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Nope! WotC has released it for Free, along with other AD&D products at this address: http://www.wizards.com/default.asp?x=dnd/dnd/downloads Previous Edition Downloads Classic Realms Products * Maztica (18.4mb)
Adventures Online Reprint Series I10 Ravenloft II: The House on Gryphon Hill
Palace of the Silver Princess (B3)
Dungeonland and The Land Beyond the Magic Mirror (EX1 & EX2)
Low-Level: 1-4 Title: "The Secret Of Bone Hill" L1 Dungeon Module
Title: Touch Of Death (934k ZIP)
Mid-Level: 5-9 Title: "Needle" I11 Adventure
Title: Feast of Goblyns (3.17mb ZIP)
Title: Ship Of Horror (2.69mb ZIP)
High-Level: 10+ Title: From The Shadows (2.41mb ZIP)
Title: Roots Of Evil (1.62mb ZIP)
Classic Artwork Title: Animated Modrons
Al-Qadim Title:Corsairs of the Great Sea
Birthright Campaign Setting Released by TSR in 1995, the Birthright setting details a dangerous world of regents and Abominations. Rule a country and set out to eradicate the evil Gorgon. Run a powerful guild and become embroiled in the politics of the day. The Birthright world awaits you. Wizards Celebrates Birthright's Anniversary * Blood Spawn - A Birthright Accessory - By Carrie A. Bebris
Title: Online Exclusive Birthright Sourcebook!
Title: An Introduction to Birthright
Title: The Birthright Online City Project
Title: Birthright Campaign: The Official Playtest Notes
Title: Domain Sourcebooks: An Insider's View
Title: A Timeline of the Birthright World
Title: Birthright Pronunciation Guide
Dark Sun Campaign Setting Title: King's Age Calendar/Timeline of Athas
Title: Athasian Templar Class
Dragonlance Title:DLR1, Otherlands - TSR 9278 complete PDF
Title:DLA1, Dragon Dawn - TSR 9275 complete PDF
Title:Gnomes--100, Dragons--0 - TSR 8421 complete PDF
Greyhawk Campaign Setting Title:Ivid the Undying
Kara-Tur Available under the Forgotten Realms category above. Maztica Available under the Forgotten Realms category above. Mystara Campaign Setting Title: Alien Devices from Blackmoor Description: This is the original description of Blackmoor items, published in DA3 City of the Gods, 1987, a setting that was a part of what later became the world of Mystara (DUNGEON & DRAGONS(R) Game, Expert).
Title: Mystaran Nosferatu VampireDescription: This is the AD&D(R) Game's version of the Mystaran Nosferatu. File Format: (9k TXT) Title: Shadow Elves - the DM's GuideDescription: Shadow Elves: The Official DM(TM) Book for the D&D(R) Game adapted from D&D accessory GAZ13 . Written especially for DMs. File Format: (123k ZIP) Title: Shadow Elves - the Player's Guide
Title: Schattenalfen - An Elvish RaceDescription: From the Hollow World Set, Dungeon Master's Sourcebook.
Savage Coast Campaign Setting Title: "Savage Coast Campaign Setting"
Title: Book One: The Orc's Head Peninsula Sourcebook.
Title: SAVAGE COAST MONSTROUS COMPENDIUM APPENDIX
Title: Coats of Arms of the Savage Coast Description: 49 Coat of Arms
Spelljammer Campaign Setting Title: To-Scale Spelljamming Ship Deckplans
Character Sheets Title: NPC Character Sheet
Title: Player's Option Character Sheet
Title: Player's Option Character Sheet
Classic Errata Title: The Rjurik Highlands Errata
Title: The Complete Psionics Handbook (first printing)
Title: The Sha'ir's Handbook
Title: Maps: Dagger Rock and Underground
Title: "Wild Magic" Table
Title: Labyrinth of Madness (Module) Errata
Title: 2nd edition Dungeon Master Guide (revised) Errata
Title: 2nd edition Player's Handbook (revised) Errata
Title: Player's Option Rulebook: Combat & Tactics FAQ
Title: Player's Option: Skills & Powers FAQ
Title: Player's Option: Skills & Powers FAQ (second printing)
Title: More Errata for Player's Option: Skills & Powers (both printings)
Title: Rod Of Seven Parts Card Errata
Title: Rary the Traitor
Title: Border Watch (8k ZIP of TXT)
Rules Chronomancy and the Multiverse
Half-Dragons outside of the Council Of Wyrms setting
Infravision Explained
Psionicists according to Player's Option: Skills & Powers
DMGR2: Castle Guide (TSR 2112)
Legends & Lore 2nd edition
Maps GR3 - Treasure Maps (TSR 9377)
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:: There may be a duplicate under a different title :: I created an NPC Cleric/Sorcerer on the fly whose Domains and Focus/'Specialisation' was on Glass, as a sub-set of Earth and Fire Elementalist. After the session, a player approached me and wanted to know how they could do the same. I gave a general answer, but on the drive back home, I began to think it over more carefully. I have a few Elementalist source products and PrCs, etc., but I was thinking that I may be over-complicating the whole issue.
Hang on, follow my train of thought.
Likewise, 'Magic Shard' for Magic Missile, 'Shatter Sphere' for Fireball, etc. This is the direction I am leaning toward, but I'm covetous of your input on this topic. Thanks! :D ![]()
I created an NPC Cleric/Sorcerer on the fly whose Domains and Focus/'Specialisation' was on Glass, as a sub-set of Earth and Fire Elementalist. After the session, a player approached me and wanted to know how they could do the same. I gave a general answer, but on the drive back home, I began to think it over more carefully. I have a few Elementalist source products and PrCs, etc., but I was thinking that I may be over-complicating the whole issue.
Hang on, follow my train of thought.
Likewise, 'Magic Shard' for Magic Missile, 'Shatter Sphere' for Fireball, etc. This is the direction I am leaning toward, but I'm covetous of your input on this topic. Thanks! :D ![]()
Gamma Kingdoms PFRPG Playtest- My Two-month+ strong Gestalt Pathfinder game: Percival, the backwoods hunter/trapper; Brandon the ambulance driver EMT; Sean the former Sinn Fein sniper; and a handful of young adults survived a Nanoplague outbreak in the year 2025. Most were changed by the Nanos. 2026 saw increasingly Fantastical events in their part of Alaska, quarantined by North American Union military, until a magical portal was located. After an initial scout-about, contact was made with a Satyr, who gladly escaped his world for green earth. Nearly a month later, an expedition with the following left from Earth: Barbarian-Rogue 5 (Percival)[later a Barbarian-Rogue-Scout-Battle Dancer]; Cleric-Fighter 5 (Brandon); Cleric of Cyriss 3 (Robyn); Druid-Ranger 3 (Dave); Fenris (Mutated wolf animal companion); Fighter-Rogue 4 (Sean); Fighter-Paladin 3 (Dylan); Rogue(-Sorceress-Druid) 3 (Sarah, Percival’s wife); Wizard 3 (Nick). The fantasy world is a blasted and scoured planet still rife with meteorite impacts, but with a resilient population of humans of various and manifold ethnicities, cultures, and societies. Chief of these on the continent are a Sun-cult of slavers who work with Humanoids to capture Elves, Dwarves, Gnomes and Halflings. While most of the crew are dealing with slaver-priests (in combat), Brandon and Dylan stave off an attacking lizard, which results in Dylan’s death at -13 (torn in two by the thing). I allowed Brandon to add a Positive Energy Channel result to a Heal Skill roll, which, with Brandon’s EMT training, prevented Dylan from dying of his heinous wounds (ick). The lizard was chased off; content with its meal of the fighter’s lost parts.
Dylan was sent back through the gate and handed off to friendlies who noted that 6:1 time had passed since the expedition had stepped through the gateway.
Percival became ‘possessed’ by the thing that had fallen to the planet’s surface, and at one point brought both clerics to within one or two negative-HP of death, as well as killing all of the hired help while Enraged without him being conscious of his actions. He was restrained in chains and the party decided to avoid the crater.
They are informed of the ‘lay of the land’, and specifically, of the Sun-cult of the massive city-state of Urkalqar. They are told that the Sun-cult has risen to ascendancy over the Moon-cult, which in turn had overtaken the Star-cult during the thousand-plus years of the planet’s scouring. Enter: Tibbit Rogue-Scout 5 (Nip ‘Ghostwalker’); Elven Cleric-Druid 5 (Flamiya); Elven Beguiler-Duskblade 5 (unnamed).
Humanoids allied with Urkalqar’s priests round up the Demi-humans for heafty bounty, and recently, the mixed-population-village of Vinetangle had been found by a raiding party. In the raid, Flamiya’s entire clan had either been killed or captured. She escaped with the Leaf-armour suit (Relic), and a Mithral (Elven) Courtblade. Her journey brought her into contact with Nip, the Tibbit (in cat-form). These two travelled to Urkalqar in the hopes of freeing the clan. The Earth-heroes entered the city under the auspices of the merchants and through a complex series of events, Percival became engaged in combat with guards of the Sun-cult.
Long story-short: The sword and other gifts were eventually presented to the three cults, and the group became embroiled in Flamyia’s quest to free her clan. Sean, ever eager to spill blood, initiated a poorly-conceived assault on the exterior of the Humanoid Slavers’ headquarters where the party’s casters were drained of most of their spells. Six polearm-armed guards, and three hybrid Orc-Hobgoblin archers were killed before the party fought their way through the 1st and 2nd levels of the compound.
Once the corridor was brought down to block the only door into the slave-pen area, the elves were freed, but left to their own devices once healed (Positive Energy Channelling via both Clerics capable of it [Brandon and Flamyia] proved enormously helpful in this instance), and lightly equipped with cast-off weapons and tools, food, etc.
One door led to a very large flooded chamber (most of it was 10’ or less), with two doorways in opposite walls, a gash in the floor with much deeper water, and another damaged section in a far corner where vegetation and fungi grew.
Today’s adventure had the PCs fight six Brumes after the Woodwose sealed them in to a dock-chamber with a Wall of Thorns. I combined the Silent Tide undead with the Brumes to have Scythe-wielding monstrosities.
I plan on having the underground waterway lead out into the Violet Sea where we will (hopefully) begin several sea-going adventures; possibly even the Savage Tide AP mixed with S&S Blood Sea and Goodman Games Stormbringer Juggernaut. Now, to determine if Dave should be Reincarnated, or Raised… (heh-heh-heh…) ![]()
I find it interesting that the concern to 'balance' the system doesn't necessarily extend to Feats. I wonder why that is? Clearly, Athletic and Two Weapon Fighting (for example) are not equally valuable, even taking non-fighting v. fighting Featness into account. Is it necessary for me to delineate these to garner any sort of attention to the in-equity of the Feats? :) ![]()
"Designer Notes: Prestige Skills
Huh? How does that math compute. Also, was skill points x 4 at 1st broken, that it needed to be changed?
Why was this done? ![]()
How would the PFRPG Favoured Class work with the Gestalt character option from UA (starting from 1st level)? Let's take a look at it with both a Human/Half-Elf, and then one of the other Races. I'm interested to see others' opinions/projections. Thanks for your help, I'm starting a game on this Friday with Pathfinder and Gestalts. |