Cold Rider

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Organized Play Member. 35 posts. No reviews. No lists. No wishlists. 12 Organized Play characters.




Objective is for a general purpose utility caster with useful spells for most situations, but with an emphasis on out of combat usefulness for investigation and adventuring. Here's what I'm thinking. Five spells per level is with greater mental evolution feat (16th level). The fifth spell for each level would be added only once I get that feat.

I'll also have arcane evolution to add one additional arcane spell to the list each day.

Suggestions for key omissions?

***Index***
BL = Bloodline spell
S = Signature Spell
MC = spell from a multi class archetype
CB = Non-arcane spell gained from Crossblooded feat
H = Heightened
/ = spell before the slash it taken at low levels, after the slash at higher levels

***Cantrips***
Detect Magic (BL)
Electric Arc
Ray of Frost
Burning Hands
Telekinetic Projectile
Acid Splash
Prestidigitation (MC)
Light (MC)
Read Aura (MC)
Message (MC)
Mage Hand (MC)

***First***
Magic Missile (BL)
Magic Weapon / True Strike
Summon Animal (S)
Burning Hands / Heal (CB, S)
Illusory Disguise

***Second***
Dispel Magic (BL, S)
Invisibility / See Invisibility
Comprehend Languages
Illusory Creature
Darkness

***Third***
Haste (BL)
Clairaudience
Invisibility Sphere
Invisibility (H, S)
Mind Reading

***Fourth***
Dimension Door (BL, S)
Clairvoyance
Gaseous Form
Fly
Freedom of Movement

***Fifth***
Prying Eye (BL)
Summon Dragon (S)
Mind Probe
Wall of Stone
Tongues

***Sixth***
Disintegrate (BL)
Scrying
Teleport (S)
True Seeing / Chain Lightning
Wall of Force

***Seventh***
Prismatic Spray (BL)
Magnificent Mansion
Reverse Gravity
Plane Shift
Haste (H)

***Eighth***
Maze (BL)
Antimagic Field / Horrid Wilting
Discern Location (S)
Disappearance
Mind Blank

***Ninth***
Prismatic Sphere (BL)
Antimagic Field (H)
True Seeing (H, S)
Power Word Blind (H)
Possession (CB, H)

***Tenth***
Miracle (CB)
Timestop
Gate


Let's say I'm a 16th level sorcerer. I have the multiclass druid dedication archetype feat. I have the basic druid spellcasting feat allowing me to cast druid spells of up to 3rd level. And I have the Order Spell feat from the druid archetype, granting me a druid focus spell. For the purpose of this example, let's say my druid order focus spell is heal animal.

When I cast heal animal, to what level is it heightened?

A) It is heightened to half my character level. So as a 16th level character, I cast heal animal at level 8. (Even though I got this spell from the Druid archetype and I could never cast 8th level druid spells.)

B) It is heightened to the highest level of spell that I could cast as a druid, which would mean it is heightened to level 3.

C) For most druid feats I take through the archetype there is wording to the effect "your druid level is equal to half your character level." Although that wording doesn't appear in the text of the Order Spell feat, I could apply the same logic. Assume that my druid level is equal to half my character level (so 8). And then let the druid focus spell be heightened to half of my effective druid level, so in this case I would cast heal animal at 4th level.

The rules section on focus spells make no mention of multiclass archetypes, and so a reading of that section seems to say that option A is correct.

But I feel that option A results in archetype focus spells being way more powerful than most of the other abilities gained through archetypes so I'm wondering if B or C is closer to what is intended. Or maybe there's a rule somewhere that says B or C is in fact correct, but I can't find any such rule.


Both spells have 120 foot range and affect all targets in a 10 foot burst at the time the spell is cast. Both are second level spells.

Faerie Fire negates invisibility for 5 minutes. No save!

Glitterdust allows a reflex save and negates invisibility for 2 rounds on a successful save and 1 minute on a failed save.

Am I missing something here?

Faerie Fire seems to be way way better. Why would you ever use glitterdust instead of faerie fire?

Yes, I know that there's a chance gliterdust could also cause the target to be dazzled. But who really cares about that. The whole point of using either of these spells is to try to thwart invisibility. And if your goal is to thwart invisibility you should be using the spell that does a way better job of doing what it sets out to do.


Character is an arcane bloodline sorcerer.

Crossblooded evolution lets him add a divine spell to his spell repertoire. Say Heal. He now has heal in his spell repertoire and he can cast heal "as a spell from [his] arcane tradition." So he casts heal as though it was an arcane spell.

Arcane evolution lets him add all the spells that he has in his repertoire to his spell book. So he adds heal, as an arcane spell, to his spell book.

The heal spell, which he learned through crossblooded evolution, can be swapped out of his repertoire "as you could any other sorcerer spell."

The section on swapping spells in the repertoire says that a sorcerer can use retraining during downtime to swap out the spells in his repertoire. So this includes the spell added using crossblooded evolution.

He retrains, removing heal from his repertoire and replacing it with any other spell from any other tradition. Say, neutralize poison.

Heal is no longer in his standard repertoire. But it is still in his spellbook, as an arcane spell. Arcane evolution lets him add heal to his spell repertoire for the day.

He also now knows neutralize poison, treating it as an arcane spell, so he adds that to his spellbook too.

Retrain neutralize poison to some other spell, and repeat.

Given enough retraining time, he can add every spell, of every tradition, to his spell book treating them all like arcane spells.

So using arcane evolution, the character can pick any one spell, from any tradition, to be one his known spells for the day. And he can change which spell that is every day.

Thoughts?


"Creating a Lich: A lich can be any type of spellcaster, as long as it has the ability to perform a ritual of undeath as the primary caster (which can usually be performed only by a spellcaster capable of casting 6th-level spells)."

"Drain Phylactery: The lich taps into its phylactery’s power to cast any arcane spell up to the highest level the lich can cast, even if the spell being cast is not one of the lich’s prepared spells."

So by RAW, a Druid, Cleric, or Bard can become a Lich.

Then once per day they can cast an ARCANE spell of maximum level, even though they don't normally cast arcane spells at all.

That's pretty powerful and versatile. Wondering if it was a mistake.

Should the Drain Phylactery spell actually allow the Lich to cast any one spell of up to the maximum level that they can cast which is drawn from their primary casting spell list (either Arcane, Divine, Occult, or Primal)

?