Mage Slayer

Kurok's page

56 posts. Alias of Myrsine.


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Shadow Lodge Goblin Squad Member

STO's naming / whisper system is my favorite implementation. You didn't have to worry about if your characters name would be taken, and you could whisper both characters and accounts.

Shadow Lodge Goblin Squad Member

Maybe contribute to X settlement buildings for expert?

Shadow Lodge Goblin Squad Member

I have 2 more invites, the first 2 pms with email addresses get them.

Shadow Lodge Goblin Squad Member

What is the benefit of making +4/+5 weapons and armor currently? In game I only saw keywords listed for +1 to +3.

Shadow Lodge Goblin Squad Member

I started playing MMOs with WoW and have been hooked ever since. At this point I have played EVE, LOTRO, STO, Rift, ESO, DDO, and a couple others I can't think of currently. I have only been playing tabletop games for the last few years, when I started playing Pathfinder with one of the local groups.
I was a backer of both kickstarters, and have been lurking pretty much since these forums went up. Now that the game is getting closer to EE I have been posting more.

I am a member of Full Metal Syndicate of Ozem's Vigil, and really like crafting, exploring and PvE.

Shadow Lodge Goblin Squad Member

Guurzak wrote:
I've posted this to Ideascale.

Linked

Shadow Lodge Goblin Squad Member

My main is going to be Sir Grant Kurok, half-orc warpriest of Shelyn/Brigh.

So since most of that isn't going to be in the game any time soon, I am going with dwarf fighter/cleric with weapon and armor crafting. Also picking up paladin stuff as well when that is added.

No clue about my Destiny's Twin, maybe alchemist? I should have time to figure that out before they are added.

Shadow Lodge Goblin Squad Member

I like how the stamina pool is now. If you take the time to plan your attacks you don't run out really fast. Even when you are out of stamina, it doesn't take a long time to regen so you still are able to attack pretty frequently.

Shadow Lodge Goblin Squad Member

I think Lam meant that the desktop computer was dying because of fan problems

Shadow Lodge Goblin Squad Member

A hackintosh is when you have a non-apple computer running Mac OS X. Parallels lets you run a Windows virtual machine under Mac OS X, where as a hackintosh lets you build your own computer and have it run the Mac OS. Mine I have set up so it can boot into Windows or Mac, so it is more like a reverse boot camp (Windows primary that can boot into Mac).

They can be challenging to get working but there are a few places with guides. I would not recommend it if you aren't very good with computers.

Shadow Lodge Goblin Squad Member

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*Crosses fingers and hopes monkeys never get added as a race*

Shadow Lodge Goblin Squad Member

Custom chat channels would be great, I would also like to see multiple channels per tab and customizable colors added sometime too. I think first I would like to see the whole what you are typing being deleted if you interact with the game problem fixed.

Shadow Lodge Goblin Squad Member

Thank you for doing this sspitfire1. I dislike forums so up until recently I haven't been posting, but surveys like this still make me feel like I am being heard.

Shadow Lodge Goblin Squad Member

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KarlBob wrote:

Speculation: They're switching to Final Fantasy 7 combat. Party on the left side of the screen, enemies on the right. Attack/Defend/Spell/Item/Flee!

(Why 7? Because it's the only one I've played.)

With all the discussions about how to fix ranged combat I think it is much more likely they will switch to space invaders for the combat system.

Shadow Lodge Goblin Squad Member

First0f0ne wrote:
These forums lack very important features(editing?!?!), but the new ones are barren of them.(OP name, Last poster name,etc. not to mention high amounts of down time.)

These forums have editing, but you can only edit your post for the first hour after it is placed.

The button is in between the reply and delete buttons above the post.

Shadow Lodge Goblin Squad Member

It is looking like it will take about that long to max out your first crafting tree. You need Crafting 121 for rank 20. If you get all the achievements in a given skill they give:
refining - (7 different skills)
all t1 - 8
all t2 - 16
all t3 - 32

crafting - (10 different skills)
all t1 - 12
all t2 - 18
all t3 - 24

So if you get 2 crafts to tier 3 and 1 to tier 2 you will have enough crafting achievements. You could do it more efficiently xp wise by getting enough t1 achievements but then you would need quite a bit of other training to get your stats high enough

Shadow Lodge Goblin Squad Member

Didn't they say server maintenance was at 9 pacific each day?

Shadow Lodge Goblin Squad Member

1 person marked this as a favorite.

Training weaponsmithing rank 1 didn't even give me a tier 1 +0 recipe. With the current system if you get every crafting achievement for a skill you still only have enough to get to rank 12. If they want people specializing in a profession I think incrementing crafting achievements will have to be added. So crafting 5 and then 10 more t1+0 items would get you 3 crafting points for example.

Shadow Lodge Goblin Squad Member

Thornkeep is great, the hill where the iconographer and alchemist are looks like the cover of the Thornkeep book

Shadow Lodge Goblin Squad Member

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DeciusBrutus wrote:
KoTC Edam Neadenil wrote:
Audoucet wrote:
Caldeathe Baequiannia wrote:
People consumed with it's power and range have elevated it to an almost spiritual status of being the only bow that matters, and the standard-by-which-everything-must-be-judged (and generally found wanting.)

The thing is, the people you are talking about are the TT devs too.

Tabletop RPGs are not based on historical accuracy, so it's stupid anyway to talk about historical accuracy.

You will never get a realistic bow or gun. Because if you can OS dudes at 200 meters, well the game will be brocken, because it's not meant to be a simulator.

My 3.5 Wood Elf Archer with some silly prestige classes at level 15 could hit with a longbow at 14km.

Hard part was seeing that far.

That's easy; if they don't make a hide check, you see them automatically.

You are forgetting the +1 / 10 feet perception DC increase, starting at 0 for something visible. That is why you need to roll 49 billion on perception if you want to see the sun.

Shadow Lodge Goblin Squad Member

T7V Jazzlvraz wrote:
Audoucet wrote:
...OS...
Meaning, please?

Probably one shot

Shadow Lodge Goblin Squad Member

I have 1 invite left, first to PM me an email address gets it.

Edit: All gone

Shadow Lodge Goblin Squad Member

More on topic, has it been said how common firearms are in the river kingdoms? I thought they were pretty much exclusive to Alkenstar, and even seeing more than a few in another country was more or less unheard of.

Shadow Lodge Goblin Squad Member

Audoucet wrote:
Leithlen wrote:
Audoucet, historical records show medieval archers firing at these speeds.

Which ones ? Wikipedia says 6/minute max, unmaintainaible rate.

http://en.wikipedia.org/wiki/English_longbow#Shooting_rate

Maybe I am reading the wrong part, but that says they don't like to try for more than 6 a minute with the heaviest bows. I find it entirely plausible that a lighter bow could make those speeds.

Shadow Lodge Goblin Squad Member

T7V Jazzlvraz wrote:
Proxima Sin of Brighthaven wrote:
...the Cementers...
I've missed or forgotten something: who are they?

I believe that is a reference to the players who were opposed to the NAP in the Hey everybody, let's pour cement in our sandbox! thread

Shadow Lodge Goblin Squad Member

I am going to try to, but my hackintosh frequently seems to have a mind of its own.

Shadow Lodge Goblin Squad Member

What are the plans for the Paizo forum when the Goblinworks public forum opens? Are you going to just have both or would you close this one down and have it redirect over to Goblinworks?

Shadow Lodge Goblin Squad Member

1 - It is there with enough of a variety for MVP, and I must say I really like the substitution mechanic. Never saw any armor, short bows or spells drop.
2 - I was able to make basic weapons and armor pretty early. The armor wasn't the right type for the feat I wanted to use, so I just trained a couple ranks for one of the feats it did work for to get some benefit from it. I think once the drops are fixed and auction houses are implemented everything would be ready there.
3 - Early on there was a lot of trading weapons to players who hadn't had them drop yet, later on I don't know how common trading crafted gear was. It will be easier to tell when auction houses are added.
4 - Not really implemented. Was killed once, and when I ran back to the group that killed me they didn't try to do it again.

Shadow Lodge Goblin Squad Member

Thanks for making this. It is very nice having all the times shown with the rest of the data.

Shadow Lodge Goblin Squad Member

So my understanding of what you are saying is give discounts on skills using a primary ability based off your score in that ability? Wouldn't that just make multi-classing better because you would be able to take all the cheap skills to raise your ability scores quickly?

Also this sounds a lot like the EVE training skills, which they took out of the game because they weren't fun for new players.

Shadow Lodge Goblin Squad Member

So only crafting towns have auction houses? Is it known if anyone can post items to them or just members of the town?

Shadow Lodge Goblin Squad Member

If you haven't seen it already, Nihimon has an excellent collection of all the different guild recruitment pages under wishlists on his account info page. Unfortunately most of them don't have a description on the list so finding the right one takes a bit of work.

Shadow Lodge Goblin Squad Member

I still have one for the next person to PM me. Who would have thought these would be so hard to give away?

Shadow Lodge Goblin Squad Member

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KarlBob wrote:
Calidor Cruciatus wrote:

Very disappointing news that the barebones MVP is going to be even further cut back. Yes, the small hardcore base will not complain, but it's not a good sign IMHO.

Just delay the damn thing for another month. The recent survey shows overwhelming support for that.

We might be willing to support it, but Goblinworks' investors (as opposed to Kickstarter supporters) and their budget might not.

You know what that calls for? A kickstarter to delay the kickstarter!

Shadow Lodge Goblin Squad Member

I would also much rather see them hold off until companies can be included. To me that is necessary for it to be viable.

Also I can't wait to see the new character creation screen, being able to make more varied characters will be amazing.

Shadow Lodge Goblin Squad Member

I still have 1 invite to give out to the next person who PMs me.

Shadow Lodge Goblin Squad Member

1 person marked this as a favorite.

I have 2 alpha invites to give out, the first2 people to PM me get them.

Shadow Lodge Goblin Squad Member

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Bozeman, Montana. The future launch site of the first warp-capable vessel.

Shadow Lodge Goblin Squad Member

1 person marked this as a favorite.
KoTC Edam Neadenil wrote:

What would be awesome longterm is not just tooltips but interactive/dynamic ones.

For example equip an armor - then hover over unbreakable/crusader/evangelist and have any matching keywords highlighted in green etc etc

With how important keywords are dynamic tool tips seem almost necessary to me, and not just with feats. It would make getting the class achievements so much easier if you could see what feats you had / qualified for already on the achievement itself.

Shadow Lodge Goblin Squad Member

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I would be surprised if this was not the case. For the last alpha they had the download available before the servers were up. Though I do not know if that happened with the previous alpha builds also.

Shadow Lodge Goblin Squad Member

The Pathfinder equivalent would be Wordcasting, that is an alternate casting system that was added in Ultimate Magic. You choose a shape for the spell and an effect for it to have and at higher levels can mix multiple effects together. I personally prefer it over the standard spellcasting in Pathfinder and would love to see it added to PFO.

Shadow Lodge Goblin Squad Member

Thank you so much Lisa! Waiting until 3 is going to be so hard now.

Shadow Lodge Goblin Squad Member

I would also greatly appreciate an alpha invite, if anyone happens to get an extra. If not I will just see everyone when it opens up to EE players.

Shadow Lodge Goblin Squad Member

23 as of last month.

Shadow Lodge Goblin Squad Member

Quote:
When characters arrive in the River Kingdoms in Pathfinder Online, they do so with little wealth or equipment to their name. A Class Pack will provide the character with a selection of items appropriate to a lower level character of the class selected when the class pack is used. Each pack will include a weapon, a suit of armor (torso, legs, and helmet if applicable), and three or four other items of such as thieves tools, shields, boots, gloves, belts, hats, etc. You may purchase this Add-On multiple times.

The class packs at least have a better description. Also does anyone know a way to check which you have purchased already?

Shadow Lodge Goblin Squad Member

I have to agree with the more than 1 question on pages.

Q20: Maybe a question selecting which OS you do use to game in addition to choosing only your main os, or have a both option. I plan on playing on windows but I would prefer playing on mac.

Q16: I also preferred the old surveys method of having you number them all, instead of just choosing 6. I would include a short description with Influence or Party Formations also.

Maybe a question to see if people plan on participating in the alpha when it opens up for EE players, and if they don't why not?

The crowdforging questions seem to be linked to primary operating system, is that an oversight or do you just think apple users are more qualified to crowdforge? :P

Also it jumps from q25 to q39 then back to q26, on the same crowdforging page.

Shadow Lodge Goblin Squad Member

Quote:

$15 - Regional Trait Pack

Players can purchase Regional Traits Packs for their characters that give them background elements of coming from a specific country or region in Golarion. A Region Trait Pack will provide the character with an achievement stating the country they hail from, a title, and a small mechanical effect, all based on the country of origin selected when the pack is used. Select one from: Absalom, Andoran, Cheliax, Five King’s Mountain, Galt, Katapesh, Kyonin, Lands of the Linnorm Kings, Mwangi Expanse, Osirion, Qadira, Rahadoum, The Shackles, Taldor, Ustalav, and Varisia. You may purchase this Add-On multiple times.

That is what was said with Kickstarter update #32. I don't think I have seen anything else about them since then.

Shadow Lodge

How much is there on Averaka?

Shadow Lodge Goblin Squad Member

Sintaqx wrote:
Nihimon wrote:

@Sintaqx, you wouldn't have to create all the custom chat channels as Company channels. You'd just create the ones you wanted everyone to auto-join.

The problem I've seen before is when guild leadership says "everyone please join this channel", but not everyone does - either because of laziness or technical ineptitude or simply not noticing the request.

The only valid application I could think of is to join a joint operation channel where multiple companies converse, such as intel channels. I can see how an auto-join mandate would work here, it's a bit like a solution looking for a problem though.

I'm rather ambivalent on the topic. If folks can't join, they need to be taught. If they can and don't, it's darwinism at work.

Maybe it could give companies a way to have players join a password protected channel without having to give out the password. That could work as added security if the discussions are meant to be confidential.

Shadow Lodge Goblin Squad Member

So with escalation cycles and artifact rewards it sounds like you can only claim them if you have enough influence. Will there be multiple tiers of the same artifact giving better bonuses the more influence you can spend, or would it be more of hoping the artifact falls within your companies influence?



Pathfinder Adventure Path, Rulebook Subscriber

Alright, here's the deal. I got started on a fall to darkness style campaign as a pbp game and told some of my local gamers about it. They're now wanting me to run one for them and I'm trying to find a way to start it without having to right too much to start with, particularly with gencon coming up before we start. I had the idea that a module would be a good starting point and that I could then continue with them having fallen, or nearly fallen, for the rest of their diabolic lives.

So the pertinent info for my criteria:

1.) Level 4 or less starting (preferably 3 or 4)

2.) Set in an area where opportunities to easily continue the game exist afterwards (looking to make it more political and moralistically grey so areas of the world that encourage that are a plus).

3.) Party size is 4-6 (probably only 4)

I've looked through the list of modules but none stand out to me.


The Morphling just started this campaign and at least a few of us who did not get selected are interested in filling out a group and getting a gm for it and a couple of players to fill out the group.

Currently the party would be:
Jessica DuMorne cleric (ecclesitheurge) of Shelyn
Tal Darkariel wizard
Kiley Sherrow barbarian

The build rules and such wold be up to what ever gm we can find for it, but the three of us were built with a 20pt buy.