Need for better chat options


Pathfinder Online

Goblin Squad Member

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I assume that, sooner rather than later, General will be going away and replaced with a Settlement-wide channel. However, Settlement chat is not adequate for the communication needs of our complex economy. With the designed inter-reliance of settlements for training and crafting facilities, we need a method to coordinate activities with our close partner settlements without broadcasting to the world what we're doing.

We can of course go to external tools to do this; however, I'd much prefer that we beef up the in-game chat system to support this. We're going to need at least one of these two improvements:

Either 1) an ability to designate a mechanical community of settlements which would create a chat channel linking all settlements in the group; or 2) an option to create an ad-hoc channel and password protect it so that we can build the chat communities we need without further developer help.

If we can't get both, the second option is strongly preferable since it solves the immediate problem but also gives us much more flexibility.

I'd also really really like to see the option to show multiple chat channels simultaneously by dragging tabs into their own windows.

Shadow Lodge Goblin Squad Member

Custom chat channels would be great, I would also like to see multiple channels per tab and customizable colors added sometime too. I think first I would like to see the whole what you are typing being deleted if you interact with the game problem fixed.

Goblinworks Executive Founder

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The ability to go back to what you had already typed is essential.

Goblin Squad Member

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DeciusBrutus wrote:
The ability to go back to what you had already typed is essential.

...and to edit while typing without deleting everything back to the error.

Goblin Squad Member

Yep, better chat UI is now needed. Especially with the amount of people that will soon be on.

Goblin Squad Member

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I'd like to see it so that people's names are selectable in chat, and that if you click them it opens up a chat tab for PM's between you and them, and that if you receive a PM from anyone it does the same. Then make it so receiving a PM creates a distinct noise so you can tell.

Kind of a big deal because if someone is afk and I send them a PM, then it get's buried in text I can't really tell if they didn't receive it, are ignoring me, or are still afk.

So that "Hey bud. I have your gear bag. Meet me in Thornkeep if you want it back." might never be seen by them.

Goblin Squad Member

Andius the Afflicted wrote:
...it get's buried in text...

How far back in chat one can scroll, before reaching the limit, appears *severely* limited, and could use generous expansion.

Goblin Squad Member

If it gets opened in a separate tab, you don't have to scroll back at all. This a solution that has been successfully used in EVE, Darkfall, and Wurm to name a few.

Goblin Squad Member

Yes when someone sends you a message it should open in a new tab. It would be nice to have a location chat that only ranges maybe 3 hexes in any direction.

Goblin Squad Member

So the community is okay with telepathy?

Goblin Squad Member

Unfortunately, Being, Teamspeak--and the rest of da InnarWebz--is telepathy, so that battle finished before it started.

Goblin Squad Member

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Tyveil wrote:
Yes when someone sends you a message it should open in a new tab.

I support this being an option, but have no desire for it myself.

I would very much like to see the ability to have two chat windows which I can place side-by-side. One would have General and System messages (loot, etc.), and the other would have Party, Whispers, etc. Ideally, each player would be able to configure how many chat windows they had and what each displayed.

Goblin Squad Member

Being wrote:
So the community is okay with telepathy?

Actually I would much prefer we didn't have the option. Unfortunately with all the 3rd party options out there, people will use something, and I'd rather not be forced into using something out of game.

Grand Lodge

I know you cant call the linkshells, but really, just make something similar to they LS system and it can double as a Company management tool and I'll be happy with it for a long time.

Goblin Squad Member

At least undesirable participants can be booted from a TS server.

Goblin Squad Member

When we see undesirable participants in chat (or elsewhere in-game), we've been told we'll have the ability to report them to the Goblinworks GMs.

Goblin Squad Member

/ignore always worked will in other games

Goblin Squad Member

Allowing tabs to be separated from the toolbar and float as windows so you can view more than one at a time is essential.

Goblin Squad Member

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Scarlette wrote:
/ignore always worked will in other games

The difficulty with /ignore, in PFO, is that Goblinworks's been clear they want us to assist in policing and setting appropriate standards for the community in many ways, including chat. /ignore, in my opinion, is too close to a band-aid, rather than part of the road to solution.


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Why not copy what 90% of MMO's have done since EQ came out and create a multi-tab chat system that is configurable and moveable (including opacity) so that the user can create the "chat look" they like in whatever customizable way they want.

No need to re-invent the wheel for the simplest of things, copying is the best form of flattery... :D

Goblin Squad Member

Well, if I could have my wish, Chat could be detached to separate "window", in which I could 1) resize window, 2) have blank background and reasonable contrast color for font, 3) change font size if not select my own font.

I want a free floating text window, not something that my old eyes have trouble with, esp. when the background can be so varied in that corner.

I like the idea of separate tabs and all of that, but what I really want is something I can easily read. Reading chat should not be a challenge.

Goblin Squad Member

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Rorin Doombringer wrote:
Why not ...

I think it's important to remember that the primary answer to this question is always "we have limited resources, and need to have them working on the highest priority issues". I would love to see better Chat Tab management, but I don't think it's the most important thing to be done right now.

I don't mean this to pick on you, but rather to redirect the conversation from "why don't they just do <x>?" to "when they have time, I think <x> would be really great."

Chat Features that I think would be great:

  • Multiple Chat Windows, which can be moved and resized;
  • Opacity control for all panels;
  • Control over which Chat Channels appear in which Chat Tab;
  • Option to have a new Chat Tab created for each Character sending /whispers to me.

Goblin Squad Member

@ Nihimon I was not meaning that this is a MVP item. I like your list as it includes mine. And yes I did mean when they find time OR if it is easy, but that is not even right as every change needs to be tested. A simply implemented change has consequence to the whole QA cycle. I agree:

Nihimon wrote:
but I don't think it's the most important thing to be done right now.

Goblinworks Executive Founder

And seriously, developers, I would really appreciate an effort, about compatibility between the chat, and external ways to type other than a regular keyboard. I mean Dragon NaturallySpeaking, Windows visual keyboard, that kind of things. Since a few years, I have noticed less and less compatibility on that aspect, Especially on crowd forged games, and I don't understand why.

If anyone doesn't understand what I'm talking about, just open your windows visual keyboard, and try using it to chat.

Scarab Sages Goblin Squad Member

Being wrote:
So the community is okay with telepathy?

As one member of the community, I am officially okay with telepathy. In fact, I want a /r (respond) command, so I don't have to keep re-typing the name of the person I'm telepathically communicating with.

If my opponents are going to use Teamspeak, Mumble, and out of game text utilities like PSI, I have no problem with using them myself.

Note: This does not mean I am okay with running PSI on my desktop all day and all night, so my Settlement or Company leadership can demand that I log in immediately at 3am on a Tuesday. Not doing it.

Scarab Sages Goblin Squad Member

Audoucet wrote:

And seriously, developers, I would really appreciate an effort, about compatibility between the chat, and external ways to type other than a regular keyboard. I mean Dragon NaturallySpeaking, Windows visual keyboard, that kind of things. Since a few years, I have noticed less and less compatibility on that aspect, Especially on crowd forged games, and I don't understand why.

If anyone doesn't understand what I'm talking about, just open your windows visual keyboard, and try using it to chat.

Crowd forged games tend to be operating on a shoestring budget, at least so far. That means that, like Goblinworks, they have to prioritize every aspect of building the game. On the other hand, crowdforging means that if you can get a bunch of people to agree that non-traditional-keyboard chat support is important, it should move up in the priority list.

I suggest proposing this on the PFO Ideascale.

Goblin Squad Member

KarlBob wrote:
...out of game text utilities like PSI...

Easier to ask than to sort through the Google, which didn't put anything likely to be what you mean near the top: what's PSI, please?

Goblin Squad Member

T7V Jazzlvraz wrote:
KarlBob wrote:
...out of game text utilities like PSI...
Easier to ask than to sort through the Google, which didn't put anything likely to be what you mean near the top: what's PSI, please?

Probably this:

http://en.wikipedia.org/wiki/Psi_%28instant_messaging_client%29

Goblin Squad Member

KoTC Edam Neadenil wrote:

Probably this:

link

Scarab Sages Goblin Squad Member

Yes, I meant that program.

Grand Lodge Goblin Squad Member

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Pharasma cast her own version of Telepathic Bond on everyone she marked. This allows her to keep tabs on us as well as having the side effect of us being able to communicate across great distances with each other.

Incidentally, this is how guards and trainers know who has been a bad boy/girl instantly so they can boot them out of town or refuse them training.

Liberty's Edge Goblin Squad Member

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Nihimon wrote:
Rorin Doombringer wrote:
Why not ...

I think it's important to remember that the primary answer to this question is always "we have limited resources, and need to have them working on the highest priority issues". I would love to see better Chat Tab management, but I don't think it's the most important thing to be done right now.

I don't mean this to pick on you, but rather to redirect the conversation from "why don't they just do <x>?" to "when they have time, I think <x> would be really great."

Chat Features that I think would be great:

  • Multiple Chat Windows, which can be moved and resized;
  • Opacity control for all panels;
  • Control over which Chat Channels appear in which Chat Tab;
  • Option to have a new Chat Tab created for each Character sending /whispers to me.

Agreed, but I would put opacity first. I'm ignoring chat entirely right now - which I hate to do - because the light text color combined with the semitransparent window is very difficult for me to read; unless the chat window is positioned over dark ground I have to stop whatever else I'm doing and lean forward to make it out. Granted, I have vision problems to start with, and being in my fifties doesn't help, but just that one change would make a world of difference to me.

Goblin Squad Member

Deianira wrote:
... I would put opacity first.

I completely agree, and didn't mean to imply my list was ordered by importance. I have largely the same experience as you, with being unable to follow chat if the sun is out.

Goblin Squad Member

Unless the Mark of Pharasma has gifted us with telepathy, I'd like to see chat limited to a 10m radius around each character (100m if you're yelling).

EDIT: Drake (see above) makes a game-plausible argument for telepathy. I'm cool with that.

Goblin Squad Member

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Shaibes, chat-control falls into the same category as perma-death: one can accept limitations upon oneself, but one cannot impose restrictions upon others. Because chat-options, both voice and text, exist outside the game, Ryan's said he's unwilling for their game artificially to hamper those players who don't or can't use those options, and hand unfair advantage to others who do.


Nihimon wrote:
Deianira wrote:
... I would put opacity first.
I completely agree, and didn't mean to imply my list was ordered by importance. I have largely the same experience as you, with being unable to follow chat if the sun is out.

chat ate my 1st response.

I understand their MVB or whatever list, i would like the following features:

Opacity
Font color
Font Size
Font type (sometimes important if you have issues w/ ur screen reading certain ones)
tabs
tab moveable
tab sizeable
tab selection buttons-being able to differentiate diff tabs for guild/group/settlement/trade/craft channels etc as opposed to open system events, mob events, loot events, etc

This is not in any particular order either. I understand they have issues with priority, they have them, lol. But from a disability feature it needs addressed at some point so those old farts like us can up the font to 16-18pt and the opacity to black so we can actually read what's going on and that's not even counting those poor color blind gits.

Goblin Squad Member

Oh Rorin, you speak to my hearts content. Keep up the good discussions guys. We'll get our dream game yet!

Josh
aka Atheory
www.patherfinderonlineHQ.com

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