Kaigon the Miscreant

Kurag Urlot III's page

743 posts. Alias of Neltji.


RSS

1 to 50 of 743 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

Khari is second in initiative so you should still be good for the healing Kiln.


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

Reflex 1d20 + 6 ⇒ (1) + 6 = 7 really

Kurag was surprised at the arrival of the cyclops and dove directly into the beam of the cyclops.

He then targets the cyclops with a quick set of three arrows.

Point blank precise rapid favored enemy deadly aim 1d20 + 13 ⇒ (16) + 13 = 29 for 1d8 + 14 ⇒ (2) + 14 = 16
Second shot 1d20 + 13 ⇒ (20) + 13 = 33 for 1d8 + 14 ⇒ (2) + 14 = 16
Threat confirm 1d20 + 13 ⇒ (16) + 13 = 29 for 2d8 + 14 + 14 ⇒ (5, 6) + 14 + 14 = 39
Iterative 1d20 + 13 - 5 ⇒ (4) + 13 - 5 = 12 for 1d8 + 14 ⇒ (7) + 14 = 21


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

Kurag bows low as he accepts the request from Straya. Wesill do all we can to track them down and rescue the folk who were captured. With luck and horses we can catch them by nightfall or tomorrow. Look after Maya till we return.


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

Kurag hears the plea in the woman’s voice and felt moved to help her. I would be glad to help. However Kiln has the right of it even if he is horrible in his delivery. A pursuit of giants is no place for a baby. Would you please watch over it as we do our best to hunt them down? Also, speed is of the essence here. Are there any mounts that we could borrow for the rest of our group to chase them down quicker?


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

Kurag takes the lead on Lucky and leads the group onto the village. He keeps his eyes peeled for signs of other trolls or giants as well.

Perception 1d20 + 13 ⇒ (19) + 13 = 32 +2 hills, +2 orcs, +4 giants


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

If it hurts that much then perhaps I should remove it for you and the entire hand as well. We have a spare right now and would keep you from complaining about a toothless babe gnawing on you. Kurag tries to keep his face straight and deliver it in a dead pan voice but fails at the last minute as his face lights up with a smile.


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

While the others fuss with the human child Kurag takes a more practical endeavor and pulls an alchemist fire from his back and pours it upon the troll. Once that is done only then does he focus on the baby and finding clues to the parents.

Search 1d20 + 15 ⇒ (20) + 15 = 35

Laughing at Kiln’s blight Kurag comments dryly. Can it even eat that without teeth?


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

knowledge local 1d20 + 10 ⇒ (4) + 10 = 14 looking at regen not sure if that will make it or not

Hopping down Kurag makes his way closer to the troll and places and arrow directly between the troll eyes. Next time leave the child alone.

coup d'grace 3d8 + 39 + 1d6 ⇒ (1, 7, 4) + 39 + (5) = 56


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

From up on his horse Kurag can see the troll ransacking the house and trying to destroy it. Firing quickly he tries to sink 3 arrows into the troll and soften it up before the others get there.

Point blank improved precise rapid favored enemy deadly aim heroism 1d20 + 10 + 4 ⇒ (16) + 10 + 4 = 30 for 1d8 + 9 + 4 ⇒ (5) + 9 + 4 = 18
Second shot 1d20 + 10 + 4 ⇒ (8) + 10 + 4 = 22 for 1d8 + 9 + 4 ⇒ (3) + 9 + 4 = 16
Iterative 1d20 + 10 + 4 - 5 ⇒ (19) + 10 + 4 - 5 = 28 for 1d8 + 9 + 4 ⇒ (3) + 9 + 4 = 16


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

Kurag takes one look at the situation and agrees with Kiln. Our work is never done. Let’s go Lucky. With that he spurs his horse and rushes forward with notched arrow ready to fire at any foe there might be.

Perception 1d20 + 13 ⇒ (16) + 13 = 29


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

Lets keep the hand as a just in case option. Who knows what this evil dm has in mind for us. The next encounter he might take a hostage and we have to lose a hand. With our luck though we would end up with 2 left hands or something like that.


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

Go ahead and take the boots. The other items seem interesting but not for this character. The scale mail is too restrictive on dex. The longspear is pointless without the hand. Pass as well with the items unless we want to keep the hand just in case something happens. Sell everything else once we find a town that will take it.


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

will Get the character updated by tomorrow but going 6th level ranger.

Hp d10+1=11
8 skills: perception, disable device, ride, stealth, survival, ride (x3)
+1 to all saves
+1 BaB
+1 dex
Improves precise shot


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

Fort save 1d20 + 5 ⇒ (18) + 5 = 23 Finally!!!

Kurag opens the prize of prizes only to be engulfed in a cloud of yellow stuff. Holding breath quickly and ducking away he manages to avoid the most of it as his dwarven constitution resist those spores that did manage to enter into his system.

Wow, looks like we found some nice items but I am not sure we should be taking some of this stuff. It seems like treason to take those item that we can’t use and loot this place. The armor, hand, and lonspear all make a fine addition to countering the giant lord but the gems and other items I feel like might need to remain here. Your thoughts everyone?


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

Kurag agreed mightily with Kiln. Hopefully, our ancestors are smiling upon us for our efforts here today. Let this be a reminder to us as well that we hold true to our task and do not turn on each other to seek glory.

He then proceeds to search the area again for traps and possible valuable items that might be missed by magical searching.

Take 20 for 32


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

Kurag sees the mighty meleers get into the action and pile on the traitorous dwarf. As such he refrains from rapid shooting as he launches only a pair of arrows this time.

Point blank precise deadly aim 1d20 + 10 ⇒ (1) + 10 = 11 for 1d8 + 8 ⇒ (5) + 8 = 13
iterative 1d20 + 5 ⇒ (19) + 5 = 24 for 1d8 + 8 ⇒ (4) + 8 = 12


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

Bolstered by Khari Kurag let’s loose with another set of three arrows upon the held dwarf.

Point blank precise rapid sneak 1d20 + 8 ⇒ (11) + 8 = 19 for 1d8 + 8 + 1d6 ⇒ (3) + 8 + (3) = 14
Second shot 1d20 + 8 ⇒ (9) + 8 = 17 for 1d8 + 8 + 1d6 ⇒ (4) + 8 + (6) = 18
Iterative 1d20 + 8 - 3 ⇒ (14) + 8 - 3 = 19 for 1d8 + 8 + 1d6 ⇒ (4) + 8 + (5) = 17

His luck was not with him however and again all 3 shots went wide even on a held dwarf. Some one coup d’grace him.


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

Will save 1d20 + 4 ⇒ (3) + 4 = 7 I dont think I have made a save for a while in any of your campaigns RichD

Shirking back in response from the wail it is all Kurag can do to stand strong and fire 3 arrows as quickly as he can in the hopes of ending this abomination.

Point blank rapid precise sneak shaken deadly aim 1d20 + 6 ⇒ (14) + 6 = 20 for 1d8 + 8 + 1d6 ⇒ (5) + 8 + (5) = 18
Second shot 1d20 + 6 ⇒ (14) + 6 = 20 for 1d8 + 8 + 1d6 ⇒ (2) + 8 + (4) = 14
Iterative 1d20 + 1 ⇒ (18) + 1 = 19 for 1d8 + 8 + 1d6 ⇒ (8) + 8 + (5) = 21

Kurag then steps a pace south to let the rest into the room


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

Kurag looks aghast as the spear slams into Rask. Rask, oh I am sorry. I don't know how I missed that. I must have been preoccupied with all the footprints in the area. Please let me make it up to you somehow. The first gallon of mead is on me when we get, how about that?

Chagrined at his ineptitude Kurag follows where Kiln is pointing. I agree Kiln, let me check this out this time and then we can proceed onward and see what is on the other side.

perception take 20 if allowed for a 32 otherwise 1d20 + 12 ⇒ (10) + 12 = 22

He will lead the way as well so as to not injure Rask again.


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

Yeah I am taking it somehow just done know where or when. Hit me RichD.


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

originally meant for the room and not the door but didn’t know if I would get a second one. Plus I have the trap spotter rogue talent so figured if needed you would roll for me. Adjudicate as you see fit.

Seeing the last mural revealed Kurag nods in understanding. Well I think we have no doubt who is responsible for this. Now it is just a matter of introducing them to Kiln and Rask’s steel.


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

Survival 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25 The +2 is for tracking assuming that is what it is for
Perception 1d20 + 12 ⇒ (2) + 12 = 14

Kurag spends a long time evaluating the room before moving in fully. As he does so he looks at the tracks and the murals on the walls. Give me a minute with these guys before you come in.

Kurag walls slowly around trying not to disturb the dust. Finally he motions for the others to come on as well. These tracks are all made by the same creature. Whoever it has been has been here for ages based on the amount of dust in the tracks as well. Keep your eyes and ears open for an ambush.

Kurag looks to Khari as well. I agree that cleaning these are in order. We should return this grave to its rightful state. Once done he will then see o the doors and search for traps and lead the party onward.


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

After studying the trap and hearing what Kiln told the group about Grundinnar, Kols, and Trudd, and they are representative of loyalty, duty, and strength respectively Kurag felt confident that he understood the trap. Stand back all as I don’t know what might happen but I am pretty certain that Kiln has the right of it. Many people can read dwarven but that does mean they know our history, lore, and religion. Only a true dwarven follower would possess the knowledge to enter one out ancestors and heroes tombs. With that Kurag reaches up touching the runes and recites Kilns knowledge naming the sons as he does so.

Why else have the knowledge check for us right?


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

Do I understand the nature of the trap? Pit trap, magical, poison darts etc? Or what would set it off? Does simple touching trigger it or does it require forceful action on the door itself?

Careful everyone. The door is trapped and I am need more time to figure out exactly what is going on. As for Torag’s sons I don’t know what that implies at the moment but perhaps will soon enough .


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

Kurag pulls the geode out of his pack and looks it over again. Not finding anything he turns to Khari, Dwarven intuition from here. Let me check for traps as well while we are here.

Perception 1d20 + 14 ⇒ (18) + 14 = 32


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

After hitting the dwarachnid and seeing her recoil Kurag understood why he felt so nauseated. It was the spittle she spat at him it was just her face. Vowing to end this quickly so he doesn’t have to look at her face he fires another 3 arrows at her.

Point blank precise rapid sickened 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 11 for 1d8 + 8 - 2 ⇒ (2) + 8 - 2 = 8
Rapid second shot 1d20 + 8 - 2 ⇒ (16) + 8 - 2 = 22 for 1d8 + 8 - 2 ⇒ (5) + 8 - 2 = 11
Iterative 1d20 + 8 - 2 - 5 ⇒ (14) + 8 - 2 - 5 = 15 for 1d8 + 8 - 2 ⇒ (7) + 8 - 2 = 13


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

Fort save 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11 [/ooc] I don’t think I have made a save in any of my games the last 10 times[/ooc]

Kurag takes a blast to the face and involuntarily breathes in the putrid stench. Coughing and almost gagging on the smell he tries to find his target nad release a trio of arrows but finds it extremely difficult to do so.

Rapid point blank precise vital strike sickened at dwarf spider thing 1d20 + 8 - 2 ⇒ (6) + 8 - 2 = 12 for 1d8 + 8 - 2 ⇒ (1) + 8 - 2 = 7
Rapid 1d20 + 8 - 2 ⇒ (16) + 8 - 2 = 22 for 1d8 + 8 - 2 ⇒ (7) + 8 - 2 = 13
Iterative 1d20 + 8 - 2 - 5 ⇒ (3) + 8 - 2 - 5 = 4 for 1d8 + 8 - 2 ⇒ (7) + 8 - 2 = 13


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

Kurag can see just a bit of the spider in front of the party but that is all he needs to get a shot off. As such he draws back and lets an arrow fly each round hoping to hit his target or at least cause it to recoil and allow the others to gang up on it.

round 17 point blank precise shot deadly aim 1d20 + 10 ⇒ (7) + 10 = 17 for 1d8 + 8 ⇒ (4) + 8 = 12
move as needed down

round 18 point blank precise shot deadly aim 1d20 + 10 ⇒ (16) + 10 = 26 for 1d8 + 8 ⇒ (4) + 8 = 12
move as needed down

round 19 point blank precise shot deadly aim 1d20 + 10 ⇒ (11) + 10 = 21 for 1d8 + 8 ⇒ (7) + 8 = 15
move as needed down


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

moving on down


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

Kurag continues to move down as fast as he can to follow the fire elemental. Should he ever catch sight of a spider he stops to put a few arrows into them.


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

Lol I approve Kiln. Have fun GM


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

Finished with his healing Kurag stows the wand and moves down into the obelisk with the others. He moves quickly to follow the elemental wary of traps.


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

Sounds like a plan is being formed by Ondek so Kurag will tap those injured with the wand starting with himself.

Cure light wounds 1d8 + 1 ⇒ (7) + 1 = 8 I am full
Cure light wounds 1d8 + 1 ⇒ (5) + 1 = 6 Khari full
Cure light wounds 1d8 + 1 ⇒ (7) + 1 = 8 Ondek full
Cure light wounds 1d8 + 1 ⇒ (1) + 1 = 2 Kiln down 4 still but think out of rounds


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

All good Kiln lol. Just expressing Kurag's disdain for being webbed.

As soon as Kurag is free he will move to the entrance to fire another arrow at an ettercap or spider if in sight. Otherwise he waits for the group before methodically preparing to head down into the tomb.

If out of rounds then he will pull a wand and top everyone off for healing.

handle animal to guard the entrance 1d20 + 13 ⇒ (5) + 13 = 18


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

Still entangled Kurag looks to Rask or Kiln but neither free him so he continues to try and mow down the spiders.

Same stats as before 1d20 + 7 ⇒ (9) + 7 = 16 for 1d8 + 8 ⇒ (3) + 8 = 11
Rapid 1d20 + 7 ⇒ (4) + 7 = 11 for 1d8 + 8 ⇒ (5) + 8 = 13
Iterative 1d20 + 2 ⇒ (10) + 2 = 12 for 1d8 + 8 ⇒ (7) + 8 = 15

This time his aim wasn’t nearly on track yet a single arrow may have gotten through to skewer the last spider.


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

Tired of getting free and then stuck back in the webs Kurag takes his frustration out on the black widow spider to the south. Once you are all dead then who is going to web me huh?!?! With that he lets fly with 3 more arrows in reckless abandon.

point blank rapid deadly aim heroism, poisoned, webbed 1d20 + 7 ⇒ (12) + 7 = 19 for 1d8 + 8 ⇒ (2) + 8 = 10
rapid shot 1d20 + 7 ⇒ (19) + 7 = 26 for 1d8 + 8 ⇒ (3) + 8 = 11
iterative 1d20 + 2 ⇒ (16) + 2 = 18 for 1d8 + 8 ⇒ (1) + 8 = 9

If the first 2 attacks hit and put down the spider then direct the third onto the last black widow please.

He then calls to Lucky to defend Ondek so the caster can get his elemental summoning spell off.

handle animal as free action 1d20 + 13 ⇒ (13) + 13 = 26


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

Wow enjoy Rask and have a ton of fun as I shiver here in Midwest USA .


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

Entangled by the webs kurag groans in frustration. Blasted web spitting spiders. Of all my luck. It will take forever to get this out of my beard. That’s it time to kill them all. Kurag fires again at the big bad spider hoping to take it down.

Point blank precise rapid heroism entangled deadly aim 1d20 + 7 ⇒ (11) + 7 = 18 for 1d8 + 8 ⇒ (4) + 8 = 12
Second shot 1d20 + 7 ⇒ (18) + 7 = 25 for 1d8 + 8 ⇒ (3) + 8 = 11
Iterative 1d20 + 2 ⇒ (19) + 2 = 21 for 1d8 + 8 ⇒ (5) + 8 = 13

Kiln! Cut me out of this blasted web of you would please!


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

If they don’t come out of the webbing then easy pickings and Kurag will gladly shoot them from where he is.


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

Thankful to his dwarven ancestors and gods that Kurag acted befoe the majority of the creatures before him Kurag acted with lightning reflexes as he fired off 3 arrows in rapid succession at the giant spider.

rapid point blank deadly aim sneak heroism attacks 1d20 + 7 + 1 + 2 - 1 ⇒ (1) + 7 + 1 + 2 - 1 = 10 for 1d8 + 8 + 1d6 ⇒ (3) + 8 + (3) = 14
rapid shot 1d20 + 7 + 1 + 2 - 1 ⇒ (16) + 7 + 1 + 2 - 1 = 25 for 1d8 + 8 + 1d6 ⇒ (1) + 8 + (2) = 11
secondary attack 1d20 + 7 + 1 + 2 - 1 - 5 ⇒ (2) + 7 + 1 + 2 - 1 - 5 = 6 for 1d8 + 8 + 1d6 ⇒ (8) + 8 + (1) = 17

He then steps back a pace to give him some space before the creatures can target him.


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

Good call...

fort save 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27 Only down the 3 dex but with a 19 I am only down 1 to modifier.


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

perception 1d20 + 12 ⇒ (3) + 12 = 15+2 mountains, +2 orcs, +4 giants
perception 1d20 + 12 ⇒ (17) + 12 = 29+2 mountains, +2 orcs, +4 giants
perception 1d20 + 12 ⇒ (15) + 12 = 27+2 mountains, +2 orcs, +4 giants
perception 1d20 + 12 ⇒ (15) + 12 = 27+2 mountains, +2 orcs, +4 giants
perception 1d20 + 12 ⇒ (1) + 12 = 13+2 mountains, +2 orcs, +4 giants

Indeed my friends. It seems we have company. But I do not see the possibility of a dwarven spider among the trees. Stick together and hold fast as they approach!

Thanks for the boost Ondek.


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

Slammed at work but will post tonight


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

Kurag looks at the others to see if they are all right. Once he sees that they are able to move again he shakes his head in apology. Sorry I missed that guys. I will be more careful this time around. As it is you might want to stand back and give me some space.

perception 1d20 + 14 ⇒ (4) + 14 = 18 +1 traps pathetic


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

Dang it and I forgot o put in the floating +1 for traps for being a rogue. I remembered the plateau mountain bonus. Oh well as long as we don’t die lesson learned.


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2
DM RichD wrote:
@Kurag: Per the AP: "As soon as a single trap is triggered, additional traps suddenly trigger in a chain reaction throughout the wood, potentially striking anyone walking through the area."

Wow...that is harsh. Need to up my perception at this rate.


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

This hits them even though I stated having them back 30ft? ouch

Kurag winced in pain and frustration as he felt the sting of a trap hit him.

fort save Kurag1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
ride check for Lucky 1d20 + 19 ⇒ (5) + 19 = 24 mounted combat

Thankfully he was able to react enough to cause Lucky to jump out of the way. However before he could react any more and alert the others he felt paralyzed in place and his reactions slow. He just hoped the poison wore off quickly and there would be no lasting damage from it to himself or the others.


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

Kurag ignores the banter from Kiln, Rask, and Ondek as he carefully studies the trail before them while atop Lucky. He disliked the forest for other reasons than it being a traditionally elven abode. No,he did not like the forest or its swaying branches. The movement of the branches and the closeness of the trees meant that anyone would spot them before he spotted them.

He ticked off the foes that were likely set against them as he studied the trees as well...undead dwarf, spiders, ettercaps. The spiders would likely have webs and nests for their use so he would look for sunlight glinting off of those. The problem was that the silver aspens might hide the webs as well.

Realizing that he was just sitting there and hadn't answered Ondek for a while now he answered slowly and quietly without breaking his gaze from the tree line. Yes we follow the path at a slow steady pace. We keep our eyes open and weapons at the ready. This path has not been used for quite some time either because it has been forgotten or because everyone around knows it is dangerous. Let me go forward about 30 feet in case there is an ambush or snare set for someone.

perception 1d20 + 14 ⇒ (10) + 14 = 24
stealth 1d20 + 16 ⇒ (12) + 16 = 28


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

3250 spent of 6499= 3249 remaining and adding 6 more quivers of arrows for Lucky to store. 3243 on character sheet.


Male HP: 76/76 AC: 20,15,15 saves F:6, R:12, W:5,+2 vs. poison, spells, and spell-like, perception +13, stealth +16 Init:+5 (+2 in mountains); Rng 6 Rog 2

Doh the 1 I really wanted was the shirt.

1 to 50 of 743 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>