Ordikon

Kunga the Seeker's page

59 posts. Alias of Sean Weasley.


Full Name

Kunga the Seeker

Race

Marjun

Classes/Levels

Seeker 2 | HP 22, Strain 0, Wounds 0 | DR 3/armor | Defense 15, FF 11, Touch 14 | F 5, R 7, W 2 | Init +8/+9* | Per +9/+10* | *surprise round

Size

Medium

Age

Mature

Alignment

Lawful Neutral

Location

Somewhere in the Alderian Confederacy

Languages

Terran, Marjun

Occupation

Bounty Hunter

Strength 13
Dexterity 18
Constitution 14
Intelligence 12
Wisdom 14
Charisma 10

About Kunga the Seeker

Offense:
Init: +9 = +4 Dex +1 trait +4 feat
Base AB: +2 = +2 ranger
Melee AB: +3 = +2 BAB +1 Str
Ranged AB: +6 = +2 BAB +4 Dex
CMB: +3 = +2 BAB +1 Str

Defense:
Hit Dice: 2d8+4 = 2d8 ranger + ((+2 Con +1 racial) * 2 levels)
hit points: 22, current: 22, nonlethal: 0
Defense: 15 = 10 +4 Dex +1 natural
DR: 3/magic = 2/magic padded flight suit + 1/magic armored duster
CMD: 17 = 10 +2 BAB +1 Str +4 Dex

Saving Throws:
Fort: +5 = +3 ranger +2 Con
Ref: +7 = +3 ranger +4 Dex
Will: +2 = +0 ranger +2 Wis

Race: Marjun (Santiago Alien): Marjuns are a tribal people native to G'loot Praktaw, which humans designate Mars. They have two antennae, a blue carapace, and a distinctly alien - some might say insectoid - appearance. They are similar to humans in physical and mental ability, though Marjuns tend to be quicker on the draw and shoot straighter than most Earthlings.

+2 to Dex
Base Size: Medium
Height: 6 ft 8 in
Weight: 240 lbs
Base Speed: 30 ft
Languages: Terran, Marjun
Racial Qualities:
Eyestalks (manifested as antennae): Having your eyes on the end of stalks may look unusual, but it greatly enhances your all-round vision. Benefit: You gain lowlight vision and a +2 racial bonus to Perception checks.
Natural Defense: Members of your race are hardier than most others; with a unique metabolism and nervous system. Benefit: You gain a +1 natural armor bonus and +1 hit point per hit die.

Class: Seeker (a Ranger archetype from the Santiago Player's Guide)
Weapon and Armor Proficiency: A Seeker is proficient with all simple weapons, pistols and rifles. They are also proficient with light and medium armor.
Favored Enemy: Construct +2: At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
Track: A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.
Stern Gaze: The Seeker receives a morale bonus equal to half his class level on Intimidate and Sense Motive checks. This ability replaces wild empathy.
Combat Style Feat

Traits:

Ambush Training: You've learned that taking an enemy by surprise can end a combat before it begins.
Benefit: You gain a +1 trait bonus on initiative checks and a +1 trait bonus on weapon damage rolls during any surprise round in which you act.

Bounty Hunter: You have made it your mission to help bring bandits to justice.
Benefit: You gain a +1 trait bonus on Survival checks to find or follow tracks, and a +1 trait bonus on Perception checks to avoid being surprised.

Skills:

Acrobatics: 0 ranks +4 Dex -1 ACP = +3
Appraise: 0 ranks +1 Int = +1
Bluff: 0 ranks +0 Cha = +0
Climb: 1 rank +3 class skill +1 Str -1 ACP = +4
Craft (gunsmith): 1 rank +3 class skill +1 Int = +5
Craft (other): 0 ranks +1 Int = +1
Diplomacy: 0 ranks +0 Cha = +0
Disable Device: 0 ranks +4 Dex -1 ACP = N/A
Disguise: 0 ranks +0 Cha = +0
Escape Artist: 0 ranks +4 Dex -1 ACP = +3
Handle Animal: 0 ranks +0 Cha = N/A
Heal: 0 ranks +2 Wis = +2
Intimidate: 1 rank +3 class skill +0 Cha +1 morale = +5
Knowledge (astronomy): 1 rank +3 class skill +1 Int = +5
Perception: 2 ranks +3 class skill +2 Wis +2 racial (+1 trait avoid surprise) = +9 (+10 avoid surprise)
Pilot: 1 rank +3 class skill +4 Dex = +8
Perform: 0 ranks +0 Cha = +0
Profession (bounty hunter): 1 rank +3 class skill +2 Wis = +6
Ride: 0 ranks +4 Dex -1 ACP = +3
Sense Motive: 1 rank +3 class skill +2 Wis +1 morale = +7
Sleight Of Hand: 0 ranks +4 Dex -1 ACP = N/A
Stealth: 2 ranks +3 class skill +4 Dex -1 ACP = +8
Survival: 2 ranks +3 class skill +2 Wis (+1 Track +1 tracking trait) = +7 (+9 when tracking)
Swim: 0 ranks +1 Str -1 ACP = +0
Use Computer: 1 rank +3 class skill +1 Int = +5

Feats: Improved Initiative, Two-Weapon Fighting.

Future Feat Development: (Survivalist/Ambush Specialist) Alertness, Desert Dweller, Rugged Northerner, Skill Focus (stealth), Stealthy.

Equipment:

Carrying Capacity: Light: <= 50 lbs, Medium: <= 100 lbs, Heavy: <= 150 lbs
Credits: 9.5, Weight Carried: 50 lbs

Weapons:
Masterwork Zero Pistol*: (Atk: +7, TWF Atk: +5, Price: 800 cr, Dmg: 3d6, Crit: x2, Range: 50 ft, Cap: 10, Wgt: 2 lbs, Type: Cold and P)
Semi-Automatic Pistol: (Atk: +6, TWF Atk: +4, Price: 50 cr, Dmg: 2d8, Crit: x4, Range: 50 ft, Misfire: 1-2, Cap: 10, Wgt: 3 lbs, Type: B and P)
Tomahawk: (Atk: +3/+6, TWF Atk: +1/+4, Price: 8 cr, Dmg: 2d6, Crit: x2, Range: 10 ft, Wgt: 2 lbs, Type: S)
Tomahawk: (Atk: +3/+6, TWF Atk: +1/+4, Price: 8 cr, Dmg: 2d6, Crit: x2, Range: 10 ft, Wgt: 2 lbs, Type: S)

Armor:
Armored Duster: (Price: 25 CR, DR: 1, Max Dex: +8, ACP: -0, Speed: Full, Wgt: 10 lbs)
Masterwork Padded Flight Suit: (Price: 230 CR, DR: 2, Max Dex: +4, ACP: -1, Speed: Full, Wgt: 10 lbs)

Misc:

Cyberart: Maori-style facial tattoo capable of illumination (Price: 50 CR)
Loin Cloth

Backpack: (Price: 2 CR, Wgt: 2 lbs)
Blanket (Marjun tribal pattern, woven): (Price: 1/2 CR, Wgt: 3 lbs)
Goo Tubes (20): (Price: 6/10 CR, Wgt: 1/10 lb)
Gunsmith's Kit: (Price: 15 CR, Wgt: 2 lbs)
Ion Tape (2 50-ft rolls): (Price: 10 CR, Wgt: 1 lb)
Lighter: (Price: 1 CR)
Pistol Clips (16): (Price: 1 CR, Qty: 10, Wgt: 1/2 lb)
Power Packs (one in the gun, one used up): (Price: 25 CR, Qty: 100, Wgt: 1/2 lb)
Waterskin: (Price: 1 CR)
Zipstick: (Price: 2 CR, Cap: 10, Wgt: 1 lb)

Shots Fired: Power Pack: 1 (used to open door), Charges: 5, Bullets: 4.

Background:

Kunga the Seeker was hatched and raised on his tribe’s reservation on a backwater moon in the Alderian System. There he received a traditional education, learning the customs, folklore and ceremonies of his people, but most especially he learned how to hunt. Kunga excelled at tracking, thus earning himself the appellation of "Seeker". It was a pleasant life until a band of robotic brigands moved into the territory and established a hideaway on the outskirts of the reservation. They stole what little the tribe had of value and harassed and harried the Marjuns without mercy. It seemed as though no one could stop them until Space Marshal Bodie McGraw rode to the tribe’s rescue. He shot several of the outlaws dead, including their leader, and drove the rest of the mechanical banditos out of the system. In gratitude, the tribe offered up Kunga to serve as the marshal’s tracker until their onus was satisfied.

Kunga rode with Marshal McGraw for several years, first to repay his tribe’s onus, then out of friendship to the marshal. They recently parted ways when Bodie retired to start a family. Kunga has since pursued a career as a bounty hunter.

Description and Personality:

Kunga the Seeker is a tall, blue, naturally hairless humanoid with insectoid-like features, including two antennae. He has a fearsome bio-luminescent tribal tattoo inked on his face. He wears a civilian flight suit that includes lots of leather and beadwork in non-aligned colors - tan with blue highlights. Kunga is honest and honorable. He can even be considered good when it comes to relations with his tribe and close associates. He will usually enforce and obey the laws of the confederacy, though he can sometimes be persuaded to look the other way - or even to take an active part in breaking the law - if the cause is good and just. Lately Kunga has been thinking about undertaking a voyage to the solar system to try to reverse the desecration and restore the Marjun home world, but he has no idea how to undertake such an adventure or where to begin.

Kunga's prized possession is a masterwork zero pistol. He had taken it off of the corpse of the first bounty he turned in as an independent agent - a smuggler wanted by his disgruntled former employer for jettisoning his cargo. The smuggler shot first, but Kunga shot best and lived to tell the tale.