Kulgore |
Objective is for a general purpose utility caster with useful spells for most situations, but with an emphasis on out of combat usefulness for investigation and adventuring. Here's what I'm thinking. Five spells per level is with greater mental evolution feat (16th level). The fifth spell for each level would be added only once I get that feat.
I'll also have arcane evolution to add one additional arcane spell to the list each day.
Suggestions for key omissions?
***Index***
BL = Bloodline spell
S = Signature Spell
MC = spell from a multi class archetype
CB = Non-arcane spell gained from Crossblooded feat
H = Heightened
/ = spell before the slash it taken at low levels, after the slash at higher levels
***Cantrips***
Detect Magic (BL)
Electric Arc
Ray of Frost
Burning Hands
Telekinetic Projectile
Acid Splash
Prestidigitation (MC)
Light (MC)
Read Aura (MC)
Message (MC)
Mage Hand (MC)
***First***
Magic Missile (BL)
Magic Weapon / True Strike
Summon Animal (S)
Burning Hands / Heal (CB, S)
Illusory Disguise
***Second***
Dispel Magic (BL, S)
Invisibility / See Invisibility
Comprehend Languages
Illusory Creature
Darkness
***Third***
Haste (BL)
Clairaudience
Invisibility Sphere
Invisibility (H, S)
Mind Reading
***Fourth***
Dimension Door (BL, S)
Clairvoyance
Gaseous Form
Fly
Freedom of Movement
***Fifth***
Prying Eye (BL)
Summon Dragon (S)
Mind Probe
Wall of Stone
Tongues
***Sixth***
Disintegrate (BL)
Scrying
Teleport (S)
True Seeing / Chain Lightning
Wall of Force
***Seventh***
Prismatic Spray (BL)
Magnificent Mansion
Reverse Gravity
Plane Shift
Haste (H)
***Eighth***
Maze (BL)
Antimagic Field / Horrid Wilting
Discern Location (S)
Disappearance
Mind Blank
***Ninth***
Prismatic Sphere (BL)
Antimagic Field (H)
True Seeing (H, S)
Power Word Blind (H)
Possession (CB, H)
***Tenth***
Miracle (CB)
Timestop
Gate