War of Towers partial Tower Non-Aggression Pact Discussion, Wednesday, Sept 10th, @ 9PM Est / 6PM Pst / 1AM GMT


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Goblin Squad Member

Sounds like a good turnout, any minutes, summaries, recordings or YouTube videos of the meeting would be appreciated.

Goblin Squad Member

Caldeathe is recording the audio, I believe. The meeting is still very much in the early stages at the moment.

Goblin Squad Member

Awesome, I look forward to hearing it. *anticipates UN style debate*

Goblin Squad Member

I hope you like long boring audio discussions. Any suggestions on where to place the audio are gratefully accepted.

Currently at 600 megs....

Goblin Squad Member

stick it up your..... I mean dropbox or google drive maby

Goblin Squad Member

Yeah, I've got GB of space gathering dust from companies wanting to give it to me for free since all my cloud storage needs are served by my own network drives. If you can't find anywhere else for it, let me know and I'll get it stored and shared from DropBox, OneDrive, or some such.

Goblin Squad Member

KotC - Erian El'ranelen wrote:
Yeah, I've got GB of space gathering dust from companies wanting to give it to me for free since all my cloud storage needs are served by my own network drives. If you can't find anywhere else for it, let me know and I'll get it stored and shared from DropBox, OneDrive, or some such.

Most of them won't share a file that large. Converting to MP3 to see whow that will go....

(edit: 68 megs. Dropbox is currently trying to digest it.

Goblin Squad Member

Might break it into chunks for distribution if necessary.

Goblin Squad Member

Not guaranteeing it will be there forever, but Dropbox is sharing it now:
Recording of Tower Wars NAP Initial Conversation

Goblin Squad Member

Downloaded no problem and quality sounds fine.

Grand Lodge Goblin Squad Member

Thanks Caldeathe for doing the recording. It is very much appreciated. I'm just downloading it now.

Will listen to it after work. 2 hours ... I'm glad I didn't stay up between 1 am and 3 am. I'm too old for that and need my beauty sleep. But a shame to have missed likely most movers and shakers here in this world. I'm not trying to be different by principle.

Goblin Squad Member

Thanks for the audio, wish I could have participated but alas it fell in the middle of my work day.

Goblin Squad Member

My apologies for missing the first chunk. I don't think anything of import came up that wasn't reiterated by Cheatle after the recording started, but hopefully the documents will contain enough to be sure.

Goblin Squad Member

Before I had to go to work there were a few ideas bandied around that should make small settlements and the Cementers feel a little better. Just ideas, nothing official happened.

A basic principle bubbled up that it helps the game overall if each settlement can control at least the six towers immediately surrounding it (alpha towers) to have a minimum ceiling to grow and develop.

The NAP applying to only the six towers adjacent to each settlement and everything else is fair game for pvp. (Agreements for other towers can be made separately by anyone interested in that, it's just not covered by the global NAP)

A brief Grace Period after EE starts so all 33 settlements have a chance to join the NAP. This might be the time between EE launch and start of the WoT, not extending into WoT. After that ends the six alpha towers around any non-signatory settlement are fair game. Also a short amount of time after WoT starts, dependent on Influence mechanics, for each settlement to claim their alpha towers before they are considered derelict under the NAP.

Derelict towers - If a signatory doesn't have the Influence to maintain all six alpha towers, the unclaimed ones are fair game. Don't Panic!! If that settlement later does gain enough Influence to maintain more of its alpha towers, other signatories will relinquish that tower to the adjacent settlement without combat (keeping with the basic principle).

Again these are just ideas, nothing was voted on. I am a warrior-poet. I make no political decisions for Brighthaven.

Goblin Squad Member

Proxima Sin of Brighthaven wrote:
...the Cementers...

I've missed or forgotten something: who are they?

Shadow Lodge Goblin Squad Member

T7V Jazzlvraz wrote:
Proxima Sin of Brighthaven wrote:
...the Cementers...
I've missed or forgotten something: who are they?

I believe that is a reference to the players who were opposed to the NAP in the Hey everybody, let's pour cement in our sandbox! thread

Goblin Squad Member

Proxima Sin of Brighthaven wrote:
Derelict towers - If a signatory doesn't have the Influence to maintain all six alpha towers, the unclaimed ones are fair game. Don't Panic!! If that settlement later does gain enough Influence to maintain more of its alpha towers, other signatories will relinquish that tower to the adjacent settlement without combat (keeping with the basic principle).

I believe we nixed that as a general rule and said work it out amongst yourselves if you want to do that.

Goblin Squad Member

Duffy wrote:
Proxima Sin of Brighthaven wrote:
Derelict towers - If a signatory doesn't have the Influence to maintain all six alpha towers, the unclaimed ones are fair game. Don't Panic!! If that settlement later does gain enough Influence to maintain more of its alpha towers, other signatories will relinquish that tower to the adjacent settlement without combat (keeping with the basic principle).
I believe we nixed that as a general rule and said work it out amongst yourselves if you want to do that.

Nixed might be a strong word. People generally said it sounded too fraught with confusion, and they were just going to assume the six were out of play unless they were offered to them. If there was a final consensus, it's that nothing is going to be done unless someone complains.

Goblin Squad Member

One thing proposed is by agreement, some companies will capture a tower beyond the capability of locals and then not defend when the locals take it back (15 minutes of concerted work to capture for the bottom third of settlements). Initial clearing of a tower hex is somewhat like defeating a small escalation, just no big boss.

Goblin Squad Member

Indeed, instead of letting adjacent towers lie dormant due to lack of influence to claim them, it would seem in the settlement's best interest to "loan" it by agreement to another friendly settlement until such time as it can be claimed by them. That way the tower isn't empty and attracting attention, and perhaps it helps build diplomatic ties with another settlement. Just be sure to "loan" the tower to a settlement you can trust. Those that have proven unreliable in maintaining agreements might not be the best partners in such an endeavor.

Goblin Squad Member

Nixed might have been a strong phrase, more like the NAP will not explicitly cover it with a rule. Work out those arrangements with others if you are interested in doing that, but as long as a complaint isn't lodged with the NAP concerning the current owner of the tower, it's not the NAP's concern.

Goblin Squad Member

The most important thing for small groups to consider may be that if you don't have sufficient influence to "take" a tower, then that hex will be 24 hour PvP, which has repercussions for the safety of your explorers and harvesters. If a neighbour is holding the hex, it is only PvP during their window, which will cut it to probably less than 4 hours per day.

Of course, if a small group can hold a tower themselves, that will be best of all, since with six towers your PvP window is only 1 hour.

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