I, and others, cite need to be explained any further. Some are on-board with PF, others are tentative or marginal, and others are off-line.
I count myself as in the 'marginal' camp in the sense that a handful or two of ideas may find their way into my 3.5 games.

Among them are the execution of a lack of Dead Levels in the core 11 classes, although not all of the measures are quite what I would want. The Skill System insofar as the no Cross-class skills, and the +3 to Trained Class Skills v. the more cumbersome L+3 method. Src Bloodlines, although I found them to be haphazard and uneven. Energy Channelling, although other OGL authors had already done that sort of work years ago. I thought the three Advancement speeds are an interesting idea, but the math seems off to me. Perhaps even the Favoured Class +1 HP/SP rule (divorced from the Racial stereotypes which I abhor), simply because I enjoy players to have characters that feel as though they were as fully realised as possible given the shorthand of game-code.

I think that sums the changes that I will bring into my 3.5 game.

That all said, I intend to purchase the Hardback simply to see how much has changed. Perhaps more will be to my liking than is currently in the Beta.

Thanks for your interest in my motivations. :)


DMcCoy1693 wrote:

Yea, I can't wait to see the new classes from Ford:

the Explorer (variant of the basic ranger),
the Taurus (their Fighter/Monk variant that focuses on bull rush)
the Focus (new kind of Arcanist)
the Crown Victoria (playable aristocrat)

and of course the F-150. It uses twice the resources of all other classes, but all damage dealt to it is cut in half.

This did bring a smile to my face. Thanks! :D


Kevin Mack wrote:

Ironic you tell someone else off for being condescending then laugh at someone else's opinion.

If pathfinder weren't backwards compatible you wouldn't be able to adjust on the fly.

If my lol offended you, I most sincerely apologise. Where I come from, we've thicker skins, and apparently, harder hearts.

I read somewhere here in this thread that Basic D&D and AD&D are convert on the fly BC, too. Which should I gauge my ability to convert based upon?

Again, why ought I need to?


A PC in my game is a Blood Rage Barbarian/Draconic Bloodline Sorcerer/DD, and it is working well for him. His only 'complaint' is that the Dragonform duration is 'too low', but he isn't sweating it.


Kevin Mack wrote:

For the exact same reason I some times need to adjust on the fly 3.0 or earlier editions to 3.5. Backwards compatible does not mean exact same.

In fact being able to adjust on the fly is proof that it is backwards compatible.

lol. Hardly.

I CAN run Vault of the Drow using the Character Rules for CAR WARS published in the old Autoduel mag, but that doesn't in any way mean that they are compatible.


xorial wrote:
I guess the main reason I have few, if any concerns, is that I always ran my games with quite a few house rules anyway. What I dont like, I will just house rule.

But, that isn't the same as a solid rules-set, let alone the touted claims of BC.

For every person who simply house-rules something in PF, there are those who seem to understand that this simply isn't what was promised.

Whatever, ...I give up.


As KEJr has said.

Why should I need to adjust on the fly is PF is BC?
Why were the changes made?
Why would I use PF to run games of on the fly conversions when I can use 3.x?

Why?

Ernest Mueller,

Try not to be condescending in your greatness, sir.
It makes us lowlies disheartened.


I think it's funny that the only person who appeared to have been PO'd by the OP was you, Abe, and your response was many times more caustic that the good-natured request for assistance the OP requested.

But, what the heck do I know? lol.


CharlieRock wrote:
I think Mongoose made a phb out of the SRD.

Yes, the 3.0 Player's Guide. Nice format-size, like the Arcane and Divine spell books. Too bad it is out of date; doesn't have the GM stuff; and doesn't have the basics of monsterdom. :)


Stewart Perkins wrote:
The one thing I want when the hardback comes out is either a section or web content pdf that actually just lists every rule, feat, skill, and class/spell change in the book between it and 3.5 so that if your curious about somnething it's right there wih a page number to see the change. That way you don't have to be PF expert to play 3.5/PF game. just my 2cp.

That would do a lot to smooth things over, IMO.


CharlieRock wrote:

They kinda have to supplant 3.x since it is out of print. Or did you mean that the accumulated differences would spiral the two games further into total incompatibility?

I really couldnt tell which =/

The latter, although I don't agree that "3.5", via the SRD, couldn't STILL be done by another party.

If I had the money, I'd be that other party. In the meanwhile, I hope someone else will do so.

A girl's gotta' dream... :)


CharlieRock wrote:
I'm pretty much floating in the opposite direction. I like a lot ofthe things Pathfinder did that made the maddening accountant-feel of 3.5 go away. SPs, and CMB especially. I dont really mind the faults some people have found with these subsystems. The ease of use factor far outweighs that, imo.

That's cool. I guess in a lot of ways, folks who might have otherwise gone to 4e may prefer PF for its greater, um, 'compatibility' with 3.x material. I just find the modifications to be disingenuous with Paizo's continued claims that PF is BC with 3.x. The more things change, the less useful 3.x books are, and the clearer that Paizo's plans (IMO, all along) have been to supplant 3.x with PF. If they'd just had the fortitude to come out and say that from the get 'go', I'd have more respect.

--As a b!tching aside, if the 'Into the Darklands' is the 'shape of things to come', I am angrily disappointed with the low-value to cost ratio of PF's 'replacement' products. As I don't like Golarion, nor do I purchase their APs, I'm not mesmerised by the slick production to high-cost ratio. I have all of the GG DCC adventures I'll ever need, many of the very best TSR modules, and whatever I liked from the WotC adventures -- not to mention a fecund and twisted imagination all of my own.

So, if PF works for you and many others, and their IP is something you like, and they are great people and all that, that's so much better experience than I am having with PF, that I'm genuinely happy for the lot of you.

Personally, I've lost 'faith', but because I started the PF-playtest, I will continue it until (at least) Hardback, because I am a woman of my word.


A player has retcon'd a 14th level character into a Druid, so I'll see how it plays.


1). Changes that seem to defy reasons why they were changed, and no explanation given. Feats such as Power Attack; Fly-skill and screwy rules that force naturally flying creatures to roll when they oughtn't; changing spells that very few folks ever complained about, simply to seemingly be re-done to Paizo-staff satisfaction. Dropping Assassins spell-casting without replacing it with anything worthwhile, and invalidating who-knows-how many Assassin spell lists from various sources.

2). 'All of this may change' or 'Went to extremes to see how far we could go'. Characters made under Beta may need to drop Racial Favourite bonus HPs or SPs when the Hardback goes live. In general on this point, the 'Woohoo! Who knows where she'll stop?!' philosophy/sophistry.

3). Uneven power-ups (Universalist Wizards, I'm looking at you), while not really solving other existing issues, such as making 15+ level Fighters the Melee masters over Rogues (worse now than ever). Instead of focusing the diffuse Druid and making them on-par with Clerics (and Clerics and Druids on-par with Wizards), still leaving Sorcerers as the red headed stepchildren with bizarre combos of powers that leave them below (supposedly broken) Druids, while stripping Shapechange of useful qualities. Etc.

4). New Feats (that seem to have been invented while stuck in traffic as a fleeting thought) that likely won't have been Play-tested enough for inclusion in the Hardback being introduced late into the evaluation cycle.

5). The general plan to subvert 3.5 and supplant it with Pathfinder while still claiming backward compatibility (the CR and XP reward system, taken with Crit/SA issues regarding monsters, and all of the other changes are taken together essentially create another game system entirely).--I won't be buying the Bestiary (I have all of the WotC monster books, and more importantly, Advanced Bestiary and the Deluxe Book of Templates, etc.)

That's most of what I don't like.

* What I do like: Lots of little things that may still find their way into my 3.5 games, as AE, WoW, Midnight, and Iron Kingdoms have.

Pathfinder won't replace my 3.5, it will supplement it.


CharlieRock wrote:
Did you make any changes to the tibbit in regards to Pathfinder? Or are you playing 3.x?

Running her as a Pathfinder Halfling in her Tibbit form, but have kept the cat-form (3.5) write-up, and suggested that Tibbits are actually cats that shape-change into Tibs.

Since then, she has picked up an EL in Catfolk, so she now has three forms, as well as a feat to allow her to speak in cat-form.

Her association with the Shadow organisation has proven to be the best RP aspect of the package.

Thanks for your interest. :)


Some changes have occurred...
--Additions/changes listed:

** Brendan the Cleric has left
* Replaced by Ecid the Fighter 14

* Desmond has RetCon'd to Druid

* Smyslov is a Wiz (Enchanter) 13

* Lesyll (NPC) Elven Half-Celestial Paladin of Freedom 10

* Sharn (NPC) Ranger 2 has foolishly joined the party, and already died once

Fighting along side 'teh Drowz' to stop a BBE minion from erupting a volcano.

Good clean fun.

Heh.


Matthew Morris wrote:
Pathfinder Open Kit Exchange Moderated Open Notice? (POKEMON)

ROFL!!!

I do hope Green Ronin is among them.


:D


In the overall Micro-skill v. Macro-skill debate, Use Rope is of relatively little concern, but does show the need for either:

1). A Freer-form system (unlikely given PF's status and mission)
2). More concise and descriptive text regarding applications/usage of text within the d20 +x versus y mechanic.

As specifically regards the quandary of where Rope Use-type skills are bundled or allowed to stand alone, I would ask that something close to the following be done:

A). Provide a metric for Knot DCs but do not rely upon a specific skill to govern that operation. Instead, state that those with the following Skills (including Profession) be allowed to apply their modifiers (Ranks +x) to attempt the Knot DC.

B). Provide a detailed explanation of how long it takes to bind a creature, including in the math, the Size Category of the creature being bound, and that of the binder(s). This will not require an explanation of Grapple effects, because:

--1). Only Grappled or Incapacitated (including Held, Paralysed, etc.) creatures can be bound using the Knot DC
--2). In-combat resolutions would instead rely upon a standard (ranged) Lariat/Lasso, etc. Attack procedure versus (Touch) AC.

Confusing the two circumstances, I think, has somewhat muddied the waters of this issue.

Doing both A and B would mean that Use Rope would disappear as a skill entirely, and be subsumed under an umbrella of skills/backgrounds; and, that combat binding would simply require the resolution of 'hitting' with the binding medium.

Once the binding medium is in place, regardless of whether in or out of combat, the rules would handle how being bound is like being Grappled, with the medium dictating material Strength, Hardness, and Hit Points.
If the victim can break their bonds (including manacles, Iron Bands, Aboleth Mucus, Webs, etc,), they are free. If not, they are Grappled.

While the above sounds complex, in text it is simple to differentiate the two issues.

Likewise, this method does not touch upon the 10, 12, or 15 CMB CD maths, which must be discussed separately.
---

** Toy Robots, **

I'm not certain if something in my previous post offended you, but if it did, I most certainly apologise for my text tone of voice. :)

Best,


Which, I would think, would be a good indication of how poor a choice making the entire manoeuvring of a flying creature/caster be dependent upon the current PF Flight rules.

Flying creatures fly with at least as great ease as land creatures walk or slither, and water creatures swim, etc. If PCs had to make Walk or Run checks each time they moved I think the novelty of the spasmatics would quickly fade.

YMMV, though.


Because Sailors aren't trained Escape Artists.


I must have miss-read your post. Sorry.

Rodeo-ropers, though, are lickity-split fast when tyin' them li'l doggies. ;p


Please, consider the following information:

* Sleight of Hand

* Rope

"Usage

Rope is of paramount importance in fields as diverse as construction, seafaring, exploration, sports and communications and has been since prehistoric times. In order to fasten rope, a large number of knots have been invented for various uses. Pulleys are used to redirect the pulling force to another direction, and may be used to create mechanical advantage, allowing multiple strands of rope to share a load and multiply the force applied to the end. Winches and capstans are machines designed to pull ropes."

* Knot

I can't agree with Sleight of Hand, and instead favour Survival, Craft, or Profession.

"Knot tying skills are often transmitted by sailors, scouts, climbers, cavers, arborists, rescue professionals, fishermen, and surgeons."

Thanks,


The Advanced Character Guide: Arcane Archer, on DriveThruRPG is worth checking out for ideas. It is a 20-level class, but the product also includes various PrCs and new spells, etc.


This may be useful: LINK & LINK


> shudders at 4e 'alignments' <

There is a precedent for a 10th Alignment in the D&D line.
In a pre-Paizo issue of Dragon, a writer proposed what he called, 'False Neutral'. If I remember correctly, it wasn't well received in-house at Dragon, but a few issues of readership sounded off, both pro and con.

That said, I believe it is best handled as a House Rule.


Peace, folks. I don't think the previous poster was making any indictments, merely asking a question, and as was said, they didn't understand your (Quandary) reasoning.

This is just a game, and these are simply fan-based ideas, after all...


Freesword,

I like your solution very much.