| KuntaSS |
First, to justify the concept. The Gunslinger is fairly competitive in DPS but by no means the top dog, even when you account it targets touch AC. However, it's pretty infamous for having very little trouble actually hitting it's target at close range.
Mounted combat rules allow you to make a full attack with a ranged weapon while your mount is running at at a -4 penalty (with mounted archery feat.) This normally wouldn't be terribly great, except the Gunslinger will hit fairly consistently even with a whopping penalty.
So the tactic to be employed is: In open ground, at least during midlevels, I can approach most enemies from far outside of immediate danger, come within point blank range, unload two pistols, and ride away to prepare for the next assault. I could also integrate a thrown net on the first charge before quickdrawing my second pistol and unloading.
Finally, you may think, "Well what about when you are in a dungeon crawl?" Well you see, I'm still a gunslinger with two pistols, which is hardly the worst thing I could be cough ROGUE cough.
However, what do you all think? What is the best way to fulfill this concept, what sorts of feats should I take, what race would be best? Should I start out with cavalier to horsemaster, then start out gunslingin'? Should I take nature soul than animal ally? Would I be better off just being a hunter or ranger with guns?