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![]() Alright, lets get my give away thread underway! Normally I'd issue everything as raffles, but I'm not in the mood to set raffling things up. So straight up, ask for it and its yours. And please, one per person is all I can say. Items offered are... 1 item of Minotaur Games - Rule Zero: Underlings
I hope that everyone has had a happy holiday yesterday. ![]()
![]() The Midwest has been hit by some rather freaky weather these past few months, but now its finally starting to feel like summer. So to celebrate and get my mind off of the heat, I've decided to reciprocate what Mikaze and Paul Watson did and I couldn't at the time. I'll offer up two sets of any two Abandoned Arts Class Acts or Feats. The Compendium is just a tad too pricey for this. ^^; One Alluria Publishing Remarkable Races book Those are up for those that ask. I will also be raffling off a single PDF copy of Paizo's own Ultimate Campaign between the first five people that ask enter to enter the raffle. Also, forgive me for not replying to anyone for awhile after posting this thread up. The humidity is horrible where I'm at. ![]()
![]() Edited the title, was too misleading. Sorry! So... In a bit of a bind here. I'm playing in a game that others would call a Monty Haul game, never really had to think about using resources wisely as the others and myself just spend and spend all of the gold and loot we find. My character isn't optimized as far as I can tell. So while we are over equipped for our levels, we aren't equipped for the coming battles that we narrowly avoided. Uhm. Quicker summary. We were exploring a castle that is lead by a cabal of elder vampires and their children, to find a way to stop a pair of Gorum avatars from invading and leveling a city that we don't want them to level. All the vampires in the cabal are immune to daylight and aren't particularly weak against holy water. After waltzing on through a number of encounters in the castle, injuries and magics getting eaten up, we encountered the elder vampires (we hope) as they tried to enjoy a performance by their undead minions. After slaughtering the minions and a weak version of Death, we fought one of the four boss that were there. After nearly being TPKed, we teleported out to restock and reequip. So here's what I'm looking for... items, spells, scrolls, whatever you can think of that would round out at least my character and make things a tad more survivable. I've been thinking of buying scrolls of Heal and have suggested trying to see if there's a Staff of Life on sale somewhere, along with scrolls of Greater Teleport or Plane Shift in case we have to do our shopping in the bigger market places. I currently have 177,734 gold. Could sell a few things to get more gold if needed. Party so far:
My character is a Human Gunslinger 7/Wizard 6. Focused on the Rifle, Targetting Deed, and occasional use of magic to survive.
The rest of the party, I believe are (I never looked at the sheets of the last two): Human Half-Dragon Rogue 5/Fighter 5/Godling 3 Ifirit Sorcerer 13 (the player is rarely able to show up, but we still set aside his share of the loot as there's so much) Awakened Dire Wolf - Anthropomorphized - Fighter 13 Pseudodragon Rogue 13 My character's personal inventory:
+1 Rifle (Bane vs Dragon, Bane vs Undead) +1 Rifle +5 Double Barrel Shotgun (Lucky, Greater Reliable) (looted from this castle) +2 Revolver of Flaming, Frost, Shock Amulet of Natural Armor +2 Bags of Holding Boots of Teleportation Eyes of the Eagle Gloves of Arrow Snaring Headband of Mental Superiority +2 (Use Magical Device) Ioun Stone (Dark Blue Rhomboid 2 Potions of Cure Critical Wounds (loot) Ring of Freedom of Movement Ring of Sustenance (I will not sell or remove this ring) Robe of the Archmagi 6 Scrolls of Restoration 5 Scrolls of Resist Energy (UMD DC of 23) Strand of Prayer Beads, Lesser Wayfinder 30 Holy Water Flasks Wristbands of See Invisibility (See Invisibility once per day, for 30 minutes) Efficient quiver Divine Scroll, Disrupting weapon (5th level /9th caster level) : 1125gp Potion of Barkskin (2nd level /3rd caster level) : 300gp, And one custom staff that was looted early in the game...
Spells: While I haven't picked out my two new spells from my last level up, these are the spells I have in my spell book right now.
Level 1: Expeditious Retreat, Hydraulic Push, Shield, True Strike, Vanish
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![]() About two months ago, I started a game of Kingmaker and watched as my players went about their duty of clearing out the Green Belt of bandits and other undesirables. At first things looked to be going great, my players got along, most of them formed immediate connections with Oleg and his wife, and they wanted to defend the fort and turn it one day into a shining example of frontier colonial power. The third session changed that. They TPK against the Bandit camp at the Thorns river. The reasons are varied, most of the blame can be set towards not splitting up enough and too much. Two characters went forward to scout, the others went away and found a safe place to hide a mile away. The bandits captured their still beating bodies and a player (that hadn't yet been knocked out) rolled a natural 20 on a diplomacy check to convince Kressle to let them go. Feeling sorry for what happened, I had the bandit woman let the party sans the character that rolled the diplomacy to go back to Restov to heal and train and get a new character for the one player. Under the orders that Kressle wants them to come back and assassinate the Stag Lord. I started the game in the middle of the summer season, it wasn't until the spring that the party returned to the Green Belt to see just how much it changed. Now this is one of the hard parts, just what would change during that eight month gap? Well, future predicting isn't my strong suit, but here's what I had happen.
Changes that I've done, don't really know if I need the spoiler tag, but better save then sorry?:
1. At player request, I had an Orc tribe move in and inhabit the Narlmarches. Forcing Kressle and her bandits to move... The orcs launch raids against everyone near them, but leave the fey and frog man whose name I can't recall alone. 2. Kressle turned traitor to the Stag Lord openly. As I have it, she took nearly a quarter of the Stag Lord's collection of bandits and captured Oleg's outpost. She now "rules" over the plains north of the Strike and Thorn rivers with an even larger force then what she had before the orcs ousted her from her old camp. 3. The Mites won their little war with the Kobolds and captured the former Gnome, feeding him to one of their pets. 4. The Stag Lord woke up one day and got attacked by Dovan, thinking that he could led the Tuskwater bandits better then the more experienced Ranger. Dovan was forced back by the hungover Stag Lord and then killed by Akiros, who used Lay on Hands on the injured bandit lord. Which was much a surprise to both of them. With the betrayal of two of his best lieutenants and the attack, the alcoholic Stag Lord*1 started to reform himself with help from the now Paladin 2/Barbarian 2 Akiros*2. *1. Alignment shifted to Lawful Evil by the time the PCs got to the keep. Advanced Template now permanently part of his stat block as he gave up alcohol, and a level in Druid as he tried to understand and learn from his father so he doesn't make the same mistakes. Thinking of having his alignment switch over to Lawful Neutral after the PCs help him with Good-leaning as the party is Good aligned. *2. Alignment shifting to Chaotic Good, and with help from the PCs, may one day be Lawful Good again and allowing a complete switch over to pure Paladin Hmm, I think that's all I've really changed so far. Last session the PCs finally arrived at the Stag Lord's keep and after some silly RP and good rolls, the PCs are currently allied with the Stag Lord to kill Kressle by bringing in the 'dead bodies' of the Stag Lord and his closest allies and then to kill the foul orcs. Two of my players have expressed interest in turning the bandits, making them citizens of their future nation and in the case of Akiros and Stag Lord, parts of the ruling council. Oh, and the PCs have only found the Gold deposit, the rickety old bridge, Thorns River camp, an orc camp, and the Stag Lord's fort. They haven't been anywhere else, pretty much a straight line from Oleg's to the fort.
Any suggestions for what else I should change or improve on? |