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You offer conjecture and diversion. I offer facts.

Quote:
This "random" is calling you a cheater because there was mention of your 4d6 in the first post, and your defensive nature kinda makes me more suspect.

Fact: Nowhere in the first post is 4d6 mentioned. Why lie when it's trivial to verify? You actually made the first mention of it. You swooped in out of nowhere, with absolutely nothing other than your own mistaken assumptions as "proof" and called me a cheater. You want to know who started the flame war? It's pretty obvious.

Quote:
Just because you're starting a flame war,look further... you'll find plenty of "answers" which do not agree (i just did a quick search myself.

Fact: The answer to this specific math problem doesn't have multiple "answers" as you suggest. If multiple sources give different results, all but one answer is incorrect. The average point buy under the 4d6 system, which I did not use and is completely tangential to this thread, is 19.45.

Quote:
But I was incorrect on the 4d6, the average is lower (12.24), which makes your initial statement even more suspect.

Fact: Your failure at doing the math for a system I did not use provides you no further evidence to draw conclusions upon regarding the system I did use.


Thanks, Alexander. I guess I'm just defensive when a random, who has absolutely no knowledge of how we rolled our characters, pops up and calls me out as a "blatant" cheater. It's all good though, the "I'm a math major" followed up by hilarious math fail provided sufficient entertainment to compensate for the initial irritation.

To all of you that gave suggestions, thank you. I've been scouring links to build discussions for several of the characters discussed here and I've got quite a queue of concepts to try out now. This is a great community and I'm glad to have found it.

That brings me to...

Thalin wrote:
Nobody has been able to pinpoint where this is, but there have been compelling arguments on the net this has been as high as 24.

(emphasis mine)

Really? Check this out, Internets! I'm about to accomplish a world first:

For a "4d6, select 3" character the average point buy is 19.45 points. Glad I could settle that for you. Also, the mean of a single stat is 12.24, which isn't really "just under 13".


Thalin wrote:
Depending on the source, the average for 4d6 is between 18 and 24 points; tending towards the higher. When you have 3 people all go not just over, but that far over, cheating happened. Now, he said there were multiple sets rolled, and maybe special rules (reroll 1s), so who knows. But yes, surfacewide I'm going to guess there is at least one, and probably more, cheats going on.

Depending on the SOURCE? "between 18 and 24"??? Hilarious! It's not really up for debate what the numbers are. The average expectation isn't a range. Let me guess, you're also one of the guys that thinks if he sets his dice down with a 1 showing, he's more likely to roll a 6, aren't you?

At no point did I even imply that we used 4d6. I actually stated outright that multiple methods were used. For the record, 4d6 wasn't even one of the methods available to us. All of the methods were exhaustively researched beforehand. Everyone in the group got a spreadsheet showing the expectation and distribution for each method. Some were more consistent at getting decent stats. Others were for people who wanted to gamble a little and go for bigger stats while running the risk of getting a subpar array.

Again, we're a group of friends. We've played for years. Each person took a turn rolling in front of the entire group using the method of their choice. The same dice that produced the big stat arrays also produced the small stat arrays.

I really struggle to believe that someone can be both completely ignorant and at the same time so absolute in the certainty of their inane conclusion.

I'm not saying you're a troll... I'm just saying if you happen to get hit by a bus, and acid or fire are aren't somehow involved, odds are good we haven't heard the last of you.


DeathQuaker wrote:

On the one hand: Really? Play what you want. Play what makes you excited. Stats like that are going to make any character fun and effective to play, and I don't understand--read this as "I don't understand" and not "I think you are wrong"--why picking the "right class" is necessary.

My question was more along the lines of, "I'm new to the system, I'm in this unfamiliar situation of actually having crazy good stats, here's what I'm thinking about doing... Thoughts / suggestions?"

The suggestions thus far have been very helpful. The options is opens for a melee character are vast and interesting. The Rage Prophet prc is absolutely awesome. I'm 99% sure I'm going to go with that. There are just so many crazy ways to build it, I'm having a blast exploring the options.


Thalin wrote:
Druid seems easy, but it doesn't matter, those stats are reduce for anything. I'm calling "blatant cheating" on those point levels coming from 4d6 rolled once.

I never said it was 4d6 rolled once. I said we were given multiple options. All rolling was done in the presence of the entire group, and this group has been playing together for years, no one is cheating.

The players I didn't mention all came out on the "below expected value" end of things.

Funny how sometimes random numbers are random, eh?


Thanks for all the advice, I'll look at Rage Prophet... it certainly SOUNDS awesome! :)


A friend is starting a new Pathfinder campaign (core only plus some Eberron campaign material mixed in). This our group's first experience with Pathfinder. We like rolling stats, and the DM gave us multiple options for this. All of the options were tilted towards better-than-average stat blocks, and three of us ended up with arrays that are pretty ridiculous.

I clocked in 3rd with a paltry 46 point buy [17, 17, 16, 14, 13, 12]. Yeah. The winner walked away with a 54 point buy, and 2nd had a 51 point buy.

Oddly enough, this array actually seems to make it HARDER to pick a class. My initial reaction was to see if this could actually make Mystic Theurge worthwhile... but all it took was about 10 minutes of research before I gave up on that idea. The other classes that seem capable of making solid use of the stat block are monk and paladin, but I don't really have much interest in either. For reference, the rest of the party will consist of a summoner, a rogue (54 pt buy), some flavor of archer (51 pt buy), an inquisitor, and either an oracle or a monk.

After reading Treantmonk's guides to building and playing druids (which are exceptional) I am really starting to warm up to the class. Now, his guides outline how the class can be optimized towards two very specific goals - the caster and the melee beast. Here's where I start with the crazy talk... is it possible with that stat array to try to accomplish both? The guide says that at the early levels the melee druid is king, but gets surpassed by the caster later on. My thought is maybe something like 17 STR, 14 DEX, 16 CON, 12 INT, 17 WIS, 13 CHA. Probably go human, bump STR. Will I be able to focus on melee but remain competitive as a caster in melee-unfriendly situations? I love flexible characters and this just seemed like it really fit the bill... I just don't want to find out down the line that I've built a total donkey. :)

Thanks in advance for any advice!