Kaigon the Miscreant

Kurag Urlot III's page

1,139 posts. Alias of Neltji.


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Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

2 weeks! Dang nice job.

Option 2 works for me as well as it makes the most sense based on the information that we as characters have


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

So I am at a loss now. I was rereading the thread and it seemed that at one point we weren't going to do the ritual then we decided to do the ritual but couldn't. We need the other 2 components to the ritual (fire geodes and clay)

We have the dragon horn that when blown will have all dragons nearby that can hear it respond but no way of controlling said dragons or know how many may arrive.

We killed the tyrant giant and cleansed his cathedral but even so we don't know how to disperse the army and we can't take on a full giant army just ourselves.

Do we lock the front doors, leave the captives here to maintain a ruse of it still being occupied, and go get the other 2 components? Do we hand wave that since we have cleared out all the areas already? Do we just make a bunch of skill checks to move things along? I feel that we have floundered lately and need to pick it up again somehow.


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Kurag looks at the others and shrugs his shoulders. My best guess is that we piss off the dragon enough that it breathes fire upon us. When it does so one of us holds up a torch so that it is lit and then takes it down to the forge. Anyone want to volunteer to be the target of the flame?


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Are we ready to take on a dragon though? If it is dragon fire that is needed for the ritual, should we gather the remaining components first? Then, once he breathes fire, we light the torch and bring it down here for Sven to complete the ritual. I don't fancy trying to keep a dragon trapped for a few days while we gather the clay and water.


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Urarhash is dead and will trouble this realm no more. Kurag then pulls some rations out to give to the captives to help after their wounds are healed.

So this symbol of Minderhaal…do we leave it or get rid of it? Do we still need to recover the other pieces of the ritual?


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Stealth unless someone else casts invisibility on him

Kurag would leave at night to allow himself the advantage of darkness and his darkvision ability.

Stealth check using pass without trace wand twice 1d20 + 20 ⇒ (5) + 20 = 25 Uh oh


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

I have never been one to mix and match wits with words. My skills lie in more direct action or subterfuge. I can safely say that I could get out of here with Lucky but no guarantees that I could get the rest of you out without one of you being spotted. I could retrieve the items we need and make it back here in short order while staying mounted and hiding my tracks. However, that still doesn't solve the problem at our doorstep. We need to disperse the army by flooding the valley here, giving them orders to disperse, or finding a way for them to attack each other and do the dirty work for us.

As Kurag literally has no way to influence an army other than killing one giant at a time he heads to a window and tries to survey the army before him watching and looking for weaknesses.

After a few hours of watching his inaction gets the better of him and he makes his way through the complex clearing out any remaining riff raff. Once that is done if there are still no answers, he volunteers takes Lucky out to go grab the materials for the ritual himself.


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Anyone good with illusions and bluff that can make an image of the after command the army to disperse?

If that doesn’t work then toss his decapitated head out of the fortress and make an intimidation check.


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Indeed, what we can't use ourselves we sell and put to good use that way. First stop is to find a bow for you Brother. After that we need to go retrieve the rest of the ingredients to get the forge relit. There were 4 components we needed: clay, water, dragon's breath, and fire geodes. We have 2 of them but we will need to get the other 2 if we want to relight the forge. All told I believe we could make the trek in 4 days time to get there and back unless one of you have ways of magical travel to make the trip shorter.

Maybe sooner on Lucky if the nice GM allows no random encounters to just get the materials and come back.


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Kurag does as asked and chops the heads off the giants before the party is healed. After that as the healing washes over them he searches the bodies for magic items and the reason the main giant was resisting some of his arrows damage.

perception 1d20 + 19 ⇒ (8) + 19 = 27


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Kurag previous round
usual 1d20 + 17 ⇒ (19) + 17 = 36 for 1d8 + 16 ⇒ (7) + 16 = 23
rapid 1d20 + 17 ⇒ (14) + 17 = 31 for 1d8 + 16 ⇒ (5) + 16 = 21
iterative 1d20 + 17 - 5 ⇒ (10) + 17 - 5 = 22 for 1d8 + 16 ⇒ (4) + 16 = 20

next round
usual 1d20 + 17 ⇒ (19) + 17 = 36 for 1d8 + 16 ⇒ (6) + 16 = 22
rapid 1d20 + 17 ⇒ (9) + 17 = 26 for 1d8 + 16 ⇒ (1) + 16 = 17
iterative 1d20 + 17 - 5 ⇒ (4) + 17 - 5 = 16 for 1d8 + 16 ⇒ (7) + 16 = 23


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Continue firing!

point blank improved precise rapid favored dead aim bless inspired 1d20 + 17 ⇒ (18) + 17 = 35 for 1d8 + 16 ⇒ (3) + 16 = 19
rapid 1d20 + 17 ⇒ (5) + 17 = 22 for 1d8 + 16 ⇒ (4) + 16 = 20
iterative 1d20 + 17 - 5 ⇒ (1) + 17 - 5 = 13 for 1d8 + 16 ⇒ (5) + 16 = 21


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Is there some way to tell if he is healing? Just with the hits from Kurag I show over 130 damage.

1d20 + 17 ⇒ (4) + 17 = 21 for 1d8 + 16 ⇒ (2) + 16 = 18
rapid 1d20 + 17 ⇒ (10) + 17 = 27 for 1d8 + 16 ⇒ (3) + 16 = 19
iterative 1d20 + 12 ⇒ (1) + 12 = 13 for 1d8 + 16 ⇒ (3) + 16 = 19


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Kurag was visibly frustrated at the lack of accuracy as he fired his bow again, again, and again.

point blank improved precise rapid favored dead aim bless inspired 1d20 + 17 ⇒ (9) + 17 = 26 for 1d8 + 16 ⇒ (2) + 16 = 18
Rapid 1d20 + 17 ⇒ (19) + 17 = 36 for 1d8 + 16 ⇒ (1) + 16 = 17
Iterative 1d20 + 17 - 5 ⇒ (7) + 17 - 5 = 19 for 1d8 + 16 ⇒ (4) + 16 = 20


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

With only the leader remaining Kurag takes joy in aiming his arrows looking for a final shot between the eyes to end the giant's threat to them.

point blank improved precise rapid favored dead aim bless inspired 1d20 + 17 ⇒ (15) + 17 = 32 for 1d8 + 16 ⇒ (3) + 16 = 19
rapid 1d20 + 17 ⇒ (6) + 17 = 23 for 1d8 + 16 ⇒ (1) + 16 = 17
iterative 1d20 + 11 ⇒ (1) + 11 = 12 for 1d8 + 16 ⇒ (4) + 16 = 20


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Kurag steps into firing view again and pelts the rock throwing giant again with his arrows! Thanks for the healing. Hopefully he will drop here shortly and then we can heal up and keep moving.

point blank improved precise rapid favored dead aim bless inspired 1d20 + 17 ⇒ (10) + 17 = 27 for 1d8 + 16 ⇒ (1) + 16 = 17
rapid 1d20 + 17 ⇒ (1) + 17 = 18 for 1d8 + 16 ⇒ (2) + 16 = 18
iterative 1d20 + 17 - 5 ⇒ (20) + 17 - 5 = 32 for 1d8 + 16 ⇒ (5) + 16 = 21
threat 1d20 + 17 - 5 ⇒ (12) + 17 - 5 = 24 for 2d8 + 32 ⇒ (7, 2) + 32 = 41 just might make it

79 damage if crit confirms + 42 from last round = 121 should put him at -8!


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Just the 30 damage from the crit Brother! 17 hp remaining before healing.

I have bless and inspire added into the rolls above.

Kurag had just missed the giant with his arrows and the poor accuracy distracted him enough to take a boulder to the face almost knocking him out. Hopefully the giant was just a lucky shot and it wouldn't happen again.

point blank blessed improved precise rapid deadly aim favored enemy inspired 1d20 + 17 ⇒ (19) + 17 = 36 for 1d8 + 16 ⇒ (2) + 16 = 18
rapid 1d20 + 17 ⇒ (15) + 17 = 32 for 1d8 + 16 ⇒ (8) + 16 = 24
iterative 1d20 + 17 - 5 ⇒ (11) + 17 - 5 = 23 for 1d8 + 16 ⇒ (7) + 16 = 23

Thankfully Kurag made up for it this time as all 3 arrows found their marks! 65 damage

He then steps back behind Rask to get some cover from the stone throwing giant. AC 28 with cover and dwarven dodge


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Now that red was a valid target Kurag peppered the giant with multiple arrows seeking his quick demise.

point blank improved precise rapid deadly aim favored enemy inspired 1d20 + 17 ⇒ (4) + 17 = 21 for 1d8 + 16 ⇒ (5) + 16 = 21
rapid 1d20 + 17 ⇒ (2) + 17 = 19 for 1d8 + 16 ⇒ (5) + 16 = 21
iterative 1d20 + 12 ⇒ (5) + 12 = 17 for 1d8 + 16 ⇒ (8) + 16 = 24

Atrocious attack rolls. Nothing higher than a 5 is a sure way to get a tpk


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Kurag dodges the first 2 giant thrown boulders only to leap into the third. Even his dwarven training can only do so much to protect him from all of the giants attacks. thankfully he will soon be able to line up a full volley on Urathash to repay the pain.


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

bane will save 1d20 + 8 ⇒ (7) + 8 = 15

Kurag continues to light up blue. Once the giant goes down though he switches targets to Urathosh the Ugly.

all the same things 1d20 + 17 ⇒ (13) + 17 = 30 for 1d8 + 16 ⇒ (3) + 16 = 19
rapid 1d20 + 17 ⇒ (10) + 17 = 27 for 1d8 + 16 ⇒ (5) + 16 = 21
iterative 1d20 + 12 ⇒ (6) + 12 = 18 for 1d8 + 16 ⇒ (5) + 16 = 21


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Will save 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23

Kurag sticks out his tongue and gives the giant a raspberry before lining up his t volley of arrows.


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Kurag will continue to focus on bluey to take him down before he focuses on others threats that may present themselves to the party.

point blank improved precise rapid deadly aim favored enemy inspired 1d20 + 16 ⇒ (1) + 16 = 17 for 1d8 + 16 ⇒ (3) + 16 = 19
rapid 1d20 + 16 ⇒ (18) + 16 = 34 for 1d8 + 16 ⇒ (1) + 16 = 17
iterative 1d20 + 11 ⇒ (11) + 11 = 22 for 1d8 + 16 ⇒ (3) + 16 = 19


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Bah, you are pathetic Bluey. Those weren’t even close. +4 ac dodge vs giant is only reason he missed


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Kurag draws a bead upon the last giant that hasn’t acted yet as that allows him to prove for a weak spot.

Point blank precise rapid deadly aim favored enemy sneak 1d20 + 14 ⇒ (9) + 14 = 23 for 1d8 + 14 + 1d6 ⇒ (8) + 14 + (4) = 26
Rapid 1d20 + 14 ⇒ (4) + 14 = 18 for 1d8 + 14 + 1d6 ⇒ (8) + 14 + (6) = 28
Iterative 1d20 + 9 ⇒ (18) + 9 = 27 for 1d8 + 14 + 1d6 ⇒ (6) + 14 + (5) = 25


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

will save 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.


Sorry about that. Thought I rolled a search check already.

Kurag spends the time while the paladin heals up by searching the area for loot, secret doors/traps, and trying to determine the amount of traffic that had come through this area.

Take 20 20 + 15 = 35

He will use whatever knowledge he gains to try and determine the next appropriate area to head to. Assuming the stairs ont eh far side but without a large map not sure. GM's discretion as long as none of us dies.


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

I thank you brother for your stalwart ability to stand there and take hits that would kill a lesser dwarf. As admirable as that is though you need some better armor or defenses as we can’t let you keep getting injured like that. Is there any way to improve your shield or armor or any magics that we can use to help you?


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Kurag will put the Rukh down with a volley of 4 arrows!

All the good things 1d20 + 13 ⇒ (19) + 13 = 32 for 2d6 + 12 ⇒ (3, 4) + 12 = 19
Rapid 1d20 + 13 ⇒ (11) + 13 = 24 for 2d6 + 12 ⇒ (1, 2) + 12 = 15
Haste 1d20 + 13 ⇒ (13) + 13 = 26 for 2d6 + 12 ⇒ (1, 2) + 12 = 15
Iterative 1d20 + 8 ⇒ (6) + 8 = 14 for 2d6 + 12 ⇒ (4, 4) + 12 = 20


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Sven bot round 1
Sven attacks with his pickaxe on the rukh attacking him.

Haste and inspired Hit: 1d20 + 12 + 3 ⇒ (13) + 12 + 3 = 28
Pick Highest: 1d20 + 12 + 3 ⇒ (14) + 12 + 3 = 29
Good Aligned Damage: 1d8 + 8 + 2 ⇒ (7) + 8 + 2 = 17

Hasted attack Hit: 1d20 + 12 + 3 ⇒ (18) + 12 + 3 = 33
Good Aligned Damage: 1d8 + 8 + 2 ⇒ (2) + 8 + 2 = 12

Iterative Hit: 1d20 + 12 + 3 - 5 ⇒ (11) + 12 + 3 - 5 = 21
Good Aligned Damage: 1d8 + 8 + 2 ⇒ (6) + 8 + 2 = 16

Sven bot round 2
Sven attacks with his pickaxe on the rukh attacking him unless it is killed then he moves over to attack the last one.

Haste and inspired Hit: 1d20 + 12 + 3 ⇒ (18) + 12 + 3 = 33
Pick Highest: 1d20 + 12 + 3 ⇒ (16) + 12 + 3 = 31
Good Aligned Damage: 1d8 + 8 + 2 ⇒ (8) + 8 + 2 = 18

Hasted attack Hit: 1d20 + 12 + 3 ⇒ (16) + 12 + 3 = 31
Good Aligned Damage: 1d8 + 8 + 2 ⇒ (6) + 8 + 2 = 16

Iterative Hit: 1d20 + 12 + 3 - 5 ⇒ (5) + 12 + 3 - 5 = 15
Good Aligned Damage: 1d8 + 8 + 2 ⇒ (2) + 8 + 2 = 12


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Kurag continues firing at the rukh that has taken the most damage thus far.

Point blank improved precise rapid haste deadly aim inspired gravity bow 1d20 + 13 ⇒ (12) + 13 = 25 for 2d6 + 12 ⇒ (1, 4) + 12 = 17
Rapid 1d20 + 13 ⇒ (12) + 13 = 25 for 2d6 + 12 ⇒ (4, 3) + 12 = 19
Haste 1d20 + 13 ⇒ (19) + 13 = 32 for 2d6 + 12 ⇒ (5, 6) + 12 = 23
Iterative 1d20 + 8 ⇒ (10) + 8 = 18 for 2d6 + 12 ⇒ (5, 6) + 12 = 23


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Boosted by both the haste spell and the inspiration Kurag lets fly with a full salvo of 4 arrows at the flat-footed Rukh.

point blank improved precise rapid inspired hasted deadly aim attack 1d20 + 13 ⇒ (1) + 13 = 14 for 2d6 + 12 + 1d6 ⇒ (6, 5) + 12 + (3) = 26
rapid 1d20 + 13 ⇒ (3) + 13 = 16 for 2d6 + 12 + 1d6 ⇒ (2, 1) + 12 + (2) = 17
haste 1d20 + 13 ⇒ (9) + 13 = 22 for 2d6 + 12 + 1d16 ⇒ (1, 2) + 12 + (12) = 27
iterative 1d20 + 8 ⇒ (18) + 8 = 26 for 2d6 + 12 + 1d6 ⇒ (6, 4) + 12 + (5) = 27


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

The wall can't be dismissed but it can be broken, burst through, or shot under. Also will have gravity bow up and already marked a charge off the wand.

Before we jump in make sure that hte wall is still up and that we are not walking into a trap like we did before. We don't want to get pinned down again like that.


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Ready and Rukh’s. Before entering room Kurag would activate gravity bow.


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

10d8 + 10 ⇒ (6, 8, 4, 7, 4, 3, 2, 3, 8, 7) + 10 = 62

Not a problem Rask. Just remind me to buy another 1 or 2 of these whenever we get to a city that sells them. In fact we all should purchase 1 if they have enough.

18 charges remaining. Any takers?


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Kurag will take out his wand of cure light wounds and use it to top off the last 15hp he is missing.

3d8 + 3 ⇒ (4, 2, 7) + 3 = 16

Who else is needing some healing? I have 28 uses left before it is out. We need to be fully healthy before moving out.

Once healed up Kurag is all for checking on the Rukhs and taking them out from behind the wall shooting at their kneecaps if necessary.


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

After a nights rest Kurag shakes the sleep from his eyes as he looks to how the others have faired. Hopefully the rest brought about a revitalization and a readiness to attempt another trek through the castle fortress. How is everyone this morning? Are we ready to delve deeper and see what mischief we can cause to the giant army before we need to retreat back here again. Any recommendations as to where we should head first? Shall we finish with the strange vulture creatures and see if anyone knocked down that wal yet?


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

That should at least mean the other creatures lost their handler and may even roam free taking out their aggression on the giants left in this place.

Looking at the wounds on the others and himself he sighs, I think we need to find a place to hole up and recover for tomorrow. It needs to be a location that we have enough space for all of us, including Lucky, and we can barricade the entrance if we need to. I still have a few traps that I can place to make sure no giants take us by surprise. Shall we head back to the forge area? One of the paths there at least seemed less used and dusty.


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

As the giant attempts to make it under the wall Kurag wastes no time in planting 6 arrows into the giant's body as it is squeezing under the wall!

Round 1
All the good things 1d20 + 13 + 4 ⇒ (13) + 13 + 4 = 30 for 1d8 + 13 + 4 ⇒ (5) + 13 + 4 = 22
rapid 1d20 + 13 + 4 ⇒ (17) + 13 + 4 = 34 for 1d8 + 13 + 4 ⇒ (7) + 13 + 4 = 24
iterative 1d20 + 13 + 4 - 5 ⇒ (13) + 13 + 4 - 5 = 25 for 1d8 + 13 + 4 ⇒ (2) + 13 + 4 = 19

Round 2
All the good things 1d20 + 13 + 4 ⇒ (11) + 13 + 4 = 28 for 1d8 + 13 + 4 ⇒ (4) + 13 + 4 = 21
rapid 1d20 + 13 + 4 ⇒ (4) + 13 + 4 = 21 for 1d8 + 13 + 4 ⇒ (1) + 13 + 4 = 18
iterative 1d20 + 13 + 4 - 5 ⇒ (19) + 13 + 4 - 5 = 31 for 1d8 + 13 + 4 ⇒ (5) + 13 + 4 = 22


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Kurag watches Sven go down and clears a path for Brother Hawthorne or Rask to be able to heal him!

all the usual 1d20 + 15 ⇒ (19) + 15 = 34 for 1d8 + 15 ⇒ (1) + 15 = 16
rapid 1d20 + 15 ⇒ (11) + 15 = 26 for 1d8 + 15 ⇒ (3) + 15 = 18
iterative 1d20 + 10 ⇒ (13) + 10 = 23 for 1d8 + 15 ⇒ (8) + 15 = 23 not needed

A path is clear, heal Sven and then we need to recover!


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Sven did 46 damage with his crit. Just want to make sure you see that as they do a lot of damage.

With one finally dropped down an avenue of escape has opened if some needed it. However, the immense creature would just follow them somehow. To that end Kurag just kept firing in hopes that red would die and they would have time to heal up before the other made it past the stone wall.

all the ususals 1d20 + 15 ⇒ (4) + 15 = 19 for 1d8 + 15 ⇒ (7) + 15 = 22
rapid 1d20 + 15 ⇒ (10) + 15 = 25 for 1d8 + 15 ⇒ (5) + 15 = 20
iterative 1d20 + 15 - 5 ⇒ (15) + 15 - 5 = 25 for 1d8 + 15 ⇒ (2) + 15 = 17


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Rask it looks like you should still be up with 6 hp based on RichD's notes. We need you buddy.

Kurag was too far away from Rask to heal him with a wand and the creature was still up in between them anyways. Without else to do Kurag continued to fire his bow praying that an arrow found a weak spot and dropped purple.

point blank precise rapid inspired deadly aim prayer 1d20 + 15 ⇒ (7) + 15 = 22 for 1d8 + 15 ⇒ (4) + 15 = 19
rapid 1d20 + 15 ⇒ (14) + 15 = 29 for 1d8 + 15 ⇒ (1) + 15 = 16
iterative 1d20 + 15 - 5 ⇒ (17) + 15 - 5 = 27 for 1d8 + 15 ⇒ (6) + 15 = 21


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Kragg unloads on the Rukh before him with all 3 arrows.

point blank improved precise rapid deadly aim inspired 1d20 + 14 ⇒ (10) + 14 = 24 for 1d8 + 14 ⇒ (7) + 14 = 21
rapid 1d20 + 14 ⇒ (18) + 14 = 32 for 1d8 + 14 ⇒ (4) + 14 = 18
iterative 1d20 + 14 - 5 ⇒ (9) + 14 - 5 = 18 for 1d8 + 14 ⇒ (5) + 14 = 19


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

With the wall of stone protecting the front Kurag tries to slip past the creature to the north to give him some space to fire from.

acrobatics north all the way past purple as full round movement 1d20 + 23 ⇒ (13) + 23 = 36


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Fall back! We are surrounded!

Delaying to see if Rask clears a space for Kurag to move back to or if Sven has magical tricks up his sleeve.


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Kurag quickly rifles through the dead bodies possessions looking for any loot before making his way to the next door and listening for sounds of approaching foes.

perception 1d20 + 15 ⇒ (4) + 15 = 19
stealth 1d20 + 18 ⇒ (10) + 18 = 28


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Unless you want to question them I can take them out silently and move on.

stealth 1d20 + 18 ⇒ (2) + 18 = 20
coup d'grace with bow point blank 3d8 + 54 ⇒ (2, 1, 7) + 54 = 64 + 1d6 ⇒ 2

second stealth 1d20 + 18 ⇒ (7) + 18 = 25
coup d'grace with bow point blank 3d8 + 54 ⇒ (1, 2, 4) + 54 = 61 + 1d6 ⇒ 1


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Kurag follows along with the ritual until such time as they need the clay and water. Sven, I think we stil lneed to get those. I thought we took some when we were at each of the required locations but at each of them, we were more worried about our health and our survivability than possible esoteric arcane ritual components. I will be happy to help gather those once we leave this place. However, I feel that we are in a unique position now to disrupt any plans the giants may have. We have already infiltrated the fortress here and remained unnoticed. Let us continue with this espionage now and return to the forge once we have time to gather the necessary ingredients.

Unless you have a way to teleport us to each of those locations and back here? That would make things much simpler and quicker.


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

My laptop is on the fritz and shuts off30s after loading so havent been on much sorry. As fort the materials those are days away through out the entire valley. I suppose we could back track but we don't know when the giants will be moving on. I feel we need to deal with any threat now here before we go collect the clay and water.


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Yes, normal sized bows. Everything so far has been too large to use because of these stupid giants being to large.


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Kurag returns from his quick targeting practice no worse for his efforts. Nothing but a half blind dead ettin. I did not see any mediumm sized bows for you either Brother Hawthorne. Be sure that when I do I will make every attempt to sneak in and steal one for you. In the meantime shall we head on?

loot the ettin taking 20 for 35

then stealth ahead 1d20 + 18 ⇒ (9) + 18 = 27
perception 1d20 + 15 ⇒ (10) + 15 = 25 +4 giant +1 trap +2 stone

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