Kyra

Kyra follower of Sarenrae's page

29 posts. Organized Play character for Llama_Bill.


Full Name

Denen Turarinslag

About Kyra follower of Sarenrae

Denen Turrinslagdam
Male dwarf monk (qinggong monk, zen archer) 3 (Pathfinder RPG Advanced Player's Guide 115, Pathfinder RPG Ultimate Magic 51)
LG Medium humanoid (dwarf)
Init +8; Senses darkvision 60 ft.; Perception +10 (+12 to notice unusual stonework)
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Defense
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AC 20, touch 16, flat-footed 18 (+4 armor, +2 Dex, +4 Wis)
hp 27 (3d8+9)
Fort +6, Ref +6, Will +8; +2 vs. poison, spells, and spell-like abilities
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Offense
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Speed 30 ft.
Melee unarmed strike +4 (1d6+2)
Ranged or
+1 greenwood composite longbow flurry of blows +7/+7 (1d8+3/×3) or
+1 greenwood composite longbow +8 (1d8+3/×3)
Special Attacks flurry of blows, perfect strike 3/day, zen archery
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Statistics
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Str 14, Dex 14, Con 14, Int 9, Wis 19, Cha 5
Base Atk +2; CMB +4; CMD 20 (24 vs. bull rush, 24 vs. trip)
Feats Deadly Aim, Improved Initiative, Improved Unarmed Strike, Perfect Strike[APG], Point Blank Master[APG], Point-Blank Shot, Precise Shot, Weapon Focus (longbow)
Traits deadeye bowman, reactionary
Skills Acrobatics +8, Appraise -1 (+1 to assess nonmagical metals or gemstones), Perception +10 (+12 to notice unusual stonework), Stealth +10, Survival +6; Racial Modifiers +2 Stealth, +2 Survival, +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
SQ fast movement
Combat Gear adamantine durable arrow, adamantine durable arrow, wand of cure light wounds, wand of mage armor (50 charges); Other Gear +1 greenwood composite longbow (+2 Str), cloak of resistance +1, backpack, belt pouch, blanket[APG], hemp rope (50 ft.), manacles, noble's outfit, simple lock, soap, trail rations (5), waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 2,190 gp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Fast Movement (+10 ft.) The Monk adds 10 or more feet to his base speed.
Flurry of Blows +1/+1 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Perfect Strike (2d20, 3/day) With certain weapons, roll twice, higher is attack, lower is confirmation roll.
Perfect Strike Helper This is a dummy ability to add an extra entry for the perfect strike feat in another section of the statblock (since it is shown with a different name in the two places, we can't use sbName).
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Zen Archery (Su) Use WIS instead of DEX for ranged attacks with a bow.

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