Ancient Void Dragon

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Wasn't the island in "Call of Cthulhu" (the short story)out in that neck of the water as well?


All good ideas, true about the later episodes...I hadn't gotten that far with my idea...I could nix the whole axis of evil, seems alot of extra work in the adventures to get the enimies of Demogorgon to fight him, I haven't delved too deep into whether that is super-integral to the plot of the whole AP.

I too thought I had seen a post similar to this but couldn't locate it.

Setting it in the tail end of the 1890's, keeps the tech down but also compensates for the lower magic mentality, I want to keep magic around but lesson it or make it more dangerous to use, similar to the D20 Cthulhu book, Yes I have that as well, as well as the Dragon issue with the the Cthulhu stuff. For people interested...The Fiendish Codex 1 has a good write-up on Dagon and some of his minions.

Good ideas on setting in the South seas...easily accomplished, I had also thought of an anartic hot spot similar to the "Savage Land" from Marvel comics for the seeting of the IoD modules...

All in all good thoughts thanks for being my sounding board.


I was thinking of converting STAP to D20 Past, leaning more away from traditional D&D and going more for a Cthuhluesque horror, the story has always screamed "Cthulhu" to me with the mutating pearls and such. Even so much as to switch out the DP in the final to another more suitable DP like Dagon.

Has anyone done anything similar with this or any of the other AP's?


When Paizo ceases publication, will you guys still keep up all the content, IE Supps to individual issues and such....This may have been covered elsewhere but I didn't see it.


I play a PC in a game that usually eats the heart of his conquered foes, most times the Big Bad, some one who rivals his martial prowess, similar to the ancient tribes. Even as a DM I have PC's who take trophies off dead, horns, eyes, etc.

Is there any difference to eating the fallen as to looting their bodies and taking all their stuff?


All great ideas, thanks. I do realize that the "lack" of magic in IH would cause either a lot of problems or a lot of conversion work. I would be curious to hear more.

I too had thought about "Mad God's Key", there is also an adventure, I can't remember the name or issue, but it is an adventure set in Freeport, which I also thought was good.


I'm looking a mods for my upcoming STAP game, I really like Sasserine and was looking at making the PC's stay there longer, any adventures that are wellsuited for this that anyone has used. One adventure I was thinking about was "Wreck Ashore" I think it came out of the Wizards Free adventure download area.

Also I've contemplated converting it over to Iron Heroes, any suggestions or advice on this.


My PC's are just about to progress into "Asylum" has anyone run it, and used Aushanna instead of Nidra as a "guide" for the party. My players actually "fondly" remember Aushanna from "Zenith Trajectory" more so than Nidrama whom they meet in "Demonskar".

Just wondering what everyone else did.


We are in "Soul Pillars", but my party cleric has almost convinced everyone that they need to return to Occipitus so "he " can get the "smoking Eye". Our party rogue sac'ed himself the first time and was kicked out of the gusher. Now the Cleric wants one, anyone else ran into this?


My group is in the same spot, it gives tactics, I'm going to try and keep him on the ceiling and such using his spiderclimb ability, Have him rain spell and breath on the casters. If he can isolate one of the fighters then maybe swoop in for a full attack.


I ran this adventure about a year ago, and it was a TPK, of course the party didn't finish off the whips from the earlier encounter and had to fight them as well as Ashaunna. It's a tough encounter, especially with her abilities. My players loved it though, to this day that is the game that we always end up talking about.