Challenge! Dropping Arrows Like Nuclear Bombs


Advice


In Indian fantasy and fable the hero usually doesn’t slay a demon with a sword; instead, he threatens to destroy part of the world with the awesome power of his bow. Just touching arrow to bowstring makes enemies run in fear, and apocalyptic damage awaits those who make him fire.

You don’t get a lot of archery like that in Pathfinder. Anyone care to try? 25 point, 20 levels, any race, any item, any spell, to set up a hero to face down a CR 20 Void Yai Oni and twenty CR 8 Denizens of Leng (10 within a 30 ft radius of the Oni, the rest within a 60 ft radius) come to threaten the kingdom. Here’s my take on how much damage I can get out of one bow shot:

Angel-Spawn Aasimar Paladin (Divine Hunter) 3 / Draconic Sorcerer 7 / Arcane Archer 10

Stats with items & buffs:
Str- 32 (14 base, +2 racial, +6 enhancement, +4 Eldritch Heritage, +6 size)
Dex- 16 (14 base, +6 enhancement, -4 size)
Con- 20 (14 base, +6 enhancement)
Int- 16 (10 base, +6 enhancement)
Wis- 16 (10 base, +6 enhancement)
Cha- 29 (16 base, +2 racial, +6 enhancement, +5 leveling)

Relevant Feats- Point Blank Shot, Precise Shot, Spell Penetration, Greater Spell Penetration, Spell Focus- Necromancy, Greater Spell Focus- Necromancy, Spell Focus- Evocation, Greater Spell Focus- Evocation, Eldritch Heritage (Orc), Improved Eldritch Heritage (Orc)
Relevant Traits: Magical Lineage (delayed blast fireball)

Buffs up: Gravity Bow (increase damage size), Monstrous Physique III (huge size, +6 str & flight), Greater Named Bullet (touch within 30 & +34 damage), Bloody Arrows (1 pt bleed), Flame Arrows (+1d6 flame), True Strike (+20 att), Moment of Greatness (doubles morale bonus), Keen Edge (doubles crit range), Haste (+1 attack, +30 move), True Seeing (just in case!)

Bow: Huge +5 Bane Evil Outsider 2nd Chance Compound (+11 Str) Longbow

Arrow: Spell Storing (Finger of Death, DC 28 fort) Shocking Burst (+1d6/+1d10 lightning) Holy (+2d6 Good) Arrow of Death (Save or Die, DC 29 fort), with buffs as above, and imbued with Empowered Delay Blast Fireball (14d6 x 1.5 fire, DC 28 reflex)

Already buffed for action, our hero flies up the circle of enemies with his 120 fly movement to within 30 of the Oni, declares his smite, and fires his bow. The attack is +59 touch attack, from BAB +15, Dex +3, Size -4, +5 bow enhancement, +18 smite (doubled from +9 by Moment of Greatness), +20 True Strike, +1 Haste, +1 Point Blank Shot. If that shot misses (I roll nat 1 a lot!) the second chance feature of the bow allows an instant re-roll.

When that arrow hits the target, the first reaction is the Arrow of Death effect from Arcane Archer 10, forcing a DC 29 fort save or die. If he saves, then the target makes a DC 28 fort save or take 140 points of damage from Finger of Death, save for 3d6+14. Then the damage from the arrow goes in, and since greater named bullet automatically threatens a crit and with a +59 touch attack it’s safe to assume we’ll make that crit happen. That would change the arrow damage to 12d6 + 42 and +18 smite (base +3 x 3 for the crit x 2 for hitting an evil outsider) from the arrow itself, plus 2d6 holy, 1d10 shock, 1d6 flame, +34 from greater named bullet, and one point bleed. Average 292 points of damage if he doesn’t makes the fort save, 176 if he makes the save. And then…

Then everything in a 30’ radius takes damage from the empowered delayed blast fireball, with a DC 28 reflex save for half. At 14d6 x 1.5, that’s an average 74 points of damage, save for 37.

So depending on saves and using average damage, our main target either dies immediately or takes between 213 and 366 points of damage, while everything in a 30’ radius takes another 74, save for half.

It’s not bad, but I know you guys can do better.

(and my math is probably a wreck, so no offense if you find mistakes)

Grand Lodge

Challenge accepted, lets see what I can do.

Tiefling Alchemist (Grenadier, just because)

STR 13
DEX 32
CON 16
INT 38
WIS 15
CHA 11

Relevant Feats: Point Blank, Precise Shot, Rapid Shot, TWF, ITWF, GTWF

Relevant Discoveries: Explosive Bombs, Wings, Fast Bomb, Greater and Grand Mutagen, Awakened Intellect.

So that is 7 bombs at +27/+27/+27/+22/+22/+17/+17 (vs touch) against the main foe (your example has a touch AC of 9, so all of these should hit) for a total damage of 70d6+77, or average of 332. Oh, and all the foes within 10 ft (or in the 30ft cone when using directed blast) take 147 damage, DC 33 to half.

Oh and the main foe, is on fire. If not dead.


You can't smite and use true strike in the same round. They're both swift actions.

@Dafydd - I believe you missed the point by a mile. The point was to see how much damage you could pile onto an arrow. Not just pure DPR. Sure you can do a lot of damage with bombs and fast bombs, and twf with them. But that's not archery.


Well, we could modify that a bit and use explosive missile with a conductive bow, with a grenadier infusing the weapon with a hybridization funneled alchemist fire/acid, for bomb damagex2+INTx4+acid and fire damage.


Except using explosive missile is a standard action in and of itself, which will preclude a full attack, as far as I can see.

So you can fire one arrow with 10d6 bonus bomb damage and whatever else. Not nearly the damage output of the 7 bombs dafydd indicated.


I'm assuming you're talking about the various Astras, which came in a variety of shapes and sizes, but mostly refer to "missiles", which generally translates to "Arrows."

There are some weapons specifically designated "bows," such as the Gandiva, that impart their qualities upon their missiles. The Gandiva is specifically something like a fire-based weapon and would have abilities, like "Fireball (CL15) x/day, use" attached to it.

Most others, like the Brahma'astra and Brahmashira, have VERY specific abilities quoted to them. The worst of the Astras are those two I mentioned, which are akin to nuclear weapons.

----

The thing of it is, most Astras aren't physical objects, per say. As they're described, they're more like spells that transmute whatever you're using as a focus into the Astra - a blade of grass, for instance, would transform into an Astra.

Imagine a character, like Rama, drawing an arrow, and uttering a mantra. The arrow then transforms into a more phenomenal arrow, and then launches. That's basically what an Astra really is.

---

So you're basically left with 2 ways to make "Astras" - either:

Your character has lots of magical arrows which aren't destroyed upon use and have specific uses each. A ranged Warpriest is probably most suited to this task.

OR

You basically make a Myrmadarch. This is, in essence, what Rama et all are if they use Astras, since they tend to deliver them with bows. The key reason being is that Astra's can't just be used by anybody - they specifically have to be granted by a deity and/or the user must know the incantation for each given Astra.


You also can't use Finger of Death on a Spell Storing weapon.

Spell Storing only goes up to lv3 - FOD is a 7th level spell at best.


Claxon wrote:

Except using explosive missile is a standard action in and of itself, which will preclude a full attack, as far as I can see.

So you can fire one arrow with 10d6 bonus bomb damage and whatever else. Not nearly the damage output of the 7 bombs dafydd indicated.

20d6 and yeah I know it's less than the one Dafydd did, but I'm going for the "most damage in one arrow" thing like OP.


I mean, there's always this:

Shivastra
Slot None | Aura Overwhelming Transmutation | CL 20 | Weight --- | Cost 131,000gp
Description:
Once per day, when this +1 Adamantine Arrow strikes a creature, that creature is targeted by an Empowered Disintegrate spell (CL20).

---

1d6+1+60d6 before modifiers. Boom.


LoneKnave wrote:
Claxon wrote:

Except using explosive missile is a standard action in and of itself, which will preclude a full attack, as far as I can see.

So you can fire one arrow with 10d6 bonus bomb damage and whatever else. Not nearly the damage output of the 7 bombs dafydd indicated.

20d6 and yeah I know it's less than the one Dafydd did, but I'm going for the "most damage in one arrow" thing like OP.

How is it 20? Normal alehcmist bombs scale only to 10d6. I must be unfamiliar with this option that doubles damage. Still, 20d6 isn't so crazy. 70 damage + your other options. It's good for a single hit though.

I originally thought you were trying to modify onto dafydd's build.


You are firing from a conductive bow, and use it to deliver another bomb.

I meant "modify this" really as working with the alchemist bombs.

@chbgraphicarts

Nice find!

BTW, disintegrate: with Named bullet (works on arrows) and Myrmidarch's ranged spellstrike, and you are auto-critting with disintegrate; raising that to 80d6. If you take spell perfection (empowered) on it, 120d6. If we were using guns and not bows, you could dip 1 level of spellslinger for x3 modifier on spell crits, bumping the damage up to 180d6. And it's guaranteed with named bullet!


Here's an option, going with some ideas people have mentioned earlier:
Spellslinger Wizard 1/Crossblooded Sorcerer 1/Myrmidarch Magus 18

Reach Elemental Empowered Maximized Vampiric Touch, cast through your gun and delivered with your bow.

Necessary Buffs: Named Bullet, cast from a wand or something

Damage:
You've undoubtedly put more thought into the specific bonuses to weapon damage then I have, but your spell will be automatically getting a critical threat with a x3 modifier, and your spell damage alone will be something like
15d6+270
no save.

And you get it all as temporary hit points.

Grand Lodge

Well, if you wanna make it ALL from arrows

Tiefling Alchemist (Grenadier)

STR 20
DEX 32
CON 13
INT 38
WIS 15
CHA 11

Relevant Feats: Point Blank, Precise Shot, Rapid Shot

Relevant Discoveries: Explosive Bombs, Wings, Greater and Grand Mutagen, Awakened Intellect

So that is 4 bombs infused arrows at +34/+34/+29/+24 against the main foe for a total damage of 40d6+96, or average of 236, plus what the bow does. In this case, I will use a +5 adaptive composite longbow, with +1 Flaming, Frost, Shocking, Corrosive raining arrows. I could add more to the arrows or the bow, but I thing this should be enough.

That will be an additional 4d8+52+4d6 fire+4d6 Cold+4d6 Electric+4d6 Acid+8d4 holy water or 132 average (I left out the cold as the example above is immune but I did add the holy water, as it is an evil outsider) Total average for a full round is 368, with no save.

While this does not end any of the minions, knocking another arrow next round would frighten the rest off.

I did not include extracts and potions or many other items that would boost this, you could probally pull another 10-20 damage out that way. I also did not include crit possibility.


How do you infuse ALL the arrows? You can use conductive only 1/turn and grenadier only works with alchemical items, not your bombs, so...?

Shadow Lodge

Ok so fighter 1 wizard 5 eldritch knight 10 arcane archer 4...

I win. Imbue arrow with a 9th level spell, spell storing won't work with a ranged weapon so the best you can do is I think...

Circle of teleportation would be best.

Grand Lodge

Mind pointing out where an Alchemist Bomb is called out as not being an alchemical item?


It counts as a splash weapon, but not an alchemical item. It doesn't even exist as an item, only as an attack. It's as much an alchemical item as a wizard's fireball.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Not only can you not use finger of death in a spell storing weapon, but you can't have a spell storing arrow in the first place (spell storing only works with melee weapons).

You are also short-changing both your BAB and spell damage.

Ranger 1/wizard (Evocation/Admixture) 6/eldritch knight 2/arcane archer 3/eldritch knight +8 gives you +17 BAB and spell progression as a 17th level wizard. Take the Magical Knack (Wizard) trait and use an ioun stone (orange prism) to get your CL to 20 (to help penetrate SR). Don't bother with keen edge, when you can wear bracers of falcon's aim. Then, instead of imbuing Empowered delayed blast fireball, imbue an Intensified Maximized Widened detonate (9th-level slot): 123 points of damage (15d8 with Intensified Spell, Maximized plus 3 from Intense Spells) of your choice of energy damage (acid, cold, electricity, or fire) in a 60 ft radius (Widen Spell) centered on the oni (per Imbue Arrow), half on a save (61); this will catch all of the denizens of Leng in the area, as well. Alternately, you could have a 60 ft cone (can change the energy type with Versatile Evocation) with an Intensified Maximized cone of cold.


LoneKnave wrote:
It counts as a splash weapon, but not an alchemical item. It doesn't even exist as an item, only as an attack. It's as much an alchemical item as a wizard's fireball.

Aaaaaaand just out of edit time...

I'd just like to note, I think the delayed bomb discovery may fix this issue. However, you could still only make 1 bomb/turn, fast bombs has very specific wording that only lets you full attack with them, not make them and apply them in the same round.

You could make a bunch of delayed bombs with fast bombs, throw them into your bag or something, and then apply them in the next turn.

Maybe. that's IF they are considered alchemical items, which I'm still not sure of.

Grand Lodge

Think you may be confused.

All thumbs are fingers, not all fingers are thumbs.

All weapons are items, not all items are weapons.

Bomb is made with alchemical material (catalysts), the alchemist needs these items to make and use his bomb attack.

Same sort of deal with animal companions. They are animals modified by a class feature. Just because they are special animals does not mean they are not animals anymore. (well, vermin and plants are not, but the general concept is a class feature does not remove what it used to be)


Something like Druid 8/Wizard 1/Arcane Archer 2/Druid +11 could throw around arrows imbued with Control Winds to tornado speeds. That's a much larger amount of property destruction than mere 10' radius bombs or similar.

With the right SLA you could drop the wizard level. The tornado force winds starting from any conditions requires a caster level of 18. With magical knack, a prayer bead of karma and an orange prism ioun stone you could do this at character level 13+.


Dafydd wrote:

Think you may be confused.

All thumbs are fingers, not all fingers are thumbs.

All weapons are items, not all items are weapons.

Bomb is made with alchemical material (catalysts), the alchemist needs these items to make and use his bomb attack.

Same sort of deal with animal companions. They are animals modified by a class feature. Just because they are special animals does not mean they are not animals anymore. (well, vermin and plants are not, but the general concept is a class feature does not remove what it used to be)

Alchemical Item is a game term, as is Animal Companion. If a fighter buys a dog, he has an animal that is his companion, but he doesn't have an Animal Companion because in the rules it is not defined as such. Bombs are items and they are alchemical, but they are not Alchemical Items.

Even worse, even if I'm incorrect about the above, bombs don't actually exist in the game as items (they have no weight as far as I can tell, and have a nebulous price like components in a wizards component pouch) until they are created and thrown as a standard action.

Delayed bombs helps with this latter issue but do nothing to fix the prior one. And you still can't create bombs and also imbue and full attack with the arrows that you imbued in the same turn.


Wow, awesome responses, thanks!

Claxon- you are right that I am looking for a single bow shot that wrecks the world. Also, a quick check shows that True Strike is a standard action that effects the next round, so you can cast True Strike in one round then have is stack with Smite the next round.

Chbgraphicarts- wow, I should have come right to you first. Gandiva is just what I was thinking about. I hadn’t read the Myrmadarch rules before, it looks close to what I’m aiming for. Does it work well with Arcane Archer? Also, where did you find Shivastra? Is there an Indian-inspired book out there that I missed?

Dafydd & Lone Knave- I like your alchemist builds, very useful in a game, but they feel more like when Apollo comes down off the mountain raining down destruction than the single “don’t make me shoot this thing it might break the world” of archers from India. Please keep arguing, though.

Dragonchess Player- no spell storing arrows? Ugh, that was key. I like your build, though. I always go to Paladin / Sorcerers for things like this, but your works.

AVR- nice, I’m playing an urban druid now that I play as a pure caster, so I like getting druids into the mix.

Okay, great effort on ideas to kill the Oni in the middle, now who else has ideas on killing the army of minions and wrecking the countryside around it at the same time?


That sounds clearly like it should be handled with mythic material. You can't build a mythic concept with non-mythic rules.


Kundalini108 wrote:
Claxon- you are right that I am looking for a single bow shot that wrecks the world. Also, a quick check shows that True Strike is a standard action that effects the next round, so you can cast True Strike in one round then have is stack with Smite the next round.

Sorry, I assumed you were doing a quickened truestrike to be able to perform everything in one round.

If you have to cast a buff the round before...doesn't it kind of defeat the purpose of a single devastating attack? I'm just trying to understand the ultimate goal. I would think any long duration buffs (mins/level) are fair game, but rounds per level or less didn't seem like the qualified for the theme to me. But Perhaps I've interpreted it incorrectly.


I realise that Arjuna and the others can do wild things with there bows and arrows. But for the Indian Archer demigod that can shoot the world i would go with a Zen-Archer and let the Super Shot be a artifact.

Alternatly a Admixture evoker school savant arcanist 6/weapon master figther 4/ arcane archer 10 and build like a blockbuster (proberbly a elf to get spell penetration up a bit) can have 15d6x1,5+3 fireball arrows possibly of the dazing variant
magic knack, spell focus(evo), empower spell, intensify spell, spell spec.(fireball), dazing spell, spell perfection, both spell penetrations and archery stuff
He will also be a ok archer with only 3 bab lost give him a otherworldly kimono all the proper archer stuff:)


Kundalini108 wrote:

AVR- nice, I’m playing an urban druid now that I play as a pure caster, so I like getting druids into the mix.

Okay, great effort on ideas to kill the Oni in the middle, now who else has ideas on killing the army of minions and wrecking the countryside around it at the same time?

It's a smaller scale, but Arrow Eruption can finish off the mooks nicely if you use a slaying arrow. And also set them on fire if you use an igniting bow, which might in turn set other things alight if there's no one left there to put out the fires.

You'd probably want to quicken it which means either you devote traits to it and cast it as a 4th level spell minimum, or you cast it as a 6th level spell (which eliminates rangers from the possible classes to do it, and they're the most martial of the classes to get access to the spell) ... or you use a lesser metamagic rod of quicken spell. The latter would require at least 3 hands with the bow as well, which seems appropriate somehow.


Kundalini108 wrote:
Chbgraphicarts- wow, I should have come right to you first. Gandiva is just what I was thinking about. I hadn’t read the Myrmadarch rules before, it looks close to what I’m aiming for. Does it work well with Arcane Archer? Also, where did you find Shivastra? Is there an Indian-inspired book out there that I missed?

I created it, using the Magic Item Creation rules.

Spell Level (6 + 2 for empowered) x Caster Level (lv20) x Use Activation (2000) x Uses/Day (1/5 or .2) x Item Slot (Weapon, so none, thus x2) + 2000 (+1 Enhancement Bonus) + 60 (Adamantine Ammunition) = 130,060gp ~ 131,000gp

There is no such Astra called the Shivastra in any literature - I just used the name as an indicator, since Shiva is the destroyer form of Brahma.

Instead, Shiva has 3 weapons ascribed to him: Pashupatastra, the Parashu, and the Trishula. Only the Pashupatastra is an arrow.

If you dig enough, there are over 100 Astras and other weapons employed in the Mahabarata and Ramayana. Rama, at various points, uses or at least owns almost all of them. 49 of them are specifically dispelling arrows, but Rama carried 53 weapons (mostly arrows, but at least 2 maces, 2 bows, a sword, Chakram/disk, etc.), and there are several more besides those that weren't used or carried by Rama.


Threeshades wrote:
That sounds clearly like it should be handled with mythic material. You can't build a mythic concept with non-mythic rules.

It kinda depends on how literally you take the "can destroy the world" nonsense.

There are ways to get effects very close to those described in the Mahabarata and Ramayana, save for the "destroys the universe" thing.

While I'd agree that Rama and several other Avatars are both a unique Race and using several or max Mythic Tiers, it doesn't preclude all the Astras from being made.

Assuming that most Astras follow the "don't break, but only X/day uses" model, you can get powerful Astras for somewhere between 40,000 and 150,000gp. So, a non-Mythic, non-Epic character might own one to several Astra.

Given, though, that DOES lead credence to the notion that Rama is playing in not just a Mythic campaign, but a Mythic Epic campaign, since owning all those weapons would easily price out to 2,500,000gp+, meaning that Rama would need to be higher than lv20, probably closer to lv25 or perhaps even higher.


I sometimes read about Indian mythology and wonder if people who wrote about it played some kind of ancient roleplaying game like Pathfinder to make up characters based on these deities. Much of the literature seems to try to codify the power levels of what they and their weaponry could do.

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