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I assume that, sooner rather than later, General will be going away and replaced with a Settlement-wide channel. However, Settlement chat is not adequate for the communication needs of our complex economy. With the designed inter-reliance of settlements for training and crafting facilities, we need a method to coordinate activities with our close partner settlements without broadcasting to the world what we're doing.
We can of course go to external tools to do this; however, I'd much prefer that we beef up the in-game chat system to support this. We're going to need at least one of these two improvements:
Either 1) an ability to designate a mechanical community of settlements which would create a chat channel linking all settlements in the group; or 2) an option to create an ad-hoc channel and password protect it so that we can build the chat communities we need without further developer help.
If we can't get both, the second option is strongly preferable since it solves the immediate problem but also gives us much more flexibility.
I'd also really really like to see the option to show multiple chat channels simultaneously by dragging tabs into their own windows.

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I'd like to see it so that people's names are selectable in chat, and that if you click them it opens up a chat tab for PM's between you and them, and that if you receive a PM from anyone it does the same. Then make it so receiving a PM creates a distinct noise so you can tell.
Kind of a big deal because if someone is afk and I send them a PM, then it get's buried in text I can't really tell if they didn't receive it, are ignoring me, or are still afk.
So that "Hey bud. I have your gear bag. Meet me in Thornkeep if you want it back." might never be seen by them.

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Yes when someone sends you a message it should open in a new tab.
I support this being an option, but have no desire for it myself.
I would very much like to see the ability to have two chat windows which I can place side-by-side. One would have General and System messages (loot, etc.), and the other would have Party, Whispers, etc. Ideally, each player would be able to configure how many chat windows they had and what each displayed.

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/ignore always worked will in other games
The difficulty with /ignore, in PFO, is that Goblinworks's been clear they want us to assist in policing and setting appropriate standards for the community in many ways, including chat. /ignore, in my opinion, is too close to a band-aid, rather than part of the road to solution.

Rorin Doombringer |
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Why not copy what 90% of MMO's have done since EQ came out and create a multi-tab chat system that is configurable and moveable (including opacity) so that the user can create the "chat look" they like in whatever customizable way they want.
No need to re-invent the wheel for the simplest of things, copying is the best form of flattery... :D

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Well, if I could have my wish, Chat could be detached to separate "window", in which I could 1) resize window, 2) have blank background and reasonable contrast color for font, 3) change font size if not select my own font.
I want a free floating text window, not something that my old eyes have trouble with, esp. when the background can be so varied in that corner.
I like the idea of separate tabs and all of that, but what I really want is something I can easily read. Reading chat should not be a challenge.

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Why not ...
I think it's important to remember that the primary answer to this question is always "we have limited resources, and need to have them working on the highest priority issues". I would love to see better Chat Tab management, but I don't think it's the most important thing to be done right now.
I don't mean this to pick on you, but rather to redirect the conversation from "why don't they just do <x>?" to "when they have time, I think <x> would be really great."
Chat Features that I think would be great:
- Multiple Chat Windows, which can be moved and resized;
- Opacity control for all panels;
- Control over which Chat Channels appear in which Chat Tab;
- Option to have a new Chat Tab created for each Character sending /whispers to me.

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@ Nihimon I was not meaning that this is a MVP item. I like your list as it includes mine. And yes I did mean when they find time OR if it is easy, but that is not even right as every change needs to be tested. A simply implemented change has consequence to the whole QA cycle. I agree:
but I don't think it's the most important thing to be done right now.

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And seriously, developers, I would really appreciate an effort, about compatibility between the chat, and external ways to type other than a regular keyboard. I mean Dragon NaturallySpeaking, Windows visual keyboard, that kind of things. Since a few years, I have noticed less and less compatibility on that aspect, Especially on crowd forged games, and I don't understand why.
If anyone doesn't understand what I'm talking about, just open your windows visual keyboard, and try using it to chat.

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So the community is okay with telepathy?
As one member of the community, I am officially okay with telepathy. In fact, I want a /r (respond) command, so I don't have to keep re-typing the name of the person I'm telepathically communicating with.
If my opponents are going to use Teamspeak, Mumble, and out of game text utilities like PSI, I have no problem with using them myself.
Note: This does not mean I am okay with running PSI on my desktop all day and all night, so my Settlement or Company leadership can demand that I log in immediately at 3am on a Tuesday. Not doing it.

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And seriously, developers, I would really appreciate an effort, about compatibility between the chat, and external ways to type other than a regular keyboard. I mean Dragon NaturallySpeaking, Windows visual keyboard, that kind of things. Since a few years, I have noticed less and less compatibility on that aspect, Especially on crowd forged games, and I don't understand why.
If anyone doesn't understand what I'm talking about, just open your windows visual keyboard, and try using it to chat.
Crowd forged games tend to be operating on a shoestring budget, at least so far. That means that, like Goblinworks, they have to prioritize every aspect of building the game. On the other hand, crowdforging means that if you can get a bunch of people to agree that non-traditional-keyboard chat support is important, it should move up in the priority list.
I suggest proposing this on the PFO Ideascale.

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Pharasma cast her own version of Telepathic Bond on everyone she marked. This allows her to keep tabs on us as well as having the side effect of us being able to communicate across great distances with each other.
Incidentally, this is how guards and trainers know who has been a bad boy/girl instantly so they can boot them out of town or refuse them training.

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Rorin Doombringer wrote:Why not ...I think it's important to remember that the primary answer to this question is always "we have limited resources, and need to have them working on the highest priority issues". I would love to see better Chat Tab management, but I don't think it's the most important thing to be done right now.
I don't mean this to pick on you, but rather to redirect the conversation from "why don't they just do <x>?" to "when they have time, I think <x> would be really great."
Chat Features that I think would be great:
- Multiple Chat Windows, which can be moved and resized;
- Opacity control for all panels;
- Control over which Chat Channels appear in which Chat Tab;
- Option to have a new Chat Tab created for each Character sending /whispers to me.
Agreed, but I would put opacity first. I'm ignoring chat entirely right now - which I hate to do - because the light text color combined with the semitransparent window is very difficult for me to read; unless the chat window is positioned over dark ground I have to stop whatever else I'm doing and lean forward to make it out. Granted, I have vision problems to start with, and being in my fifties doesn't help, but just that one change would make a world of difference to me.

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Shaibes, chat-control falls into the same category as perma-death: one can accept limitations upon oneself, but one cannot impose restrictions upon others. Because chat-options, both voice and text, exist outside the game, Ryan's said he's unwilling for their game artificially to hamper those players who don't or can't use those options, and hand unfair advantage to others who do.

Rorin Doombringer |

Deianira wrote:... I would put opacity first.I completely agree, and didn't mean to imply my list was ordered by importance. I have largely the same experience as you, with being unable to follow chat if the sun is out.
chat ate my 1st response.
I understand their MVB or whatever list, i would like the following features:
Opacity
Font color
Font Size
Font type (sometimes important if you have issues w/ ur screen reading certain ones)
tabs
tab moveable
tab sizeable
tab selection buttons-being able to differentiate diff tabs for guild/group/settlement/trade/craft channels etc as opposed to open system events, mob events, loot events, etc
This is not in any particular order either. I understand they have issues with priority, they have them, lol. But from a disability feature it needs addressed at some point so those old farts like us can up the font to 16-18pt and the opacity to black so we can actually read what's going on and that's not even counting those poor color blind gits.