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                 Male Human Barbarian 1 (HP 11/17 / AC 16 ) 
              
              
                
                   
	
		   Krular steps in front of Ice Eyes and draws his longsword.
 Intimidate
  
 
            
              
                 Male Human Barbarian 1 (HP 11/17 / AC 16 ) 
              
              
                
                   
	
		   All Krular does to get ready for the dinner is wash his face with some soap and water. He wets his hair and brushes it out of his eyes. He also cleans the wound on his leg from the corrupted. And, reeking of a few days on the road heads to the captains quarters.  
 
            
              
                 Male Human Barbarian 1 (HP 11/17 / AC 16 ) 
              
              
                
                   
	
		   Tessera:  Eugeni is not nearby, however, another member of the city-watch is, and gives pursuit to the theif. He chases him down an alley and out of sight. If he caught the man, you do not know as of yet. Noa:  You, however are present, as the elves were nearby for their performance. If you give chase, you quickly catch up to the guard and pass him, soon after you catch the thief after a few minutes of pursuit through the town, near the cliffs overlooking the Old Light. I believe your speed should be 40 feet, 30 for half-elf 10 for fast movement, on your character sheet it's listed as 30. Otherwise we would have to resolve the pursuit with Dex checks. Eugeni:  "Hmph, beats me." Then he adds, "If they 'ere scared off, it's cuz of my imposing stature,' with a gap toothed smile. Terran:  You make it to the Rusty Dragon and find that it is absolutely packed. It takes almost an hour to get your meal and find a seat. Ameiko is frantically running about helping her employees. She sees you and smiles, "Never have I had this many customers at the same time, it's almost too much for me to handle." Some one calls her name from across the room. "Forgive me I must be off." Lunch time is winding down and many people are heading back to the Cathedral Square for the main event of the festival.  
 
            
              
                 Male Human Barbarian 1 (HP 11/17 / AC 16 ) 
              
              
                
                   
	
		   Krular has been listening the whole time. [b] "We were still miles from the Fort when we found you, how did you manage to make it so far with your life? And..uhh...I guess this is yours, I..uh..took it from you when it seemed there was no hope." He hands the pendant that he took earlier, then goes back into his silence.  
 
            
              
                 Male Human Barbarian 1 (HP 11/17 / AC 16 ) 
              
              
                
                   
	
		   Krular smiles as the body of his opponent falls both to his left and to his right. He looks around for the nearest target. Charging to C7, his massive sword raised high above his head, murder is in his eyes. Charge attack:
 AC until the start of my next turn: 13  
 
            
              
                 Male Human Barbarian 1 (HP 11/17 / AC 16 ) 
              
              
                
                   
	
		   Will save 1d20 + 3 ⇒ (12) + 3 = 15 A huge smile comes across Krular's face as he grows to be over 8 feet tall. His maniacal laughing now sounds like the deep grumbling of thunder, now he is laughing at how puny the creature next to him appears. His anger is only increasing with the pain in his leg from the previous bite. he swings his now massive sword. Greatsword 1d20 + 6 ⇒ (7) + 6 = 13
 Edit: I was really hoping that would hit, but AC 13 seems a little too low, although I really like this Enlarge Person spell.  
 
            
              
                 Male Human Barbarian 1 (HP 11/17 / AC 16 ) 
              
              
                
                   
	
		   Krular laughs with an almost inhuman voice as he is wounded, and strikes at both the creature running past him, and his new foe. AOO on C2
 Attack on C6
 
  
 
            
              
                 Male Human Barbarian 1 (HP 11/17 / AC 16 ) 
              
              
                
                   
	
		   I'm not one for killing a man in cold blood. But when it 's between me or him, I choose me. yea, might be those howls aren't looking for him, but his screaming is sure as hell gunna alert our presence to every living thing around. I say, end his life-it's a favor to him really- and leave him for the wolves." Krular doesn't move against Jessop, but he makes it clear he doesn't want the stranger around any longer.  
 
            
              
                 Male Human Barbarian 1 (HP 11/17 / AC 16 ) 
              
              
                
                   
	
		   Krular has been quiet this whole time scanning the surroundings.
 "Whatever it is, this man is leading it right to us. We need to shut him up. He's not our problem. Our duty is to the caravan and Gerald." He walks to the man and attempts to stab him ( unless anyone show any objections) Attack and damage roll
  
 
            
              
                 Male Human Barbarian 1 (HP 11/17 / AC 16 ) 
              
              
                
                   
	
		   I don't like the look of this. Since the man is seemingly unconscious, Krular goes up to him and search his person for anything that might help us identify him or what did this to him. Perception:  1d20 + 6 ⇒ (8) + 6 = 14 "Perhaps, we should bound him, heal him and question him. To see what he has to say for himself."  
 
            
              
                 Male Human Barbarian 1 (HP 11/17 / AC 16 ) 
              
              
                
                   
	
		   "This man is none of our concern. What did this to him, well, that is another matter. If we can help him, so be it, but our duty is to the safety of our employer and his goods." Krular keeps an eye on Ice, and turns to Gerald. "What do you have to say about his, sir?"  
 
            
              
                 Male Human Barbarian 1 (HP 11/17 / AC 16 ) 
              
              
                
                   
	
		   Krular stands up woth his greatsword in hand. "Aye, I hear it. Might be it passed us by, or wants us to think so. Best be wary. I'm going to make the perimeter."The He begins to walk around the edge of camp carefully looking for any signs of creatures nearby. Perception:  1d20 + 6 ⇒ (11) + 6 = 17 27 if I can take ten.
  
 
            
              
                 Male Human Barbarian 1 (HP 11/17 / AC 16 ) 
              
              
                
                   
	
		   If alls well with the party, I would take dawn watch. Naturally, I tend to wake in the early hours, see to things that needs be done. I find the morning air quick soothing. Although, if there be special needs for some of our friends, I'd take the midnight watch. Sometimes. I feel two nights are better than one. Krular sees that he will have adequate room in his tent, and sets up his gear right outside, then helps make the fire, and, once camp is struck, he sits by the fire and hums a well known tune from his homeland.  
 
            
              
                 Male Human Barbarian 1 (HP 11/17 / AC 16 ) 
              
              
                
                   
	
		   Just a thought, how are we playing cards while the caravan is moving? Are we all gathered on the one wagon with room for 3 or 4? Or playing standing up as we walk? In between hands, Krular scans the horizon and the surroundings for signs of trouble as well as anything interesting. Trup:   What does the surrounding area look like? And I will go ahead and make a perception check for anything of interest. Perception:  1d20 + 6 ⇒ (11) + 6 = 17  
 
            
              
                 Male Human Barbarian 1 (HP 11/17 / AC 16 ) 
              
              
                
                   
	
		   "hmmm, Lem, I believe our friends here need some instruction in your rhetoric. Seems to me they are unfamiliar with the familiars of your custom. I've done a job or two with a few of you, so I have heard you little folk speak in riddles. Our new acquaintances, here, I believe have not. He seems happy to be on the same level as Lem, and able to offer a few rhymes himself, even though he is somewhat of a brute.
  
 
            
              
                 Male Human Barbarian 1 (HP 11/17 / AC 16 ) 
              
              
                
                   
	
		   Malwyn said wrote: " Do you know much about the lands we'll travel through? Is it likely to be dangerous? " At the sound of Gerald's arrival Krular stirs and sits up. "The land we will be travelling through has a reputation. It's been dangerous in the past, but a few groups are around keeping order to the place. Most notably the Emerald Guard and the Steel Legion. They may keep order, but I wouldn't trust them farther then I can throw 'em." As the wagons begin to move Krular is obviously uncomfortable with the rocking of the wagon. He hops out with his shortbow over his back, and his greatsword leaning against his shoulder. He keeps pace with Ice Eyes. "Thought you were a huntress? Aren't you the sort to be awake at ungodly early hours, so as to not miss your precious prize?" He calls out to Gardsin, "Perhaps when we have a chance to break camp, I'll hold you up to that game of Back Alley!"  
 
            
              
                 Male Human Barbarian 1 (HP 11/17 / AC 16 ) 
              
              
                
                   
	
		   Krular tosses his pack full of most of his gear into the second wagon. Speaking softly to Gardsin
 He climbs up into the wagon, takes a seat, and rests his greatsword across his lap, with his shortbow by his side. "I don't know about all of you, but I'm going to take all the rest I can get. This voyage may prove taxing." He pulls his hood over his eyes and gets comfortable.  
 
            
              
                 Male Human Barbarian 1 (HP 11/17 / AC 16 ) 
              
              
                
                   
	
		   I have made sure my whole character sheet is accurate, and I swapped my skill point in swim for one in local, as it seems to fit Krular's search for knowledge. "Seems easy enough, though I am trying to think of what I know of the regions we will be traveling through. I wonder what this little fellow has in these wagons of his." Krular recalls what he knows of the Pilgrimage Road, Fort Steel Heart and the Steel Lands.
 Knowledge Local:  1d20 + 2 ⇒ (15) + 2 = 17 He then walks over the the wagons and looks to see what he can see within them. | 
 
	
 
     
    