Vesk

Kultha Cleft-Tail's page

281 posts. Organized Play character for Black Dow.


RSS

1 to 50 of 281 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Cheers Shifty :)

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Kultha is still a further 1 XP off 3rd (even after the current XP is gained), but I'm cool with bowing out after this one, have plenty of games on plate to keep me going.

Enjoyed the game immensely and look forward to rolling some virtual bones with you all down the line. Special thanks to Nik for indulging an old sparring partner.

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Kultha flashes a toothy grin at her ebullient companion;

"Vas indeed Little Klubnika! I am zhinkink ve all deserve pediklaw and drinkz"

Spasibo to all, especially our Kaptain - Shifty

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

ROUND 4

As the group encircle the chemist Kultha moves to a better vantage (20ft Move Action) and her shoulder mounted laser swivels for another shot...

(Maintain taget lock w/ Combat Tracking, and Standard Action - Overcharge Ranged Attack)

Ranged Attack vs EAC (Shoulder Laser, Azimuth + Combat Tracking + Get 'Em): 1d20 + 2 + 2 + 1 ⇒ (13) + 2 + 2 + 1 = 18
1d3 + 1d6 ⇒ (1) + (4) = 5

Her AI's HUD again flashes: [Оставшийся лазерный заряд▸ 08/20]...

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

ROUND 3

As her shot goes wayward, Kultha hustles forward (25ft Move) and once again lines up another augmented shot...

(Maintain taget lock w/ Combat Tracking, and Standard Action - Overcharge Ranged Attack)

Her shoulder laser swivels and new telemetry is processed.

Ranged Attack vs EAC (Shoulder Laser, Azimuth + Combat Tracking + Get 'Em): 1d20 + 2 + 2 + 1 ⇒ (14) + 2 + 2 + 1 = 19

Fire Damage: 1d3 + 1d6 ⇒ (1) + (3) = 4

The tek's AI's HUD once again flashes: [Оставшийся лазерный заряд▸ 11/20]...

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

ROUND 2

Kultha moves forward to gain a better vantage (25ft Move Action) before attempting to blast the Shob with her empowered shoulder laser; (Standard Action: Overcharge Ranged Attack vs Mean Green)

Ranged Attack vs EAC (Shoulder Laser, Azimuth + Combat Tracking + Get 'Em): 1d20 + 2 + 2 + 1 ⇒ (9) + 2 + 2 + 1 = 14

1d3 + 1d6 ⇒ (1) + (2) = 3

Her AI's HUD flashes: [Оставшийся лазерный заряд▸ 14/20]...

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

ROUND 1

Kultha flashes a toothy grin as she is healed by Benacu;

"Spasibo Komrade Zallowzpeaker."

The big Vesk-tek spots their distant foe and engages her internal AI;

[occ]Move Action - COMBAT TRACKING vs Green[/ooc]

"Vhat plan? Terminations or kapturinks?"

Wayfinders

1 person marked this as a favorite.
4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Bruised and battered Kultha flashes a pained smile;

"Been better, been vorse Little Klubnika."

More than happy to accept :)

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Sorry Shifty - wasn't sure if you were waiting on me? Posted Evade above thinking that was my pilot actions mate

Kultha drops the hammer in an attempt to get ahead of the mook-mobile;

Speed Up Pilot Action DC19 (17+2): 1d20 + 6 ⇒ (1) + 6 = 7 Just wow...

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

As Zoey comes to her rescue, Kultha lends her own claw to proceedings (Melee Attack - Standard Action) and keeps driving defensively (Piloting - Move Action)

Unarmed Attack (Pediclaw): 1d20 + 2 ⇒ (3) + 2 = 5
Lethal Damage: 1d3 + 1 ⇒ (1) + 1 = 2

Evade (DC12): 1d20 + 6 ⇒ (12) + 6 = 18 (+2AC and move forward 1 zone)

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Sorry Murg - my thoughts are with Ysh onboard (and surrounded by Shobs) you'll have to T1000 it after us mate! But I'll defer to the group before acting! With Kultha being brutalised by her dash Shobhad ornament, I'm mulling switching to Auto Pilot to try and deal with it herself...

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Ouch. Lucky I burned that Resolve earlier or we'd be sans driver!

Through cracked teeth Kultha bellows at her companions to remove the battering Shobhad;

"Zumvun get riddink of brute! I kannot drive vith zhis distraktion!"

As she attempts to steer through the bulk of the pugilistic problem, the burly vesk takes hard road (Dunes)

"Bukle up! Zhis vil be bumpy!"

Keep Pace (DC12): 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12

Jostle Damage: 2d4 ⇒ (3, 4) = 7

DC12 Reflex for Half?: 1d20 + 4 ⇒ (18) + 4 = 22 4 more HP down :S

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

ROUND 3

As the group's van bears down on the Shobhad Wagon, she rumbles her intent and guns them forward attempting get them close enough for a broadside!

Double Maneouver attempted (both @ -4)

Speed Up Pilot Action DC19 (17+2): 1d20 + 6 - 4 ⇒ (18) + 6 - 4 = 20
Engage Another Vehicle Pilot Action DC ?? (Shobhad Wagon's EAC): 1d20 + 6 - 4 ⇒ (11) + 6 - 4 = 13

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

@Shifty - Thought Zone 3 was traffic congestion? Will run with that

As the team's van finds itself in heavy traffic, Kultha pushes on trying to avoid the other vehicles ...

Piloting/Evade DC12: 1d20 + 6 ⇒ (2) + 6 = 8 :S

"Bracink for inpaktz Komrades!"

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Just posting some actions to keep things rolling when I'm offline :) Not sure Shifty if above tracker shows Kultha has taken 2 actions? If so run with below on her next actions... (will likely do them round by round, unless we need her to complete a Double Manoeuvre then both of below are at -4 mod...
EDIT: Ninja'd (literally) - now realise its actions taken :)

Buoyed by their success Kutha gleefully keeps her boot to the floor and attempts to line the enemy vehicle for weapon volleys and potential boarding actions!

"OH VHAT A DAY!"

Speed Up Pilot Action DC19 (17+2): 1d20 + 6 ⇒ (12) + 6 = 18 Kough. Aid Anyvun? Kough

Engage Another Vehicle Pilot Action DC ?? (Shobhad Wagon's EAC): 1d20 + 6 ⇒ (11) + 6 = 17

Shifty:

As/when/if we catch the Shobhad wheels, Kultha will maintain Engagement or Keep Pace if they Break Free.

Baseline Pilot Checks if needed: 1d20 + 6 ⇒ (17) + 6 = 23
Baseline Pilot Checks if needed: 1d20 + 6 ⇒ (10) + 6 = 16

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Morning gang - just a wee heads up that I'm in today for lockdown overdue surgery on my sinuses. Not a major procedure but means I'll likely be out of the loop for 24-72 depending on success, pain meds and all that fun stuff.

Apologies on the timing Shifty - Please bot Kultha as necessary until I'm fit for service again.

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Cool - happy to run with that.

Jacked in, Kultha checks everyone is onboard, then floors the acceleration pedal gunning the van toward an access tunnel as she hopes to bring the enemy van within their range...

Speed Up Pilot Action DC19 (17+2): 1d20 + 6 - 2 ⇒ (15) + 6 - 2 = 19

Our Van moves 1 zone forward immediately (and move 1 zone forward in chase progress phase)

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Kultha hops aboard the van, immediately jacking in her custom rig to provide the battered vehicle with some augmentation;

"Bit vorse for vare, but it vill do! Lets be katchink them!"

Boon▸ In-the-Vehicle-Training:

Hours of traversing Vabaimus’s uneven ground has given you valuable experience when manoeuvring a vehicle in dangerous conditions.
Benefit▸ While operating a vehicle (but not a starship), you increase its EAC,KAC, and hardness by 1. When a vehicle you are operating would be wrecked, you can cross this boon off your Chronicle sheet and attempt a Piloting check; the vehicle is instead reduced to 1 Hit Point and remains operable for a number of rounds equal half the result of your Piloting check unless it is reduced to 0 Hit Points first.

Kultha has Piloting +6

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Kultha falls in line, still a little vague on the previous missions findings and observations...

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Also intrigued by the pool Kultha shadows Benacu and Murgatroyd;

"Nyet your uzual hot-tub I am thinkink..."

She dispels images of bubble-bath covered Domakayo and focusses, eyes swivelling to peer into the pool;

"Vhat you make of it Komrades? Maybe ve take zample?"

Perception: 1d20 + 6 ⇒ (1) + 6 = 7 Cleary her mind ain't on the job (or is depending on how you look at it! ;P)

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

As she waits to be filled in on the previous missions, Kultha's eyes swivel over the equipment recovered and vandelism unearthed;

Perception: 1d20 + 6 ⇒ (19) + 6 = 25

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Kultha nods in agreement at Benacu's request;

"Da. Another myzterioz lab? Mad Zcientizt?! Must admit I hav nyet read data-reportinks from zhat mizzion. Please enlighten to vhat vas diskovered."

Wayfinders

1 person marked this as a favorite.
4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Bereft of her rest, Kultha rumbles to herself and presses on with the others.

When Zoey is zapped, she watches, eyes swivelling in concern, then attempts to pat her friends hair flat;

"Interestink look Little Klubnika. Maybe vun left for diskoklub on Absalom Zation..."

The big Vesk then assists any braver souls tinkering with the dangerous tek;

Computers (Aid): 1d20 + 7 ⇒ (17) + 7 = 24

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

As the group prepare to move onward, Kultha holds up a pediclawed hand;

"Press on Komradez. I vil take a breath to gather my ztrength..."

Ideally Kultha spend a Resolve Point and grab a 10 minute rest as per Take A Breather action to recover her Stamina points.

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

The brutes death throes are enough to cause Kultha drop to one knee, hissing her pain;

"Ach Komradez! Zhey hit like Pover Loader..."

She reaches for a small cannister and chugs the contents;

Healing Serum Mk 1: 1d8 ⇒ 5 HP back up to 16/18

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

ROUND 2

Kultha reels from the giant creatures bludgeoning assault and immediately engages her AI on the brute... (Combat Tracking on Black - Move Action)

"Po Shkalam Zavoyevatelya! You vil pay for zhat ugly!"

Vesk:

"By the Conqueror's Scales!"

...before blasting it with her empowered shoulder laser; (Standard Action: Overcharge Ranged Attack vs Black)

Ranged Attack vs Black EAC (Shoulder Laser, Azimuth + Combat Tracking + Get 'Em): 1d20 + 2 + 2 + 1 ⇒ (14) + 2 + 2 + 1 = 19

Fire Damage vs Black: 1d3 + 1d6 ⇒ (1) + (4) = 5

Her AI's dutifully HUD flashes: [Оставшийся лазерный заряд ▸ 14/20]...

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

George Miller's vision of future Oz looking more prophetic every day!

Glad you're safe and well chief.

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Kultha stands ready should the computer hacking fail...

Engineering: 1d20 + 11 ⇒ (7) + 11 = 18

Should that also fail the taps the sledge at her hip;

"If all fail, zhere iz Der Happy Stik*."

*Couldn't resist the 2000AD reference :)

EDIT: Ninja'd by the Ninja ;)

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

As she dismounts Kultha's eyes swivel with interest taking in the facility and its interior...

Perception: 1d20 + 7 ⇒ (12) + 7 = 19
Perception: 1d20 + 7 ⇒ (12) + 7 = 19

Wayfinders

1 person marked this as a favorite.
4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Kultha bids Domakayo an overly fond farewell, then strides to where Zoey is loitering;

"Hoi-Hoi Little Klubnika. Vhat next move? After all zhat exzitment, am hopink no more distraktion from male Vesk danzerz."

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

From her vantage Kultha offers her expertise also;

Computers (Aid Another): 1d20 + 7 ⇒ (8) + 7 = 15

"Puzh reset button? Or hit vith hammer??"

She then turns her attention back to Domakayo, casting her eyes and pediclawed hands upon his muscled chest;

"You are net hurt my statnyy?! Let Kulthalovosh khek for woundink"

Vesk:

statnyy = handsome

Medicine: 1d20 + 6 ⇒ (19) + 6 = 25

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

As the ranks of their foes thin considerably Kultha shifts closer to Domakayo; (Guarded Step - Move Action)

"Kannot haf you gettink hurt! Best keep you klose..."

She'll hold position next to the entertainer should further threats appear

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

ROUND 2

As her target shifts behind a patron, Kultha curses and deactivates the link.

"Po Shkalam Zavoyevatelya!"

Vesk:

Vesk: "Conqueror's Scales!"

She immediately shifts it to one of the nearer mercies (Combat Tracking on Yellow - Move Action) before blasting it with her empowered shoulder laser; (Standard Action: Overcharge Ranged Attack vs Yellow)

Ranged Attack (Shoulder Laser, Azimuth + Combat Tracking + Get 'Em): 1d20 + 2 + 2 + 1 ⇒ (16) + 2 + 2 + 1 = 21

Fire Damage vs Yellow: 1d3 + 1d6 ⇒ (3) + (2) = 5

Her AI's HUD flashes: [Оставшийся лазерный заряд ▸ 17/20]...

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

ROUND 1

As the mercenaries engage, Kutha rumbles in anger and concerned the group are bunching up, backs up slightly (Guarded Step - Move Action)

"Vatch for grenadinks!"

From her vantage across the bar the big Vesk, engages her engages her AI's Kombat Trakink (Combat Tracking - Move Action), which locks onto mere opposite (Orange) with a slew of range telemetry...

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Kultha's eyes swivel independently, one remain focussed on the rippling muscles and scales of Domakayo, while the other flicks back to Zoey;

"Da. Little Klubnika has right of it. Believe you spoke vith him? Know vhere he kan be found?"

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Kultha's scales ripple in delighted colour as she eyes up Domakayo;

"Da. Beeg fanz. My name iz Kulthalovosh. Vas qvite the zhow. Lithe and muskular. Chudnyy!"

Vesk:

Chudnyy = marvelous, dreamy

She keeps her composure and continues;

"Ve hav zum qvestionz for you Domakayo... if you vil indulge?"

Diplomacy (Aid Another): 1d20 ⇒ 12

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Kultha eyes the multitude of screens with interest;

"Very imprezziv. I hav been on spas vessel vith less komputerinks. Profitable too? How zo?"

Diplomacy: 1d20 ⇒ 19

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

As the Bouncer extends Zoey the opportunity to see the backroom alone, one of Kultha's eyes warily swivel from the entertainment;

"Hold up little Klubnika, I vil kome too."

She flashes a toothy grin toward the bouncer;

"Too much Domakayo gettink Kultha hot under kollar. Lookink at zom technikal equivpments vill kool me off."

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Still here - just waiting to see if any would be gamblers want a second tilt at the table

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Kultha rumbles a chuckle as she watches her companions forlornly return;

"Ach komrades. Pleaze tell Kultha zhat you are nyet kleaned out already?"

The tech gestures towards the performing Domakayo;

"You miss zome imprezzive tail vhips and hip thruzts!"

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

With no interest in gambling but much more in the gamboling dancer, Kultha declines to be parted from her well earned credits.

"I ztay and vatch Domakayo. More fun than loosink monies."

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Kutha flashes a toothy smile again;

"Okay Ve haf ride. Now let uz gain more valuable intel..."

She waves at pediclaw toward the Vesk performer, beckoning him over...

Its pretty clear where Kultha's line of questioning will start.

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Kultha's scales ripple in colour as her eyes swivel to admire the dancer once more;

"Domakayo did zpeak vith Firiz. Ve zhould at least qvestion him... He might reveal... zomethink... useful..."

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Kultha hovers nearby also, offering her own expertise whilst engaging with the Trucker;

Computers (Aid): 1d20 + 7 ⇒ (13) + 7 = 20

"Ho-ho. You very lucky Komrade. Ve are expertz in Komputers... Now little Klubnika mention zhis Firiz perzon. Do you know ov him?"

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Kultha listens to the conversation intently, whilst one eye swivels to track the gyrations of the entertainment.

At the appearance of the data pad she pipes in, with a nod toward Ysh'yaal;

"Glitzink Datapad. Not so good Komrade. I more fixer of spas-ship. but am sure betveen myzelf and my friend ve kud fix izzues... At least try, Da?"

She moves forward eying the pad with a toothy smile;

"Vhat you zink Ysh'yaar?"

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Kultha pays the tab with a returned nod;

"Spasibo."

She raises a toast to the gyrating performer, then gestures toward Bolgrin;

"Let's go speak to Spas Trucker..."

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Sorry all - been battered with meetings all day, and troubleshooting offshore ops

Kultha takes in the ambience of the bar, pausing to focus on the Vesk performer...

"Po Shkalam Zavoyevatelya! I like vhat I see so far Komrades..."

Vesk:

"By the Conqueror's Scales!"

Her scales flush and ripple with colour as she pulls herself from ogling the muscular entertainer.

She nods towards the bartender;

"Veskarium 7 Led Vodka for me. And vun on tab of zexy Domakayo there too..."

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Kultha flashes a grin toward Zoey;

"Ztay klose little Klubnika! Who knows vhat zhis "Show" iz."

The big Vesk-Tech pays the entry fee also, then enters..

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Kutha nods, then rumbles a chuckle at Zoey's comment;

"Ho-ho-ho. You funny little Klubnika! Clever too."

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Kultha listens with interest, noting the disdain of the circumstances surrounding their "agents" operation;

"Krooked Doshko? Huh. Is zhis Vesk establishment?"

She mulls the potential of running into other Vesk as concern raised about locking claws with these unscrupulous mercenaries;

"Danger? Do nyet vurry Komrade. I always karry protektions..."

The vesk-tech pats the heavy sledge at her hip with a toothy grin.

"Trankvilizator."

Kultha lets her rumbling laugh subside, then focusses on the mission;

"Oki Komrades. Ve need digital ID of your missink agent. Also need vay of him trustink us, Da? Kode-vurd or zomezuch. Like in spy trids..."

1 to 50 of 281 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>