KuntaSS's page

180 posts. No reviews. No lists. No wishlists.



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I think it'd be more fun if groups had a greater 'no man left behind mentality' where they say 'Jill the Fighter just fell in another pit, curse her! Oh well guys let's spend a round or two getting her out while Jimmy McWizard tries to keep the enemies at bay.'

The trouble is the game doesn't really reward that as much as 'Jill fell in a pit, let's all just nuke down on the wizard before it casts another pit, Jill will survive.'


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Ask one of them to hold your hand.


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It seems to me for the most part your changes nerf martials more then they help, sure increased versatility is great but the spellcasters will still probably be more versatile, and then without as much iteratives and all the DR floating around casters will make a better damager than a martial class as well.


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I'd rather take the monk, greater saves makes it less of a liability, and other class members can fill in the tank role. No tank? Have a druid or summoner in the party.


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1. I also would like to make a

2. list for this thread.


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Uh... obscuring mist and GTFO? No refunds.


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Maybe it's Herolab's way of saying:

You're an Oracle? Let me show you this neat little feat called divine protection. Oh it's PFS banned? No worries, I'll just add the modifiers without telling you. You're welcome.


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Yeah, at the cost of 2000gp and 24 hours an awakening you are going to have to have a serious demand. The good news is you could potentially use the apes as guerillas to commit acts of terrorism until people buy them from you to stop the madness. Pissed off other druids is definitely going to be a downer, you could go Sylvan Sorcerer (good luck figuring out a decent means to awaken consistently) and create yourself a nice demiplane, this will make it difficult for the average druid to enter. Just hope you don't piss of a wizard.


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So, those of you who have the ACG will probably may have seen this handy feat, and raised one eyebrow, called Evolved Companion. In addition to being a handy new staple for all the pet classes, this feat opens up an interesting business model, which I present here for your discussion:

  • Step one: have a companion as a class feature. Druid is a good choice.

  • Step two: grab some evolved companion feats, give your ape some tentacles or other fun evolutions.

  • Step three: insert tentacle ape into cage or other containment.

  • Step four: awaken the ape (this is why druid was a good choice)

  • Step five - ????: something, something, profit.

So any thoughts?


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I just love the image of a pair of swashbucklers sauntering up to the tarrasque ( and by a pair I mean like 10 because several are going to die immediately, the hope is two will get there) and taking turns confusing the shizzle out of it with their capes and flashy swordplay, indefinitely. Then a small army can just follow up behind the dashing brave men, and causally coup de grace it until it's in the negative for at least a couple weeks. Then they sustain themselves off of the tarrasque meat and party and drink, and open an exotic restaurant.


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I'm still caught up on the 25 torches. They must be playing a minecraft themed campaign.


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The OP probably didn't make this thread so people could criticize the amount of time she put into building a character. It's not really going to solve the problem by saying 'you're doing it wrong, just churn out characters faster so you don't feel bad when they die.'


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You do your blasting with the help of a middleman, everyone else. Every time a wizard drops a fireball, it is a fireball delivered from that battery of hitpoints you keep mostly full (through use of proactiv methods before and during combat, then burning through sticks of CLW afterwards). When your fighter wades into combat, he swings a sword backed by your prayer. When the rogue stabs the tarrasque and survives to see another day, it was a rapid retreat into a handy sanctuary that saved him. To blast as a cleric is to blast vicariously through your allies, it's not a great class for the character that wants a spotlight, it's better for the guy who wants to win the war first, by rigging the combat in favor of his allies, then maybe take a swing at the dying bbeg to see if he can steal the glory (but sadly probably never the Sorcerer's numerous boy/girlfriends, Wisdom is not as attractive as Charisma, sadly). A Cleric will never be as good a blaster in the conventional sense (unless the ACG did something nuts to it).


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Strictly it was never a rule in pathfinder, it was a rule in 3.5 that just got overlooked and never moved over. So RAW the feat does nothing, but RAI it lets you ride mounts your size which you normally shouldn't be able to do. Regardless you need to find a strong mount to carry you without encumbrance.


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Best is leadership if you get to build your own cohort, because you can just give it all your item creation feats and save room for insanely op feats like sacred geometry or divine protection. Also sacred geo I've heard is impossible to fail if you're good at math and at least 14th level, so you can practically add dazing spell onto everything for free, it's almost certainly better than dazing in high level games.


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Glue a blade onto the end of your rod?


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stuart haffenden wrote:
Slumber isn't optimization, it's a yawn-fest.

I see what you did there.


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So if swords are excepted from the single target rule because of the more specific ruling they take half damage from a sword or spear, then the alchemist fire is excepted by the more specific rule they take half again as much damage

PRD wrote:
from spells or effects that affect an area, such as splash weapons and many evocation spells.


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In case you're of the mindset the Tarrasque is overrated because it "can't fly..."

http://1d4chan.org/images/e/ed/Balloon_Tarrasque.png


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Rikkan wrote:
Thus a tiny swarm would not be immune to a sword attack (only does half damage). While it would be immune to the direct hit damage of say an acid flask.

Except tiny swarms aren't immune to the direct damage of the splash weapon because they don't have immunity to weapon damage, they just take half from piercing or slashing. If the direct hit damage was specified as slashing or piercing, then they take half. Else they take full, whether it is fire, bludgeoning, or force damage.

Swords and alchemical fire both make an attack roll, if the sword doesn't affect a specific number of creatures with its attack, neither does the splash weapon with its own.