In Indian fantasy and fable the hero usually doesn’t slay a demon with a sword; instead, he threatens to destroy part of the world with the awesome power of his bow. Just touching arrow to bowstring makes enemies run in fear, and apocalyptic damage awaits those who make him fire.
You don’t get a lot of archery like that in Pathfinder. Anyone care to try? 25 point, 20 levels, any race, any item, any spell, to set up a hero to face down a CR 20 Void Yai Oni and twenty CR 8 Denizens of Leng (10 within a 30 ft radius of the Oni, the rest within a 60 ft radius) come to threaten the kingdom. Here’s my take on how much damage I can get out of one bow shot:
Angel-Spawn Aasimar Paladin (Divine Hunter) 3 / Draconic Sorcerer 7 / Arcane Archer 10
Stats with items & buffs:
Str- 32 (14 base, +2 racial, +6 enhancement, +4 Eldritch Heritage, +6 size)
Dex- 16 (14 base, +6 enhancement, -4 size)
Con- 20 (14 base, +6 enhancement)
Int- 16 (10 base, +6 enhancement)
Wis- 16 (10 base, +6 enhancement)
Cha- 29 (16 base, +2 racial, +6 enhancement, +5 leveling)
Relevant Feats- Point Blank Shot, Precise Shot, Spell Penetration, Greater Spell Penetration, Spell Focus- Necromancy, Greater Spell Focus- Necromancy, Spell Focus- Evocation, Greater Spell Focus- Evocation, Eldritch Heritage (Orc), Improved Eldritch Heritage (Orc)
Relevant Traits: Magical Lineage (delayed blast fireball)
Buffs up: Gravity Bow (increase damage size), Monstrous Physique III (huge size, +6 str & flight), Greater Named Bullet (touch within 30 & +34 damage), Bloody Arrows (1 pt bleed), Flame Arrows (+1d6 flame), True Strike (+20 att), Moment of Greatness (doubles morale bonus), Keen Edge (doubles crit range), Haste (+1 attack, +30 move), True Seeing (just in case!)
Bow: Huge +5 Bane Evil Outsider 2nd Chance Compound (+11 Str) Longbow
Arrow: Spell Storing (Finger of Death, DC 28 fort) Shocking Burst (+1d6/+1d10 lightning) Holy (+2d6 Good) Arrow of Death (Save or Die, DC 29 fort), with buffs as above, and imbued with Empowered Delay Blast Fireball (14d6 x 1.5 fire, DC 28 reflex)
Already buffed for action, our hero flies up the circle of enemies with his 120 fly movement to within 30 of the Oni, declares his smite, and fires his bow. The attack is +59 touch attack, from BAB +15, Dex +3, Size -4, +5 bow enhancement, +18 smite (doubled from +9 by Moment of Greatness), +20 True Strike, +1 Haste, +1 Point Blank Shot. If that shot misses (I roll nat 1 a lot!) the second chance feature of the bow allows an instant re-roll.
When that arrow hits the target, the first reaction is the Arrow of Death effect from Arcane Archer 10, forcing a DC 29 fort save or die. If he saves, then the target makes a DC 28 fort save or take 140 points of damage from Finger of Death, save for 3d6+14. Then the damage from the arrow goes in, and since greater named bullet automatically threatens a crit and with a +59 touch attack it’s safe to assume we’ll make that crit happen. That would change the arrow damage to 12d6 + 42 and +18 smite (base +3 x 3 for the crit x 2 for hitting an evil outsider) from the arrow itself, plus 2d6 holy, 1d10 shock, 1d6 flame, +34 from greater named bullet, and one point bleed. Average 292 points of damage if he doesn’t makes the fort save, 176 if he makes the save. And then…
Then everything in a 30’ radius takes damage from the empowered delayed blast fireball, with a DC 28 reflex save for half. At 14d6 x 1.5, that’s an average 74 points of damage, save for 37.
So depending on saves and using average damage, our main target either dies immediately or takes between 213 and 366 points of damage, while everything in a 30’ radius takes another 74, save for half.
It’s not bad, but I know you guys can do better.
(and my math is probably a wreck, so no offense if you find mistakes)